• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:13
CEST 14:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1746 users

[M] (2) Prophecies - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Samro225am
Profile Joined August 2010
Germany982 Posts
September 22 2010 11:59 GMT
#21

I am quite confident with the positoning of the watchtowers (having one in centre does not give any additional info). also the double-choke between gold and natural(backdoor) works in my opinion.


some things I would like to have more feedback about:
* LoSBs
* dropable highround between gold and fourth expansion
* are there any more suggestions for changes in the layout?
* should the goldarea be smaller?
* highround for gold area instead of lowground?
* highround for fourth expansion to favour it over gold and have longer games?
* should I set the third expansion a bit back (towards norh/south) to make it saver?

Samro225am
Profile Joined August 2010
Germany982 Posts
September 29 2010 08:36 GMT
#22
updated first post with first steps in adding textures.
Samro225am
Profile Joined August 2010
Germany982 Posts
October 01 2010 00:39 GMT
#23
updated first post with images of version 1.1 which I consider the final version if there are no real bugs.
Antares777
Profile Joined June 2010
United States1971 Posts
October 01 2010 02:48 GMT
#24
Bases in the top left/bottom right look really easy to defend. Maybe force the defender to destroy some DRs to get access to that base?

Textured version looks great imo!

Samro225am
Profile Joined August 2010
Germany982 Posts
October 01 2010 10:41 GMT
#25
On October 01 2010 11:48 Antares777 wrote:
Bases in the top left/bottom right look really easy to defend. Maybe force the defender to destroy some DRs to get access to that base?

Textured version looks great imo!



thx for thumbs, I'm quite happy with texturing, too.

@semi-island
topleft and bottomright expo is lowground and fourth/semi-island. it is easy to defend as there is only one ramp, but if you try to get there early your forces are split. I think the relative save character is okay for a semi-island. You can take it instead of third for a defensive stand but then you might be a bit slow to react towards centre/gold. I thought it is just not attractive enoug to put destructble rocks between minerals.
also I did not want to have any DRs but at the nat's backdoor.
Ongweldt
Profile Joined August 2010
Sweden54 Posts
October 03 2010 21:42 GMT
#26
I like the design of the map, though I got some weird FPS drops when scrolling over the middle area starting with naturals. Rarely have FPS drops with smaller maps. Anyways, sent you a replay too, check PM.
I aim to misbehave - www.dazonic.com
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-10-04 01:21:12
October 04 2010 01:18 GMT
#27
On October 01 2010 19:41 Samro225am wrote:

thx for thumbs.


I <3 my thumbs! Thumbs up FTW!

I should actually put that in my quote. EDIT: noooooooo code doesn't work in quotes :'(

Samro225am
Profile Joined August 2010
Germany982 Posts
October 04 2010 10:22 GMT
#28
On October 04 2010 06:42 Ongweldt wrote:
I like the design of the map, though I got some weird FPS drops when scrolling over the middle area starting with naturals. Rarely have FPS drops with smaller maps. Anyways, sent you a replay too, check PM.



thanks for the replay. probably a miss-cklick? as there is nothing wrong with the passing.

regarding the fps: I think the four animated beams are a bit to much. I'll get rid of at least two when publishing another version.
Samro225am
Profile Joined August 2010
Germany982 Posts
October 04 2010 22:57 GMT
#29
coming changes:
- no tower doodads in centre, more fps
- ramp moved towards choke into natural to prevail units from running in dead end

do you have any more suggestions?
please help me to make this map better!
chuky500
Profile Blog Joined March 2010
France473 Posts
October 05 2010 03:31 GMT
#30
I'm not sure but the xel naga tower shouldn't have so much space. You can have a siege tank on the far side of the high ground and a marine to hold the tower and the tank will almost shoot anything in the middle. You can have 3 production buildings up there it's a bit much.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-10-05 13:50:00
October 05 2010 11:51 GMT
#31
chuky500:
good point.

moved Xel'Naga 2 units towards centre, made platform smaller, ramp stays the same.
+ Show Spoiler +
[image loading]


another thing I'd like to know your opinion on:
+ Show Spoiler +
[image loading]

platform added next to semi-island for drop harass.


edit:
1.2 online (EU)
- slightly repositioned ramp at main
- fixed fps drop problem
- smaller cliff at xel'nagas
Samro225am
Profile Joined August 2010
Germany982 Posts
October 06 2010 16:17 GMT
#32
1.3 online (EU)
- fixed performance issues
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 06 2010 16:23 GMT
#33
Wow, this map really evolved nicely, great work!
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 06 2010 18:13 GMT
#34
Playing this map, I would most likely skip the natural and go straight to the third, cause then I can expand right to the gold afterward.

But I really like the layout of the map.
Samro225am
Profile Joined August 2010
Germany982 Posts
October 07 2010 13:57 GMT
#35
On October 07 2010 01:23 dimfish wrote:
Wow, this map really evolved nicely, great work!

thx! and your mapanalyzer really helped deciding between alternatives!

On October 07 2010 03:13 TedJustice wrote:
Playing this map, I would most likely skip the natural and go straight to the third, cause then I can expand right to the gold afterward.

But I really like the layout of the map.

I think the aspect you describe is one of the strong point of this layout. you can decide to go third and gold, nat and third nat and gold(behind rocks) or nat and semi-island as first and second expansion. there arequite some options and decisions possible here.

is somebody interested to have this map on a us server?
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 479
CranKy Ducklings SOOP108
LamboSC296
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 96
Rex 41
Railgan 30
StarCraft: Brood War
Britney 55771
Sea 15165
Rain 15078
Jaedong 660
Mini 528
Light 426
EffOrt 397
ggaemo 335
Soma 268
ToSsGirL 261
[ Show more ]
Pusan 222
Mind 187
Last 172
JYJ 124
Hm[arnc] 83
scan(afreeca) 69
hero 66
Movie 58
Sharp 49
JulyZerg 48
Liquid`Ret 38
Shinee 38
Larva 35
Backho 27
Sacsri 24
zelot 14
Bonyth 14
Barracks 14
Shine 9
IntoTheRainbow 9
GoRush 6
Dota 2
Gorgc5698
monkeys_forever225
Counter-Strike
olofmeister1922
Other Games
gofns25932
singsing2273
B2W.Neo590
Liquid`RaSZi413
XaKoH 311
crisheroes270
DeMusliM267
Pyrionflax219
QueenE153
KnowMe74
XcaliburYe46
Organizations
Counter-Strike
PGL95762
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH369
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2617
• Jankos1296
Counter-Strike
• C_a_k_e 2556
Upcoming Events
IPSL
3h 47m
Bonyth vs Napoleon
G5 vs JDConan
BSL
6h 47m
OyAji vs JDConan
DragOn vs TBD
OSC
11h 47m
Replay Cast
20h 47m
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.