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Simple Questions/Answers - Page 179

Forum Index > SC2 Maps & Custom Games
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Prev 1 177 178 179 180 181 182 Next
Avexyli
Profile Blog Joined April 2014
United States699 Posts
August 25 2018 00:49 GMT
#3561
Yes.

All models are available in the editor, you can swap them out, including any modified voices, etc.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 26 2018 09:51 GMT
#3562
On August 25 2018 09:49 Avexyli wrote:
Yes. All models are available in the editor, you can swap them out, including any modified voices, etc.

they are all there, but you can't use them if you have not paid for them though !?
"not enough rights"
JWD[9]
Profile Blog Joined November 2015
364 Posts
Last Edited: 2018-08-28 00:06:35
August 27 2018 22:56 GMT
#3563
wrong thread sry
Alvalanker_EX
Profile Joined August 2018
3 Posts
September 12 2018 23:09 GMT
#3564
I have SC2 on my new computer, but I don't have the map editor and I really want it, how can I go about finding it somewhere online? Do I have to buy the game again to get the map editor or is there a way to download it from blizzard or somewhere?
I can't recover the original SC2 files from my previous computer, so that's not an option. Any advice would be greatly appreciated, thanks!
Solstice245
Profile Joined September 2015
United States145 Posts
September 13 2018 04:15 GMT
#3565
Just the opposite, it is to my knowledge impossible to have SC2 without having the editor. You can either open the editor in the battle.net launcher, or you can find the executable in the program files (x86) SC2 folder (At least, for Windows)
SirReal
Profile Joined November 2018
United States4 Posts
November 09 2018 18:07 GMT
#3566
Have been working with SC2 map editor daily for about 9 months now and have a persistent unresolved problem. Worked with Blizzard support on it for 3 weeks with no resolution and have continued my own efforts since. Without going into great detail, the essential problem occurs when animated doodads are placed on a map during early map creation. On my system, once I start testing a map and when a unit is moved close to one of these map elements, I hear a hiss from my speakers and then the system freezes. Requires a hard reset to get back up and going. Once a map gets fully fleshed out, this problem seems to go away and it occurs less often if the map is uploaded to Battle.net and run from there, rather than running locally.

I've now overhauled most aspects of my hardware, including purchasing new DRAM, adding SSD boot drive, adding a new NVIDIA GeForce GTX 1070 Ti GPU, updated and switched audio driver to using the HD audio output from the graphics card, Reinstalled the OS and game and tested as a bare bones system to eliminate other possible conflicts including antivirus software. Nothing has helped and now I wonder if its not just a problem with the editor and or game engine itself.

Has anyone else run into a similar problem with the game freezing during game play as related to map testing or game play in general? Have searched dozens of sites for solutions, none offer anything I haven't already tried, was hoping in this environment, with dedicated gamers, I may find some answers.

Have been a SC player since 1996 and I recently retired, would like to dedicate time to building quality maps, but this problem is a real hindrance. With no solutions, the only option I have left is to replace the Mobo assuming some kind of HW connection to the problem.

HW Config:
Mobo: ASUS P9X79WS
CPU: Intel Core i7 3930K (Sandy Bridge-E), LGA 2011 Six Core, 3.2Ghz, water cooled no overclocking.
DRAM: 16GB
GPU: NVIDIA GeForce GTX 1070 Ti
Drive: Samsung SSD 850 EVO 1TB
OS: Windows 7 x64

If you allow others to create your world for you, it will always be too small.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-11-10 21:05:52
November 10 2018 21:00 GMT
#3567
+ Show Spoiler +
On November 10 2018 03:07 SirReal wrote:
Have been working with SC2 map editor daily for about 9 months now and have a persistent unresolved problem. Worked with Blizzard support on it for 3 weeks with no resolution and have continued my own efforts since. Without going into great detail, the essential problem occurs when animated doodads are placed on a map during early map creation. On my system, once I start testing a map and when a unit is moved close to one of these map elements, I hear a hiss from my speakers and then the system freezes. Requires a hard reset to get back up and going. Once a map gets fully fleshed out, this problem seems to go away and it occurs less often if the map is uploaded to Battle.net and run from there, rather than running locally.

