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Are Blizzard going in the right direction with recent LotV…

Forum Index > Polls & Liquibet
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LillianRomano
Profile Joined September 2015
1 Post
September 21 2015 12:37 GMT
#21
I agree it is hard to decide
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2015-09-21 20:21:51
September 21 2015 20:17 GMT
#22
Decreased warp gate warp in times, Mothership can overcharge everywhere, decreased the cost of aoe death ball armies, Warp prism harass with adepts is just op. Protoss still has unkillable late game armies. Increased Liberators require tech labs reducing their ability to produce in mass, cyclones are still clunky, and ineffective, drops are even faster. Drop and forget chrono brought into the game. Zerg has decreased ability to maintain creep on the map the biggest factor for melee army success. Back to the hots econ system where protoss has success and the other two races suck. Recent trailers even focus on the mechanics of the game i don't like. The community has voted against the majority of the changes i don't like and blizzard still went that way. The injects being auto or not are not really a big deal compared to the many other problems in the game. The beta is getting to be worse than hots. Terrans and zergs cannot even use new units and the protoss race, which is already winning everything lately, is becoming more gimmicky.
Smile
BruMeister
Profile Joined February 2012
United States90 Posts
Last Edited: 2015-09-22 13:15:01
September 22 2015 03:27 GMT
#23
On September 22 2015 05:17 tokinho wrote:
decreased the cost of aoe death ball armies



Like what? Are you talking about Protoss, which is the only deathball race in HOTS in true high ranking competitive play?

All I have seen is a decreased cost of the disruptor, which is not a deathball unit at all since you need to use micro to use it's attack as effectively as possible while not killing your own units in a battle. On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable?

Protoss feels much less deathbally in LOTV than HOTS, although admittedly it could still use some unit tweaks to make it less so even more.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
September 22 2015 19:16 GMT
#24
They are rushing it out way to quick. I would like to see the beta for atleast another 3-6 months. There is no expansion after this to dramaticly change the game- this will be the end product everyone plays. Why rush it just to make a blizzcon debut? The economic model is horrendous. The same 3 base cap is still present, you just run out of minerals much quicker. 12 workers nuked the early game (8 would have been best) and the whole macro mechanics turned out to be a fiasco which ended up stopping almost right where it started, only slightly worse. Dont even get me started on the units and photon overcharge on pylons
Charoisaur
Profile Joined August 2014
Germany15956 Posts
September 22 2015 22:01 GMT
#25
On September 21 2015 20:54 dirtydurb82 wrote:
The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced.

Only because you don't find it exciting it doesn't mean it isn't.
Many of the coolest moments in sc2 happen due to worker harassment
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
September 23 2015 23:26 GMT
#26
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 25 2015 04:05 GMT
#27
On September 24 2015 08:26 NEEDZMOAR wrote:
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.

or better yet, play BW...
blabberrrrr
frostalgia
Profile Joined March 2011
United States178 Posts
September 25 2015 07:57 GMT
#28
They tried removing and automating the macro mechanics, but never tried nerfing them. The energy cost and duration could be doubled, so macro mechanics would be used half as often and would have to be taken more into consideration.

Similarly to the economy, they make assumptions based on testing singular ideas instead of a multitude of options to see what works best. We never got to try any other economic model, and this one does nothing about 22 workers per base. Potentially losing 22 workers to harass causes players to camp longer, harass to end games, and a high mineral income when fully saturated. 6 patches per base may have helped to lower the workers at each base and actually change the feel and pace of the game.

The economy seemed to have resulted in making the game more convoluted at the expense of fun. Now the macro mechanics have just been reverted instead of undergoing further testing to find a solution. It's lazy game design to stick with something just because it works or feels more difficult.. instead of looking for a way to make the game more fun, and stick to that goal until a solution is found.
we are all but shadows in the void
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 25 2015 09:14 GMT
#29
I would vote, but it is impossible to tell exactly what you are referring to with "recent changes", seeing how they have been going back and forth with a lot of things. Do I agree with the toning down of macro mechanics over last couple of months? With the partial re-introduction of macro mechanics last few weeks? And so on...

