It appears I've been banned from a custom map; every time I join a game, two minutes in I drop from the game. I know it's not my connection to bnet because I tested this.
My questions is, is there a way to get around this? If you care to know about my situation, read on.
I was playing a game of Phantom Mode (great map) and some player was accusing me of 'teaming' which I wasn't, and we started to argue and I raged on him. I said some things that I normally wouldn't have. He was just being very very dumb. I'm sure I won't be unbanned if I messaged the map maker.
On November 07 2010 15:50 awu25 wrote: lol i don't think you can even do this if you were banned why would you still be able to join/start the game
I'm not all that sure how it works to be honest, I think it's something to do with the triggers. He puts my name and code into some list, the triggers check for players in the game (after 2 minutes) and it drops players on the list that are in the game. That's just my un-educated guess.
On November 07 2010 15:50 awu25 wrote: lol i don't think you can even do this if you were banned why would you still be able to join/start the game
I'm not all that sure how it works to be honest, I think it's something to do with the triggers. He puts my name and code into some list, the triggers check for players in the game (after 2 minutes) and it drops players on the list that are in the game. That's just my un-educated guess.
I'm just looking for a workaround for it.
well unless that guy was the original mapmaker, there's no way it could happen even if it was him, i'm still skeptical
He is the original map maker. Apparently people send in the replays, he reviews them, and if he doesn't like what he sees (such as 'teaming' or whatever else he doesn't like) he bans them. I don't know how, but he does. Essentially banned people just can't play the map any more.
Oh man you can be perma banned from custom maps now? That's just great.
There is however a silver lining to all this as this is a problem with only one real solution. You need to remake the map except somehow better then the original and get it really popular so its at the top of the game list. At this point you have 2 options, enjoy life and take the highroad with your new and improved version and/or ban the maker of the other phantom map along with the guy who reported you out of spite.
He's not being "banned", but more like the map just gives him a defeat... most likely...
In Wc3, you can make a trigger that also forces Wc3 to exit/endgame/skip score screen/disable replay ( the latter three are native functions so it was intended when they made the game )
call EndGame(false) ( this one is still in SC2 if someone wanted to add it )
// this would force the player to go back to windows, no fatal error is given so it's kind of "WTF" for the player since that'd normally only happen if their game crashed
On November 07 2010 16:29 Nailath wrote: He is the original map maker. Apparently people send in the replays, he reviews them, and if he doesn't like what he sees (such as 'teaming' or whatever else he doesn't like) he bans them. I don't know how, but he does. Essentially banned people just can't play the map any more.
Aw shucks, for real? I 'team' all the time in Phantom with my friends. The fun part though is that most the time we lie to each other about whether we're the Phantom, and a lot of backstabbing diplomacy goes on, lol.
On November 07 2010 16:29 Nailath wrote: He is the original map maker. Apparently people send in the replays, he reviews them, and if he doesn't like what he sees (such as 'teaming' or whatever else he doesn't like) he bans them. I don't know how, but he does. Essentially banned people just can't play the map any more.
Aw shucks, for real? I 'team' all the time in Phantom with my friends. The fun part though is that most the time we lie to each other about whether we're the Phantom, and a lot of backstabbing diplomacy goes on, lol.
I talked with the map maker, and he confirmed both that he can ban players, and that I was not banned. He suspects that it may have been a hack that's going around that can actually drop players from a game as well as other things including telling them what other players are. I'm surprised that people would would both already have figured out and implemented how to do this, and that they would dedicate the time needed to do this to players in custom games.
He could add a player to a playergroup and then defeat or victory to that group would work
He also doesn't need to "ban" you, but he could use a similar trigger with GetPlayerName== to disable your chat messages. ( This only works in SC2 and there's a map that uses it )
+give all your units negative regeneration or something similar to -kick name + some action that follows it
or he could be lying to you so he wouldn't have to unban you
Blizzard took steps to stop mapmakers banning people from maps. If you have experience with the editor, then see this;
Note that it isn't possible to choose the player name variable. You also may only call a player's name by "Text" value, whereas nearly every game function uses "String", and they deliberately made it impossible to convert from Text to String, I've seen people spending hours on a workaround to this to no avail (as this also prevents a few other less nefarious things...).
Now, there is a way to get around this, but it's very simple to break and also pretty complex (the Phantom map isn't a very complex map, so I honestly doubt the creator knows how to do this in the first place).
You can assign a player a number key and then store this key in their bank file. The number key cannot correlate to their username for the above reason. As a result, the fix is easy; clear your sc2 bank files. If the problem persists then the issue is definitely local.
