• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:42
CEST 13:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2285 users

Simple Questions/Answers - Page 132

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 130 131 132 133 134 182 Next
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-24 12:09:16
March 24 2014 12:08 GMT
#2621
+ Show Spoiler +
On March 24 2014 05:28 WhalesFromSpace wrote:
+ Show Spoiler +
On March 20 2014 21:23 enord wrote:

just examine what dependencie you do have loaded (to have the best of both "data" source, you must recreate one of them manualy (copy pasting from one map to the other works somewhat, good luck)


It looks like I had only campaign dependencies on, so how do I copy-paste the units/abilities from multi into my map? I can't seem to be able to have two maps open at once.

no.. opening two maps at once is not easy or meant to be done

you select/copy what you want/have in your "origin" map

you open the "destination" map
and paste/save what was copied

should work
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 12:45 GMT
#2622
how do you a change a background of the map? Most of them are just a black space.
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 12:50 GMT
#2623
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.
enord
Profile Blog Joined September 2013
France258 Posts
March 25 2014 13:27 GMT
#2624
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 14:41 GMT
#2625
On March 25 2014 22:27 enord wrote:
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?


Am I missing something or all the backgrounds suck except for Korhal platform (which is super cool).
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 16:27 GMT
#2626

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 25 2014 18:33 GMT
#2627
Outboxer isnt published on Europe , and it would be surely locked.
Author of Coda and Eastwatch.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 25 2014 22:00 GMT
#2628
On March 20 2014 18:51 EthanS wrote:
How do you design main-natural-thirds to be scoutable* and attackable, but not "blink-all-in"-able?

I'm seeing a lot of very wide chasms/doodads along sides of the mains, but is it the open sides that let the "all-in"** gambit work? I see three possibilities and I'm honestly not sure:
1. lots of exposed cliff space away from the natural is allowing "surprise" blink ups. E.g., the long cliff btwn 3d and Main on Heavy Rain. Lots of recent maps in the WIP thread are addressing this, similar to Habitation Station's doodad chasm.
2. the position of the main ramp, perhaps too close to the front and therefore allowing sentries to forcefield and split or trap terran army? See Frost, Heavy Rain, and Yeonsu.
3. the presence of a large landing pad above the choke at the natural. So if P parks just outside the natural, they can threaten to move forward into natural or blink up to the main? Looking here at Polar Night and Heavy Rain, much less on Yeonsu, and non-existent on Daedalus.

Blizzard just said on b.net that they are looking at revising maps for next season to reduce strength of blink play. It'd be good if we knew how to do that without overdoing it.

*I presume scoutable means "able to be entered by reapers" bc Z,P scout w/ ovie or obs/halluc, and we don't want to force T to scan.
**Yes, its not really an all-in. That's the problem...

Basically, the strength of blink timings/all-ins is determined by the amount of surface area the strategy has to work with. This is why it's very good on maps like Heavy Rain, while not so great on maps like Habitation Station. The problem with Habitation Station in achieving what you want is its design also nerfs reaper scouting. Here's an example from my map Crystal Cavern that allows plenty of reaper scouting while reducing the influence of blink (although not completely removing its viability):

+ Show Spoiler [Crystal Cavern Map Overview] +
[image loading]


Also keep in mind that I'm experimenting with third base design there, so it doesn't give a clean example of standard main/nat/third, though it should still help you out when it comes to designing main base surface area.
Twitter: @iamcaustic
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-26 11:20:43
March 26 2014 11:19 GMT
#2629
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-03-26 19:52:31
March 26 2014 19:51 GMT
#2630
On March 26 2014 20:19 enord wrote:
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it

KeSPA doesn't generally release their maps to regions beyond KR, and they are always locked for the sake of protecting their work (which means even if you were to find it on a different region for whatever reason, you would not be able to modify it in the editor). The only time you'll find an unlocked KeSPA map in other regions is when Blizzard picks it up to be used in the ladder pool, in which case it's Blizzard unlocking and publishing the map to all regions.
Twitter: @iamcaustic
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 27 2014 19:32 GMT
#2631
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 27 2014 19:53 GMT
#2632
On March 28 2014 04:32 TheFish7 wrote:
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?

