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lovablemikey's Map Thread

Forum Index > SC2 Maps & Custom Games
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lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2012-01-02 10:17:18
December 30 2010 18:10 GMT
#1
lovablemikey's Map Thread

Update 11.24.2011

My computer broke! I need to get a new one before I can make more maps. Woe is me.

Maps

♥ Pumpkin Palace On Battlenet!
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♥ Lovableland On Battlenet!
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♥ Shmorgishborg
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♥ Pretty Time Jungle
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♥ Shrinkage On Battlenet!
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My character name is lovablemikey and my character code is 747. Drop me a line on Battlenet!
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 30 2010 18:21 GMT
#2
Cranky cave looks fun! im adding your id
EffectS
Profile Joined May 2010
Belgium795 Posts
December 30 2010 18:38 GMT
#3
Those peaks in cranky cavern look sweet! Been wanting to do something similar to that on a map of mine.
TEEHEE
lovablemikey
Profile Joined October 2010
264 Posts
December 30 2010 22:08 GMT
#4
On December 31 2010 03:21 WniO wrote:
Cranky cave looks fun! im adding your id

Thanks! That's probably one of my personal favorites. Feel free to say hello if I'm on Battlenet. I'm on pretty often; not often enough to be any good at the game, unfortunately.

On December 31 2010 03:38 EffectS wrote:
Those peaks in cranky cavern look sweet! Been wanting to do something similar to that on a map of mine.

Thanks! The spikes took a while to place, but I think the effect is worth it. I'm going to post more pictures of the maps from different angles so everyone can get a better look at them. I'm also going to add some analyzer pictures. Thanks for checking out the thread.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 30 2010 22:17 GMT
#5
Cranky cave indeed looks good but it might be hard to hold an early nat (so far away from main ramp).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lovablemikey
Profile Joined October 2010
264 Posts
December 31 2010 17:33 GMT
#6
On December 31 2010 07:17 dezi wrote:
Cranky cave indeed looks good but it might be hard to hold an early nat (so far away from main ramp).

Thanks for pointing that out. I wouldn't want my map to suffer for something as easily fixed as that. Also, thanks for checking out the thread.
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 31 2010 17:39 GMT
#7
Hm, sadly I was about to say what anyone else already said but I'll say it anyway: Cranky Cave is my favorite out of these Nice work!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2010-12-31 21:21:21
December 31 2010 21:21 GMT
#8
On January 01 2011 02:39 Ragoo wrote:
Hm, sadly I was about to say what anyone else already said but I'll say it anyway: Cranky Cave is my favorite out of these Nice work!

Thanks! I've entered it into the Map of the Months Tournament #1. I hope it does well. Plus, I should mention that the main ramp is closer to the natural now thanks to a suggestion by dezi.
Antares777
Profile Joined June 2010
United States1971 Posts
January 04 2011 04:08 GMT
#9
Wait, you made Shrinkage? I remember when that was on the popular list (is it still?). It was fun, but after a while, I got sick of doing the same thing and losing more often than not lol.

Cranky Cave is very similar to Steppes of War, and doesn't really improve upon its design. Steppes of War had difficult expansions to hold and a fast rush distance. This map has both of those negative features. If you remember, Steppes of War got the lowest grade out of all of the current ladder maps that the MotM organization graded.

To improve upon Cranky Cave, I'd suggest raising the third's up an elevation level to connect them to the natural and adding DRs to the ramp that would lead to the third from the middle. This would improve upon the idea of having easier to take expansions on a map with quick rush distances.

Check your thread for Space City, I already gave some feedback there for that map.
lovablemikey
Profile Joined October 2010
264 Posts
January 04 2011 05:08 GMT
#10
On January 04 2011 13:08 Antares777 wrote:
Wait, you made Shrinkage? I remember when that was on the popular list (is it still?). It was fun, but after a while, I got sick of doing the same thing and losing more often than not lol.

