• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:03
CEST 21:03
KST 04:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Practice Partners (Official)
Tourneys
The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 596 users

Maps for TSL2 (and the foreigner map-making scene) - Page 12

Forum Index > Razer TSL Forum
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
kyjori
Profile Blog Joined February 2008
371 Posts
June 30 2008 22:50 GMT
#221
On June 26 2008 19:46 anotak wrote:
Show nested quote +
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol

hey let's take 1 map by 1 mapmaker, that's only been out for barely 19 days, is still being tested... and let's judge the entire foreigner mapmaking community based on that one map.


when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 01 2008 01:22 GMT
#222
On July 01 2008 07:50 kyjori wrote:
Show nested quote +
On June 26 2008 19:46 anotak wrote:
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol

hey let's take 1 map by 1 mapmaker, that's only been out for barely 19 days, is still being tested... and let's judge the entire foreigner mapmaking community based on that one map.


when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass

k
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 01 2008 02:19 GMT
#223
On July 01 2008 07:50 kyjori wrote:
when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass

Calm down.
ReapersSorrows
Profile Joined June 2008
China40 Posts
July 02 2008 20:57 GMT
#224
Better than OSL/MSL??? lets not suck each other's dicks, TSL was good, but not THAT good. However, the idea of foreign map is very good, gives more validity to the TSL. but.. how many ppl have experience making maps, and how are you gonna know if its balanced? A symmetrical map does not mean a balanced map. Rmber, maps are what moves starcraft towards different builds and different directions. So i guess the question is, should the foreigns follow and try to catch up to the koreans, or do u want branch off on your own with new maps??
Cry smore! YES! UR TEARS SUSTAIN ME!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
July 03 2008 04:58 GMT
#225
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol


there have been edits to spinel valley. check it out
Treatin' fools since '87
slemmigfot
Profile Joined February 2008
Sweden17 Posts
July 04 2008 17:40 GMT
#226
I think it would be fun if the TSL used a mixture of maps for more variation in the games but obviously only the best maps should be used. If the best maps are korean then they should be used, if a foreign map is good enough it should be used. The only thing I don't want is for TSL to be a testing place for new maps, it's up to the mappers if they want their maps included in the TSL to convince good players to test it for balance. If you have a good map and have support from good players that it's balanced and you present it to the TSL staff I'm sure they would look it over and consider it as they would any korean map.

TSL is a competition and not a testing place for new maps
zooma lol
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 04 2008 21:42 GMT
#227
No one suggested using TSL as a testing place for new maps rofl -_-
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-07-05 07:53:19
July 05 2008 04:16 GMT
#228
jeez i feel like this thread needs to be over, like the last however many posts have all been people who didn't seem to read the thread... ugh. don't want my thread to devolve into this.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 05 2008 07:21 GMT
#229
Well, I've mobilized some map making specifically with tsl2 in mind. And, as soon as we get those four maps in the thread on bwm ready I'll announce the weekly mapping tournaments. So we're in a passive mode: everything needed be said has been said, up to the mappers now to make stuff and get them tested.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 05 2008 12:05 GMT
#230
thats great to hear, keep us posted
Administrator~ Spirit will set you free ~
KwarK
Profile Blog Joined July 2006
United States42547 Posts
July 12 2008 15:52 GMT
#231
I think the example of Faoi showed that it's possible to be completely gimmickless without making a unoriginal map. The central high ground dominating the map, too big to prevent mobility around the edges and flanking, but absolutely central to map control makes games on it interesting. Likewise the comparitive weakness of the 3rd to being cliffed forces players to take a gamble. By taking it they improve their position but should they ever lose control of the game they're fucked. I like that kind of thing. It forces players to make long term strategic decisions.
And yet the map is pretty standard. All the bases are the same, there are no spells or neutral buildings or blocks anywhere. The average player can adapt to play on Faoi instantly and while he may not immediately grasp the subtlety that better players will start to use he will be relatively comfortable on it.

Luna-esque, basic and yet somehow different. It's a tough order but it'd be awesome if we made the next python.
ModeratorThe angels have the phone box
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 12 2008 22:49 GMT
#232
That made me really happy.

