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Simple Questions/Answers - Page 178

Forum Index > SC2 Maps & Custom Games
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148
Profile Joined November 2017
1 Post
November 03 2017 07:27 GMT
#3541
Where do i save custom map toon window 7 to play them
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-11-11 12:38:32
November 11 2017 12:16 GMT
#3542
You save it where want. If you want to save it "properly", you put it in your sc2 folder in mods/maps whichever works (as in: when it is in such folder, then you can access it / open it from the editor).
"not enough rights"
xaoras
Profile Joined June 2016
8 Posts
November 15 2017 18:24 GMT
#3543
Did editor changes in this patch(4.0) affect existing arcade maps? i had a game victory trigger fail when playing reach&breach- we killed their castle and the game wouldnt end.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-11-18 10:14:32
November 18 2017 10:14 GMT
#3544
yes, the editor changes every time (almost) the game is patched.
possibly that was a bug and nothing to do with the patch, possibly the editor changes bugged the map.

work work work (insert illegal zog zog emote of your choice)
"not enough rights"
DreamOen
Profile Joined March 2010
Spain1400 Posts
November 29 2017 23:43 GMT
#3545
What is the best an updated micro tournament nowadays Euro server????
Tester | MC | Crank | Flash | Jaedong | MVP
NukeOfficial
Profile Joined January 2017
23 Posts
Last Edited: 2017-12-04 23:18:00
December 04 2017 23:17 GMT
#3546
So I made my first map and published it, but after a short time it automatically gets some mod added to it (I already had the "SUPER-mod" and now the "DP-Terran Full Tech"). This only happens to the EU map though.
You can still open map info and create a lobby with the normal map, but the search result only gives the map + mod.

Why and how do I make it stop?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-12-05 16:50:47
December 05 2017 16:50 GMT
#3547
On December 05 2017 08:17 NukeOfficial wrote:
So I made my first map and published it, but after a short time it automatically gets some mod added to it (I already had the "SUPER-mod" and now the "DP-Terran Full Tech"). This only happens to the EU map though.
You can still open map info and create a lobby with the normal map, but the search result only gives the map + mod.

Why and how do I make it stop?


Don"t know how to make it stop, it happened to all of my melee maps, i tried to wine about it on tl too :D but to no avail.

i suppose just informing Blizzard through proper channels could help, on the other hand it is after all probably them that implemented this or at least they clearly turned a blind eye to it...

# call it Pimp my mod
(by hashtag i mean hashtag, that everyone knows about it and that it has been happening since the bnet melee mods' system appeared.
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 04 2018 00:08 GMT
#3548
Will there be a photon cycle on unity`?
"not enough rights"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2018 15:40 GMT
#3549
When creating a map with neutral creep tumors, what's the best way to make the creep itself initially visible through the Fog of War and on the minimap? Is there anything analogous to the "Create Visible" setting for buildings?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 23 2018 16:20 GMT
#3550
You could give both players (i assume this is for a 1v1?) 0.02 seconds of vision/ownership of the creep tumors
after the initialization of the map.. a simple trigger might be what you are looking for

Event: Map init

Action:
Create tumor "x01" in area "y01"
Give vision of "x01" to player 1 true
Give vision of "x01" to player 2 true
wait 0.02
Give vision of "x01" to player 1 false
Give vision of "x01" to player 2 false

or
Map init

Set owner of "x01" to player 1
wait 0.002
Set owner of "x01" to player 2
wait 0.002
Set owner of "x01" to player 0

if you need any help doing it, just message me and show me your map editor and i'll talk you through it
"not enough rights"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2018 16:32 GMT
#3551
On May 24 2018 01:20 fluidrone wrote:
You could give both players (i assume this is for a 1v1?) 0.02 seconds of vision/ownership of the creep tumors
after the initialization of the map.. a simple trigger might be what you are looking for

Event: Map init

Action:
Create tumor "x01" in area "y01"
Give vision of "x01" to player 1 true
Give vision of "x01" to player 2 true
wait 0.02
Give vision of "x01" to player 1 false
Give vision of "x01" to player 2 false

or
Map init

Set owner of "x01" to player 1
wait 0.002
Set owner of "x01" to player 2
wait 0.002
Set owner of "x01" to player 0

if you need any help doing it, just message me and show me your map editor and i'll talk you through it