Yes you can't compare player names to a string, which means you can't use a player name for bans, however this wasn't the reason it was done by Blizzard at all. Blizzard did this because text isn't localized, this was done by Blizzard to make it easier to convert the game into different languages. They have said that they intend to allow map makers to convert at the very least player names in the future, don't believe everything you read here, this was not a step taken to prevent banning.
Now, there is a way to get around this, but it's very simple to break and also pretty complex (the Phantom map isn't a very complex map, so I honestly doubt the creator knows how to do this in the first place).
It isn't complex at all, and it saddens me you think I'm that bad at map making that I wouldn't be able to figure it out. Yes, Phantom Mode stores a bank file on the banned player's computer, and yes it is very easy to unban yourself, that is until Blizzard allows server side bank storage, and then it will be impossible. You are also a little cocky to be honest, claiming banks to be complex and then offering an unnecessarily complex way of doing a banning system with them. You don't need to assign them a number key or anything like that, you just need to check if the bank exists at all, and if so, remove them from the game. This is far more efficient and also makes it so players can't edit the file, but are forced to remove it entirely (I realize this is just as easy, but many players don't know that).
Just so everyone knows the original poster is not banned, in fact I have never even played with the original poster to ban him. Ask him to post a replay of playing with me and me banning him if you don't believe it. Another way to be sure he isn't banned is that bans happen 5 seconds into the game, not 2 minutes like he is claiming. This is most likely just a case of him dropping from the game for some unknown reason.
I move to find the maker of this map's TeamLiquid account and IP ban him from TL to see how he feels
Fine with me, I have never been to this site before, and will never be back. The only reason I came here is because one of you went to the official forums and posted about this. If you can't play my map without teaming, cheating, or griefing other players, find another Phantom map to play.
Also for everyone's information what the original poster claims is actually impossible. If I think you are teaming I always ask you if you are teaming to be sure, and won't ban you unless you or your friend admits it. Most people don't realize they are playing with the map maker, and tend to be honest about this.
I move to find the maker of this map's TeamLiquid account and IP ban him from TL to see how he feels
Fine with me, I have never been to this site before, and will never be back. The only reason I came here is because one of you went to the official forums and posted about this. If you can't play my map without teaming, cheating, or griefing other players, find another Phantom map to play.
Some random poster doesn't have access to ban you anyway. People don't have some good workaround for the string/text conversion issue?
Also I think it's awesome that you can ban people from your map.
On November 10 2010 03:29 PhantomInfernal wrote: Yes you can't compare player names to a string, which means you can't use a player name for bans, however this wasn't the reason it was done by Blizzard at all. Blizzard did this because text isn't localized, this was done by Blizzard to make it easier to convert the game into different languages. They have said that they intend to allow map makers to convert at the very least player names in the future, don't believe everything you read here, this was not a step taken to prevent banning.
Now, there is a way to get around this, but it's very simple to break and also pretty complex (the Phantom map isn't a very complex map, so I honestly doubt the creator knows how to do this in the first place).
It isn't complex at all, and it saddens me you think I'm that bad at map making that I wouldn't be able to figure it out. Yes, Phantom Mode stores a bank file on the banned player's computer, and yes it is very easy to unban yourself, that is until Blizzard allows server side bank storage, and then it will be impossible. You are also a little cocky to be honest, claiming banks to be complex and then offering an unnecessarily complex way of doing a banning system with them. You don't need to assign them a number key or anything like that, you just need to check if the bank exists at all, and if so, remove them from the game. This is far more efficient and also makes it so players can't edit the file, but are forced to remove it entirely (I realize this is just as easy, but many players don't know that).
Just so everyone knows the original poster is not banned, in fact I have never even played with the original poster to ban him. Ask him to post a replay of playing with me and me banning him if you don't believe it. Another way to be sure he isn't banned is that bans happen 5 seconds into the game, not 2 minutes like he is claiming. This is most likely just a case of him dropping from the game for some unknown reason.
I move to find the maker of this map's TeamLiquid account and IP ban him from TL to see how he feels
Fine with me, I have never been to this site before, and will never be back. The only reason I came here is because one of you went to the official forums and posted about this. If you can't play my map without teaming, cheating, or griefing other players, find another Phantom map to play.
Also for everyone's information what the original poster claims is actually impossible. If I think you are teaming I always ask you if you are teaming to be sure, and won't ban you unless you or your friend admits it. Most people don't realize they are playing with the map maker, and tend to be honest about this.
Seriously get off your high horse. You should be happy people play your map, not banning people for stupid shit. If they want to team up, let them. Who cares? It's not ranked or anything...
