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Active: 1582 users

[UMS] [D] Colonial Line Wars (organize teams here)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Zamiel
Profile Blog Joined August 2008
United States211 Posts
Last Edited: 2010-08-29 01:57:20
August 28 2010 06:13 GMT
#1
The official Colonial Line Wars thread can be found here:
http://us.battle.net/sc2/en/forum/topic/540705665

Lithe is the creator of this map, not me. This thread is more about discussing strategy and getting teams together.

Edit on Aug 28th - Did some editing to correspond with the new patch.



Preface:

If you're like me, you've played the gambit of the "popular" UMS maps right now on Battle.net, and been left sorely disappointed. There are a good number of maps with a top-down "WASD" control scheme, and the control response time on all of them is laughable (even with graphic settings on minimum). All of the tower defenses suck. That featured party game isn't worth playing more than once. Nexus wars is lame.

Enter Colonial Line Wars. Even though it is still in beta, I've found it to be the most fun of any custom map I've played. It has amazing strategical depth, which is something that is clearly lacking in 99% of the other maps. Over the past two days, it has jumped to the top of the popular map lists (on NA server, at least). If you haven't played it yet, check it out.



Synopsis: (if you've never played)

It's like Nexus Wars, but less lame. You build buildings, and they produce units that travel in the lane. You can't control the units, so the entire game is the strategical decisions of what buildings to build. Income is given for lane control (3 beacons in the lane to capture) as opposed to how many buildings you have, and you have to invest to increase your income. This means that at any point in time, you have 3 general options: to keep building unit producing structures, to increase you income, or to tech to higher buildings.



Unit Guide:

This excellent unit guide was written by aisight of the BNet forums. I have made some additions and changed some values to correspond with the latest patch.

Tier 1
+ Show Spoiler +
Marine

Research Cost: 0
Build Cost: 100
Defense: 40/0
Attack: 6
Attack Speed: 0.87
Range: 3.5
Damage per Second: 6.897
Abilities: None

Standard Tier 1 unit. Average defenses, dps, and range for low cost.

Zergling (x2)

Research Cost: 0
Build Cost: 100
Defense: 28/0
Attack: 5
Attack Speed: 0.7
Range: 0
Damage per Second: 7.143
Abilities: Double Spawn

Cheap Tier 1 melee unit. Very weak defenses but two spawn at once. Zerglings are the most cost effective unit at the beginning of the game.

Zerglings will get clumped up if you build pools like this:

Z
Z
Z
Z
Z

Instead, build them like this:

Z

Z

Z

Z

Z

Reaper

Research Cost: 25
Build Cost: 125
Defense: 52/0
Attack: 5 (x2)
Attack Speed: 0.87
Range: 1.5
Damage per Second: 11.494
Abilities: Speed

Good anti-infantry Tier 1 unit with a cost that allows you to open with one. Loses effectiveness against Hydralisks and Tier 2.

A lot of players don't use reapers because of their incredibly small range. Reapers actually have a very high DPS, but they need to be placed behind tanks to be effective. To counter reapers just make more zergling/zeal than your enemy and then your own ranged units will take them out quickly.

Hydralisk

Research Cost: 45
Build Cost: 150
Defense: 60/0
Attack: 9
Attack Speed: 0.83
Range: 4.5
Damage per Second: 10.843
Abilities: None

Strongest Tier 1 ranged unit. Deals good damage and has excellent range but relatively fragile for its cost. In general, hydras own marines, own reapers (without protection), but get owned by zerglings.

Zealot

Research Cost: 50
Build Cost: 175
Defense: 40/75/0/1
Attack: 7 (x2)
Attack Speed: 1.25
Range: 0
Damage per Second: 11.200
Abilities: None

Very durable Tier 1 melee unit. Very expensive compared to the Zergling, but better resilience against Tier 2 units.


Tier 2 (100 minerals)
+ Show Spoiler +
Roach

Research Cost: 50
Build Cost: 225
Defense: 125/1
Attack: 13
Attack Speed: 1.1
Range: 2
Damage per Second: 11.818
Abilities: 3 HP/sec Regeneration

Tier 2 damage tank. Useful for lowering efficiency of ranged-heavy compositions. A good counter to roaches is Hydra/Marauder because it kills them quickly so that they regenerate less. Additionally, the marauder slows them so that they get less total attacks.

Firebat

Research Cost: 75
Build Cost: 275
Defense: 165/2
Attack: 8
Attack Speed: 0.95
Range: 1
Damage per Second: 8.421
Abilities: Splash Damage

Excellent anti-Tier 1 crowd control unit. Absolutely nullifies Zerglings, but weak DPS so it loses efficiency against smaller compositions of stronger units.

