• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CET 08:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War BW General Discussion
Tourneys
[Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread R I P Patrick Stewart
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7900 users

iCCup Mapmaking Team & Map Pool - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
FrostShadow
Profile Joined August 2010
United States335 Posts
September 26 2010 00:46 GMT
#221
I really love playing on fighting spirit, (its my favorite map in the game,) but i agree that 12 gold mineral patches is too much. The middle expo is the only thing that needs fixing. I understand that it is a huge risk taking it, but still.

great maps, i mostly always use these over blizz maps with my friends
general.snus
Profile Joined November 2009
Norway60 Posts
September 26 2010 08:37 GMT
#222
I love theese maps so much! God, I just found theese maps, and it feels so good playing on iccup maps again! Thanks a lot to the map makers and iCCup! thanks once again!
Channel56k
Profile Joined June 2010
United States413 Posts
September 28 2010 17:52 GMT
#223
The map Orbital Divide was recently added to the iCCup October map pool.

In light of that i looked back and considered a lot of balance suggestions i had received, especially those concerning the nat distance from the main and the amount of small chokes.

For testing sake the new version will be played tonight in the IMS.
*note the increased space directly outside the nat choke, the widened top ramps/increased space, and the different main->nat structure.

Here are two images old/new (these images are also in the OP:

Old:
+ Show Spoiler +
[image loading]


New:
+ Show Spoiler +
[image loading]

"Do yourself a favor, and don't listen to me."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2010 18:14 GMT
#224
OP has been updated with Trcc and new version of Orbital Divide
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Channel56k
Profile Joined June 2010
United States413 Posts
September 29 2010 01:24 GMT
#225
IMS LIVE!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148995
"Do yourself a favor, and don't listen to me."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 29 2010 02:45 GMT
#226
yo how do I join your iccup map making team?
..and then I would, ya know, check em'. (Aka SpoR)
228zip
Profile Joined April 2010
France36 Posts
October 07 2010 10:27 GMT
#227
I'm assuming that by now, the team should've had some feedback on features that were absent from Blizzard maps, such as mineral-only expansions, disallowed cliffwalking, absence of xel'naga watchtowers and/or LoS blockers, or wide-open center areas that do not allow allow for construction. IIRC, you said that these features were implemented for testing purposes, to "see what worked and didn't work in SC2".
So, what's the current position of the different mapmakers on these features ? Should they be kept ? Improved ? Removed ? Should we except to see more of them in the future ?


BTW, keep up the good work guys, I watch the IMS whenever I can and most of those look really well done.
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
Last Edited: 2010-10-07 15:10:41
October 07 2010 15:10 GMT
#228
I can't believe this hasn't been mentioned before, but... Aztec's bottom left base has poorly placed minerals, at least in the EU version. One of the patches is unreachable from the front so workers go all the way around to mine it which is quite a serious glitch.
Smigi
Profile Joined April 2010
United States328 Posts
October 08 2010 00:35 GMT
#229
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.
Drone then Own
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 08 2010 00:54 GMT
#230
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Smigi
Profile Joined April 2010
United States328 Posts
October 10 2010 03:24 GMT
#231
On October 08 2010 09:54 prodiG wrote:
Show nested quote +
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.
Drone then Own
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
October 10 2010 04:16 GMT
#232
Kind of funny that you guys would like PR and hate Blizz maps, considering how PR is widely regarded to be massively imba.
[NA] Tyrio.486 / Ahsh
G_Wen
Profile Joined September 2009
Canada525 Posts
October 10 2010 05:49 GMT
#233
On October 10 2010 12:24 Smigi wrote:
Show nested quote +
On October 08 2010 09:54 prodiG wrote:
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.


I think the iccup team is trying to move away from remakes.
ESV Mapmaking Team
Impaler
Profile Joined September 2010
United States11 Posts
October 10 2010 08:47 GMT
#234
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-10-11 05:17:48
October 11 2010 05:11 GMT
#235
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


Good question, its hard to say whether or not its a problem, but i assume the important part is identifying that it is a modded version. We will run it by Diamond and get back to you, but good idea!
"Do yourself a favor, and don't listen to me."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 05:58:03
October 11 2010 05:45 GMT
#236
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Baby_Seal
Profile Joined August 2010
United States360 Posts
October 11 2010 06:19 GMT
#237
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 11 2010 06:27 GMT
#238
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.

Obs maps don't exist in SC2 because you can simply right click > make spectator
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 06:41:10
October 11 2010 06:39 GMT
#239
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.


Edit: I see what your saying. Doing that would just cause confusion, waste map slots, and spread the map usage to thin preventing a rise in the amazing popularity system.

I get what you're saying but it's not really a good idea for SCII.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Impaler
Profile Joined September 2010
United States11 Posts
October 12 2010 09:36 GMT
#240
On October 11 2010 14:45 iCCup.Diamond wrote:

We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .


That sounds like a rather grudging legalese response, if your not really giving your blessing then I do not want to go against your wishes. I'd of course keep iCCup out of the mod name (frankly theirs no room to add it), I would simply have a line on loading screen crediting the maps creator and ideally something like 'map used with permission of iCCup' so it's clear I'm not ripping off anyone's work.
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3319
Killer 285
scan(afreeca) 201
Free 58
NaDa 31
sOs 30
ZergMaN 21
Noble 7
yabsab 1
Dota 2
PGG 338
NeuroSwarm209
LuMiX1
League of Legends
JimRising 689
Other Games
summit1g12756
XaKoH 357
C9.Mang0247
Organizations
Counter-Strike
PGL2559
Other Games
gamesdonequick552
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2232
Upcoming Events
Sparkling Tuna Cup
2h 13m
WardiTV Invitational
4h 13m
Epic.LAN
5h 13m
IPSL
8h 13m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
9h 13m
OSC
1d 6h
Yamato Cup
1d 7h
IPSL
1d 9h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 15h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.