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Are Blizzard going in the right direction with recent LotV…

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Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
September 19 2015 15:51 GMT
#1
Little hard to tell quite yet, since they keep tipping the scale to either end so rapidly with each patch.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Riner1212
Profile Joined November 2012
United States337 Posts
September 19 2015 16:31 GMT
#2
Wasnt to impressed with wol and hots. so i dont see any point in buying lotv
Sjow "pretty ez life as protoss"
addn1s
Profile Joined July 2015
Japan39 Posts
September 19 2015 17:47 GMT
#3
i agree with Master of DaIK it is little hard to tell yet.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
September 19 2015 20:00 GMT
#4
are circles ever the right direction?
KT_Elwood
Profile Joined July 2015
Germany942 Posts
September 19 2015 20:16 GMT
#5
Ughh......have faith.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Garemie
Profile Joined April 2011
United States248 Posts
September 19 2015 23:27 GMT
#6
Removal of macro was the peak of enjoyment in LoTV. Still, I'm not sure its fair to say just yet if they're going in the right direction.
Bomber | CJ herO | Snute
NKexquisite
Profile Joined January 2009
United States911 Posts
September 20 2015 02:21 GMT
#7
I can tell who plays LoL just by reading their thoughts on each LOTV patch
Whattttt Upppppppp Im Nesteaaaaaa!!
Garemie
Profile Joined April 2011
United States248 Posts
September 20 2015 04:05 GMT
#8
On September 20 2015 11:21 NKexquisite wrote:
I can tell who plays LoL just by reading their thoughts on each LOTV patch

What's your analysis say about me?
Bomber | CJ herO | Snute
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2015-09-20 08:36:05
September 20 2015 08:34 GMT
#9
theres still the shitty economy, theres still the 3 base eco cap. forcefields and MSC are still in the game. When things need a fix (e.g Zerg anti air or shitty gateway units) they tend to give the race 1 huge ass imba hardcounter (parasitic bomb, adept) rather than give smaller buffs to several parts of zerg anti air or gateway units.

Oh and as much as I prefer the new warpgate over the old one (except Imo it should still be 5 seconds with warp prism and defensive warpins) I hate that warpgate is still a thing. learn to position your army correctly like every other god damn race.
Eldakar
Profile Joined September 2015
5 Posts
September 20 2015 09:53 GMT
#10
I am sure that all zergs liked new MM (autoinject).
junkdrop
Profile Joined September 2015
26 Posts
September 20 2015 11:49 GMT
#11
when hots came out, i agreed with all the changes they made to the game, from the new units to the mechanics and stuff. in lotv i like the units a lot, but macro and all the remaining stuff kinda sucks to me.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
September 20 2015 11:57 GMT
#12
Hard to tell. With release date coming quickly, the next two weeks should be more revealing.
DMXD
Profile Joined February 2008
United States4064 Posts
September 20 2015 15:01 GMT
#13
undecided
it seem that they are stuck between two places trying to please the casuals and the pros.
Very tough spot for blizzard.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
September 20 2015 15:11 GMT
#14
come play bw everyone
ShambhalaWar
Profile Joined August 2013
United States930 Posts
September 20 2015 18:59 GMT
#15
On September 20 2015 13:05 Garemie wrote:
Show nested quote +
On September 20 2015 11:21 NKexquisite wrote:
I can tell who plays LoL just by reading their thoughts on each LOTV patch

What's your analysis say about me?


It says, "if you have an opinion different than mine, then your wrong."
dswarm
Profile Joined October 2012
United States73 Posts
September 21 2015 00:05 GMT
#16
WOL was the best game ever made. When HOTS came out it was the best game ever made. Starcraft 2 is probably the greatest thing ever. I have complete confidence in blizzard. All this hate towards my favorite company really bums me out! I am waiting for LOTV with excitement. Keep up the good work guys!
I bleed creep
CptMarvel
Profile Joined May 2014
France236 Posts
September 21 2015 01:42 GMT
#17
On September 21 2015 09:05 dswarm wrote:
WOL was the best game ever made.!