I've now overhauled most aspects of my hardware, including purchasing new DRAM, adding SSD boot drive, adding a new NVIDIA GeForce GTX 1070 Ti GPU, updated and switched audio driver to using the HD audio output from the graphics card, Reinstalled the OS and game and tested as a bare bones system to eliminate other possible conflicts including antivirus software. Nothing has helped and now I wonder if its not just a problem with the editor and or game engine itself.

Has anyone else run into a similar problem with the game freezing during game play as related to map testing or game play in general? Have searched dozens of sites for solutions, none offer anything I haven't already tried, was hoping in this environment, with dedicated gamers, I may find some answers.

Have been a SC player since 1996 and I recently retired, would like to dedicate time to building quality maps, but this problem is a real hindrance. With no solutions, the only option I have left is to replace the Mobo assuming some kind of HW connection to the problem.

HW Config:
Mobo: ASUS P9X79WS
CPU: Intel Core i7 3930K (Sandy Bridge-E), LGA 2011 Six Core, 3.2Ghz, water cooled no overclocking.
DRAM: 16GB
GPU: NVIDIA GeForce GTX 1070 Ti
Drive: Samsung SSD 850 EVO 1TB
OS: Windows 7 x64


Have you found other people to test it? (besides blizz hard) ?

Also, is it all doodads.. all units?

We'd like to help but without getting into the grease of things...
difficult to say anything or even get in the swing of things..
.. if it happens on other systems that have nothing to do with anything that built or is "building" your map, then there is probably little anyone can do, so testing it like that would further your hunt for the truth.

i can tell you that the editor is awesome and that it is flawed too.. you have changed editor presumably (reinstalled a new machine and a new sc2) and the problem still occurs.. yes?

Some doodads are notoriously bad and were "outlawed" yes but if this occurs on the most benign ones...

Some hidden doodad you never saw you put on your map could be doing this ?

Some sound setting you set on by default that is in conflict with "what happens in your map"?

Again, if you want another pair of eyes on it do pm me a way to play and open the map and i would be happy to try and help. In any case, if not me then someone else.. it is good at least to see other enthusiast people tell you that you are right even if it doesn't solve your problem at all.

Placing doodads at the start mmm? that seems fun.. but it seems it might be that set of orders that creates the issue?

gl
"not enough rights"
SirReal
Profile Joined November 2018
United States4 Posts
November 21 2018 20:10 GMT
#3568
Thanks for the response fluidrone. I think you are right on all counts. I dusted off an older Dell Win 7 workstation and ran the map there, had no problems. Then tried again on a Surface Pro 4 under Win10, again no problems. Sadly, I have to assume its a gremlin in my mobo. Went digging around my bone pile and discovered an identical mobo left over from when I was custom building machines, if I can't find a work around in how to construct maps, I will bite the bullet and replace the mobo with the one from the bone pile. Thanks again for responding.
If you allow others to create your world for you, it will always be too small.
Quantran
Profile Joined September 2018
United States44 Posts
November 26 2018 12:53 GMT
#3569
Is the editor user- friendly? I want to make some maps but I've never tried it out, so i don't know what the editor is like.
No one really reads these ; )
fluidrone
Profile Blog Joined January 2015
France1478 Posts
November 26 2018 21:35 GMT
#3570
Depends what you mean with friendly.. i would say anyone can learn enough quickly enough to do the basics..
.. just a melee map? i'm sure you can!
Then ask away when you can't find something.
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-12-22 04:10:09
December 21 2018 11:15 GMT
#3571
So? no .. thing? ..nothing special as a treat for christmas?

Edit: search "stircroft" map on arcade to see
.. and ..do comment.. or even come and help <3
"not enough rights"
Achamian
Profile Joined May 2017
82 Posts
Last Edited: 2018-12-22 00:57:50
December 21 2018 23:27 GMT
#3572
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?
SwedenTheKid
Profile Joined July 2014
567 Posts
December 22 2018 04:07 GMT
#3573
On December 22 2018 08:27 Achamian wrote:
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?



Symmetry should be under a terrain tab, at the top of the screen. You will have the option of rotational, diagonal, etc. As far as making doodads transparent, try double clicking on the doodad. If it doesn't give you the option, try looking up the doodad in the data editor under the doodad/model[?] tab. On the sidebar there might be an option. Sorry, haven't used the sc2 editor in a long time.
Casual Mapmaker
Achamian
Profile Joined May 2017
82 Posts
December 22 2018 17:22 GMT
#3574
On December 22 2018 13:07 SwedenTheKid wrote:
Show nested quote +
On December 22 2018 08:27 Achamian wrote:
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?



