• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:00
CEST 11:00
KST 18:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!18Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro24 Preview: Siren's Call Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E [ASL22] Ro24 Group D [ASL22] Ro24 Group B [ASL22] Ro24 Group C
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3418 users

Maps for TSL2 (and the foreigner map-making scene) - Page 12

Forum Index > Razer TSL Forum
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
kyjori
Profile Blog Joined February 2008
371 Posts
June 30 2008 22:50 GMT
#221
On June 26 2008 19:46 anotak wrote:
Show nested quote +
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol

hey let's take 1 map by 1 mapmaker, that's only been out for barely 19 days, is still being tested... and let's judge the entire foreigner mapmaking community based on that one map.


when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass
anotak
Profile Blog Joined March 2008
United States1537 Posts
July 01 2008 01:22 GMT
#222
On July 01 2008 07:50 kyjori wrote:
Show nested quote +
On June 26 2008 19:46 anotak wrote:
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol

hey let's take 1 map by 1 mapmaker, that's only been out for barely 19 days, is still being tested... and let's judge the entire foreigner mapmaking community based on that one map.


when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass

k
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 01 2008 02:19 GMT
#223
On July 01 2008 07:50 kyjori wrote:
when did i judge all mapmakers out there? i judged this map alone; learn to fucking read so you can understand what "you expect this map to be in tsl? lol" does not mean "no foreign maps should be in tsl" fucking dumbass

Calm down.
ReapersSorrows
Profile Joined June 2008
China40 Posts
July 02 2008 20:57 GMT
#224
Better than OSL/MSL??? lets not suck each other's dicks, TSL was good, but not THAT good. However, the idea of foreign map is very good, gives more validity to the TSL. but.. how many ppl have experience making maps, and how are you gonna know if its balanced? A symmetrical map does not mean a balanced map. Rmber, maps are what moves starcraft towards different builds and different directions. So i guess the question is, should the foreigns follow and try to catch up to the koreans, or do u want branch off on your own with new maps??
Cry smore! YES! UR TEARS SUSTAIN ME!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
July 03 2008 04:58 GMT
#225
On June 26 2008 17:15 kyjori wrote:
the new map that was just posted... the spinel valley, took a look at it, actually played one game on it. boy does that map love terran and hates the other races... its fucking impossible to snag the third gas -.- and siege tanks really fuck me up on it. but that isnt the biggest problem, it is those goddamn tiny ramps that you must get through for every single goddamn part of the map. and you expect this map to be in tsl? lol


there have been edits to spinel valley. check it out
Treatin' fools since '87
slemmigfot
Profile Joined February 2008
Sweden17 Posts
July 04 2008 17:40 GMT
#226
I think it would be fun if the TSL used a mixture of maps for more variation in the games but obviously only the best maps should be used. If the best maps are korean then they should be used, if a foreign map is good enough it should be used. The only thing I don't want is for TSL to be a testing place for new maps, it's up to the mappers if they want their maps included in the TSL to convince good players to test it for balance. If you have a good map and have support from good players that it's balanced and you present it to the TSL staff I'm sure they would look it over and consider it as they would any korean map.

TSL is a competition and not a testing place for new maps
zooma lol
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 04 2008 21:42 GMT
#227
No one suggested using TSL as a testing place for new maps rofl -_-
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-07-05 07:53:19
July 05 2008 04:16 GMT
#228
jeez i feel like this thread needs to be over, like the last however many posts have all been people who didn't seem to read the thread... ugh. don't want my thread to devolve into this.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 05 2008 07:21 GMT
#229
Well, I've mobilized some map making specifically with tsl2 in mind. And, as soon as we get those four maps in the thread on bwm ready I'll announce the weekly mapping tournaments. So we're in a passive mode: everything needed be said has been said, up to the mappers now to make stuff and get them tested.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 05 2008 12:05 GMT
#230
thats great to hear, keep us posted
Administrator~ Spirit will set you free ~
KwarK
Profile Blog Joined July 2006
United States44256 Posts
July 12 2008 15:52 GMT
#231
I think the example of Faoi showed that it's possible to be completely gimmickless without making a unoriginal map. The central high ground dominating the map, too big to prevent mobility around the edges and flanking, but absolutely central to map control makes games on it interesting. Likewise the comparitive weakness of the 3rd to being cliffed forces players to take a gamble. By taking it they improve their position but should they ever lose control of the game they're fucked. I like that kind of thing. It forces players to make long term strategic decisions.
And yet the map is pretty standard. All the bases are the same, there are no spells or neutral buildings or blocks anywhere. The average player can adapt to play on Faoi instantly and while he may not immediately grasp the subtlety that better players will start to use he will be relatively comfortable on it.

