• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:22
CET 18:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
PC Games Sales Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1577 users

Simple Questions/Answers - Page 132

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 130 131 132 133 134 182 Next
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-24 12:09:16
March 24 2014 12:08 GMT
#2621
+ Show Spoiler +
On March 24 2014 05:28 WhalesFromSpace wrote:
+ Show Spoiler +
On March 20 2014 21:23 enord wrote:

just examine what dependencie you do have loaded (to have the best of both "data" source, you must recreate one of them manualy (copy pasting from one map to the other works somewhat, good luck)


It looks like I had only campaign dependencies on, so how do I copy-paste the units/abilities from multi into my map? I can't seem to be able to have two maps open at once.

no.. opening two maps at once is not easy or meant to be done

you select/copy what you want/have in your "origin" map

you open the "destination" map
and paste/save what was copied

should work
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 12:45 GMT
#2622
how do you a change a background of the map? Most of them are just a black space.
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 12:50 GMT
#2623
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.
enord
Profile Blog Joined September 2013
France258 Posts
March 25 2014 13:27 GMT
#2624
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?
make / have a good tl .. ohhh and i want my icon back :°D
JessicaSc2
Profile Joined February 2014
Poland123 Posts
March 25 2014 14:41 GMT
#2625
On March 25 2014 22:27 enord wrote:
+ Show Spoiler +
On March 25 2014 21:45 JessicaSc2 wrote:
how do you a change a background of the map? Most of them are just a black space.

the model you choose specifies a specific backround

you can do a new map with the backround you want and then copy paste everything from your current map in it

changing the backround itself would seem easier, but it is GARANTEED bugland


+ Show Spoiler +
On March 25 2014 21:50 Harreh wrote:
Anyone know where I can get a copy of outboxer? Can't find it on EU so I guess it's not there.


did you search in your editor/bnet maps import ?


Am I missing something or all the backgrounds suck except for Korhal platform (which is super cool).
Harreh
Profile Joined September 2013
90 Posts
March 25 2014 16:27 GMT
#2626

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 25 2014 18:33 GMT
#2627
Outboxer isnt published on Europe , and it would be surely locked.
Author of Coda and Eastwatch.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 25 2014 22:00 GMT
#2628
On March 20 2014 18:51 EthanS wrote:
How do you design main-natural-thirds to be scoutable* and attackable, but not "blink-all-in"-able?

I'm seeing a lot of very wide chasms/doodads along sides of the mains, but is it the open sides that let the "all-in"** gambit work? I see three possibilities and I'm honestly not sure:
1. lots of exposed cliff space away from the natural is allowing "surprise" blink ups. E.g., the long cliff btwn 3d and Main on Heavy Rain. Lots of recent maps in the WIP thread are addressing this, similar to Habitation Station's doodad chasm.
2. the position of the main ramp, perhaps too close to the front and therefore allowing sentries to forcefield and split or trap terran army? See Frost, Heavy Rain, and Yeonsu.
3. the presence of a large landing pad above the choke at the natural. So if P parks just outside the natural, they can threaten to move forward into natural or blink up to the main? Looking here at Polar Night and Heavy Rain, much less on Yeonsu, and non-existent on Daedalus.

Blizzard just said on b.net that they are looking at revising maps for next season to reduce strength of blink play. It'd be good if we knew how to do that without overdoing it.

*I presume scoutable means "able to be entered by reapers" bc Z,P scout w/ ovie or obs/halluc, and we don't want to force T to scan.
**Yes, its not really an all-in. That's the problem...

Basically, the strength of blink timings/all-ins is determined by the amount of surface area the strategy has to work with. This is why it's very good on maps like Heavy Rain, while not so great on maps like Habitation Station. The problem with Habitation Station in achieving what you want is its design also nerfs reaper scouting. Here's an example from my map Crystal Cavern that allows plenty of reaper scouting while reducing the influence of blink (although not completely removing its viability):

+ Show Spoiler [Crystal Cavern Map Overview] +
[image loading]


Also keep in mind that I'm experimenting with third base design there, so it doesn't give a clean example of standard main/nat/third, though it should still help you out when it comes to designing main base surface area.
Twitter: @iamcaustic
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2014-03-26 11:20:43
March 26 2014 11:19 GMT
#2629
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-03-26 19:52:31
March 26 2014 19:51 GMT
#2630
On March 26 2014 20:19 enord wrote:
+ Show Spoiler +
On March 26 2014 01:27 Harreh wrote:
Show nested quote +

did you search in your editor/bnet maps import ?


