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SC:BW -> SCII Map Ports - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
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FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2010-07-17 03:39:05
July 11 2010 17:14 GMT
#401
My take on:

Heartbreak Ridge

[image loading]

Author: FlopTurnReaver
Version: 1.0
D/L: Heartbreak Ridge @ SC2Mapster

Some more pics:
+ Show Spoiler +
[image loading]
Overview

[image loading]
Main Base + Natural

[image loading]
3rd Base

[image loading]
4th Base

[image loading]
Mineral Onlyonegas Expansion

[image loading]
Center High Yield Expansion


Ps. Please ignore the Pylons^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Tempest[OEC]
Profile Joined February 2010
United States417 Posts
July 11 2010 17:18 GMT
#402
All the maps I published were taken down. They didnt seem to work unfortunately.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 11 2010 22:38 GMT
#403
I can't publish anything. Doesn't even start uploading. Guess we'll have to wait until the relese :/
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Baarn
Profile Joined April 2010
United States2702 Posts
July 12 2010 05:18 GMT
#404
Hrm I'm thinking about porting paranoid android but it might be too similar to metalopolis with how I'd do it.
There's no S in KT. :P
Snausages
Profile Blog Joined June 2009
United States529 Posts
July 13 2010 01:48 GMT
#405
I published my Blue Storm and HBR with updated rich gas and minerals a couple of days ago. Hope they play fine.
teaaaaaaaa
Rider
Profile Joined May 2010
Netherlands127 Posts
July 13 2010 05:32 GMT
#406
Has anyone taken a crack at BGH yet?
My grandpa could've proxied better. And not only does he have arthritis, he's also dead.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 13 2010 05:33 GMT
#407
These should be part of the official Bnet ladder maps -.-
virgozero
Profile Joined May 2010
Canada412 Posts
July 13 2010 05:35 GMT
#408
I just hope you add alot of fancy graphics on there ...
LazyScout
Profile Joined February 2010
United States223 Posts
July 13 2010 05:36 GMT
#409
On July 13 2010 14:32 Rider wrote:
Has anyone taken a crack at BGH yet?

There were a lot of bgh maps in phase 1.
Javadocs
Profile Joined July 2010
United States60 Posts
Last Edited: 2010-07-15 17:32:44
July 15 2010 08:34 GMT
#410
I have recreated a redux version of Andromeda. Different atmosphere, and we'll see how that goes. I can change it later if need be. Here's a quick overhead shot to show you what I've got so far.

This is in the beta stages. I got the layout done and have been playing around with doodads and stuff. I will do loads of terraining when the beta goes down.


Map Name: Rapture (Andromeda Redux)
Author: Javadocs
Version: # or "WIP" 0.4
D/L: link or "N/A": N/A, can be found on Battle.net (US) via map search
[image loading]


I will be attempting to upload this to B.net tomorrow as I am dead tired at the moment, and I want to make sure all my ducks are in a row before I publish.

I have uploaded it to the US servers, and I am looking for people on the EU and Asia servers who are willing to let me upload it via their account (and be able to keep in touch so I can upload updates to the map).

EDIT: I still need to do some pathing stuff as well as make the 3 and 9 o'clock expansions not look blocky before I upload. Also, this map has a lot to do with water. Thats why the middle is all blue. Its flooded, hence Rapture (Bioshock reference).

EDIT #2: I rounded out the side expansions and made a few terran adjustments as well as pathing fixes. Like the original version for SC1, you can't put units on the high ground in the middle or at the side expansions (correct me if Im wrong). Reapers and tanks would be really stupid if the were on those ledges.

I'm looking for some feedback regarding this map, so if you could test drive it with your friends/practice partners that would be awesome!

Things I want to know:
1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed?
2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda?
3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI.
4) Comment on the the general feel of the map
squishy_ichigo
Profile Joined July 2010
2 Posts
Last Edited: 2010-07-16 02:12:48
July 16 2010 00:48 GMT
#411
Map Name: Challenger
Author: squishy_ichigo
Version: 1.5
D/L: n/a

[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
July 17 2010 03:52 GMT
#412
On July 15 2010 17:34 Javadocs wrote:
Things I want to know:
1) Are those Xel'Naga towers on the ledges near our base useful at all, or should they be removed?
2) Thoughts on the mineral-only expansion in the mains. Should they be removed, or should we keep it like original Andromeda?
3) Are the chokes from natural expo to the middle too big, too small, just right? It takes 3 3x3 buildings to fully block off FYI.
4) Comment on the the general feel of the map

1. I'd get rid of 'em. Kinda Terran favoured.
2. I think that mineral only expansions in SC2 are stupid. I usually replace them with a mineral only1gas expansion.
3. Once again it's a rule that I made for myself: If in BW you can make a zergling proof wall with 1rax, 2 depos I usually make it in SC2 so you can do the same but with 3 depos. Seemed pretty right so far
4. Well what can I say, it's a good conversion of Andromeda I guess, gotta wait for the final texture work etc. though Only thing I'm sceptical is the distance from the mineral only to the 3/9 o'clock, looks like the 3rd is in range for sieged tanks. Not sure though.

Good job overall.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
shlomo
Profile Joined May 2010
258 Posts
July 17 2010 17:24 GMT
#413
Here is my version of the classic FFA map "Winter Conquest", Jungle Conquest:

+ Show Spoiler +
[image loading]


Should be up on Bnet right now.
Feedback welcome.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 17 2010 17:38 GMT
#414
Katrina Here

Thread also has Rush Hour and anything else I'll be making in the future.
Santriell
Profile Joined June 2010
Belgium151 Posts
Last Edited: 2010-07-17 18:21:33
July 17 2010 18:20 GMT
#415
Why not try and be at least a bit original and design new maps instead of recycling the same damn things over and over again ?

It'll end up like valve using quake 1 maps in their games o.O

On July 18 2010 02:38 neobowman wrote:
Katrina Here

Thread also has Rush Hour and anything else I'll be making in the future.


Not enough water
By the clack smack cracking of my thumbs, something wicked this may comes.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 18 2010 00:16 GMT
#416
I'm looking for a Dreamliner conversion to SC 2 just because having a plane to play on is simply cool. :D
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
July 18 2010 00:21 GMT
#417
Blizzard should make some of these maps official and put in the damn ladder after the release.
"When the geyser died, a probe came out" - SirJolt
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 20 2010 02:47 GMT
#418
More shameless advertisement. Grand Line is done.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-07-20 03:10:04
July 20 2010 03:02 GMT
#419
Fortress conversion in the works, about to be finished "soonish?":

[image loading]


Mineral "gates"
+ Show Spoiler +

[image loading]
Stationary exotic pandabearguys with 100k life
.

Can't make it say "melee" unless I change the mineralwalking-island bits to be vulnerable to things like splash and crap making them pretty much redundant so it will have to live with being called "custom" unless I figure out some non-data altering method.

Map Name: Fortress
Author: tRUMR/Grebliv
Version: 0.1?
D/L: later
ESV Mapmaking!
~Matthias
Profile Joined July 2010
Canada56 Posts
July 20 2010 04:25 GMT
#420
I have never played the original starcraft but these look amazing
I attend church Sunday to Thursday at 7pm PST on day9.tv
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