PvT: 8-24 (25%)
rush hour isnt that hard for terran

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Flopgun
Germany274 Posts
PvT: 8-24 (25%) rush hour isnt that hard for terran ![]() | ||
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WildRed
Vatican City State21 Posts
On March 15 2009 20:28 IdrA wrote: Show nested quote + On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir All you do is flame over garbage that you see as some sort of righteous quest. Get a life, go win something in Korea. And this dumbass Horror needs to be banned... | ||
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IdrA
United States11541 Posts
On March 16 2009 03:46 3clipse wrote: Show nested quote + On March 15 2009 20:28 IdrA wrote: On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir You're not making any sense. You readily admit that the map statistically favors Terran by a mile. This was an anomaly, Horror clearly wasn't playing his best. what exactly is anomalous about invisible units and the ability to simply counter attack or recall if terran tries to do.. anything | ||
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3clipse
Canada2555 Posts
On March 16 2009 09:43 IdrA wrote: Show nested quote + On March 16 2009 03:46 3clipse wrote: On March 15 2009 20:28 IdrA wrote: On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir You're not making any sense. You readily admit that the map statistically favors Terran by a mile. This was an anomaly, Horror clearly wasn't playing his best. what exactly is anomalous about invisible units and the ability to simply counter attack or recall if terran tries to do.. anything You're absolutely right. Progaming statistics over many thousands of games and hundreds of players which seem to suggest that the three races are balanced (or that Terran, in fact, has usually dominated) hold no relevence at all. Clearly we are seeing a consipracy of epic proportions in which all the most skilled gamers to ever play competive Starcraft have chosen Terran because they enjoy self-handicapping or are perhaps part of some kind of cult. Don't worry, your failures aren't your fault in any way. | ||
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hixhix
1156 Posts
On March 16 2009 03:54 Flopgun wrote: http://www.teamliquid.net/tlpd/maps/10_Rush_Hour_3 PvT: 8-24 (25%) rush hour isnt that hard for terran ![]() ya, not that hard for terran but still too hard for Idra ![]() | ||
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jhNz
Germany2762 Posts
On March 16 2009 09:43 IdrA wrote: Show nested quote + On March 16 2009 03:46 3clipse wrote: On March 15 2009 20:28 IdrA wrote: On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir You're not making any sense. You readily admit that the map statistically favors Terran by a mile. This was an anomaly, Horror clearly wasn't playing his best. what exactly is anomalous about invisible units and the ability to simply counter attack or recall if terran tries to do.. anything omg this is so pathetic... why don't you just play protoss then and win a starleague? | ||
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YPang
United States4024 Posts
On March 16 2009 12:55 hixhix wrote: Show nested quote + On March 16 2009 03:54 Flopgun wrote: http://www.teamliquid.net/tlpd/maps/10_Rush_Hour_3 PvT: 8-24 (25%) rush hour isnt that hard for terran ![]() ya, not that hard for terran but still too hard for Idra ![]() Why don't you explain why is it terran favored instead pointing out some random statics......? Maybe i'm dumb, but i really don't understand why thats a T favored map. | ||
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SkepTicAL
Canada872 Posts
On March 16 2009 12:21 3clipse wrote: Show nested quote + On March 16 2009 09:43 IdrA wrote: On March 16 2009 03:46 3clipse wrote: On March 15 2009 20:28 IdrA wrote: On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir You're not making any sense. You readily admit that the map statistically favors Terran by a mile. This was an anomaly, Horror clearly wasn't playing his best. what exactly is anomalous about invisible units and the ability to simply counter attack or recall if terran tries to do.. anything You're absolutely right. Progaming statistics over many thousands of games and hundreds of players which seem to suggest that the three races are balanced (or that Terran, in fact, has usually dominated) hold no relevence at all. Clearly we are seeing a consipracy of epic proportions in which all the most skilled gamers to ever play competive Starcraft have chosen Terran because they enjoy self-handicapping or are perhaps part of some kind of cult. Don't worry, your failures aren't your fault in any way. Not all maps are depicted correctly. Not defending or arguing with everyone here, but for instance Andromeda shows in the korean scene that T >> Z on that map, meanwhile Z >> T in the foreign community, we as foreigners do not know how to play the game compared to the koreans, and therefore there are certain flaws that are picked out and exploited by the other race. RH3 isn't THAT hard for a foreign protoss, i used to PvT and countering until arbiter and doing alot of recalls isnt hard when your opponent refuses to leave a crapload of mines and 3-4 tanks at his expo. Andromeda is the same deal, foreign Terrans cannot macro nearly as well as korean T's, and therefore the excess minerals Z gets leads to more gas expos, which leads to T getting raped eventually. | ||
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3clipse
Canada2555 Posts
On March 18 2009 08:32 YPang wrote: Why don't you explain why is it terran favored instead pointing out some random statics......? Maybe i'm dumb, but i really don't understand why thats a T favored map. Lots of very narrow chokes; T can hold most of the map just by defending a couple of them. Protoss has to travel a mile to surround and flank a Terran army. Tbh I don't play Terran and I don't play a lot of rush hour, I've just seen the stats and a lot of pro level games. On March 18 2009 16:33 SkepTicAL wrote: Show nested quote + On March 16 2009 12:21 3clipse wrote: On March 16 2009 09:43 IdrA wrote: On March 16 2009 03:46 3clipse wrote: On March 15 2009 20:28 IdrA wrote: On March 15 2009 14:55 3clipse wrote: On March 13 2009 18:50 IdrA wrote: protoss is difficult~ really~ Cry more. Surely you'll agree that Rush Hour is massively T>P. yep tvp 4 base vs 4 base 150 supply vs 120 supply on the best tvp map in recent history protoss wins easy. you make an excellent point sir You're not making any sense. You readily admit that the map statistically favors Terran by a mile. This was an anomaly, Horror clearly wasn't playing his best. what exactly is anomalous about invisible units and the ability to simply counter attack or recall if terran tries to do.. anything You're absolutely right. Progaming statistics over many thousands of games and hundreds of players which seem to suggest that the three races are balanced (or that Terran, in fact, has usually dominated) hold no relevence at all. Clearly we are seeing a consipracy of epic proportions in which all the most skilled gamers to ever play competive Starcraft have chosen Terran because they enjoy self-handicapping or are perhaps part of some kind of cult. Don't worry, your failures aren't your fault in any way. Not all maps are depicted correctly. Not defending or arguing with everyone here, but for instance Andromeda shows in the korean scene that T >> Z on that map, meanwhile Z >> T in the foreign community, we as foreigners do not know how to play the game compared to the koreans, and therefore there are certain flaws that are picked out and exploited by the other race. RH3 isn't THAT hard for a foreign protoss, i used to PvT and countering until arbiter and doing alot of recalls isnt hard when your opponent refuses to leave a crapload of mines and 3-4 tanks at his expo. Andromeda is the same deal, foreign Terrans cannot macro nearly as well as korean T's, and therefore the excess minerals Z gets leads to more gas expos, which leads to T getting raped eventually. Yeah, absolutely. It would be nice to be able to compile a huge pool of stats on how each map is balanced at each iccup level. Would even be possible to objectively compare the effectiveness of build orders on them. I still think it's quite a stretch to argue that RH3 is balanced TvP at any reasonable level though. | ||
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