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My take on:
Heartbreak Ridge
![[image loading]](http://img28.imageshack.us/img28/3428/heartbreakridge.jpg)
Author: FlopTurnReaver Version: 1.0 D/L: Heartbreak Ridge @ SC2Mapster
Some more pics: + Show Spoiler +![[image loading]](http://img801.imageshack.us/img801/8124/heartbreakridge2.jpg) Overview ![[image loading]](http://img208.imageshack.us/img208/6084/heartbreakridge3.jpg) Main Base + Natural ![[image loading]](http://img443.imageshack.us/img443/914/heartbreakridge4.jpg) 3rd Base ![[image loading]](http://img651.imageshack.us/img651/9610/heartbreakridge5.jpg) 4th Base ![[image loading]](http://img696.imageshack.us/img696/7140/heartbreakridge6.jpg) Mineral Onlyonegas Expansion ![[image loading]](http://img338.imageshack.us/img338/7140/heartbreakridge6.jpg) Center High Yield Expansion
Ps. Please ignore the Pylons^^
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All the maps I published were taken down. They didnt seem to work unfortunately.
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I can't publish anything. Doesn't even start uploading. Guess we'll have to wait until the relese :/
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Hrm I'm thinking about porting paranoid android but it might be too similar to metalopolis with how I'd do it.
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I published my Blue Storm and HBR with updated rich gas and minerals a couple of days ago. Hope they play fine.
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Has anyone taken a crack at BGH yet?
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These should be part of the official Bnet ladder maps -.-
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I just hope you add alot of fancy graphics on there ...
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On July 13 2010 14:32 Rider wrote: Has anyone taken a crack at BGH yet? There were a lot of bgh maps in phase 1.
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I have recreated a redux version of Andromeda. Different atmosphere, and we'll see how that goes. I can change it later if need be. Here's a quick overhead shot to show you what I've got so far.
This is in the beta stages. I got the layout done and have been playing around with doodads and stuff. I will do loads of terraining when the beta goes down.
Map Name: Rapture (Andromeda Redux) Author: Javadocs Version: # or "WIP" 0.4 D/L: link or "N/A": N/A, can be found on Battle.net (US) via map search
![[image loading]](http://www.infallible-guild.com/images/lawl/Sc2Map/Rapture.jpg)
I will be attempting to upload this to B.net tomorrow as I am dead tired at the moment, and I want to make sure all my ducks are in a row before I publish.
I have uploaded it to the US servers, and I am looking for people on the EU and Asia servers who are willing to let me upload it via their account (and be able to keep in touch so I can upload updates to the map).
EDIT: I still need to do some pathing stuff as well as make the 3 and 9 o'clock expansions not look blocky before I upload. Also, this map has a lot to do with water. Thats why the middle is all blue. Its flooded, hence Rapture (Bioshock reference).
EDIT #2: I rounded out the side expansions and made a few terran adjustments as well as pathing fixes. Like the original version for SC1, you can't put units on the high ground in the middle or at the side expansions (correct me if Im wrong). Reapers and tanks would be really stupid if the were on those ledges.
I'm looking for some feedback regarding this map, so if you could test drive it with your friends/practice partners that would be awesome!
Things I want to know: 1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed? 2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda? 3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI. 4) Comment on the the general feel of the map
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Map Name: Challenger Author: squishy_ichigo Version: 1.5 D/L: n/a
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On July 15 2010 17:34 Javadocs wrote: Things I want to know: 1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed? 2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda? 3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI. 4) Comment on the the general feel of the map 1. I'd get rid of 'em. Kinda Terran favoured. 2. I think that mineral only expansions in SC2 are stupid. I usually replace them with a mineral only1gas expansion. 3. Once again it's a rule that I made for myself: If in BW you can make a zergling proof wall with 1rax, 2 depos I usually make it in SC2 so you can do the same but with 3 depos. Seemed pretty right so far  4. Well what can I say, it's a good conversion of Andromeda I guess, gotta wait for the final texture work etc. though Only thing I'm sceptical is the distance from the mineral only to the 3/9 o'clock, looks like the 3rd is in range for sieged tanks. Not sure though.
Good job overall.
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Here is my version of the classic FFA map "Winter Conquest", Jungle Conquest:
+ Show Spoiler +
Should be up on Bnet right now. Feedback welcome.
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Katrina Here
Thread also has Rush Hour and anything else I'll be making in the future.
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Why not try and be at least a bit original and design new maps instead of recycling the same damn things over and over again ?
It'll end up like valve using quake 1 maps in their games o.O
On July 18 2010 02:38 neobowman wrote:Katrina HereThread also has Rush Hour and anything else I'll be making in the future.
Not enough water
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I'm looking for a Dreamliner conversion to SC 2 just because having a plane to play on is simply cool. :D
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Blizzard should make some of these maps official and put in the damn ladder after the release.
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Fortress conversion in the works, about to be finished "soonish?":
![[image loading]](http://img828.imageshack.us/img828/8805/terrain081.jpg)
Mineral "gates" + Show Spoiler + Stationary exotic pandabearguys with 100k life  .
Can't make it say "melee" unless I change the mineralwalking-island bits to be vulnerable to things like splash and crap making them pretty much redundant so it will have to live with being called "custom" unless I figure out some non-data altering method.
Map Name: Fortress Author: tRUMR/Grebliv Version: 0.1? D/L: later
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I have never played the original starcraft but these look amazing
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