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iCCup Mapmaking Team & Map Pool - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
FrostShadow
Profile Joined August 2010
United States335 Posts
September 26 2010 00:46 GMT
#221
I really love playing on fighting spirit, (its my favorite map in the game,) but i agree that 12 gold mineral patches is too much. The middle expo is the only thing that needs fixing. I understand that it is a huge risk taking it, but still.

great maps, i mostly always use these over blizz maps with my friends
general.snus
Profile Joined November 2009
Norway60 Posts
September 26 2010 08:37 GMT
#222
I love theese maps so much! God, I just found theese maps, and it feels so good playing on iccup maps again! Thanks a lot to the map makers and iCCup! thanks once again!
Channel56k
Profile Joined June 2010
United States413 Posts
September 28 2010 17:52 GMT
#223
The map Orbital Divide was recently added to the iCCup October map pool.

In light of that i looked back and considered a lot of balance suggestions i had received, especially those concerning the nat distance from the main and the amount of small chokes.

For testing sake the new version will be played tonight in the IMS.
*note the increased space directly outside the nat choke, the widened top ramps/increased space, and the different main->nat structure.

Here are two images old/new (these images are also in the OP:

Old:
+ Show Spoiler +
[image loading]


New:
+ Show Spoiler +
[image loading]

"Do yourself a favor, and don't listen to me."
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2010 18:14 GMT
#224
OP has been updated with Trcc and new version of Orbital Divide
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Channel56k
Profile Joined June 2010
United States413 Posts
September 29 2010 01:24 GMT
#225
IMS LIVE!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=148995
"Do yourself a favor, and don't listen to me."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 29 2010 02:45 GMT
#226
yo how do I join your iccup map making team?
..and then I would, ya know, check em'. (Aka SpoR)
228zip
Profile Joined April 2010
France36 Posts
October 07 2010 10:27 GMT
#227
I'm assuming that by now, the team should've had some feedback on features that were absent from Blizzard maps, such as mineral-only expansions, disallowed cliffwalking, absence of xel'naga watchtowers and/or LoS blockers, or wide-open center areas that do not allow allow for construction. IIRC, you said that these features were implemented for testing purposes, to "see what worked and didn't work in SC2".
So, what's the current position of the different mapmakers on these features ? Should they be kept ? Improved ? Removed ? Should we except to see more of them in the future ?


BTW, keep up the good work guys, I watch the IMS whenever I can and most of those look really well done.
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
Last Edited: 2010-10-07 15:10:41
October 07 2010 15:10 GMT
#228
I can't believe this hasn't been mentioned before, but... Aztec's bottom left base has poorly placed minerals, at least in the EU version. One of the patches is unreachable from the front so workers go all the way around to mine it which is quite a serious glitch.
Smigi
Profile Joined April 2010
United States328 Posts
October 08 2010 00:35 GMT
#229
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.
Drone then Own
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 08 2010 00:54 GMT
#230
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Smigi
Profile Joined April 2010
United States328 Posts
October 10 2010 03:24 GMT
#231
On October 08 2010 09:54 prodiG wrote:
Show nested quote +
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.
Drone then Own
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
October 10 2010 04:16 GMT
#232
Kind of funny that you guys would like PR and hate Blizz maps, considering how PR is widely regarded to be massively imba.
[NA] Tyrio.486 / Ahsh
G_Wen
Profile Joined September 2009
Canada525 Posts
October 10 2010 05:49 GMT
#233
On October 10 2010 12:24 Smigi wrote:
Show nested quote +
On October 08 2010 09:54 prodiG wrote:
On October 08 2010 09:35 Smigi wrote:
I think we really need to start an ICcup map movement on TL, Blizzard maps are terrible.

Just to throw in a map that we all loved in SC1, that we would love recreated to sc2:

Polaris Rhapsody

Really was a great map, and looks like it would fit in with SC2 perfectly.

Thanks ICcup team for producing great maps.

I've been contemplating doing this or something inspired by it, ill consider it. ^^

As for aztec, it is likely being removed from the iccup map pool along with some other failed experiments.


asfjkhsadfhdsbdfkhbfsadklfashdfilhjsdfhsdaf

if you make Polaris Rhapsody, it would make my day!

Regardless, keep making awsome maps for the community, hopefully someday blizzard maps will be gone.


I think the iccup team is trying to move away from remakes.
ESV Mapmaking Team
Impaler
Profile Joined September 2010
United States11 Posts
October 10 2010 08:47 GMT
#234
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.
Channel56k
Profile Joined June 2010
United States413 Posts
Last Edited: 2010-10-11 05:17:48
October 11 2010 05:11 GMT
#235
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


Good question, its hard to say whether or not its a problem, but i assume the important part is identifying that it is a modded version. We will run it by Diamond and get back to you, but good idea!
"Do yourself a favor, and don't listen to me."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 05:58:03
October 11 2010 05:45 GMT
#236
On October 10 2010 17:47 Impaler wrote:
I've been thinking of pairing my mod Spleen of the Swarm with custom maps, what is ICcup's stance on having its maps used in this way? My mod consists purely of data changes to units/structures and can be easily applied to any Map (or so Blizzard claims, the process actually consists of me using MPQ editor to copy files into a normally empty Data directory). I can of course credit the map creator and ICcup on the loading screen and make clear the mod itself is not the work of or endorsed by ICcup to avoid any possible confusion or harm to ICcup.


We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Baby_Seal
Profile Joined August 2010
United States360 Posts
October 11 2010 06:19 GMT
#237
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 11 2010 06:27 GMT
#238
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.

Obs maps don't exist in SC2 because you can simply right click > make spectator
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-11 06:41:10
October 11 2010 06:39 GMT
#239
On October 11 2010 15:19 Baby_Seal wrote:
Someone suggested an idea for obs games on the BNet forums, and I thought it might be an interesting idea to apply it to iCCup maps.

Basically, I was thinking that perhaps identical copies of the maps in the map pool could be published, but under names such as, for example, "iCCup Enigma 1v1 Obs". The inability to name games has frustrated a lot of players that simply enjoy watching games since they don't know which games are obs or not. However, a form like the one I suggested pretty much bypasses that problem. Getting the obs community into iCCup maps certainly couldn't hurt either.

On the other hand, that might spread the pool of players playing iCCup maps thinner, preventing a rise in popularity. I can't really say for sure what would happen. Maybe testing it with one or two maps wouldn't be a bad idea.


Edit: I see what your saying. Doing that would just cause confusion, waste map slots, and spread the map usage to thin preventing a rise in the amazing popularity system.

I get what you're saying but it's not really a good idea for SCII.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Impaler
Profile Joined September 2010
United States11 Posts
October 12 2010 09:36 GMT
#240
On October 11 2010 14:45 iCCup.Diamond wrote:

We cannot and will not try to stop you. We just ask you keep iCCup out of the name however. When people search iCCup maps they expect they can just grab a friend and play a 1v1 on a solid map. We want people to know that our maps are just that, ours. We already have a fake Python .


That sounds like a rather grudging legalese response, if your not really giving your blessing then I do not want to go against your wishes. I'd of course keep iCCup out of the mod name (frankly theirs no room to add it), I would simply have a line on loading screen crediting the maps creator and ideally something like 'map used with permission of iCCup' so it's clear I'm not ripping off anyone's work.
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