Are Blizzard going in the right direction with recent LotV…
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Master of DalK
Canada1797 Posts
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Riner1212
United States337 Posts
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addn1s
Japan39 Posts
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y0su
Finland7871 Posts
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KT_Elwood
Germany815 Posts
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Garemie
United States248 Posts
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NKexquisite
United States911 Posts
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Garemie
United States248 Posts
On September 20 2015 11:21 NKexquisite wrote: I can tell who plays LoL just by reading their thoughts on each LOTV patch What's your analysis say about me? | ||
NEEDZMOAR
Sweden1277 Posts
Oh and as much as I prefer the new warpgate over the old one (except Imo it should still be 5 seconds with warp prism and defensive warpins) I hate that warpgate is still a thing. learn to position your army correctly like every other god damn race. | ||
Eldakar
5 Posts
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junkdrop
26 Posts
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[PkF] Wire
France24192 Posts
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DMXD
United States4064 Posts
it seem that they are stuck between two places trying to please the casuals and the pros. Very tough spot for blizzard. | ||
ProMeTheus112
France2027 Posts
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ShambhalaWar
United States930 Posts
It says, "if you have an opinion different than mine, then your wrong." | ||
dswarm
United States73 Posts
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CptMarvel
France236 Posts
On September 21 2015 09:05 dswarm wrote: WOL was the best game ever made.! You lost me there. You probably haven't played many videogames, have you? | ||
Hatchet_man
Russian Federation249 Posts
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mantequilla
Turkey775 Posts
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dirtydurb82
United States178 Posts
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LillianRomano
1 Post
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tokinho
United States785 Posts
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BruMeister
United States90 Posts
On September 22 2015 05:17 tokinho wrote: decreased the cost of aoe death ball armies Like what? Are you talking about Protoss, which is the only deathball race in HOTS in true high ranking competitive play? All I have seen is a decreased cost of the disruptor, which is not a deathball unit at all since you need to use micro to use it's attack as effectively as possible while not killing your own units in a battle. On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable? Protoss feels much less deathbally in LOTV than HOTS, although admittedly it could still use some unit tweaks to make it less so even more. | ||
WhaleOFaTALE1
47 Posts
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Charoisaur
Germany15878 Posts
On September 21 2015 20:54 dirtydurb82 wrote: The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced. Only because you don't find it exciting it doesn't mean it isn't. | ||
NEEDZMOAR
Sweden1277 Posts
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blabber
United States4448 Posts
On September 24 2015 08:26 NEEDZMOAR wrote: look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow. or better yet, play BW... | ||
frostalgia
United States178 Posts
Similarly to the economy, they make assumptions based on testing singular ideas instead of a multitude of options to see what works best. We never got to try any other economic model, and this one does nothing about 22 workers per base. Potentially losing 22 workers to harass causes players to camp longer, harass to end games, and a high mineral income when fully saturated. 6 patches per base may have helped to lower the workers at each base and actually change the feel and pace of the game. The economy seemed to have resulted in making the game more convoluted at the expense of fun. Now the macro mechanics have just been reverted instead of undergoing further testing to find a solution. It's lazy game design to stick with something just because it works or feels more difficult.. instead of looking for a way to make the game more fun, and stick to that goal until a solution is found. | ||
Cascade
Australia5405 Posts
I mean... The question can only be answered if you don't think it through whatsoever, at which point it doesn't make much sense. So well, I guess it is fine here on TL. | ||
RoomOfMush
1296 Posts
HotS was worse, I gradually lost interest and eventually stopped playing. All the things I disliked about WoL got worse. LotV seems to be even worse then that. Sure, there are also improvements, but the overall direction is not what I want from an RTS game. I want meaningful long lasting battles. Sieges, defenses, positional play, strategic army movement, etc. I want big armies and carnage. But LotV seems to be all about small skirmishes, not too bad by itself but there should be more eventually, harassment, super fast expanding and reacting. Its no longer about out-thinking your opponent, its about out-clicking your opponent. And I am not getting younger... | ||
