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[UMS] (AOS) City of Tempest - Page 2
Forum Index > SC2 Maps & Custom Games |
AwesomeHoc
Canada9 Posts
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baskerville
541 Posts
a link in the op ("find players here") to another thread featuring tl posters players that love the map and type their ingame data, in order for the absence of chat channels to not be as bothersome | ||
darkponcho
United States262 Posts
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ZenDeX
Philippines2916 Posts
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xplusz
Korea (South)1 Post
This is a video about this map. (old version) I think this map gives you great fun. | ||
BlackMesa
Kenya338 Posts
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assajocuna
Korea (South)125 Posts
For the zoom in/out, you can control it by typing "- 50" in the chat. 1. press 'enter' (to type in chat) 2. type in "- number(10~50)" ex: -50 for the fullest zoom out. I didn't fully understand the frequent players advertise. What should i do to advertise more? In korea when the game just started during the open beta, we made chat rooms in something like irc, and added lots of friend list to invite and play until the rank went up to 2nd page or so. | ||
borlee
Liechtenstein246 Posts
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assajocuna
Korea (South)125 Posts
If you want to upload maps on server, you need battle.net account of that server and the galaxy editor. I guess i can start making a list on the front page for the friend list so people don't have to wait too long. If you post your name/code of your battle.net id, i'll make a list on the front for adding friends and invite game. | ||
lovedoctor
Germany115 Posts
On January 02 2011 05:01 assajocuna wrote: Wow didn't expect this many response from EU scene. I'll talk about this with the maker and see what we can do. We are totally fine with English language. I can upload it if you don't find anyone to do so :-) | ||
Trux
Australia12 Posts
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baskerville
541 Posts
On January 02 2011 05:03 assajocuna wrote: ...I guess i can start making a list on the front page for the friend list so people don't have to wait too long. If you post your name/code of your battle.net id, i'll make a list on the front for adding friends and invite game. yes, perfect + Show Spoiler + "If you want to upload maps on server, you need battle.net account of that server and the galaxy editor". I'd add: and permission... thanks again for "hosting", you're doing good all around, KR seems less alien. Although I'd personally rather see their melee quirkiness showcased on tl, this thread is a strong step taken towards the whole community not missing out on KR... well ... on tl. | ||
gnomey
United States20 Posts
Add me if anyone is up for some games gnomey 786 | ||
00drone
Canada14 Posts
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badcop
United States176 Posts
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saltygrapes
181 Posts
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Chronopolis
Canada1484 Posts
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assajocuna
Korea (South)125 Posts
Also you can use this seperation for making large creeps survive longer from hero aoe skills. They will not kill off other creeps but just move on to the next target. Only the defend tower will kill the creeps when they have reached the end of the lane. So the tactic is to push your lane to the other side as fast as you can so the other hero won't have chance to level up. Some weak heros in the beginning will try to fill their mana up (normally 200 mana skills are aoe) to one shot creeps, and while recharging they normally hit exp boxes, trucks for additional exp. | ||
assajocuna
Korea (South)125 Posts
What seperates good and bad players in the beginning stage is how fast you move around your creeps so they aren't stacked and won't get killed fast with 1 shot aoe skill. Using watch towers see if they are hitting exp boxes or truck, where you can last hit steal the exp. Use your aoe skill when the enemy comes near his creep, you can damage both the creep and enemy etc... | ||
Ftrunkz
Australia2474 Posts
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