I mean... The question can only be answered if you don't think it through whatsoever, at which point it doesn't make much sense. So well, I guess it is fine here on TL.
RoomOfMush
Profile Joined March 2015
1296 Posts
September 25 2015 18:19 GMT
#30
WoL was decent. Not the greatest, but definitely good. Yes, in the very late stages there was the Infestor + BL thing, but that could have been solved with patches.
HotS was worse, I gradually lost interest and eventually stopped playing. All the things I disliked about WoL got worse.
LotV seems to be even worse then that. Sure, there are also improvements, but the overall direction is not what I want from an RTS game. I want meaningful long lasting battles. Sieges, defenses, positional play, strategic army movement, etc. I want big armies and carnage. But LotV seems to be all about small skirmishes, not too bad by itself but there should be more eventually, harassment, super fast expanding and reacting. Its no longer about out-thinking your opponent, its about out-clicking your opponent. And I am not getting younger...
nakedsurfer
Profile Joined April 2011
Canada500 Posts
September 25 2015 19:13 GMT
#31
I just want the macro boosters to be gone. Afterwards they can balance around that and I'll be happy with LOTV. At this point in time I am not a big fan of it. Still better than HOTS though
Root4Root
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 27 2015 17:58 GMT
#32
On September 21 2015 20:54 dirtydurb82 wrote:
The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced.


Which is terrible for competition and the game's overall longevity... it means worse players will have a much easier time beating better players so everything will become more random.
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 27 2015 18:01 GMT
#33
On September 24 2015 08:26 NEEDZMOAR wrote:
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.

This. Starbow is far better than either sc2 expansion so far.
"The flame that burns twice as bright burns half as long." - Lao Tzu
juve641
Profile Joined February 2013
Russian Federation6 Posts
September 28 2015 16:56 GMT
#34
LOtv absolutely not impressive. They need to go forward, but they digging in the old tasche
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 30 2015 04:53 GMT
#35
No faith in LotV so far,new units look dumb and boring,was expecting much more...still,gonna buy the game just for the campaign.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 30 2015 16:35 GMT
#36
This is a disgusting poll result.
RoomOfMush
Profile Joined March 2015
1296 Posts
October 01 2015 19:35 GMT
#37
On September 30 2015 13:53 Zerg.Zilla wrote:
No faith in LotV so far,new units look dumb and boring

Why do you think that? I must say that the Liberator, Lurker and Reaver 2.0 are good units. Problem is though that the Liberator should actually be the Siege Tank and the Reaver 2.0 should actually be a Reaver.
To me it seems like Blizzard is trying to go back to BW units without using BW units.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 01 2015 22:10 GMT
#38
On September 21 2015 00:11 ProMeTheus112 wrote:
come play bw everyone


I agree with this smart person here.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-02 03:38:16
October 02 2015 03:34 GMT
#39
On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable?


Not just less viable, but bad to the point where it's no longer used in any situation or matchup.

Terran and zerg armies got stronger - MMM-ghost-lib is the strongest TvP army that terran has probably ever had past the early game and early midgame. Zerg armies got stronger with the addition of the Ravager, Lurker and the strongest anti-air unit/ability in the game, Parasitic Bomb.

A protoss building colossi for a mid-lategame army blob is extremely weak right now - and why would you build them? Other options are stronger. Even if you're not playing stargate or doing other stuff, the Disruptor can cover a lot of the roles of the colossus in a much stronger and cheaper way.

The adept is very strong but contributes little to the type of armies that Colossi are strongest in - they're weakest in a big blob of units with a lot of supply - preferring to fight alone, in armies before ghosts hit the field in large numbers and when they are able to play aggressively without worrying about some very expensive units that could become paperweights if caught unsupported.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-10-03 05:42:51
October 03 2015 05:38 GMT
#40
On October 02 2015 07:10 ninazerg wrote:
Show nested quote +
On September 21 2015 00:11 ProMeTheus112 wrote:
come play bw everyone


I agree with this smart person here.


and I agree with this smart person who agreed with the other smart person here.

I mean ... sc2 dedgaem and Blizz is killing it more because leadership is a CnC guy with self esteem issues (apparent in Dustin's interviews)

might as well play the dedbutslowlyrevivinglegendary gaem BW.

or starbow

inb4 valve makes starbow 2
haha haha

just kidding. I wish you all the best.
I had hoped that they'd do a good job and lost hope some time ago
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
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