Symmetry should be under a terrain tab, at the top of the screen. You will have the option of rotational, diagonal, etc. As far as making doodads transparent, try double clicking on the doodad. If it doesn't give you the option, try looking up the doodad in the data editor under the doodad/model[?] tab. On the sidebar there might be an option. Sorry, haven't used the sc2 editor in a long time.

Awesome, much appreciated. Haven't figured out the data editor yet, but ill give it another go tonight.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-12-23 14:22:22
December 23 2018 11:26 GMT
#3575
+ Show Spoiler +
On December 22 2018 08:27 Achamian wrote:
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?

The symmetry tool is awesome but only so once you discover that you can switch from one "set" to another with but a click (for instance you want to paste units symmetrically but it wont always do a proper visual job of it, so you go from "x" symmetry you chose to "none" and then back to "x" etc, very nice)

About the more intriguing fascinating "model/doodad/actor becomes transparent" thingee,
possibly "Ignore walkables" is what you are looking for?

identify your "doodad"'s name by selecting it on your terrain window
(double click it, it will open a window)

open the data editor on the top ribbon (the marine logo)
(set the proper sequences of the top left viewing option buttons ..
.. to get 3 windows ("display all object sources" and "show object explorer"
(to see the chain of data you are going to "play" with))

on the new window ribbon, toggle the "+" button to open the "model" and "actor" tabs
type the name of your "doodad" in search windows to find it in the "model" and "actor" tabs

identify formerly the model and go to the according actor tab on the corresponding actor in the bottom window (right click it and select "view linked actor")

in the right window ribbon select "art"
in the "Art model flags" un-select or select / un-toggle or toggle the
"ignore walkables" and possibly "update visibility" settings

[image loading]

this example features a model that lets units behind them be seen as "ghost" graphics

good luck

edit: it is difficult to answer questions without legion of specifics regarding what you wish to accomplish

(in your case you have a model that does not do something (?),
the solution lies in finding a model that does/acts what/how you want to
"by default"
and go to and fro from your coveted cherished chosen model to that "default" model and adjust the settings accordingly on your prized model/actor,.. the path i outlined could / should work (?! mainly because going through willywonka's factory is awesome and will get you addicted.. but this "ride" will also show you that it isn't "that" hard to go "further") ..
nonetheless! do follow up with further inquiries should i not have properly divined your purpose ... )

hf <3
"not enough rights"
Achamian
Profile Joined May 2017
82 Posts
January 13 2019 01:35 GMT
#3576
+ Show Spoiler +
On December 23 2018 20:26 fluidrone wrote:
+ Show Spoiler +
On December 22 2018 08:27 Achamian wrote:
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?

The symmetry tool is awesome but only so once you discover that you can switch from one "set" to another with but a click (for instance you want to paste units symmetrically but it wont always do a proper visual job of it, so you go from "x" symmetry you chose to "none" and then back to "x" etc, very nice)

About the more intriguing fascinating "model/doodad/actor becomes transparent" thingee,
possibly "Ignore walkables" is what you are looking for?

identify your "doodad"'s name by selecting it on your terrain window
(double click it, it will open a window)

open the data editor on the top ribbon (the marine logo)
(set the proper sequences of the top left viewing option buttons ..
.. to get 3 windows ("display all object sources" and "show object explorer"
(to see the chain of data you are going to "play" with))

on the new window ribbon, toggle the "+" button to open the "model" and "actor" tabs
type the name of your "doodad" in search windows to find it in the "model" and "actor" tabs

identify formerly the model and go to the according actor tab on the corresponding actor in the bottom window (right click it and select "view linked actor")

in the right window ribbon select "art"
in the "Art model flags" un-select or select / un-toggle or toggle the
"ignore walkables" and possibly "update visibility" settings

[image loading]

this example features a model that lets units behind them be seen as "ghost" graphics

good luck

edit: it is difficult to answer questions without legion of specifics regarding what you wish to accomplish

(in your case you have a model that does not do something (?),
the solution lies in finding a model that does/acts what/how you want to
"by default"
and go to and fro from your coveted cherished chosen model to that "default" model and adjust the settings accordingly on your prized model/actor,.. the path i outlined could / should work (?! mainly because going through willywonka's factory is awesome and will get you addicted.. but this "ride" will also show you that it isn't "that" hard to go "further") ..
nonetheless! do follow up with further inquiries should i not have properly divined your purpose ... )

hf <3


TY fluidrone. I didn't figure out what I needed, but thank you for the help, though the hotkey shortcut is very helpful.