It's hard to tell from just a few games, but I think it's possible that the middle in Faoi provides too much positive feedback. The guy who's ahead controls the middle, and whoever controls the middle is ahead. Basically, if you control the middle you win. The islands are supposed to help balance this, but I dunno if they do a good enough job or not. The map mostly is structured so that the average player can adapt, but the average player usually isn't very responsive to island play, and that's a big part of Faoi I think. The expo layout was intended to be python-esque in that players would have to choose very carefully where they expo'd, they wouldn't be given a set expo order, but I haven't noticed that players caught much onto that.
Again, the lack of adequete testing makes actual conclusions impossible though, and for something like TSL it's better to be safe than sorry.

One thing I thought about doing was inverting the map, making the mains low, the nats and min onlys high, and the middle low, almost katrina-esque. Overall the map would play the same, except that the middle wouldn't be as powerful a feature since they not only would not have the highground advantage, they would have a lowground disadvantage. I never got enough motivation to finish the map though, I figured everyone would auto-hate it anyway since it was still Faoi lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 13 2008 03:14 GMT
#233
i only played like 3 2v2's on it, but wasnt faoi basically 4 player longinus?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 13 2008 04:27 GMT
#234
Kind of. Low min only area with highground middle with two ramps leading from the min only areas to the middle. Except the middle is bigger and less awkwardly shaped here than Longinus, the min only areas are much smaller, your min only is cliffable from the middle, and there are two islands instead of a double gas expo per player.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-13 06:31:19
July 13 2008 06:28 GMT
#235
All in all I don't think it's a good idea to not go with the flow (which is using only korean maps) because it would split the international competitive scene even more. There are many people who might lose interest in leagues if they don't have the feeling they can learn from progamers. Progamers practice on certain maps and this is reason enough for us to play on them, too.
This is one reason why I never played Faoi, the other one being that - even though it might sound like I'm just biased - I think the map is too easy to learn and also uninteresting as a whole. I have the feeling that Faoi is the compressed version of Namja Iyagi or w/e it was called.

When it comes to balancing issues I would never say that Korean maps are better than foreign maps though. We've seen horribly imbalanced maps in the past korean leagues - some being removed almost instantly after being released and played in important matches, quite a shame for the progaming scene, seriously - and I'm very surprised about that, after all they've got teams to test the maps beforehand which us foreigners haven't.

I share the opinion that foreign maps should not be played in important leagues like the TSL because most of us play in their free time which usually isn't much. We should not be forced to split our attention more than neccessary and we shouldn't have to pay extra time to learn new maps. I'm not speaking for myself now, if I don't have enough free time I steal it because I love SC and the competition. I have enough time to practice so many maps which means that I'd have a clear advantage over those who don't yet I don't want that to happen.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 13 2008 11:16 GMT
#236
On July 13 2008 15:28 ForAdun wrote:
All in all I don't think it's a good idea to not go with the flow (which is using only korean maps) because it would split the international competitive scene even more. There are many people who might lose interest in leagues if they don't have the feeling they can learn from progamers. Progamers practice on certain maps and this is reason enough for us to play on them, too.
This is one reason why I never played Faoi, the other one being that - even though it might sound like I'm just biased - I think the map is too easy to learn and also uninteresting as a whole. I have the feeling that Faoi is the compressed version of Namja Iyagi or w/e it was called.

When it comes to balancing issues I would never say that Korean maps are better than foreign maps though. We've seen horribly imbalanced maps in the past korean leagues - some being removed almost instantly after being released and played in important matches, quite a shame for the progaming scene, seriously - and I'm very surprised about that, after all they've got teams to test the maps beforehand which us foreigners haven't.

I share the opinion that foreign maps should not be played in important leagues like the TSL because most of us play in their free time which usually isn't much. We should not be forced to split our attention more than neccessary and we shouldn't have to pay extra time to learn new maps. I'm not speaking for myself now, if I don't have enough free time I steal it because I love SC and the competition. I have enough time to practice so many maps which means that I'd have a clear advantage over those who don't yet I don't want that to happen.



Faoi is nothing like Namja Iyagi lol.

Why bother even playing maps other than lt then? I mean come on, why bother splitting your attention and paying extra time to learn new maps, omg! What's with all these crazy koreans, making us learn funny maps like Katrina, Colosseum, Bluestorm, let's just play Lost Temple!

