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iCCup Mapmaking Team & Map Pool - Page 10

Forum Index > SC2 Maps & Custom Games
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Prev 1 8 9 10 11 12 20 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 12 2010 21:03 GMT
#181
Bad idea because the author name displayed is the one who uploads the map. As an example, my maps doesn't have me as author on NA and SEA servers
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 12 2010 21:26 GMT
#182
It shouldn't be the only option to search that way. Just another option.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 12 2010 22:19 GMT
#183
Map pool has been updated with Hades, Sungsu Crossing and Enigma.

And to repeat what Raelcun said, Heartbreak Ridge is *not* an official iCCup map. The map was published without our consent and we have no affiliation with it's creator.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
September 12 2010 22:29 GMT
#184
Would it be possible for iccup team to publish sandshorn sands on the europe server? its a very interesting map.
"Mudkip"
fishball232
Profile Joined May 2010
United States90 Posts
September 12 2010 22:55 GMT
#185
where can i play these maps
"You really have to detach yourself and accept that you suck at StarCraft. Like I suck at StarCraft and it's all I've done for 15 years"-Artosis 2013
Antares777
Profile Joined June 2010
United States1971 Posts
September 12 2010 23:01 GMT
#186
On September 13 2010 07:55 fishball232 wrote:
where can i play these maps


Create a game then search "iCCup" and it lists all of the iCCup maps.
Smigi
Profile Joined April 2010
United States328 Posts
September 14 2010 21:20 GMT
#187
These maps should be played across multiple tournies.

Blizzard maps are imbalanced, and they are slowing the progress of this game.
Drone then Own
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 14 2010 22:24 GMT
#188
I want Enigma at EU, please :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 14 2010 22:38 GMT
#189
I had an idea for a map the other day that I haven't seen any of you guys do yet. I just spent 10 minutes in the editor testing this to see if it works in melee settings and it does.

A lot of people have been saying that the centers of these maps need to be really wide open to encourage flank attacks and etc. I've seen a lot of maps with open centers recently, and obviously some maps with choke points.

But what I haven't seen yet, and this is my idea, is the use of neutral destructible stuff in the center, that gives a map where at the start the center feels very cramped, but a player with early map control can destroy the buildings and clear it out if they want.

Basically what I did in the editor was put down a couple of really basic mains, and in the center I made a big Terran town chalk full of buildings set to neutral, with a watchtower in the middle of it.

My thought process is that a player who wants wide open spaces (like Zerg) would want to secure early map control so they could destroy the buildings (like with Zerglings), whereas a player who wants bottlenecks (like Terran) may feel the need to play aggressively in order to protect the neutral buildings in order to make sure they're still there in the mid-game.

I'm not advocating stuff like this on every map, but I think it'd be a neat thing to try, and having one map like that would add some diversity to the pool.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
BoomStevo
Profile Joined August 2010
United States332 Posts
September 14 2010 23:33 GMT
#190
On September 15 2010 07:38 Ketara wrote:
I had an idea for a map the other day that I haven't seen any of you guys do yet. I just spent 10 minutes in the editor testing this to see if it works in melee settings and it does.

A lot of people have been saying that the centers of these maps need to be really wide open to encourage flank attacks and etc. I've seen a lot of maps with open centers recently, and obviously some maps with choke points.

But what I haven't seen yet, and this is my idea, is the use of neutral destructible stuff in the center, that gives a map where at the start the center feels very cramped, but a player with early map control can destroy the buildings and clear it out if they want.

Basically what I did in the editor was put down a couple of really basic mains, and in the center I made a big Terran town chalk full of buildings set to neutral, with a watchtower in the middle of it.

My thought process is that a player who wants wide open spaces (like Zerg) would want to secure early map control so they could destroy the buildings (like with Zerglings), whereas a player who wants bottlenecks (like Terran) may feel the need to play aggressively in order to protect the neutral buildings in order to make sure they're still there in the mid-game.

I'm not advocating stuff like this on every map, but I think it'd be a neat thing to try, and having one map like that would add some diversity to the pool.

My map Orbital Decay uses this idea with destructible rocks in the center:
Orbital Decay Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 15 2010 00:35 GMT
#191
Yeah, that's exactly what I'm talking about.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Channel56k
Profile Joined June 2010
United States413 Posts
September 15 2010 01:20 GMT
#192
http://www.ustream.tv/channel/iccup-tv

IMS streaming new iCCup maps now!
"Do yourself a favor, and don't listen to me."
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-09-15 01:46:17
September 15 2010 01:39 GMT
#193
just got a hard on. Very nice, maybe blizzard will get their collective heads out of their asses and go with the time tested 2 bases under 1 choke formula. Which allows for economy oriented 2 base builds and play. Creating the build order freedom for imbalances to be worked out with the evolution of strategy. So all this 1 base nonsense can finally be retired as better players will be able to hold expansions and shut down cheesy 1 base BS which is actually standard these days. OMG the possibility of taking a defensible 3rd, when you don't already have such a huge advantage that it doesn't even matter, who would of thought?
:)
Lexvink
Profile Blog Joined May 2010
Canada310 Posts
September 15 2010 03:48 GMT
#194
My comments about Hades are as follows...
The entrance to the natural is very long and is surrounded by cliff, I believe this might make it quite difficult a ground army to break a Terran with Siege Tanks along the edges of the cliff as it looks as they are able to hit from the cliff from the main to the cliff on the opposite side making defending the area super Siege Tank friendly as they are able to hit a very very high amount of times. Also, siege tanks up the cliff behind the mineral line of the 3rd(the one with 1 gas and 4 patches) would make destroying a Planetary Fortress even more difficult with Zerg as it is pratically impossible to take out those Siege Tanks without the use of air units or getting into the main.
mikell
Profile Joined August 2010
Australia352 Posts
September 15 2010 04:47 GMT
#195
upload more maps on SEA. please, there's only like 4 and i really want to play them instead of ladder maps vs mates.
drone hard
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
September 15 2010 19:40 GMT
#196
I really like to play these maps, especially with my friends, but there's only a fraction of them on EU and most are old versions... any chance to get more maps and recent versions uploaded at some point of time?

Keep up the good work
Glasse
Profile Joined July 2010
Canada1237 Posts
September 15 2010 19:43 GMT
#197
I like most of the maps, my fav is Sanshorn Mists :D
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 18 2010 08:16 GMT
#198
Did these get upload to SEA server?
Terran
Channel56k
Profile Joined June 2010
United States413 Posts
September 18 2010 15:34 GMT
#199
On September 18 2010 17:16 Caphe wrote:
Did these get upload to SEA server?


Caphe we are actively looking for people we can trust to upload them as none of us are located there.
"Do yourself a favor, and don't listen to me."
Channel56k
Profile Joined June 2010
United States413 Posts
September 18 2010 15:35 GMT
#200
On September 13 2010 07:29 Madkipz wrote:
Would it be possible for iccup team to publish sandshorn sands on the europe server? its a very interesting map.


Yes the map was published on EU servers just last week, sorry for taking so long to do that. Thanks to TeToNN for uploading maps to EU.
"Do yourself a favor, and don't listen to me."
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