nakedsurfer
Canada500 Posts
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kochanfe
Micronesia1338 Posts
On September 21 2015 20:54 dirtydurb82 wrote: The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced. Which is terrible for competition and the game's overall longevity... it means worse players will have a much easier time beating better players so everything will become more random. | ||
kochanfe
Micronesia1338 Posts
On September 24 2015 08:26 NEEDZMOAR wrote: look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow. This. Starbow is far better than either sc2 expansion so far. | ||
juve641
Russian Federation6 Posts
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Zerg.Zilla
Hungary5029 Posts
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boxerfred
Germany8360 Posts
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RoomOfMush
1296 Posts
On September 30 2015 13:53 Zerg.Zilla wrote: No faith in LotV so far,new units look dumb and boring Why do you think that? I must say that the Liberator, Lurker and Reaver 2.0 are good units. Problem is though that the Liberator should actually be the Siege Tank and the Reaver 2.0 should actually be a Reaver. To me it seems like Blizzard is trying to go back to BW units without using BW units. | ||
ninazerg
United States7291 Posts
On September 21 2015 00:11 ProMeTheus112 wrote: come play bw everyone ![]() I agree with this smart person here. | ||
Cyro
United Kingdom20278 Posts
On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable? Not just less viable, but bad to the point where it's no longer used in any situation or matchup. Terran and zerg armies got stronger - MMM-ghost-lib is the strongest TvP army that terran has probably ever had past the early game and early midgame. Zerg armies got stronger with the addition of the Ravager, Lurker and the strongest anti-air unit/ability in the game, Parasitic Bomb. A protoss building colossi for a mid-lategame army blob is extremely weak right now - and why would you build them? Other options are stronger. Even if you're not playing stargate or doing other stuff, the Disruptor can cover a lot of the roles of the colossus in a much stronger and cheaper way. The adept is very strong but contributes little to the type of armies that Colossi are strongest in - they're weakest in a big blob of units with a lot of supply - preferring to fight alone, in armies before ghosts hit the field in large numbers and when they are able to play aggressively without worrying about some very expensive units that could become paperweights if caught unsupported. | ||
JieXian
Malaysia4677 Posts
and I agree with this smart person who agreed with the other smart person here. I mean ... sc2 dedgaem and Blizz is killing it more because leadership is a CnC guy with self esteem issues (apparent in Dustin's interviews) might as well play the dedbutslowlyrevivinglegendary gaem BW. or starbow inb4 valve makes starbow 2 haha haha just kidding. I wish you all the best. I had hoped that they'd do a good job and lost hope some time ago ![]() | ||
Topdoller
United Kingdom3860 Posts
Only Archon mode and the new interface looks promising to me | ||
BronzeKnee
United States5214 Posts
On September 21 2015 09:05 dswarm wrote: WOL was the best game ever made. When HOTS came out it was the best game ever made. Starcraft 2 is probably the greatest thing ever. I have complete confidence in blizzard. All this hate towards my favorite company really bums me out! I am waiting for LOTV with excitement. Keep up the good work guys! David, what is going to be in the next patch? | ||
jpg06051992
United States580 Posts
The problem with that is design is my biggest worry, there are still things and units that flat out suck, the Oracle still annihilating worker lines, Infestors still unviable, Adepts being oddly balanced (too strong early too shitty late) and Disruptors seem unwieldy, these things need to change but I feel they can be fixed or at least tuned down. Nerfing macro mechanics by far the best solution. The game is definitely slowed down army production wise but the economy is much more demanding in and of itself, very aggressive and proper worker maynaring is going to be critical. Oh and.....Cyclones being probably the worst unit ever made by the balance team, it's seriously retarded to play against/watch whatever, remove that unit and buff Terran where needed from there for Godssake, zero interesting counter play and the unit pretty much micros itself. All in all, yes, LOTV is going in a good direction, but if we are done doing large scale tests and are officially in the "fine tuning" phase as David likes to call it, then lets focus on multiple units at a time here, lets upset the tables, make unviable or boring units viable and not boring through better design, numbers can and will always be adjusted. | ||
trada
Germany347 Posts