***** Edit: Ah, cool the mapmaker posted here. Well good to know apparently a ban isn't the case.
@Diamond
I think you're being a bit arrogant and harsh here, he said he didn't band him. So why are you criticizing him as if he does ban people for "stupid shit"? And "who cares"? I do. And I'm sure a lot of other phantom players who want to play fairly and not be roflpwned by a group of friends that decide to join. It's like playing a custom melee 4v4 where 2 of the enemies are actually friends and just purposefully help the other team. It's not ranked, but it wastes the 2 enemies' time, and that's unfair. People should be allowed to play the game as intended.
Edit 2: Oh I see, even though he asks to make sure they are teaming before possibly banning them, I don't think even that is the best way to go about banning... because what if they say they are teaming but are just decepting you? But I guess it won't matter once the game finishes and Infernal can decide if there was abuse.
***** OLD: I think Blizzard should really look into this. How can the mapmaker tell if you were "teaming"? In order to team, you have to talk with people. In ally chat, usually for Phantom Mode. He can't see those chats. So what is something "bad" that he may see? A couple players killing off others regardless of whether or not they were Phantoms? How does he knows this was teaming? May be they thought and believed the other was not a Phantom and therefore went after someone they thought was the phantom. And if he wasn't , may be they went after another. And another.
Really don't see a way he can possibly tell if someone is "cheating".
I don't want to see custom games being abused again, auto kick and autoban in WC3 was already a terrible experience.
On November 10 2010 06:24 iCCup.Diamond wrote: Seriously get off your high horse. You should be happy people play your map, not banning people for stupid shit. If they want to team up, let them. Who cares? It's not ranked or anything...
I'm going to play his map now that I found out he's banning people. My biggest problem with customs is the high level of griefers/teamers (in non team games)/glitchers. If he found a way to keep those people from playing it's much more appealing to me.
Anyone who's played real player vs player mmo's knows what I'm talkin about for sure... Feluccia Ultima Online anyone? ^^
Oldschool UO even, before that stupid Trammel/Fellucca split, those were the days ^^ If only they still had a game like this around..
But I don't want to draw this off-topic - might a bug in the map coding be the reason ? It's been a while since I last played that Sotis map, but I remember nearly always seeing one or more players drop at the beginning, and then I had the map crash on me in the begining once so I assumed that was the reason the others dropped as well.
On November 07 2010 16:29 Nailath wrote: He is the original map maker. Apparently people send in the replays, he reviews them, and if he doesn't like what he sees (such as 'teaming' or whatever else he doesn't like) he bans them. I don't know how, but he does. Essentially banned people just can't play the map any more.
Aw shucks, for real? I 'team' all the time in Phantom with my friends. The fun part though is that most the time we lie to each other about whether we're the Phantom, and a lot of backstabbing diplomacy goes on, lol.
So much hating on the map maker, If you've played phantom you may realise that alot of people (myself included) really hate it when you've figured out who the phantom is and then 2 slayers start teamkilling everyone because they dont want their friend to die. I think the mapmaker has every right to ban people who ruin the game for everyone else. In your case op, depending on what you did I guess, he might have made a mistake and I would try and message him somehow and ask him politely to unban you. When I say "teaming" sucks, I'm not talking about what trang does, I also enjoy playing with friends, but stacking the odds just makes the game really bad.
Note I love phantom mode and if the map maker is reading this thanks alot. I didnt know banning was possible and I might send some of my replays where people were teaming. It also finally makes sense to me why it seemed like every time I played someone left at the start lol.
I don't know why people are complaining about being able to ban someone on a custom map - It is things like this that made games much more appealing to me, knowing that most of the griefers/hackers/etc. have been banned. To be honest, I approve of this. It makes it more difficult for people who are deliberately trying to ruin the game to play.
I haven't even played Phantom, but if you are banning people who are legitimately trying to ruin the experience for others, well done mapmaker.
Oh no, some people actually play this game with their friends? Not cool! Sc2 custom games are only for lonely friendless people, everyone knows that! I'm glad we're trying to ban the people who play with their friends, they've already got friends to play stuff with, and don't need to interrupt this friend-finder game.
It's really easy for your game experience to get ruined in a game like phantom, simply by having things turn out differently than how you expected. You can be a slayer and get killed by another slayer who wasn't teaming, and your game experience is ruined. You can identify the phantom, try to kill him, and have everyone gang up on you and kill you even though you're doing the right thing. That's how phantom works! No one plays phantom with a friend for the sole sake of "ruining" the game, they play it to have fun together.
