• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:11
CEST 03:11
KST 10:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2348 users

Simple Questions/Answers - Page 133

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 131 132 133 134 135 182 Next
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 00:29:20
March 30 2014 00:28 GMT
#2641
I'm trying to break the behaviour of pylon power into 2 behaviours:
- one that will power only warp-ins and
- one that will power only structures

The goal is to then associate one behaviour with one type of structures and the other behaviour with another type of structures,

Any idea how this can be done?
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 00:40:04
March 30 2014 00:38 GMT
#2642
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept
make / have a good tl .. ohhh and i want my icon back :°D
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 01:34:25
March 30 2014 00:43 GMT
#2643
On March 30 2014 09:38 enord wrote:
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept

Long version please, I'm a total newbie with this.
Btw, if that helps, the idea is to attribute one type of power to pylons and the other to nexi.

I don't understand in particular how to disallow buildings or units from each of 2 types of power.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 11:07:10
March 30 2014 11:02 GMT
#2644
so..
you open your map / open data editor / select units palette÷list
type pylon in search bar

study all fields (dropdown menus÷lists whatever)
behavior (this is the most important part)
ability
etc

...mmmmm (reading your post again) ...mmmkay, .. i suppose the nexi allow a unit warp in field field and pylons allow a building warp in / powering field

so, then you type nexus (you weep)
study it

when you start to get the hang of how abilitybehavioreffects are interlinked
select protoss in filters (type nothing in search bar)

look at all melee buildings..

there is a necessity to understand the synchronized template that melee uses for all toss buildings and how it relates to the pylon

all units/abilities/behaviors/etc there are menus that refer to filters.. ergo things that are concerned with the abilitybehavioreffects chain

so you would just have to uncheck and that would change the abilitybehavioreffects (trick is that all of them are going to be copies that might need tweaking to be functional)
(personal: i did this on a building i added in my "stix"mod, so i'm not sure just how much s hit i got to check / set to proper settings)
you would uncheck buildings in said filter list on a copied version of the warp in ability/behavior/etc that you would apply to the nexus
.. and change the regular ability/behavior/etc of the pylon, unchecking unit warp in there

plus you need to add the new ability you duplicated for the nexus on the nexus

sorry, i would post screenshots but i'm on mac, so that won't help 99% of tlmapmakers

edit: these two abilities are not ez,take it in stride, make dummy maps to test out your changes/additions before doing it on any map
uhhhh.. if you want to apply these changes to several maps, you should do a mod, not a map

glhf
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 14:59 GMT
#2645
How do I delete terrain objects?
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 30 2014 15:33 GMT
#2646
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
enord
Profile Blog Joined September 2013
France258 Posts
March 30 2014 20:45 GMT
#2647
On March 30 2014 23:59 Harreh wrote:
How do I delete terrain objects?

On March 31 2014 00:33 Ferisii wrote:
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.

and press delete
+ Show Spoiler +
joke (ty Ferisil)


who's going to win tlmc4?
+ Show Spoiler +
my bet is laid on superouman
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 21:34 GMT
#2648
ta
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-03-30 23:41:39
March 30 2014 23:33 GMT
#2649
Hi again... I have another inquiry.
I am shown 3 medivacs in the data editor, but am only given the option to place 1 of them on the map.
Here is a image showing what I mean: + Show Spoiler +
[image loading]

Is it possible that one of these 3 medivacs has the afterburners (boost), and that there is a way to use it in my map?
I actually can't even find out where afterburners are implemented... even when I look at a melee map haha... other abilities on other units I can identify, though.
Nihility
enord
Profile Blog Joined September 2013
France258 Posts
March 31 2014 15:36 GMT
#2650
the units available in your data editor depend on which dependencies your map is hosting
melee units are in melee "standard" dependency
open dependencies
add standard: melee mod
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 18:47 GMT
#2651
Does anyone know how do I add this foggy tint that you can find around the edges of the many maps. For example polar nigh has a white/blue version of it: http://wiki.teamliquid.net/starcraft/images2/f/fa/Polarnight.jpg

Ferisii
Profile Joined February 2011
Denmark199 Posts
April 01 2014 19:01 GMT
#2652
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-04-01 19:08:18
April 01 2014 19:06 GMT
#2653
There are also "fog" doodads, although I can't remember the exact names atm. You can add custom colors to those doodads.... Its useful to have both if you want a sort of multi-layered cloud effect like on cloud kingdom.
~ ~ <°)))><~ ~ ~
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 20:19 GMT
#2654
On April 02 2014 04:01 Ferisii wrote:
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]



ty!

ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 01 2014 22:11 GMT
#2655
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?
I look like someone's uncle after a hard life
Coppermantis
Profile Joined June 2012
United States845 Posts
April 02 2014 05:53 GMT
#2656
On April 02 2014 07:11 ConCentrate405 wrote:
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?

I'm guessing that refers to the actual lights, since there are a lot of doodads that could cast dynamic shadows if those lights are used.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 20:19 GMT
#2657
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:20 GMT
#2658
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.
Twitter: @iamcaustic
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 21:28 GMT
#2659
On April 03 2014 06:20 iamcaustic wrote:
Show nested quote +
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:37 GMT
#2660
On April 03 2014 06:28 JessicaSc2 wrote:
Show nested quote +
On April 03 2014 06:20 iamcaustic wrote:
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.

Eh, that's weird. There's nothing special that needs to be set. Fog should appear on higher graphics settings.
Twitter: @iamcaustic
Prev 1 131 132 133 134 135 182 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 129
ROOTCatZ 36
StarCraft: Brood War
GuemChi 6139
Artosis 706
910 37
NaDa 6
Dota 2
monkeys_forever179
NeuroSwarm134
League of Legends
Doublelift4488
JimRising 406
Counter-Strike
fl0m3859
Other Games
summit1g9327
tarik_tv7472
Day[9].tv672
C9.Mang0538
WinterStarcraft182
Maynarde85
Organizations
Other Games
gamesdonequick1134
BasetradeTV140
Dota 2
PGL Dota 2 - Main Stream54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 83
• musti20045 16
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt105
Other Games
• Scarra1445
• Day9tv672
Upcoming Events
GSL
8h 19m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
8h 49m
Big Gabe
10h 49m
Replay Cast
22h 49m
Replay Cast
1d 7h
Escore
1d 8h
OSC
1d 11h
Replay Cast
1d 22h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.