great maps, i mostly always use these over blizz maps with my friends
iCCup Mapmaking Team & Map Pool - Page 12
Forum Index > SC2 Maps & Custom Games |
FrostShadow
United States335 Posts
great maps, i mostly always use these over blizz maps with my friends | ||
general.snus
Norway60 Posts
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Channel56k
United States413 Posts
In light of that i looked back and considered a lot of balance suggestions i had received, especially those concerning the nat distance from the main and the amount of small chokes. For testing sake the new version will be played tonight in the IMS. *note the increased space directly outside the nat choke, the widened top ramps/increased space, and the different main->nat structure. Here are two images old/new (these images are also in the OP: Old: + Show Spoiler + ![]() New: + Show Spoiler + ![]() | ||
prodiG
Canada2016 Posts
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Channel56k
United States413 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=148995 | ||
CharlieMurphy
United States22895 Posts
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228zip
France36 Posts
So, what's the current position of the different mapmakers on these features ? Should they be kept ? Improved ? Removed ? Should we except to see more of them in the future ? BTW, keep up the good work guys, I watch the IMS whenever I can and most of those look really well done. | ||
exeprime
United Kingdom643 Posts
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Smigi
United States328 Posts
Just to throw in a map that we all loved in SC1, that we would love recreated to sc2: Polaris Rhapsody Really was a great map, and looks like it would fit in with SC2 perfectly. Thanks ICcup team for producing great maps. | ||
prodiG
Canada2016 Posts
On October 08 2010 09:35 Smigi wrote: I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible. Just to throw in a map that we all loved in SC1, that we would love recreated to sc2: Polaris Rhapsody Really was a great map, and looks like it would fit in with SC2 perfectly. Thanks ICcup team for producing great maps. I've been contemplating doing this or something inspired by it, ill consider it. ^^ As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments. | ||
Smigi
United States328 Posts
On October 08 2010 09:54 prodiG wrote: I've been contemplating doing this or something inspired by it, ill consider it. ^^ As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments. asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf if you make Polaris Rhapsody, it would make my day! Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone. | ||
Tyrio
United States3248 Posts
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G_Wen
Canada525 Posts
On October 10 2010 12:24 Smigi wrote: asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf if you make Polaris Rhapsody, it would make my day! Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone. I think the iccup team is trying to move away from remakes. | ||
Impaler
United States11 Posts
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Channel56k
United States413 Posts
On October 10 2010 17:47 Impaler wrote: I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup. Good question, its hard to say whether or not its a problem, but i assume the important part is identifying that it is a modded version. We will run it by Diamond and get back to you, but good idea! | ||
Diamond
United States10796 Posts
On October 10 2010 17:47 Impaler wrote: I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup. We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python ![]() | ||
Baby_Seal
United States360 Posts
Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either. On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea. | ||
prodiG
Canada2016 Posts
On October 11 2010 15:19 Baby_Seal wrote: Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps. Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either. On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea. Obs maps don't exist in SC2 because you can simply right click > make spectator | ||
Diamond
United States10796 Posts
On October 11 2010 15:19 Baby_Seal wrote: Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps. Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either. On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea. Edit: I see what your saying. Doing that would just cause confusion, waste map slots, and spread the map usage to thin preventing a rise in the amazing popularity system. I get what you're saying but it's not really a good idea for SCII. | ||
Impaler
United States11 Posts
On October 11 2010 14:45 iCCup.Diamond wrote: We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python ![]() That sounds like a rather grudging legalese response, if your not really giving your blessing then I do not want to go against your wishes. I'd of course keep iCCup out of the mod name (frankly theirs no room to add it), I would simply have a line on loading screen crediting the maps creator and ideally something like 'map used with permission of iCCup' so it's clear I'm not ripping off anyone's work. | ||
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