You lost me there.
You probably haven't played many videogames, have you?
Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
September 21 2015 05:33 GMT
#18
Yay! Even poll results are balanced now!
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
September 21 2015 09:21 GMT
#19
I wish they just postpone the release like a year or so. They have no time left to try out big things.
Age of Mythology forever!
dirtydurb82
Profile Joined December 2012
United States178 Posts
September 21 2015 11:54 GMT
#20
The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced.
"The only way to grow E-Sports is to tell the truth." -Richard Lewis
LillianRomano
Profile Joined September 2015
1 Post
September 21 2015 12:37 GMT
#21
I agree it is hard to decide
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2015-09-21 20:21:51
September 21 2015 20:17 GMT
#22
Decreased warp gate warp in times, Mothership can overcharge everywhere, decreased the cost of aoe death ball armies, Warp prism harass with adepts is just op. Protoss still has unkillable late game armies. Increased Liberators require tech labs reducing their ability to produce in mass, cyclones are still clunky, and ineffective, drops are even faster. Drop and forget chrono brought into the game. Zerg has decreased ability to maintain creep on the map the biggest factor for melee army success. Back to the hots econ system where protoss has success and the other two races suck. Recent trailers even focus on the mechanics of the game i don't like. The community has voted against the majority of the changes i don't like and blizzard still went that way. The injects being auto or not are not really a big deal compared to the many other problems in the game. The beta is getting to be worse than hots. Terrans and zergs cannot even use new units and the protoss race, which is already winning everything lately, is becoming more gimmicky.
Smile
BruMeister
Profile Joined February 2012
United States90 Posts
Last Edited: 2015-09-22 13:15:01
September 22 2015 03:27 GMT
#23
On September 22 2015 05:17 tokinho wrote:
decreased the cost of aoe death ball armies



Like what? Are you talking about Protoss, which is the only deathball race in HOTS in true high ranking competitive play?

All I have seen is a decreased cost of the disruptor, which is not a deathball unit at all since you need to use micro to use it's attack as effectively as possible while not killing your own units in a battle. On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable?

Protoss feels much less deathbally in LOTV than HOTS, although admittedly it could still use some unit tweaks to make it less so even more.
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
September 22 2015 19:16 GMT
#24
They are rushing it out way to quick. I would like to see the beta for atleast another 3-6 months. There is no expansion after this to dramaticly change the game- this will be the end product everyone plays. Why rush it just to make a blizzcon debut? The economic model is horrendous. The same 3 base cap is still present, you just run out of minerals much quicker. 12 workers nuked the early game (8 would have been best) and the whole macro mechanics turned out to be a fiasco which ended up stopping almost right where it started, only slightly worse. Dont even get me started on the units and photon overcharge on pylons
Charoisaur
Profile Joined August 2014
Germany15955 Posts
September 22 2015 22:01 GMT
#25
On September 21 2015 20:54 dirtydurb82 wrote:
The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced.

Only because you don't find it exciting it doesn't mean it isn't.
Many of the coolest moments in sc2 happen due to worker harassment
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
September 23 2015 23:26 GMT
#26
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 25 2015 04:05 GMT
#27
On September 24 2015 08:26 NEEDZMOAR wrote:
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.

or better yet, play BW...
blabberrrrr
frostalgia
Profile Joined March 2011
United States178 Posts
September 25 2015 07:57 GMT
#28
They tried removing and automating the macro mechanics, but never tried nerfing them. The energy cost and duration could be doubled, so macro mechanics would be used half as often and would have to be taken more into consideration.

Similarly to the economy, they make assumptions based on testing singular ideas instead of a multitude of options to see what works best. We never got to try any other economic model, and this one does nothing about 22 workers per base. Potentially losing 22 workers to harass causes players to camp longer, harass to end games, and a high mineral income when fully saturated. 6 patches per base may have helped to lower the workers at each base and actually change the feel and pace of the game.

The economy seemed to have resulted in making the game more convoluted at the expense of fun. Now the macro mechanics have just been reverted instead of undergoing further testing to find a solution. It's lazy game design to stick with something just because it works or feels more difficult.. instead of looking for a way to make the game more fun, and stick to that goal until a solution is found.
we are all but shadows in the void
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
September 25 2015 09:14 GMT
#29
I would vote, but it is impossible to tell exactly what you are referring to with "recent changes", seeing how they have been going back and forth with a lot of things. Do I agree with the toning down of macro mechanics over last couple of months? With the partial re-introduction of macro mechanics last few weeks? And so on...

I mean... The question can only be answered if you don't think it through whatsoever, at which point it doesn't make much sense. So well, I guess it is fine here on TL.
RoomOfMush
Profile Joined March 2015
1296 Posts
September 25 2015 18:19 GMT
#30
WoL was decent. Not the greatest, but definitely good. Yes, in the very late stages there was the Infestor + BL thing, but that could have been solved with patches.
HotS was worse, I gradually lost interest and eventually stopped playing. All the things I disliked about WoL got worse.
LotV seems to be even worse then that. Sure, there are also improvements, but the overall direction is not what I want from an RTS game. I want meaningful long lasting battles. Sieges, defenses, positional play, strategic army movement, etc. I want big armies and carnage. But LotV seems to be all about small skirmishes, not too bad by itself but there should be more eventually, harassment, super fast expanding and reacting. Its no longer about out-thinking your opponent, its about out-clicking your opponent. And I am not getting younger...
nakedsurfer
Profile Joined April 2011
Canada500 Posts
September 25 2015 19:13 GMT
#31
I just want the macro boosters to be gone. Afterwards they can balance around that and I'll be happy with LOTV. At this point in time I am not a big fan of it. Still better than HOTS though
Root4Root
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 27 2015 17:58 GMT
#32
On September 21 2015 20:54 dirtydurb82 wrote:
The intent is there - focus on strategy and micro, not macro mechanics. The exciting thing about this game is who had the most unique strategy and executed it, not who was able to keep building drones / probes / etc. The key is that macro decisionmaking will still be important, but the APM to make that macro happen will be reduced.