As you can see, it doesn't appear in the editor (atleast on EU):
+ Show Spoiler +
[image loading]



On March 26 2014 03:33 IeZaeL wrote:
Outboxer isnt published on Europe , and it would be surely locked.


me not trolling
did you log on na with galaxy to try and find it?
not really helpful i know, sorry

edit:+ Show Spoiler +
sorry, at work so no way to look for it

KeSPA doesn't generally release their maps to regions beyond KR, and they are always locked for the sake of protecting their work (which means even if you were to find it on a different region for whatever reason, you would not be able to modify it in the editor). The only time you'll find an unlocked KeSPA map in other regions is when Blizzard picks it up to be used in the ladder pool, in which case it's Blizzard unlocking and publishing the map to all regions.
Twitter: @iamcaustic
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 27 2014 19:32 GMT
#2631
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?
~ ~ <°)))><~ ~ ~
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 27 2014 19:53 GMT
#2632
On March 28 2014 04:32 TheFish7 wrote:
Anyone know the best way to copy large amounts of Data from an existing map into an Extension/Dependancy Mod?

Copy/Paste is the only option I know if. It's a tedious process, though, when you have a lot of data needing transfer.
Twitter: @iamcaustic
Harreh
Profile Joined September 2013
90 Posts
March 28 2014 10:21 GMT
#2633
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.
enord
Profile Blog Joined September 2013
France258 Posts
March 28 2014 12:07 GMT
#2634
the thing is the map might contain unwanted data

also maps (terrain) make poor dependencies no?

+1 tedious process, but it works (no import function functional to be seen, sorry.. i might be wrong.. should try on mapster)
make / have a good tl .. ohhh and i want my icon back :°D
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 17:51 GMT
#2635
On March 28 2014 19:21 Harreh wrote:
Surely you just add the file as a dependency, or import it?

Copy/Paste is so unreliable, you might forget something and what happens if the original changes? Now you've got to do the same update in two places.

You can't add maps as dependencies, only mods. The idea would be to move the relevant data to a mod, then have the mod as a dependency in subsequent maps. That way, you only have to keep the mod updated.

As for getting that data to the mod in the first place... well, you're stuck with the tried and true CP. You'd have to test your mod to make sure everything is working correctly, obviously, but once it's done maintaining changes becomes a lot easier.
Twitter: @iamcaustic
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 23:17 GMT
#2636
Just a basic question, trying to make my first map.

Should I just be ignoring the camera bounds and focusing only on the playable, or do I need to do any adjusting?

Also, is the symmetry tool perfect? I've been playing around and on none-square maps it seems to bee slightly off always, but I might just not be using right.

Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2014 00:17 GMT
#2637
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.
~ ~ <°)))><~ ~ ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 00:55 GMT
#2638
On March 29 2014 09:17 TheFish7 wrote:
The camera bounds are useful for knowing what players will see and how far out you want to decorate

The symmetry tool works best when you are in top-down view (View-> view entire map) that should get you a perfect mirror. If you have an odd number of segments it of course cannot be exactly mirrored.


Thanks man.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
enord
Profile Blog Joined September 2013
France258 Posts
March 29 2014 10:06 GMT
#2639
SetGuitarsToKill = op id, ty for making me smile by just choosing this id
make / have a good tl .. ohhh and i want my icon back :°D
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 29 2014 17:36 GMT
#2640
On March 29 2014 19:06 enord wrote:
SetGuitarsToKill = op id, ty for making me smile by just choosing this id


No problem I guess. It's a great song.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Prev 1 130 131 132 133 134 182 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#102
YoungYakov vs Jumy
TriGGeR vs Spirit
RotterdaM462
Liquipedia
OSC
14:00
King of the Hill #234
SteadfastSC90
Liquipedia
WardiTV 2025
11:00
Playoffs
ShoWTimE vs CureLIVE!
ComeBackTV 1074
IndyStarCraft 855
TaKeTV 635
Rex157
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 855
Lowko537
RotterdaM 462
Rex 157
Liquid`VortiX 84
SteadfastSC 81
BRAT_OK 40
MindelVK 15
DivinesiaTV 11
StarCraft: Brood War
Britney 25579
Calm 2902
Bisu 2173
Rain 1751
Horang2 679
Stork 481
Shuttle 355
910 189
Larva 147
firebathero 132
[ Show more ]
Mini 119
Hyun 99
Mind 61
Zeus 57
JYJ 54
Aegong 51
ggaemo 38
Killer 37
Mong 30
Shinee 23
JulyZerg 20
soO 18
GoRush 16
Yoon 14
sorry 13
Sacsri 13
ajuk12(nOOB) 12
SilentControl 8
Dota 2
Gorgc6120
singsing3951
qojqva3168
LuMiX1
Counter-Strike
Foxcn66
Super Smash Bros
Westballz35
Other Games
FrodaN686
hiko537
crisheroes306
XaKoH 131
KnowMe105
Trikslyr75
Chillindude32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3844
Upcoming Events
The PiG Daily
3h 38m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
16h 38m
WardiTV 2025
17h 38m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
19h 8m
Ladder Legends
1d 1h
BSL 21
1d 2h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 16h
Ladder Legends
1d 23h
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.