• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:46
CEST 19:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1528 users

Simple Questions/Answers - Page 133

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 131 132 133 134 135 182 Next
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 00:29:20
March 30 2014 00:28 GMT
#2641
I'm trying to break the behaviour of pylon power into 2 behaviours:
- one that will power only warp-ins and
- one that will power only structures

The goal is to then associate one behaviour with one type of structures and the other behaviour with another type of structures,

Any idea how this can be done?
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 00:40:04
March 30 2014 00:38 GMT
#2642
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept
make / have a good tl .. ohhh and i want my icon back :°D
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 01:34:25
March 30 2014 00:43 GMT
#2643
On March 30 2014 09:38 enord wrote:
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept

Long version please, I'm a total newbie with this.
Btw, if that helps, the idea is to attribute one type of power to pylons and the other to nexi.

I don't understand in particular how to disallow buildings or units from each of 2 types of power.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 11:07:10
March 30 2014 11:02 GMT
#2644
so..
you open your map / open data editor / select units palette÷list
type pylon in search bar

study all fields (dropdown menus÷lists whatever)
behavior (this is the most important part)
ability
etc

...mmmmm (reading your post again) ...mmmkay, .. i suppose the nexi allow a unit warp in field field and pylons allow a building warp in / powering field

so, then you type nexus (you weep)
study it

when you start to get the hang of how abilitybehavioreffects are interlinked
select protoss in filters (type nothing in search bar)

look at all melee buildings..

there is a necessity to understand the synchronized template that melee uses for all toss buildings and how it relates to the pylon

all units/abilities/behaviors/etc there are menus that refer to filters.. ergo things that are concerned with the abilitybehavioreffects chain

so you would just have to uncheck and that would change the abilitybehavioreffects (trick is that all of them are going to be copies that might need tweaking to be functional)
(personal: i did this on a building i added in my "stix"mod, so i'm not sure just how much s hit i got to check / set to proper settings)
you would uncheck buildings in said filter list on a copied version of the warp in ability/behavior/etc that you would apply to the nexus
.. and change the regular ability/behavior/etc of the pylon, unchecking unit warp in there

plus you need to add the new ability you duplicated for the nexus on the nexus

sorry, i would post screenshots but i'm on mac, so that won't help 99% of tlmapmakers

edit: these two abilities are not ez,take it in stride, make dummy maps to test out your changes/additions before doing it on any map
uhhhh.. if you want to apply these changes to several maps, you should do a mod, not a map

glhf
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 14:59 GMT
#2645
How do I delete terrain objects?
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 30 2014 15:33 GMT
#2646
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
enord
Profile Blog Joined September 2013
France258 Posts
March 30 2014 20:45 GMT
#2647
On March 30 2014 23:59 Harreh wrote:
How do I delete terrain objects?

On March 31 2014 00:33 Ferisii wrote:
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.

and press delete
+ Show Spoiler +
joke (ty Ferisil)


who's going to win tlmc4?
+ Show Spoiler +
my bet is laid on superouman
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 21:34 GMT
#2648
ta
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-03-30 23:41:39
March 30 2014 23:33 GMT
#2649
Hi again... I have another inquiry.
I am shown 3 medivacs in the data editor, but am only given the option to place 1 of them on the map.
Here is a image showing what I mean: + Show Spoiler +
[image loading]

Is it possible that one of these 3 medivacs has the afterburners (boost), and that there is a way to use it in my map?
I actually can't even find out where afterburners are implemented... even when I look at a melee map haha... other abilities on other units I can identify, though.
Nihility
enord
Profile Blog Joined September 2013
France258 Posts
March 31 2014 15:36 GMT
#2650
the units available in your data editor depend on which dependencies your map is hosting
melee units are in melee "standard" dependency
open dependencies
add standard: melee mod
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 18:47 GMT
#2651
Does anyone know how do I add this foggy tint that you can find around the edges of the many maps. For example polar nigh has a white/blue version of it: http://wiki.teamliquid.net/starcraft/images2/f/fa/Polarnight.jpg

Ferisii
Profile Joined February 2011
Denmark199 Posts
April 01 2014 19:01 GMT
#2652
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-04-01 19:08:18
April 01 2014 19:06 GMT
#2653
There are also "fog" doodads, although I can't remember the exact names atm. You can add custom colors to those doodads.... Its useful to have both if you want a sort of multi-layered cloud effect like on cloud kingdom.
~ ~ <°)))><~ ~ ~
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 20:19 GMT
#2654
On April 02 2014 04:01 Ferisii wrote:
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]



ty!

ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 01 2014 22:11 GMT
#2655
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?
I look like someone's uncle after a hard life
Coppermantis
Profile Joined June 2012
United States845 Posts
April 02 2014 05:53 GMT
#2656
On April 02 2014 07:11 ConCentrate405 wrote:
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?

I'm guessing that refers to the actual lights, since there are a lot of doodads that could cast dynamic shadows if those lights are used.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 20:19 GMT
#2657
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:20 GMT
#2658
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.
Twitter: @iamcaustic
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 21:28 GMT
#2659
On April 03 2014 06:20 iamcaustic wrote:
Show nested quote +
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:37 GMT
#2660
On April 03 2014 06:28 JessicaSc2 wrote:
Show nested quote +
On April 03 2014 06:20 iamcaustic wrote:
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.

Eh, that's weird. There's nothing special that needs to be set. Fog should appear on higher graphics settings.
Twitter: @iamcaustic
Prev 1 131 132 133 134 135 182 Next
Please log in or register to reply.
Live Events Refresh
Showmatch
15:00
Shopify Rebellion Sunday #2
ByuN vs ShoWTimELIVE!
Harstem537
LamboSC2300
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 537
LamboSC2 300
BRAT_OK 87
ProTech80
EmSc Tv 18
StarCraft: Brood War
Britney 47216
Mini 435
Dewaltoss 210
firebathero 158
Last 110
ggaemo 106
Zeus 78
Hyun 69
910 36
EG.Machine 27
[ Show more ]
Rock 24
Nal_rA 20
Sacsri 18
NaDa 14
GoRush 14
IntoTheRainbow 10
Dota 2
Gorgc10390
LuMiX1
Counter-Strike
fl0m1563
Other Games
FrodaN5539
Grubby2296
singsing1900
Liquid`RaSZi1655
B2W.Neo573
Beastyqt553
KnowMe348
Hui .248
mouzStarbuck237
Liquid`VortiX149
RotterdaM65
dOTY1
Organizations
Other Games
gamesdonequick920
StarCraft 2
angryscii 21
EmSc Tv 18
EmSc2Tv 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Reevou 10
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 10
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1284
League of Legends
• Nemesis3646
• Jankos2192
Other Games
• imaqtpie906
• WagamamaTV281
• Shiphtur242
• tFFMrPink 9
Upcoming Events
BSL
1h 14m
DragOn vs Dewalt
TerrOr vs OyAji
Patches Events
1h 44m
OSC
6h 14m
Universe Titan Cup
17h 14m
Rogue vs Percival
Wardi Open
18h 14m
Monday Night Weeklies
22h 14m
Replay Cast
1d 6h
Kung Fu Cup
1d 17h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.