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[R] Banning from custom maps help - Page 3

Forum Index > SC2 Maps & Custom Games
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Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
Last Edited: 2010-11-16 07:54:48
November 16 2010 07:50 GMT
#41
On November 16 2010 04:34 Vanished131 wrote:
Sadly with banks, a map maker could actually ban you permanently.


Then you can delete your bank and unban yourself.

I went into specifics over why you can't be banned in my post near the top of page 2.

There is currently no way to store an offending username in a map file with the aim of removing them from the game if they try to play.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 17 2010 16:57 GMT
#42
On November 16 2010 16:50 Eiviyn wrote:
Show nested quote +
On November 16 2010 04:34 Vanished131 wrote:
Sadly with banks, a map maker could actually ban you permanently.


Then you can delete your bank and unban yourself.

I went into specifics over why you can't be banned in my post near the top of page 2.

There is currently no way to store an offending username in a map file with the aim of removing them from the game if they try to play.


Agreed. But when battle.net 0.2 implements server banks, what will you do then?
Chriamon
Profile Joined April 2010
United States886 Posts
November 17 2010 17:33 GMT
#43
On November 10 2010 08:44 Barrin wrote:
To elaborate on my previous post:

The way I always saw Phantom was you literally had to team up with your "slayer" friends to beat the Phantom. And the Phantom is the fucking phantom, you don't know who he is. For all you know the "slayer(s)" you just allied with to kill the "phantom" could indeed be the phantom himself! You never know what's going through people's heads and when they're convinced who's the phantom and who's not, especially when it is to the slayer's benefit to not let the phantom know that they know. + Show Spoiler +
Then you would know that they know you know... or do they?
What even the slayer says in text could be a purposeful lie. This whole dynamic is really the entire reason why phantom is even fun at all to a lot of people.

As for friends that team up premeditatively (that's not actually a word but who cares), that just makes it all the more satisfying when you smash their faces in IMO. I hope you didn't miss that side of gaming either

While it should be the case that teaming up is necessary to beat the phantom, there are many lobbies i get into where i see everyone else is bronze, and I am the only diamond level player there. Everyone ends up playing terrible except 1 person, who is obviously the phantom. I think the good vs evil mode does a much better job of avoiding this, as there are 2 phantoms and 2 paladins, making it much harder to narrow down the phantoms.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Eiviyn
Profile Joined August 2010
United Kingdom169 Posts
November 17 2010 20:30 GMT
#44


Agreed. But when battle.net 0.2 implements server banks, what will you do then?


Me, as a mapper?

Thank God that I don't have to spend hours reading how to encrypt data and learn how to implement it just to store simple, progressive data entries like a persistent scoreboard.
Vanished131
Profile Blog Joined October 2010
France311 Posts
November 17 2010 20:57 GMT
#45
On November 18 2010 05:30 Eiviyn wrote:
Show nested quote +


Agreed. But when battle.net 0.2 implements server banks, what will you do then?


Me, as a mapper?

Thank God that I don't have to spend hours reading how to encrypt data and learn how to implement it just to store simple, progressive data entries like a persistent scoreboard.


We won't have to encrypt our data if we have the xml files stored on the servers. Jubilation!
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