I made this point earlier, but the TSL players still had to learn Othello and Wuthering Heights. These two maps are still not very popular, so they'd have had to go out of their way and make time to learn the new maps. Two whole maps! If balance and testing is put aside, and that just leaves whether or not the players can handle learning presumably a single map, we already put them up to the challenge of learning maps koreans play on. It's a different challenge of course to make them learn a map they can't play vs koreans on, ie on maps where they'd have to figure out on their own the best openings for the map and whatnot. Are our gamers so incompetent that they are unable to theorycraft and test their theories to figure out how to play the maps? Draco literally said he learned the maps by opening them up in the map editor and just looking at them, and thinking. Draco is very skilled at starcraft, but surely any gamer can do the same? Also, if the map in question is announced before/during the ladder stage, they'll have every other TSL hopeful to practice with on the map. It wouldn't be too big a deal to throw that map into the iccup pack and make it motw for the 3 weeks the ladder was open for, further encouraging the TSL hopefuls to play on it.

You're such a martyr, keeping others from having to learn new maps because you'd get an unfair advantage. I'm being rude, but come on lol. Legionnaire, Nazgul, Eriador, and other old-school gamers who gave a shot at TSL, had to learn all of the maps involved or so, right? They're inactive, no? And they all did pretty fucking well all things considered, Legionnaire even got into the top 48 on a bunch of maps he didn't know, while not having played the game in who knows how long. For 5k, it seemed like every player involved was pretty dedicated to the event, as you said, if they didn't have time for SC, they stole it and made sure they had time. If they aren't incompetent, and are dedicated, and the map is already tested and TL-approved, thrown into iccup as motw, I don't see what would stop the gamers from learning a single map. Three weeks is a lot of time, not to mention they'd know ahead of time what maps their matches were on, right? And if someone seriously can't dedicate enough time to the game to learn a single map in 3+ weeks, then why let them in? They might as well all be Testies then.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-13 13:22:54
July 13 2008 13:20 GMT
#237
You're right with most of that, the thing is that neither of us can speak for everyone. I'm saying a great amount of gamers would side with me while many more would side with you and all the rest has a different opinion. So I'm saying there's no ultimate solution, there will always be unhappy people. What I'm saying is that the first TSL was pretty good, people got interested in the maps, they started practicing them (they even played Troy a little bit as long as it was in the map pool). It would work exactly the same way with foreign maps, but you will annoy many gamers that way. It's inevitable either way so I'm saying keep it as it is instead of changing it because it worked well last time, stick to progamer maps.

btw if you only want 1 foreign map to be introduced to the next TSL then I might fully agree to you. I'm still unsure if I'd be very happy with that but at least I'd not say "no" to TSL because of that. So this sounds like a possible solution, the question is just what map should be used and all that.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 14 2008 02:34 GMT
#238
Yeah. Unfortunately I think far more people would be made unhappy than would be made happy by adding a map. I think the majority of people are indifferent, but that the gamers probably mostly would rather play on korean maps.

I wouldn't push to have more than one foreign map for sure. It'd be awesome enough just to have one foreign map be in such a prestegious tournament.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2008-07-14 23:34:52
July 14 2008 23:34 GMT
#239
(2)Flavors - by ptar
[image loading]
Treatin' fools since '87
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 15 2008 01:05 GMT
#240
"gaia meets hwarangdo"

first impression
Administrator~ Spirit will set you free ~
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O318
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 727
BRAT_OK 137
StarCraft: Brood War
EffOrt 472
Mini 460
ZZZero.O 318
Soma 142
Terrorterran 26
Aegong 24
LuMiX 6
Stormgate
BeoMulf169
NightEnD9
Dota 2
qojqva3222
League of Legends
Grubby3867
Dendi1859
Counter-Strike
fl0m1748
Super Smash Bros
Mew2King181
Chillindude47
Westballz33
Heroes of the Storm
Khaldor790
Liquid`Hasu538
Other Games
FrodaN3102
Gorgc2907
B2W.Neo1009
mouzStarbuck272
KnowMe134
elazer83
Sick47
Organizations
Other Games
gamesdonequick41708
EGCTV1799
StarCraft 2
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 31
• Adnapsc2 29
• maralekos18
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler155
League of Legends
• masondota2570
Other Games
• imaqtpie2196
• Shiphtur629
• WagamamaTV349
Upcoming Events
Wardi Open
15h 57m
Monday Night Weeklies
20h 57m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV European League
1d 20h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.