Questions
1. Is there a Discord server for SC2 Mapmakers? If not, I would gladly create one. That way im not bumping the new map posts with the SQSA. And maybe even have a few people who could test out map layouts while the creator can spectate or receive replays etc.
2. How do I add another cliff texture? I somehow only have Haven Organic and cant add in manmade.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 13 2019 01:48 GMT
#3577
On January 13 2019 10:35 Achamian wrote:
+ Show Spoiler +
On December 23 2018 20:26 fluidrone wrote:
+ Show Spoiler +
On December 22 2018 08:27 Achamian wrote:
How do you make doodads go invisible / transparent if they are in the players camera?
EDIT: Also how do i alter terrain in realtime to match the symmetry of the other side of the map?

The symmetry tool is awesome but only so once you discover that you can switch from one "set" to another with but a click (for instance you want to paste units symmetrically but it wont always do a proper visual job of it, so you go from "x" symmetry you chose to "none" and then back to "x" etc, very nice)

About the more intriguing fascinating "model/doodad/actor becomes transparent" thingee,
possibly "Ignore walkables" is what you are looking for?

identify your "doodad"'s name by selecting it on your terrain window
(double click it, it will open a window)

open the data editor on the top ribbon (the marine logo)
(set the proper sequences of the top left viewing option buttons ..
.. to get 3 windows ("display all object sources" and "show object explorer"
(to see the chain of data you are going to "play" with))

on the new window ribbon, toggle the "+" button to open the "model" and "actor" tabs
type the name of your "doodad" in search windows to find it in the "model" and "actor" tabs

identify formerly the model and go to the according actor tab on the corresponding actor in the bottom window (right click it and select "view linked actor")

in the right window ribbon select "art"
in the "Art model flags" un-select or select / un-toggle or toggle the
"ignore walkables" and possibly "update visibility" settings

[image loading]

this example features a model that lets units behind them be seen as "ghost" graphics

good luck

edit: it is difficult to answer questions without legion of specifics regarding what you wish to accomplish

(in your case you have a model that does not do something (?),
the solution lies in finding a model that does/acts what/how you want to
"by default"
and go to and fro from your coveted cherished chosen model to that "default" model and adjust the settings accordingly on your prized model/actor,.. the path i outlined could / should work (?! mainly because going through willywonka's factory is awesome and will get you addicted.. but this "ride" will also show you that it isn't "that" hard to go "further") ..
nonetheless! do follow up with further inquiries should i not have properly divined your purpose ... )

hf <3


TY fluidrone. I didn't figure out what I needed, but thank you for the help, though the hotkey shortcut is very helpful.

Questions
1. Is there a Discord server for SC2 Mapmakers? If not, I would gladly create one. That way im not bumping the new map posts with the SQSA. And maybe even have a few people who could test out map layouts while the creator can spectate or receive replays etc.
2. How do I add another cliff texture? I somehow only have Haven Organic and cant add in manmade.


There are several discords:

This one: https://discordapp.com/invite/NpeSYTs is mostly focused on melee mapmaking.
There's also this one which covers arcade/custom stuff: https://discordapp.com/invite/Jtzt8Su.

I think there might be one or two others I'm forgetting.

For adding cliff textures you go under Data, go to whatever Terrain Type you're using, and then you can add Cliffs.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 20 2019 13:06 GMT
#3578
Ae you sure you don't want to test my movie map and tell me how lame it is?

battlenet:://starcraft/map/2/213968

it is called "Just another stircroft movie"
, do help me make it to 002
"not enough rights"
uspstracking05
Profile Joined January 2019
3 Posts
January 21 2019 09:07 GMT
#3579
--- Nuked ---
Rukis1
Profile Joined February 2019
2 Posts
February 11 2019 01:52 GMT
#3580
Could someone help me understand why we dont use asymmetric maps? I get the idea of it being "unbalanced" however I think it can still be explored to make it balanced
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