Medic

Research Cost: 75
Build Cost: 275
Defense: 120/0
Attack: 0
Attack Speed: 0
Range: 0
Damage per Second: 0
Abilities: Healing (heals 13 per tick)

Amazing support for any Tier 2 biological unit and even some of Tier 1. If you get a lot of them they start to clump up, making for some really funny gameplay.

Marauder

Research Cost: 100
Build Cost: 300
Defense: 110/1
Attack: 20
Attack Speed: 1.2
Range: 5
Damage per Second: 16.667
Abilities: Concussive Shells (slows by 40% in an area of .85)

Good damage, range, and bulk, but otherwise unremarkable Tier 2 unit. Rarely sees effective play, as it doesn't particularly counter anything.

Dark Templar

Research Cost: 100
Build Cost: 325
Defense: 75/100/1/1
Attack: 18
Attack Speed: 0.72
Range: 0
Damage per Second: 25.000
Abilities: Charge

Expensive Tier 2 unit that deals absurd dps. A better counter to Zealots with Charge and damage, but weaker than Firebats against non-Zealot compositions due to lack of splash damage.

Sentry

Research Cost: 125
Build Cost: 350
Defense: 60/100/1/1
Attack: 8
Attack Speed: 1
Range: 4
Damage per Second: 8.000
Abilities: Guardian Shield

Support unit to help guard against massive Tier 1 compositions as well as deter mutas. Just having 1 makes such a huge difference against a range heavy army. Definitely consider having 1 in each lane. They also work fabulously in conjunction with ultras.

Mutalisk (x2)

Research Cost: 150
Build Cost: 350
Defense: 90/0
Attack: 8/2.667/0.889
Attack Speed: 1.07
Range: 3
Damage per Second: 10.800
Abilities: Double Spawn, Aerial, Glaive Wurm

Fastest tech aerial unit. Can force counter-builds just by being present.

One strategy is to wait until you have enough for around 5 spires (1750 minerals) before revealing the tech. This gives you a ton of momentum where they (usually) scramble to tech to wraiths. Additionally, you can coordinate with a teammate so that, if you do this, you can time it so that a teammate plops down a bunch of wraiths as soon as your enemy wraiths start appearing on the lane.



Tier 3 (300 minerals)
+ Show Spoiler +
Ghost

Research Cost: 100
Build Cost: 350
Defense: 85/0
Attack: 18
Attack Speed: 1.15
Range: 6
Damage per Second: 15.652
Abilities: Snipe (45 damage with a 5 second cooldown)

Snipe allows for fast countering of more fragile units, like marines, hydras, and mutas. Even ultras go down fast to a couple of snipes.

Wraith

Research Cost: 125
Build Cost: 400
Defense: 155/1
Attack: 15(x2) (air)/8 (ground)
Attack Speed: 1.03 (air)/0.57 (ground)
Range: 6.5 (air)/3 (ground)
Damage per Second: 29.126 (air)/14.035 (ground)
Abilities: Aerial

The best answer to any air unit, including voids. Does more DPS than a void (versus air). The reason why wraiths are better than ghosts versus air is this: ghosts will automatically target any ground unit first (a.k.a. all of your opponents zerglings). Thus your ghosts won't really be attacking the air units until after most of the ground forces are dead. Wraiths work completely differently. After acquiring a target they will stick with it, but when choosing a target they will automatically defer to attacking an air unit (since the air to air missiles deal substantially more than the pew pew lasers).

Siege Tank

Research Cost: 125
Build Cost: 525
Defense: 155/0
Attack: 65
Attack Speed: 2.5
Range: 9
Damage per Second: 26
Abilities: Splash Damage

Great if your opponent is massing lower tier units.

Banshee

Research Cost: 125
Build Cost: 500
Defense: 175/1
Attack: 22 (x2)
Attack Speed: 1.25
Range: 5
Damage per Second: 35.200
Abilities: Aerial

Amazingly powerful air-to-ground unit, but especially vulnerable to Wraiths and Void Rays, and somewhat resisted by Immortals.

Ultralisk

Research Cost: 150
Build Cost: 500
Defense: 400/4
Attack: 14/20 vs armored/75 vs structure
Attack Speed: 0.82/1.67 vs structure
Range: 0
Damage per Second: 17.073/24.390 vs armored/44.910 vs structure
Abilities: Splash Damage

Defining ground tank unit. Can tank all sorts of mass-based DPS compositions and tear through base defenses. Unlike normal SC2, ultras are the only unit that deals extra damage to armored. To counter ultras, you can use a lot of ghosts, immortals, or air units.

