• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:40
CEST 03:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion0BSL Season 22 Full Overview & Conclusion0Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft?
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7155 users

iCCup Mapmaking Team & Map Pool - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
FrostShadow
Profile Joined August 2010
United States335 Posts
September 26 2010 00:46 GMT
#221
I really love playing on fighting spirit, (its my favorite map in the game,) but i agree that 12 gold mineral patches is too much. The middle expo is the only thing that needs fixing. I understand that it is a huge risk taking it, but still.

great maps, i mostly always use these over blizz maps with my friends
general.snus
Profile Joined November 2009
Norway60 Posts
September 26 2010 08:37 GMT
#222
I love theese maps so much! God, I just found theese maps, and it feels so good playing on iccup maps again! Thanks a lot to the map makers and iCCup! thanks once again!
Channel56k
Profile Joined June 2010
United States413 Posts
September 28 2010 17:52 GMT
#223
The map Orbital Divide was recently added to the iCCup October map pool.

In light of that i looked back and considered a lot of balance suggestions i had received, especially those concerning the nat distance from the main and the amount of small chokes.

For testing sake the new version will be played tonight in the IMS.
*note the increased space directly outside the nat choke, the widened top ramps/increased space, and the different main->nat structure.

Here are two images old/new (these images are also in the OP:

Old:
+ Show Spoiler +
[image loading]


New:
+ Show Spoiler +
[image loading]

"Do yourself a favor, and don't listen to me."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2010 18:14 GMT
#224
OP has been updated with Trcc and new version of Orbital Divide
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Channel56k
Profile Joined June 2010
United States413 Posts
September 29 2010 01:24 GMT
#225
IMS LIVE!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148995
"Do yourself a favor, and don't listen to me."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 29 2010 02:45 GMT
#226
yo how do I join your iccup map making team?
..and then I would, ya know, check em'. (Aka SpoR)
228zip
Profile Joined April 2010
France36 Posts
October 07 2010 10:27 GMT
#227
I'm assuming that by now, the team should've had some feedback on features that were absent from Blizzard maps, such as mineral-only expansions, disallowed cliffwalking, absence of xel'naga watchtowers and/or LoS blockers, or wide-open center areas that do not allow allow for construction. IIRC, you said that these features were implemented for testing purposes, to "see what worked and didn't work in SC2".
So, what's the current position of the different mapmakers on these features ? Should they be kept ? Improved ? Removed ? Should we except to see more of them in the future ?


BTW, keep up the good work guys, I watch the IMS whenever I can and most of those look really well done.
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
Last Edited: 2010-10-07 15:10:41
October 07 2010 15:10 GMT
#228
I can't believe this hasn't been mentioned before, but... Aztec's bottom left base has poorly placed minerals, at least in the EU version. One of the patches is unreachable from the front so workers go all the way around to mine it which is quite a serious glitch.
Smigi
Profile Joined April 2010
United States328 Posts
October 08 2010 00:35 GMT
#229
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.
Drone then Own
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 08 2010 00:54 GMT
#230
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Smigi
Profile Joined April 2010
United States328 Posts
October 10 2010 03:24 GMT
#231
On October 08 2010 09:54 prodiG wrote:
Show nested quote +
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.
Drone then Own
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
October 10 2010 04:16 GMT
#232
Kind of funny that you guys would like PR and hate Blizz maps, considering how PR is widely regarded to be massively imba.
[NA] Tyrio.486 / Ahsh
G_Wen
Profile Joined September 2009
Canada525 Posts
October 10 2010 05:49 GMT
#233
On October 10 2010 12:24 Smigi wrote:
Show nested quote +
On October 08 2010 09:54 prodiG wrote:
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.


I think the iccup team is trying to move away from remakes.
ESV Mapmaking Team
Impaler
Profile Joined September 2010
United States11 Posts
October 10 2010 08:47 GMT
#234
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-10-11 05:17:48
October 11 2010 05:11 GMT
#235
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


Good question, its hard to say whether or not its a problem, but i assume the important part is identifying that it is a modded version. We will run it by Diamond and get back to you, but good idea!
"Do yourself a favor, and don't listen to me."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 05:58:03
October 11 2010 05:45 GMT
#236
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Baby_Seal
Profile Joined August 2010
United States360 Posts
October 11 2010 06:19 GMT
#237
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 11 2010 06:27 GMT
#238
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.

Obs maps don't exist in SC2 because you can simply right click > make spectator
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 06:41:10
October 11 2010 06:39 GMT
#239
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.


Edit: I see what your saying. Doing that would just cause confusion, waste map slots, and spread the map usage to thin preventing a rise in the amazing popularity system.

I get what you're saying but it's not really a good idea for SCII.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Impaler
Profile Joined September 2010
United States11 Posts
October 12 2010 09:36 GMT
#240
On October 11 2010 14:45 iCCup.Diamond wrote:

We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .


That sounds like a rather grudging legalese response, if your not really giving your blessing then I do not want to go against your wishes. I'd of course keep iCCup out of the mod name (frankly theirs no room to add it), I would simply have a line on loading screen crediting the maps creator and ideally something like 'map used with permission of iCCup' so it's clear I'm not ripping off anyone's work.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings63
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL Team League S11 POG vs ASH
Liquipedia
OSC
22:00
Vespene Cup #1
SteadfastSC138
davetesta23
Liquipedia
The PiG Daily
21:35
Best Games of HSC
Lambo vs SKillous
uThermal vs Gerald
SKillous vs Serral
ShoWTimE vs Arrogfire
Clem vs Elazer
Reynor vs Jumy
PiGStarcraft537
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft537
ViBE207
NeuroSwarm 179
SteadfastSC 138
RuFF_SC2 119
UpATreeSC 64
JuggernautJason26
StarCraft: Brood War
Terrorterran 5
ZergMaN 0
Counter-Strike
summit1g9829
C9.Mang0287
taco 235
Super Smash Bros
Mew2King125
Other Games
tarik_tv4505
JimRising 405
Maynarde124
Organizations
Other Games
gamesdonequick36052
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• RyuSc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21820
League of Legends
• Stunt166
Upcoming Events
RSL Revival
7h 20m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
8h 20m
Afreeca Starleague
8h 20m
Snow vs Jaedong
YSC vs hero
SC Evo League
10h 20m
ByuN vs Classic
Cure vs Solar
IPSL
14h 20m
Dragon vs Ret
Patches Events
14h 20m
RSL Revival
1d 7h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 8h
IPSL
1d 14h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.