Who is the author to say who gets to play his map and who doesn't? Why does he get to decide the kind of experience the players get out of it? Blizzard has made it quite clear that a map maker does not own his map. Be grateful so many people play your map. We're not talking about cheating or hacking, we're only talking about diplomacies that any of the players in the game are capable of making. You think friends in a phantom game never lie to eachother, and never fight eachother? You'd be wrong.
"Teaming" seems like an entertaining aspect of the game. If i were the mapmaker i'd embrace it, encourage it. USE IT! It adds so much more to the game. But oh well.
On November 13 2010 06:03 Aelip wrote: "Teaming" seems like an entertaining aspect of the game. If i were the mapmaker i'd embrace it, encourage it. USE IT! It adds so much more to the game. But oh well.
as far as i can tell, a concept of teaming basically is the whole game :/
I support mapmakers banning people. Frankly I don't know what kind of a right people think they have when playing these things. Someone spends a ton of time making a map, it becomes popular, they support and update it, and people enjoy playing it. And then people come in and ruin the game experience for everyone else because they want to do stupid things. Why shouldn't they be banned? Anonymity breeds immature behavior and frankly turns people into irrational assholes when given without reason.
On November 16 2010 02:19 sikyon wrote: I support mapmakers banning people. Frankly I don't know what kind of a right people think they have when playing these things. Someone spends a ton of time making a map, it becomes popular, they support and update it, and people enjoy playing it. And then people come in and ruin the game experience for everyone else because they want to do stupid things. Why shouldn't they be banned? Anonymity breeds immature behavior and frankly turns people into irrational assholes when given without reason.
it's all cool until you play with the mapmakers friend and you some how piss him off mapmaker's friend goes to mapmaker and tells him to ban this newb (you) now you've been banned for no reason and can never play that game again too much power to the mapmakers as some mapmakers can be immature like that
On November 16 2010 02:19 sikyon wrote: I support mapmakers banning people. Frankly I don't know what kind of a right people think they have when playing these things. Someone spends a ton of time making a map, it becomes popular, they support and update it, and people enjoy playing it. And then people come in and ruin the game experience for everyone else because they want to do stupid things. Why shouldn't they be banned? Anonymity breeds immature behavior and frankly turns people into irrational assholes when given without reason.
it's all cool until you play with the mapmakers friend and you some how piss him off mapmaker's friend goes to mapmaker and tells him to ban this newb (you) now you've been banned for no reason and can never play that game again too much power to the mapmakers as some mapmakers can be immature like that
So what? Did you make the map? No. Is the mapmaker being paid to make the map? No. What right do you have to play a game that the mapmaker has made? When someone else makes something, it's theirs, not yours, fullstop. When a mapmaker makes a map it's both theirs and blizzard's for being made on the starcraft engine.
To give an example, suppose I buy MATLAB programming package. Does this mean I get access to all the code anyone has ever distributed that's written in MATLAB? Of course not. If you like playing great games, go write your own.
On November 10 2010 08:44 Barrin wrote: To elaborate on my previous post:
The way I always saw Phantom was you literally had to team up with your "slayer" friends to beat the Phantom. And the Phantom is the fucking phantom, you don't know who he is. For all you know the "slayer(s)" you just allied with to kill the "phantom" could indeed be the phantom himself! You never know what's going through people's heads and when they're convinced who's the phantom and who's not, especially when it is to the slayer's benefit to not let the phantom know that they know. + Show Spoiler +
Then you would know that they know you know... or do they?
What even the slayer says in text could be a purposeful lie. This whole dynamic is really the entire reason why phantom is even fun at all to a lot of people.
As for friends that team up premeditatively (that's not actually a word but who cares), that just makes it all the more satisfying when you smash their faces in IMO. I hope you didn't miss that side of gaming either
While it should be the case that teaming up is necessary to beat the phantom, there are many lobbies i get into where i see everyone else is bronze, and I am the only diamond level player there. Everyone ends up playing terrible except 1 person, who is obviously the phantom. I think the good vs evil mode does a much better job of avoiding this, as there are 2 phantoms and 2 paladins, making it much harder to narrow down the phantoms.
Agreed. But when battle.net 0.2 implements server banks, what will you do then?
Me, as a mapper?
Thank God that I don't have to spend hours reading how to encrypt data and learn how to implement it just to store simple, progressive data entries like a persistent scoreboard.
Agreed. But when battle.net 0.2 implements server banks, what will you do then?
Me, as a mapper?
Thank God that I don't have to spend hours reading how to encrypt data and learn how to implement it just to store simple, progressive data entries like a persistent scoreboard.
We won't have to encrypt our data if we have the xml files stored on the servers. Jubilation!