Immortal

Research Cost: 175
Build Cost: 500
Defense: 100/140/1/2
Attack: 45
Attack Speed: 1.15
Range: 3
Damage per Second: 39.130
Abilities: Hardened Shields

A jack-of-all-trades Tier 3 unit that seems confused about its role. Can handle support with its 5 range, tank damage with its good defenses, and lay damage down with its high-power attack.

Void Ray

Research Cost: 225
Build Cost: 500
Defense: 120/130/0/0
Attack: 14/16/18 (it charges up)
Attack Speed: 0.6
Range: 6
Damage per Second: 23.3/26.7/30
Abilities: Aerial

The end-game unit. Can be countered by Wraiths, but wins against everything else.


Tips:

This section is aimed at the intermediate user, as the map is relatively straightforward for newbies (go out and play it five or six times, then come back). Not planning on being completely comprehensive with this, just going rattle off some big things from the top of my head.

A Team

You'll really want to get a team together. A team can virtually go any strat and beat 3 randoms; that's what makes this game great. Optimally, you'll not want to overlap tech with any of your teammates, since you save the team money that way. In general, you will focus on one or two lanes and one or two people will have high incomes, although this can drastically change as the game progresses.

Ranged Units

Just like in normal Starcraft, concave is important. Always build a line of ranged units vertically, not horizontally.

When to Get Income

Most players like to "lock" the lane before beginning to get income. This is the safest strat, but it can pay dividends to get the odd income upgrade in between more structures. There is no hard and fast rule; here is the math:

- It takes 23 spawns of holding 1 beacon to pay off an investment of 140 minerals.
- It takes 12 spawns of holding 2 beacons to pay off an investment of 140 minerals.
- It takes 8 spawns of holding all 3 beacons to pay off an investment of 140 minerals.

This means that if someone invests and only controls 1 beacon - they will have less minerals than you to make an army for 8.4 minutes. 4.2 minutes for holding 2 beacons.

Reaper/Hydra/Zeal Opener

Each player immidiately techs to their pre-chosen 1.5 unit. Then, pick a lane to dominate (if anyone has bought income, that is the lane). Build the buildings like so:

HRZ
HRZ
HRZ

This is a powerful combo. The reapers will do optimal DPS because they are positioned right behind the zeal.

Hydra/Zeal Opener or Reaper/Zeal Opener

If you only have a 2 person party, do either of these variations and they will work well.

Surprise Tech Openers

Two players cover three lanes while the third fast techs and builds a bunch of surprise buildings all at once.

Surprise Lane Switch

This is so good. All three players save up money for about 120 seconds and then build a bunch of shit in the "forgotten" lane, then either:

1) Keep building shit in the lane and win.
2) Immediately switch to the second highest contested lane, cap all 3 towers, then pump income. Mmm, baby.



Team Play:

I've found that any group of 3 competent players will beat 3 randoms 9 out of 10. When Blizz releases chat channels, getting an in-house game will be a lot easier, but until then, let's post our info here to get some team battles going on.

Post your info in the following format:

Server: US
TL ID: Zamiel
B.Net ID: Zamiel.176

Alternatively, hit up the "Game10" channel of the TL Ventrilo server to see if anyone is hanging out and wants to play some games. (Server name is chromium.typefrag.com, port 11005.)


People on US Server + Show Spoiler +

TL ID: Zamiel
B.Net ID: Zamiel.176

TL ID: Heorlic
BNet ID: Heorlic.521


People on EU Server+ Show Spoiler +


"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
KtheZ
Profile Blog Joined October 2009
United States813 Posts
Last Edited: 2010-09-01 04:04:03
August 28 2010 06:48 GMT
#2
I love this game on Bnet haha. An interesting thing to do is have each person tech seperate techs, then they dynamically switch lanes and build their respective techs there.

For example, player red gets zeals and builds a gateway at all lanes.
Player green does the same with hydras
Player orange does it with mutas

It saves tech money, which is quite useful.

HOWEVER, it REALLY FUCKS UP who controlls the beacons, so beacon income is pretty dynamic

Anyway ill put my info down, ill edit later since i dont remember my identifier

Server:US
TL ID:KtheZ
B,net ID: KtheZ.692
Heorlic
Profile Joined May 2010
Canada1 Post
Last Edited: 2010-08-28 22:59:20
August 28 2010 13:50 GMT
#3
I love this game as well; it just feels a lot better than Nexus wars, or Income wars....but the best part compared to those, is it doesn't lag!

When I play, I always tell my opponent what they should be doing, because I love the competition. I love losing, then trying that strat, and seeing what beats it. Keep learning!

