• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:13
CEST 08:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4784 users

Simple Questions/Answers - Page 133

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 131 132 133 134 135 182 Next
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 00:29:20
March 30 2014 00:28 GMT
#2641
I'm trying to break the behaviour of pylon power into 2 behaviours:
- one that will power only warp-ins and
- one that will power only structures

The goal is to then associate one behaviour with one type of structures and the other behaviour with another type of structures,

Any idea how this can be done?
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 00:40:04
March 30 2014 00:38 GMT
#2642
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept
make / have a good tl .. ohhh and i want my icon back :°D
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2014-03-30 01:34:25
March 30 2014 00:43 GMT
#2643
On March 30 2014 09:38 enord wrote:
yes

long version or short version?

you need to duplicate it all and attribute certain 'traits' to the proper units

there are abilities/behaviors/effects on ALL protoss units /buildings

you would be disallowing buildings in pylon 1 ability/behavior/etc

and disallowing units from the other in pylon 2

and re attributing a new probe to warp in both (with whatever condition you want)

do able / long / edit : fun idea/concept

Long version please, I'm a total newbie with this.
Btw, if that helps, the idea is to attribute one type of power to pylons and the other to nexi.

I don't understand in particular how to disallow buildings or units from each of 2 types of power.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-30 11:07:10
March 30 2014 11:02 GMT
#2644
so..
you open your map / open data editor / select units palette÷list
type pylon in search bar

study all fields (dropdown menus÷lists whatever)
behavior (this is the most important part)
ability
etc

...mmmmm (reading your post again) ...mmmkay, .. i suppose the nexi allow a unit warp in field field and pylons allow a building warp in / powering field

so, then you type nexus (you weep)
study it

when you start to get the hang of how abilitybehavioreffects are interlinked
select protoss in filters (type nothing in search bar)

look at all melee buildings..

there is a necessity to understand the synchronized template that melee uses for all toss buildings and how it relates to the pylon

all units/abilities/behaviors/etc there are menus that refer to filters.. ergo things that are concerned with the abilitybehavioreffects chain

so you would just have to uncheck and that would change the abilitybehavioreffects (trick is that all of them are going to be copies that might need tweaking to be functional)
(personal: i did this on a building i added in my "stix"mod, so i'm not sure just how much s hit i got to check / set to proper settings)
you would uncheck buildings in said filter list on a copied version of the warp in ability/behavior/etc that you would apply to the nexus
.. and change the regular ability/behavior/etc of the pylon, unchecking unit warp in there

plus you need to add the new ability you duplicated for the nexus on the nexus

sorry, i would post screenshots but i'm on mac, so that won't help 99% of tlmapmakers

edit: these two abilities are not ez,take it in stride, make dummy maps to test out your changes/additions before doing it on any map
uhhhh.. if you want to apply these changes to several maps, you should do a mod, not a map

glhf
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 14:59 GMT
#2645
How do I delete terrain objects?
Ferisii
Profile Joined February 2011
Denmark199 Posts
March 30 2014 15:33 GMT
#2646
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
enord
Profile Blog Joined September 2013
France258 Posts
March 30 2014 20:45 GMT
#2647
On March 30 2014 23:59 Harreh wrote:
How do I delete terrain objects?

On March 31 2014 00:33 Ferisii wrote:
Bring up the Texture Layer (Press T), choose the 'Terrain Object' brush, press (Esc) then select the terrain object you want to remove.

and press delete
+ Show Spoiler +
joke (ty Ferisil)


who's going to win tlmc4?
+ Show Spoiler +
my bet is laid on superouman
make / have a good tl .. ohhh and i want my icon back :°D
Harreh
Profile Joined September 2013
90 Posts
March 30 2014 21:34 GMT
#2648
ta
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2014-03-30 23:41:39
March 30 2014 23:33 GMT
#2649
Hi again... I have another inquiry.
I am shown 3 medivacs in the data editor, but am only given the option to place 1 of them on the map.
Here is a image showing what I mean: + Show Spoiler +
[image loading]

Is it possible that one of these 3 medivacs has the afterburners (boost), and that there is a way to use it in my map?
I actually can't even find out where afterburners are implemented... even when I look at a melee map haha... other abilities on other units I can identify, though.
Nihility
enord
Profile Blog Joined September 2013
France258 Posts
March 31 2014 15:36 GMT
#2650
the units available in your data editor depend on which dependencies your map is hosting
melee units are in melee "standard" dependency
open dependencies
add standard: melee mod
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 18:47 GMT
#2651
Does anyone know how do I add this foggy tint that you can find around the edges of the many maps. For example polar nigh has a white/blue version of it: http://wiki.teamliquid.net/starcraft/images2/f/fa/Polarnight.jpg

Ferisii
Profile Joined February 2011
Denmark199 Posts
April 01 2014 19:01 GMT
#2652
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-04-01 19:08:18
April 01 2014 19:06 GMT
#2653
There are also "fog" doodads, although I can't remember the exact names atm. You can add custom colors to those doodads.... Its useful to have both if you want a sort of multi-layered cloud effect like on cloud kingdom.
~ ~ <°)))><~ ~ ~
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 01 2014 20:19 GMT
#2654
On April 02 2014 04:01 Ferisii wrote:
Bring up the Data window (press F9) and add a new tab for 'Terrain Types'. Then find the tileset your current map is using and change the fog settings around to your liking.

[image loading]



ty!

ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 01 2014 22:11 GMT
#2655
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?
I look like someone's uncle after a hard life
Coppermantis
Profile Joined June 2012
United States845 Posts
April 02 2014 05:53 GMT
#2656
On April 02 2014 07:11 ConCentrate405 wrote:
Are trees "doodads that produce dynamic shadows" as said in TLMC rules?

I'm guessing that refers to the actual lights, since there are a lot of doodads that could cast dynamic shadows if those lights are used.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 20:19 GMT
#2657
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:20 GMT
#2658
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.
Twitter: @iamcaustic
JessicaSc2
Profile Joined February 2014
Poland123 Posts
April 02 2014 21:28 GMT
#2659
On April 03 2014 06:20 iamcaustic wrote:
Show nested quote +
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 02 2014 21:37 GMT
#2660
On April 03 2014 06:28 JessicaSc2 wrote:
Show nested quote +
On April 03 2014 06:20 iamcaustic wrote:
On April 03 2014 05:19 JessicaSc2 wrote:
I've got another issue with the fog. It does appear in the editor however not in game. Anyone know how to make it appear in game as well?

Your graphics settings have to be at a minimum level; fog does not appear on low graphics settings.


everything's on ultra.

Eh, that's weird. There's nothing special that needs to be set. Fog should appear on higher graphics settings.
Twitter: @iamcaustic
Prev 1 131 132 133 134 135 182 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech127
Nina 67
StarCraft: Brood War
GuemChi 1921
Hyuk 418
Shinee 98
Leta 94
NaDa 23
Icarus 10
League of Legends
JimRising 693
Counter-Strike
Coldzera 1289
Other Games
summit1g6162
XaKoH 533
C9.Mang0284
Livibee129
Happy125
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH352
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1328
• Lourlo1275
Other Games
• Scarra797
Upcoming Events
Kung Fu Cup
4h 47m
RotterdaM Event
10h 2m
Replay Cast
17h 47m
The PondCast
1d 3h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.