Cranky Cave is very similar to Steppes of War, and doesn't really improve upon its design. Steppes of War had difficult expansions to hold and a fast rush distance. This map has both of those negative features. If you remember, Steppes of War got the lowest grade out of all of the current ladder maps that the MotM organization graded.

To improve upon Cranky Cave, I'd suggest raising the third's up an elevation level to connect them to the natural and adding DRs to the ramp that would lead to the third from the middle. This would improve upon the idea of having easier to take expansions on a map with quick rush distances.

Check your thread for Space City, I already gave some feedback there for that map.

There are a few Shrinkage copies out right now. After I noticed it was in the popular list I decided to republish it so people could play the original. I first published it during the beta, so it was erased from Battlenet before the retail release. I can see how it would get boring after a while. There is only so much you can do with a map that small.

Thanks for pointing out the similarity to Steppes of War. I almost never play 1v1, so I'm not very familiar with the layout. I'll definitely compare the two. Another thanks for the suggestions too. I'm about to try them out.
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-03-02 20:22:30
January 26 2011 22:49 GMT
#11
I've updated some images. Lucky you!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 02 2011 19:37 GMT
#12
Mikey, you need to put links to the individual topics with the maps. I remember one being there atleast for prettytimejungle
KCCO!
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-03-02 20:27:28
March 02 2011 20:22 GMT
#13
On March 03 2011 04:37 ihasaKAROT wrote:
Mikey, you need to put links to the individual topics with the maps. I remember one being there atleast for prettytimejungle

I see. Consider it done, soon.

OK. Now it's done.
DomiNater
Profile Blog Joined September 2010
United States527 Posts
March 02 2011 23:00 GMT
#14
Dude your names for your maps are hilarious. Pretty Time Jungle? LOL

Fuckin awesome maps by the way. I'd say most of these are 75% better than most of the maps I've seen floating around here.

You've got a knack for making these maps man. And you don't even play 1v1's? Wow kudos to you good sir.
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
boSeok
Profile Joined February 2011
Canada177 Posts
March 03 2011 00:37 GMT
#15
Hey I have one issue with cranky cave. The ramps that lead to third and nat should be roomed just make it a choke.. Terran siege and toss force filed really looks abusable. I feel Zerg can't break through with few harass mention possibilities, only one ramp to third an nat. Maybe a rock for a back door to third?
lovablemikey
Profile Joined October 2010
264 Posts
Last Edited: 2011-03-03 23:07:38
March 03 2011 22:48 GMT
#16
On March 03 2011 08:00 DomiNater wrote:
Dude your names for your maps are hilarious. Pretty Time Jungle? LOL

Fuckin awesome maps by the way. I'd say most of these are 75% better than most of the maps I've seen floating around here.

You've got a knack for making these maps man. And you don't even play 1v1's? Wow kudos to you good sir.

Ha! If a name doesn't make me chuckle a little bit then I probably won't use it.

Kudos accepted. Thanks for the compliments. I put a lot of time into the maps so it's good to know people notice.

I don't play 1v1 because I'm horrible. I almost exclusively play 4v4. Having 3 other players to pick up my slack makes the game a lot easier.

On March 03 2011 09:37 Kakoon wrote:
Hey I have one issue with cranky cave. The ramps that lead to third and nat should be roomed just make it a choke.. Terran siege and toss force filed really looks abusable. I feel Zerg can't break through with few harass mention possibilities, only one ramp to third an nat. Maybe a rock for a back door to third?

That's an old map from the time when I knew even less about what I was doing. I suppose I could go back into it. In fact, I will! Thanks for the suggestion. Useful suggestions rock.
dimfish
Profile Blog Joined February 2010
United States663 Posts
March 03 2011 22:58 GMT
#17
we may have to create a new award in MotM called "loveablemikey Somewhere Smiles" for the map with the best name
lovablemikey
Profile Joined October 2010
264 Posts
March 03 2011 23:08 GMT
#18
On March 04 2011 07:58 dimfish wrote:
we may have to create a new award in MotM called "loveablemikey Somewhere Smiles" for the map with the best name

I can only imagine the weird stuff people would start naming their maps.
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