Server: US
TL ID: Heorlic
BNet ID: Heorlic.521
Unfortunately, a game becoming less fun because it's poorly designed and you just losing because you're a scrub kind of look alike. You'll have to play some top players and do some soul searching to decide which is which. - Sirlin
Lithe
Profile Joined July 2010
United States4 Posts
August 28 2010 20:39 GMT
#4
I would be very happy to see something like this get started. Without chat rooms it has been harder for me to get in touch with the more competitive groups currently playing. There are two clans that I know of who are currently running vent channels to get better play going, but they wish to remain anonymous at the moment.

Excellent write up Zamiel, lucky for you I just patched today so a little of the unit information is wrong now haha. I did remove resource sharing so sadly we won't be seeing as much straight tech ultra. Oh, and if anyone has replays of skilled games I'm always looking for those.
"I pack my trunk, embrace my friends, embark on the sea, and at last wake up in Naples, and there beside me is the Stern Fact, the Sad Self, unrelenting, identical, that I fled from." - Emerson
DreamScaR
Profile Blog Joined October 2004
Canada2127 Posts
August 28 2010 21:05 GMT
#5
I'm down for this, I played way too many of CLW the last few days haha
~ Aka ItsWoodrow on Twitter
macbony
Profile Joined August 2010
1 Post
August 31 2010 15:37 GMT
#6
It's hard to get random newbies to team up for anything, so I'd love to play with others who would.

Server: US
TL ID: macbony
BNet ID: macbony.333
jambam
Profile Joined June 2010
United States324 Posts
August 31 2010 16:02 GMT
#7
server: Us
Tl id: jambam
Bnet id: Jambam.202
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 31 2010 16:11 GMT
#8
I have only played 2 games, but I have read the entire post and I'm ready to learn!

Server: US
TL ID: Chairman Ray
BNET ID: mordrid.181
vol_
Profile Joined May 2010
Australia1608 Posts
August 31 2010 16:58 GMT
#9
/me buys a US copy.
Jaedong gives me a deep resonance.
POZestDank
Profile Joined August 2010
United States1 Post
September 04 2010 01:07 GMT
#10
I used to be a very involved civ wars player in the war3 days, and this is the closest game like it I have found so far. Me and my roommate have been trying out a lot of different strategies and I am eager to play with other competitive players so send me a pm if you see me ingame!

Server: US
TL ID: POZestDank
BNET ID: POZestDank.480
duriek
Profile Joined September 2010
2 Posts
September 06 2010 18:52 GMT
#11
I'm always looking for people to team up with on this map. Don't be shy! Hit me up if you wanna play some games!

Server: US
TL ID: duriek
BNet ID: duriek.119
www.twitch.tv/phillyCHEEEEEZ
Barabbas
Profile Joined October 2010
United States1 Post
October 07 2010 01:28 GMT
#12
I've probably played this game about 100 times. I've developed some good strategies and counters and I would be happy to discuss or share them with anyone interested.

Also looking to join a team of other experienced players for more competitive play.
Send me a message!

Server: US
TL ID: Barabbas
BNET ID: Barabbas.761
“If it has to choose who is to be crucified, the crowd will always save Barabbas." - Jean Cocteau
fleshpocket
Profile Joined October 2010
4 Posts
October 26 2010 16:55 GMT
#13
I play CLW a lot and have easy 100 games under my belt. I"m tired of playing with scrubby pugs and would like to join a team. If anyone is interested please send me a tell in game.

Fleshpocket.306

Thanks. Good Gaming
Doat
Profile Joined November 2010
Finland7 Posts
November 23 2010 20:08 GMT
#14
I've only played about 5 games but my team has win easily everytime. Looking for games with a bit better players.

Server: EU
TL ID: Doat
BNET ID: Doat.299
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2010-11-23 21:46:46
November 23 2010 21:46 GMT
#15
Main forums: http://clw.46.forumer.com/

IH player list: http://clw.46.forumer.com/viewtopic.php?f=2&t=6
Hates Fun🤔
Na[12]Sil
Profile Joined June 2003
United States192 Posts
December 01 2010 01:39 GMT
#16
BNET ID: ObscureLogic.680

PM me anytime!
I bust mine so I can kick yours Tough times dont last forever Tough people do. AKA on USwest: ObscureLogic
lwwkicker
Profile Blog Joined February 2012
United States140 Posts
March 09 2012 23:58 GMT
#17
I used to play this game alllllll the time. It was soo good when it used to be on the first page. I easily have hundreds of games under my belt, but the game seems to have died a long time ago. Is there a single soul around that still plays this map?

hit me up!

Verum.726
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