• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:02
CEST 05:02
KST 12:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes133BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
#1: Maru - Greatest Players of All Time StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1150 users

Simple Questions/Answers - Page 132

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 130 131 132 133 134 182 Next
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-24 12:09:16
March 24 2014 12:08 GMT
#2621
+ Show Spoiler +
On March 24 2014 05:28 WhalesFromSpace wrote:
+ Show Spoiler +
On March 20 2014 21:23 enord wrote:

just examine what dependencie you do have loaded (to have the best of both "data" source, you must recreate one of them manualy (copy pasting from one map to the other works somewhat, good luck)


It looks like I had only campaign dependencies on, so how do I copy-paste the units/abilities from multi into my map? I can't seem to be able to have two maps open at once.

no.. opening two maps at once is not easy or meant to be done

you select/copy what you want/have in your "origin" map

you open the "destination" map
and paste/save what was copied

should work
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 12:45 GMT
#2622
how do you a change a background of the map? Most of them are just a black space.
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 12:50 GMT
#2623
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.
enord
Profile Blog Joined September 2013
France258 Posts
March 25 2014 13:27 GMT
#2624
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 14:41 GMT
#2625
On March 25 2014 22:27 enord wrote:
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?


Am I missing something or all the backgrounds suck except for Korhal platform (which is super cool).
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 16:27 GMT
#2626

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 25 2014 18:33 GMT
#2627
Outboxer isnt published on Europe , and it would be surely locked.
Author of Coda and Eastwatch.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 25 2014 22:00 GMT
#2628
On March 20 2014 18:51 EthanS wrote:
How do you design main-natural-thirds to be scoutable* and attackable, but not "blink-all-in"-able?

I'm seeing a lot of very wide chasms/doodads along sides of the mains, but is it the open sides that let the "all-in"** gambit work? I see three possibilities and I'm honestly not sure:
1. lots of exposed cliff space away from the natural is allowing "surprise" blink ups. E.g., the long cliff btwn 3d and Main on Heavy Rain. Lots of recent maps in the WIP thread are addressing this, similar to Habitation Station's doodad chasm.
2. the position of the main ramp, perhaps too close to the front and therefore allowing sentries to forcefield and split or trap terran army? See Frost, Heavy Rain, and Yeonsu.
3. the presence of a large landing pad above the choke at the natural. So if P parks just outside the natural, they can threaten to move forward into natural or blink up to the main? Looking here at Polar Night and Heavy Rain, much less on Yeonsu, and non-existent on Daedalus.

Blizzard just said on b.net that they are looking at revising maps for next season to reduce strength of blink play. It'd be good if we knew how to do that without overdoing it.

*I presume scoutable means "able to be entered by reapers" bc Z,P scout w/ ovie or obs/halluc, and we don't want to force T to scan.
**Yes, its not really an all-in. That's the problem...

Basically, the strength of blink timings/all-ins is determined by the amount of surface area the strategy has to work with. This is why it's very good on maps like Heavy Rain, while not so great on maps like Habitation Station. The problem with Habitation Station in achieving what you want is its design also nerfs reaper scouting. Here's an example from my map Crystal Cavern that allows plenty of reaper scouting while reducing the influence of blink (although not completely removing its viability):

+ Show Spoiler [Crystal Cavern Map Overview] +
[image loading]


Also keep in mind that I'm experimenting with third base design there, so it doesn't give a clean example of standard main/nat/third, though it should still help you out when it comes to designing main base surface area.
Twitter: @iamcaustic
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-26 11:20:43
March 26 2014 11:19 GMT
#2629
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-03-26 19:52:31
March 26 2014 19:51 GMT
#2630
On March 26 2014 20:19 enord wrote:
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it

KeSPA doesn't generally release their maps to regions beyond KR, and they are always locked for the sake of protecting their work (which means even if you were to find it on a different region for whatever reason, you would not be able to modify it in the editor). The only time you'll find an unlocked KeSPA map in other regions is when Blizzard picks it up to be used in the ladder pool, in which case it's Blizzard unlocking and publishing the map to all regions.
Twitter: @iamcaustic
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 27 2014 19:32 GMT
#2631
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 27 2014 19:53 GMT
#2632
On March 28 2014 04:32 TheFish7 wrote:
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?

Copy/Paste is the only option I know if. It's a tedious process, though, when you have a lot of data needing transfer.
Twitter: @iamcaustic
Harreh
Profile Joined September 2013
90 Posts
March 28 2014 10:21 GMT
#2633
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.
enord
Profile Blog Joined September 2013
France258 Posts
March 28 2014 12:07 GMT
#2634
the thing is the map might contain unwanted data

also maps (terrain) make poor dependencies no?

+1 tedious process, but it works (no import function functional to be seen, sorry.. i might be wrong.. should try on mapster)
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 17:51 GMT
#2635
On March 28 2014 19:21 Harreh wrote:
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.

You can't add maps as dependencies, only mods. The idea would be to move the relevant data to a mod, then have the mod as a dependency in subsequent maps. That way, you only have to keep the mod updated.

As for getting that data to the mod in the first place... well, you're stuck with the tried and true CP. You'd have to test your mod to make sure everything is working correctly, obviously, but once it's done maintaining changes becomes a lot easier.
Twitter: @iamcaustic
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 23:17 GMT
#2636
Just a basic question, trying to make my first map.

Should I just be ignoring the camera bounds and focusing only on the playable, or do I need to do any adjusting?

Also, is the symmetry tool perfect? I've been playing around and on none-square maps it seems to bee slightly off always, but I might just not be using right.

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2014 00:17 GMT
#2637
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.
~ ~ <°)))><~ ~ ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 00:55 GMT
#2638
On March 29 2014 09:17 TheFish7 wrote:
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.


Thanks man.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
enord
Profile Blog Joined September 2013
France258 Posts
March 29 2014 10:06 GMT
#2639
SetGuitarsToKill = op id, ty for making me smile by just choosing this id
make / have a good tl .. ohhh and i want my icon back :°D
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 17:36 GMT
#2640
On March 29 2014 19:06 enord wrote:
SetGuitarsToKill = op id, ty for making me smile by just choosing this id


No problem I guess. It's a great song.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Prev 1 130 131 132 133 134 182 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 80
davetesta37
HKG_Chickenman7
CranKy Ducklings5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft423
NeuroSwarm 189
RuFF_SC2 165
Nathanias 72
Nina 39
PiLiPiLi 21
StarCraft: Brood War
ggaemo 82
Noble 39
Icarus 10
Bale 4
Dota 2
LuMiX1
League of Legends
JimRising 440
Trikslyr65
Cuddl3bear4
Counter-Strike
Coldzera 647
Other Games
summit1g8930
C9.Mang0325
ViBE196
Maynarde191
XaKoH 130
Organizations
Other Games
gamesdonequick971
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH138
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 53
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt342
Other Games
• Scarra1378
Upcoming Events
BSL Open LAN 2025 - War…
4h 58m
RSL Revival
6h 58m
Reynor vs Cure
TBD vs Zoun
OSC
17h 58m
BSL Open LAN 2025 - War…
1d 4h
RSL Revival
1d 6h
Classic vs TBD
WardiTV Invitational
1d 7h
Online Event
1d 12h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.