Copy/Paste is the only option I know if. It's a tedious process, though, when you have a lot of data needing transfer.
Twitter: @iamcaustic
Harreh
Profile Joined September 2013
90 Posts
March 28 2014 10:21 GMT
#2633
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.
enord
Profile Blog Joined September 2013
France258 Posts
March 28 2014 12:07 GMT
#2634
the thing is the map might contain unwanted data

also maps (terrain) make poor dependencies no?

+1 tedious process, but it works (no import function functional to be seen, sorry.. i might be wrong.. should try on mapster)
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 17:51 GMT
#2635
On March 28 2014 19:21 Harreh wrote:
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.

You can't add maps as dependencies, only mods. The idea would be to move the relevant data to a mod, then have the mod as a dependency in subsequent maps. That way, you only have to keep the mod updated.

As for getting that data to the mod in the first place... well, you're stuck with the tried and true CP. You'd have to test your mod to make sure everything is working correctly, obviously, but once it's done maintaining changes becomes a lot easier.
Twitter: @iamcaustic
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 23:17 GMT
#2636
Just a basic question, trying to make my first map.

Should I just be ignoring the camera bounds and focusing only on the playable, or do I need to do any adjusting?

Also, is the symmetry tool perfect? I've been playing around and on none-square maps it seems to bee slightly off always, but I might just not be using right.

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2014 00:17 GMT
#2637
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.
~ ~ <°)))><~ ~ ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 00:55 GMT
#2638
On March 29 2014 09:17 TheFish7 wrote:
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.


Thanks man.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
enord
Profile Blog Joined September 2013
France258 Posts
March 29 2014 10:06 GMT
#2639
SetGuitarsToKill = op id, ty for making me smile by just choosing this id
make / have a good tl .. ohhh and i want my icon back :°D
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 17:36 GMT
#2640
On March 29 2014 19:06 enord wrote:
SetGuitarsToKill = op id, ty for making me smile by just choosing this id


No problem I guess. It's a great song.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Prev 1 130 131 132 133 134 182 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#15
Classic vs ByuN
SHIN vs ByuN
IntoTheiNu 538
LiquipediaDiscussion
Escore
10:00
Week 5
LiquipediaDiscussion
Replay Cast
09:00
PiGosaur Cup #72
CranKy Ducklings164
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko361
ProTech141
StarCraft: Brood War
Britney 20680
Calm 4572
Sea 3198
firebathero 571
Mini 485
Shuttle 317
Leta 296
BeSt 281
actioN 277
EffOrt 249
[ Show more ]
Zeus 234
Light 208
Hyuk 165
Soma 125
Larva 112
ggaemo 99
Hyun 98
Snow 95
Killer 81
hero 76
ZerO 75
Pusan 72
ToSsGirL 67
Rush 63
Hm[arnc] 59
[sc1f]eonzerg 44
Backho 41
Sharp 35
Free 28
sSak 27
Sexy 25
yabsab 24
zelot 18
Terrorterran 17
Shine 16
Shinee 16
GoRush 15
scan(afreeca) 14
910 14
IntoTheRainbow 12
sorry 12
soO 11
JulyZerg 10
Barracks 10
SilentControl 8
Sacsri 8
ajuk12(nOOB) 7
Dota 2
resolut1ontv 1792
monkeys_forever258
XcaliburYe256
Other Games
singsing2014
B2W.Neo531
crisheroes247
Happy224
NeuroSwarm70
MindelVK17
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream132
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 78
• CranKy Ducklings SOOP38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco3164
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1834
• TFBlade1374
• Stunt537
Upcoming Events
OSC
1h 19m
Big Brain Bouts
4h 19m
Replay Cast
12h 19m
Replay Cast
21h 19m
RSL Revival
22h 19m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
23h 19m
IPSL
1d 4h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 7h
Replay Cast
1d 12h
RSL Revival
1d 22h
herO vs TriGGeR
NightMare vs Solar
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.