Luna-esque, basic and yet somehow different. It's a tough order but it'd be awesome if we made the next python.
ModeratorThe angels have the phone box
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 12 2008 22:49 GMT
#232
That made me really happy.

It's hard to tell from just a few games, but I think it's possible that the middle in Faoi provides too much positive feedback. The guy who's ahead controls the middle, and whoever controls the middle is ahead. Basically, if you control the middle you win. The islands are supposed to help balance this, but I dunno if they do a good enough job or not. The map mostly is structured so that the average player can adapt, but the average player usually isn't very responsive to island play, and that's a big part of Faoi I think. The expo layout was intended to be python-esque in that players would have to choose very carefully where they expo'd, they wouldn't be given a set expo order, but I haven't noticed that players caught much onto that.
Again, the lack of adequete testing makes actual conclusions impossible though, and for something like TSL it's better to be safe than sorry.

One thing I thought about doing was inverting the map, making the mains low, the nats and min onlys high, and the middle low, almost katrina-esque. Overall the map would play the same, except that the middle wouldn't be as powerful a feature since they not only would not have the highground advantage, they would have a lowground disadvantage. I never got enough motivation to finish the map though, I figured everyone would auto-hate it anyway since it was still Faoi lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 13 2008 03:14 GMT
#233
i only played like 3 2v2's on it, but wasnt faoi basically 4 player longinus?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 13 2008 04:27 GMT
#234
Kind of. Low min only area with highground middle with two ramps leading from the min only areas to the middle. Except the middle is bigger and less awkwardly shaped here than Longinus, the min only areas are much smaller, your min only is cliffable from the middle, and there are two islands instead of a double gas expo per player.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-13 06:31:19
July 13 2008 06:28 GMT
#235
All in all I don't think it's a good idea to not go with the flow (which is using only korean maps) because it would split the international competitive scene even more. There are many people who might lose interest in leagues if they don't have the feeling they can learn from progamers. Progamers practice on certain maps and this is reason enough for us to play on them, too.
This is one reason why I never played Faoi, the other one being that - even though it might sound like I'm just biased - I think the map is too easy to learn and also uninteresting as a whole. I have the feeling that Faoi is the compressed version of Namja Iyagi or w/e it was called.

When it comes to balancing issues I would never say that Korean maps are better than foreign maps though. We've seen horribly imbalanced maps in the past korean leagues - some being removed almost instantly after being released and played in important matches, quite a shame for the progaming scene, seriously - and I'm very surprised about that, after all they've got teams to test the maps beforehand which us foreigners haven't.

I share the opinion that foreign maps should not be played in important leagues like the TSL because most of us play in their free time which usually isn't much. We should not be forced to split our attention more than neccessary and we shouldn't have to pay extra time to learn new maps. I'm not speaking for myself now, if I don't have enough free time I steal it because I love SC and the competition. I have enough time to practice so many maps which means that I'd have a clear advantage over those who don't yet I don't want that to happen.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 13 2008 11:16 GMT
#236
On July 13 2008 15:28 ForAdun wrote:
All in all I don't think it's a good idea to not go with the flow (which is using only korean maps) because it would split the international competitive scene even more. There are many people who might lose interest in leagues if they don't have the feeling they can learn from progamers. Progamers practice on certain maps and this is reason enough for us to play on them, too.
This is one reason why I never played Faoi, the other one being that - even though it might sound like I'm just biased - I think the map is too easy to learn and also uninteresting as a whole. I have the feeling that Faoi is the compressed version of Namja Iyagi or w/e it was called.

When it comes to balancing issues I would never say that Korean maps are better than foreign maps though. We've seen horribly imbalanced maps in the past korean leagues - some being removed almost instantly after being released and played in important matches, quite a shame for the progaming scene, seriously - and I'm very surprised about that, after all they've got teams to test the maps beforehand which us foreigners haven't.

I share the opinion that foreign maps should not be played in important leagues like the TSL because most of us play in their free time which usually isn't much. We should not be forced to split our attention more than neccessary and we shouldn't have to pay extra time to learn new maps. I'm not speaking for myself now, if I don't have enough free time I steal it because I love SC and the competition. I have enough time to practice so many maps which means that I'd have a clear advantage over those who don't yet I don't want that to happen.



Faoi is nothing like Namja Iyagi lol.