The decline in viewership in SC2 needs to be taken into account in order to do anything that is possible to keep SC2 alive as an esports title for many years. Single player, mods and leagues can only get you so far. You dont spend money on building an e-sports infrastructure just to fill it with a game that has too little appeal to a large crowd. Now, if they succeed is another story and its too early to tell. Even when the game comes out it'll be too early to tell. We have to wait and see how it develops compared to other e-sports titles. | ||
Boneyard0216
Canada32 Posts
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Yiome
China1687 Posts
This vote is quite old and some people, like me, may have change their opinion with each new patch released | ||
ToqZICTTD
3 Posts
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RaiZ
2813 Posts
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WhaleOFaTale
46 Posts
On October 09 2015 22:21 RaiZ wrote: So glad to see a pool with no distinct winner. It just shows how fucked up this game is still. Either way it's too late to change now. But don't get me wrong, It's far better than buying an incomplete game with never-ending DLCs. This game will have to go through many changes before a lot of people like it. Idc if that comes in a form of a DLC or not because I am waiting a little to buy anyway. HOTS ladder will last much longer than the WOL ladder did. Just wait to buy if you are worried they ill charge you for a major update later on. | ||
NyxNax
United States227 Posts
+1 for the new user interface tho, finally! +1 for the cinematic as well, absolutely loved it Reading DK's comments in this latest community update is quite concerning to me as well. DK says - "Our internal data is looking to be nearing 50% in all matchups of all skill level"... That doesnt mean balanced, that doesnt explain how those games were won/lost or how diverse/engaging the games were. Protoss could've won 100% of adept all-ins and lost all their macro games, thats 50/50 but does that mean its balanced?? | ||
BigRedDog
461 Posts
Right now, it is mostly theory-craft. Sucks if you are a pro-gamer though. | ||
RaiZ
2813 Posts
On October 15 2015 14:22 NyxNax wrote: Im a bit a depressed over the game being pushed out before its ready when theyve never done that before and have stated quite profoundly in the past they wont release something until its ready. Is it the timing? the end of WCS and pro leagues + blizzcon publicity? or does it have to do with money/player numbers? or both? At this point and at the rate its going I dont see how on release there will be a game thats near ready. I just really hope it all works out. Why not for reasons you stated on the 2nd paragraph ? That's most likely it. This game is imbalanced as fuck and it makes the games frustrating to say the least. That why I completely stopped playing it. | ||
TronJovolta
United States323 Posts
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cari-kira
Germany655 Posts
Furthermore i'd like changes to macro mechanics. I play random for years now, and i can say, that chronoboost was really boring and useless in the endgame, but terran mules was ok and zerg injections was even fullfilling. I'd like bliz to balance that instead of removing it, because you really can get your kicks when mastering it. Chronoboost to regen unit shields or smth like that, a mule for 25 energy and mining half mins, etc. And i dont like many of the new units. The Adept's ability is a mess, zerg needs much more army than protoss to split it up in main/exp/3rd if confronted with an adept rush. But IF zerg has double army, it can just push and kill the protoss. The disruptor is completely overpowered. It looks balanced in the midgame, since it defends against a bigger army, but once protoss has maxed, its just too much damage. The Ravager's ability "corrosive bile" is boring to play. its like playing lotto, you play 100x and hit nothing. A very frustrating game mechanic, instead of a rewarding one. The lurker is ok, its a strategical unit. Thats what SC2 is, a Real-Time-Strategy game. Not a "have 400 apm until you can really play the game, anything less makes the outcome just random, sorry." Cyclone: Boooring. And ugly. Liberator: Overpowered on most maps. Also its frustrating to play, because on lower skill levels you decide the game with it and on higher you lose the game with it. This unit alone will decide, how balanced maps need to get designed. It takes so much from the game, that it should be sacked and redesigned. Other changes like archon mode are only good for progamer show matches, the common gamer does not need that at all. I'd rather loved to see some changes for 4vs4 games, because many ppl i know love team playing, and i have some friends i play 4vs4 with for years now. Sorry, but in this state its just not my game anymore. | ||
StarStruck
25339 Posts
On September 20 2015 00:51 Master of DalK wrote: Little hard to tell quite yet, since they keep tipping the scale to either end so rapidly with each patch. Because they honestly don't know what they're doing anymore. | ||
[F_]aths
Germany3947 Posts
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Pandahunterz
Netherlands213 Posts
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