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Active: 809 users

All LotV Textures & Cliffs.

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States694 Posts
July 02 2016 21:16 GMT
#1
This is an alphabetical representation of all the new Legacy of the Void ground textures. There are many repeat textures, so any texture that has a different name but is the same texture will not be shown, but instead stated under the first appearing texture.

A-I

Aiur4a
+ Show Spoiler +

Aiur4a_1
[image loading]
Aiur4a_2
[image loading]
(shares with aiurcity_1)
Aiur4a_3
[image loading]
(shares with aiurcity_5)
Aiur4a_4
[image loading]
(shares with aiurcity_9)
Aiur4a_5
[image loading]
(shares with aiurcity_3)
Aiur4a_6
[image loading]
(shares with aiur4b_1, aiurtemple_2, and aiurtemplejungle_1)
Aiur4a_7
[image loading]
(shares with aiur4b_5, aiurtemple_8, and aiurtemplejungle_5)
Aiur4a_8
[image loading]
(shares with Aiur4b_7)

Aiur4b
+ Show Spoiler +

2:
[image loading]
(shares with aiurtemple_3, aiurtemplejungle_2)
3:
[image loading]
(shares with aiurtemple_4, aiurtemplejungle_3)

4:
[image loading]
(shares with aiurtemple_7,aiurtemplejungle_4)

6:
[image loading]

8:
[image loading]

AiurCity
+ Show Spoiler +

AiurCity_2
[image loading]

AiurCity_4
[image loading]

AiurCity_6
[image loading]

AiurCity_7
[image loading]

AiurCity_8
[image loading]

AiurTemple
+ Show Spoiler +

AiurTemple_1
[image loading]
(technically shared by aiurtemplejungle_6 but is darker)

AiurTemple_5
[image loading]

AiurTemple_6
[image loading]

AiurTempleJungle
+ Show Spoiler +

AiurTempleJungle_6
[image loading]
(technically shared by aiurtemple_1 but is lighter)

AiurTempleJungle_7
[image loading]

AiurTempleJungle_8
[image loading]
(shared by ulnarinner_2, and ulnarouter_5)

BlackOpsLab A
+ Show Spoiler +

Blackops_lab_a1
[image loading]
(shared by shadowcorps2

Blackops_lab_a2
[image loading]

Blackops_lab_a3
(technically shared by korhalcityex2_3 and korhalplatformex2_7 as well as shadowcorps7, but all have slightly different value)

Blackops_lab_a4
[image loading]

Blackops_lab_a5
[image loading]

Blackops_lab_a6
[image loading]

Blackops_lab_a7
[image loading]

Blackops_lab_a8
[image loading]

BraxisAlphaEx2
+ Show Spoiler +

braxisalphaex2_1 / BraxisAlphaMetalEx2
[image loading]

braxisalphaex2_2 / BraxisAlphaMetalDetailEx2
[image loading]

braxisalphaex2_3 / BraxisAlphaPlatesEx2
[image loading]

braxisalphaex2_4 / BraxisAlphaDarkPlatesEx2
[image loading]

braxisalphaex2_5 / BraxisAlphaWreckedPlatesEx2
[image loading]

braxisalphaex2_6 / BraxisAlphaMeshEx2
[image loading]

braxisalphaex2_7 / BraxisAlphaRustEx2
[image loading]

braxisalphaex2_8 /BraxisAlphaRockEx2
[image loading]

braxisalphaex2_9 (yes there's a 9th for some reason)
[image loading]

CastanarEx2
+ Show Spoiler +

castanarex2_1 / Castanar Grating Ex2
[image loading]

castanarex2_2 / Castanar Mesh Ex2
[image loading]

castanarex2_3 / Castanar Grid Ex2
[image loading]

castanarex2_4 / Castanar Metal Ex2
[image loading]

castanarex2_5 / Castanar Panels Ex2
[image loading]

castanarex2_6 / Castanar Rock Ex2
[image loading]

castanarex2_7 / Castanar Small Tiles Ex2
[image loading]

castanarex2_8 / Castanar Tiles Ex2
[image loading]

CharEx2
+ Show Spoiler +

charex2_1 / CharDirtLightEx2
[image loading]

charex2_2 / CharDirtEx2
[image loading]

charex2_3 / CharDirtCrackedEx2
[image loading]

charex2_4 / CharSpongeEx2
[image loading]

charex2_5 / CharMudEx2
[image loading]

charex2_6 / CharRockEx2
[image loading]

charex2_7 / CharRedCracksEx2
[image loading]

charex2_8 / CharLavaCracksEx2
[image loading]


I'm posting this early so if anyone has feedback before I finish the whole thing, I can kinda work changes in as it's being made. Here are the Tilesets I have not included in this list yet;
+ Show Spoiler +

Cybross

Endion + __aiurProtoss

Generic

IceWorldEx2


K-V

KorhalCityEx2

KorhalPlatformEx2

MarSaraEx2

ProtossBase

ShadowCorps

ShakurasCity

ShakurasTemple

Slayn

SlaynGrass

SnowRefinery

StarshipAdun

TarsonisCity

TarsonisInterior

UlnarInner

UlnarOuter

Void



AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 03 2016 17:12 GMT
#2
if you happen to have time on your hand, could you sort them by type like the old texture catalogue did? like brick textures/metal textures/dirt textures/stone textures etc, that would be really awesome and much more usefull for searching for textures to use.
"Not you."
Avexyli
Profile Blog Joined April 2014
United States694 Posts
July 03 2016 19:37 GMT
#3
Sure. I was considering doing it by color as well.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-07-04 05:49:43
July 04 2016 05:49 GMT
#4
Thanks for this. The clusterfuckiness of the LotV textures is definitely annoying. The extremely poor naming of tilesets and textures, the pointless duplicate or near duplicate tilesets, and the thumbnails being deceiving/wrong on some of them.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 05 2016 07:59 GMT
#5
Amen to that Fatam, HOTS and WOL never had the issue of duplicate sets and whatnot.
Retired Mapmaker™
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