Why bother even playing maps other than lt then? I mean come on, why bother splitting your attention and paying extra time to learn new maps, omg! What's with all these crazy koreans, making us learn funny maps like Katrina, Colosseum, Bluestorm, let's just play Lost Temple!

I made this point earlier, but the TSL players still had to learn Othello and Wuthering Heights. These two maps are still not very popular, so they'd have had to go out of their way and make time to learn the new maps. Two whole maps! If balance and testing is put aside, and that just leaves whether or not the players can handle learning presumably a single map, we already put them up to the challenge of learning maps koreans play on. It's a different challenge of course to make them learn a map they can't play vs koreans on, ie on maps where they'd have to figure out on their own the best openings for the map and whatnot. Are our gamers so incompetent that they are unable to theorycraft and test their theories to figure out how to play the maps? Draco literally said he learned the maps by opening them up in the map editor and just looking at them, and thinking. Draco is very skilled at starcraft, but surely any gamer can do the same? Also, if the map in question is announced before/during the ladder stage, they'll have every other TSL hopeful to practice with on the map. It wouldn't be too big a deal to throw that map into the iccup pack and make it motw for the 3 weeks the ladder was open for, further encouraging the TSL hopefuls to play on it.

You're such a martyr, keeping others from having to learn new maps because you'd get an unfair advantage. I'm being rude, but come on lol. Legionnaire, Nazgul, Eriador, and other old-school gamers who gave a shot at TSL, had to learn all of the maps involved or so, right? They're inactive, no? And they all did pretty fucking well all things considered, Legionnaire even got into the top 48 on a bunch of maps he didn't know, while not having played the game in who knows how long. For 5k, it seemed like every player involved was pretty dedicated to the event, as you said, if they didn't have time for SC, they stole it and made sure they had time. If they aren't incompetent, and are dedicated, and the map is already tested and TL-approved, thrown into iccup as motw, I don't see what would stop the gamers from learning a single map. Three weeks is a lot of time, not to mention they'd know ahead of time what maps their matches were on, right? And if someone seriously can't dedicate enough time to the game to learn a single map in 3+ weeks, then why let them in? They might as well all be Testies then.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2008-07-13 13:22:54
July 13 2008 13:20 GMT
#237
You're right with most of that, the thing is that neither of us can speak for everyone. I'm saying a great amount of gamers would side with me while many more would side with you and all the rest has a different opinion. So I'm saying there's no ultimate solution, there will always be unhappy people. What I'm saying is that the first TSL was pretty good, people got interested in the maps, they started practicing them (they even played Troy a little bit as long as it was in the map pool). It would work exactly the same way with foreign maps, but you will annoy many gamers that way. It's inevitable either way so I'm saying keep it as it is instead of changing it because it worked well last time, stick to progamer maps.

btw if you only want 1 foreign map to be introduced to the next TSL then I might fully agree to you. I'm still unsure if I'd be very happy with that but at least I'd not say "no" to TSL because of that. So this sounds like a possible solution, the question is just what map should be used and all that.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 14 2008 02:34 GMT
#238
Yeah. Unfortunately I think far more people would be made unhappy than would be made happy by adding a map. I think the majority of people are indifferent, but that the gamers probably mostly would rather play on korean maps.

I wouldn't push to have more than one foreign map for sure. It'd be awesome enough just to have one foreign map be in such a prestegious tournament.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
Last Edited: 2008-07-14 23:34:52
July 14 2008 23:34 GMT
#239
(2)Flavors - by ptar
[image loading]
Treatin' fools since '87
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 15 2008 01:05 GMT
#240
"gaia meets hwarangdo"

first impression
Administrator~ Spirit will set you free ~
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 2141
Bisu 813
Larva 160
Killer 85
Sharp 48
Mind 46
Hm[arnc] 35
scan(afreeca) 28
Bale 23
NotJumperer 19
[ Show more ]
yabsab 16
ajuk12(nOOB) 13
Shine 11
Counter-Strike
shoxiejesuss882
olofmeister718
edward89
Super Smash Bros
Mew2King105
Other Games
singsing1395
ceh9681
WinterStarcraft481
Sick190
crisheroes20
Organizations
StarCraft: Brood War
lovetv 40
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH383
• StrangeGG 46
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV216
• lizZardDota2187
League of Legends
• Rush1388
• Stunt539
Upcoming Events
Afreeca Starleague
1h 1m
Soulkey vs PianO
JyJ vs sSak
GSL
2h 1m
PiGosaur Cup
15h 1m
Afreeca Starleague
1d 1h
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 15h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
3 days
[ Show More ]
GSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
SCTL 2026 Fall
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.