I was rather hoping there was a way other than a trigger to do this. Well, if it's the only way, it's the only way. I don't recall what melee maps like Metropolis did. Maybe they didn't reveal the creep?
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-05-23 17:21:08
May 23 2018 16:43 GMT
#3552
i would vote for "no need" for anything exept "communicate" about it, put it on the map info etc nothing more because the players can see it in game when they scout, if they are "playing/focussed" that is.. maybe?

Then again i'm maybe not representative of what people think? or should think?

The idea of making a trigger is just to showcase how it would work, if blizz liked the idea they would do it differently maybe but they would put it on the ladder regardless!

There is no problem with losing the "melee tag" .. it solutions the problem to do it this way because it easily is made available for anyone to playtest it online..

it will showcase (like blizz showcases the "possible start spawns of your opponent" at the start) your special areas

(these creep tumors will be highlighted as "yours"/giving you vision .. just enough to signal itself, no real info from then on)

this will give both the minimap and the map a "special texture"
...

Telling players there is something special seems like the best idea to me
if
you want to signal it..

(again just putting it in "map info" seems fine to me)

..otherwise i'd say keep it "neutral" and do nothing
.. lets see if you get to retain the "melee map tag" with that

The idea of creating the tumors at the start makes it even funnier
since
at the start it would be a 1x1 creep area and "x" minutes later it would be a 3x3 / 9x9 / whatever.. creap spread <3

Was the creep tumor supposed to be invulnerable?


Mapmaking = fun fun fun
"not enough rights"
stevekensun
Profile Joined June 2018
1 Post
June 17 2018 20:10 GMT
#3553
--- Nuked ---
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 01 2018 19:16 GMT
#3554
What's the deal with the shield battery in the editor? Why doesn't it appear in the units tab for melee map? And what has to be done to enable it?
Solstice245
Profile Joined September 2015
United States145 Posts
July 02 2018 02:10 GMT
#3555
On July 02 2018 04:16 ZigguratOfUr wrote:
What's the deal with the shield battery in the editor? Why doesn't it appear in the units tab for melee map? And what has to be done to enable it?


It likely only exists within the Void (Multi) dependencies, in the context of a melee setting. Maps by default only have Void (Mod) You would probably also notice that spells such as Interference Matrix are also not included in default dependencies, nor the current stats of the Cyclone, in fact, most, if not all changes occuring since the last few design patches.
realdealdocs
Profile Joined July 2018
3 Posts
July 30 2018 21:50 GMT
#3556
--- Nuked ---
-Prototype-
Profile Joined August 2018
5 Posts
August 02 2018 01:10 GMT
#3557
I'm making a complete up-to-date Texture Catalog for the Starcraft 2 galaxy editor. This would include a picture of every texture in the current version. Where would I post this? Should I make a dedicated thread for it? What should the category be? Etc...
Thank you!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 02 2018 03:35 GMT
#3558
On August 02 2018 10:10 -Prototype- wrote:
I'm making a complete up-to-date Texture Catalog for the Starcraft 2 galaxy editor. This would include a picture of every texture in the current version. Where would I post this? Should I make a dedicated thread for it? What should the category be? Etc...
Thank you!


You can probably just make a thread in the Custom Maps forum--I don't think it fits under any specific category. Or maybe you could post it in this thread which was never completed: http://www.teamliquid.net/forum/sc2-maps/511123-all-lotv-textures-and-cliffs?
-Prototype-
Profile Joined August 2018
5 Posts
August 02 2018 04:49 GMT
#3559
Thanks, I'm guessing I'll have it done in a few days or so. There are lots of textures. I might do doodads too, but that might get mind numbingly repetitive really fast - plus it might not be as useful.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
August 09 2018 00:13 GMT
#3560
Can you use War Chest skins for custom units in UMS maps? Will people who haven't purchased the War Chest be able to see them? Can't seem to find the answer on Google.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
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