Which is terrible for competition and the game's overall longevity... it means worse players will have a much easier time beating better players so everything will become more random.
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 27 2015 18:01 GMT
#33
On September 24 2015 08:26 NEEDZMOAR wrote:
look at it from the bright side. When blizzard is done fucking lotv up maybe tournaments / the community will support a user-made rts e.g starbow.

This. Starbow is far better than either sc2 expansion so far.
"The flame that burns twice as bright burns half as long." - Lao Tzu
juve641
Profile Joined February 2013
Russian Federation6 Posts
September 28 2015 16:56 GMT
#34
LOtv absolutely not impressive. They need to go forward, but they digging in the old tasche
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 30 2015 04:53 GMT
#35
No faith in LotV so far,new units look dumb and boring,was expecting much more...still,gonna buy the game just for the campaign.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 30 2015 16:35 GMT
#36
This is a disgusting poll result.
RoomOfMush
Profile Joined March 2015
1296 Posts
October 01 2015 19:35 GMT
#37
On September 30 2015 13:53 Zerg.Zilla wrote:
No faith in LotV so far,new units look dumb and boring

Why do you think that? I must say that the Liberator, Lurker and Reaver 2.0 are good units. Problem is though that the Liberator should actually be the Siege Tank and the Reaver 2.0 should actually be a Reaver.
To me it seems like Blizzard is trying to go back to BW units without using BW units.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 01 2015 22:10 GMT
#38
On September 21 2015 00:11 ProMeTheus112 wrote:
come play bw everyone


I agree with this smart person here.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2015-10-02 03:38:16
October 02 2015 03:34 GMT
#39
On a side note, but still related, didn't they decrease colossus damage by 20%, thus making the most deathbally ground unit for that race less viable?


Not just less viable, but bad to the point where it's no longer used in any situation or matchup.

Terran and zerg armies got stronger - MMM-ghost-lib is the strongest TvP army that terran has probably ever had past the early game and early midgame. Zerg armies got stronger with the addition of the Ravager, Lurker and the strongest anti-air unit/ability in the game, Parasitic Bomb.

A protoss building colossi for a mid-lategame army blob is extremely weak right now - and why would you build them? Other options are stronger. Even if you're not playing stargate or doing other stuff, the Disruptor can cover a lot of the roles of the colossus in a much stronger and cheaper way.

The adept is very strong but contributes little to the type of armies that Colossi are strongest in - they're weakest in a big blob of units with a lot of supply - preferring to fight alone, in armies before ghosts hit the field in large numbers and when they are able to play aggressively without worrying about some very expensive units that could become paperweights if caught unsupported.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-10-03 05:42:51
October 03 2015 05:38 GMT
#40
On October 02 2015 07:10 ninazerg wrote:
Show nested quote +
On September 21 2015 00:11 ProMeTheus112 wrote:
come play bw everyone


I agree with this smart person here.


and I agree with this smart person who agreed with the other smart person here.

I mean ... sc2 dedgaem and Blizz is killing it more because leadership is a CnC guy with self esteem issues (apparent in Dustin's interviews)

might as well play the dedbutslowlyrevivinglegendary gaem BW.

or starbow

inb4 valve makes starbow 2
haha haha

just kidding. I wish you all the best.
I had hoped that they'd do a good job and lost hope some time ago
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2015-10-03 09:46:39
October 03 2015 09:12 GMT
#41
This was the last chance to fix fundamental issues with the game, clumping, mass dps where armies vanish in seconds etc. Its just more gimmicks & hard counters. I cant seeing this being a success. After the initial launch and excitement the game will fade into obscurity.

Only Archon mode and the new interface looks promising to me
BronzeKnee
Profile Joined March 2011
United States5217 Posts
October 03 2015 16:39 GMT
#42
On September 21 2015 09:05 dswarm wrote:
WOL was the best game ever made. When HOTS came out it was the best game ever made. Starcraft 2 is probably the greatest thing ever. I have complete confidence in blizzard. All this hate towards my favorite company really bums me out! I am waiting for LOTV with excitement. Keep up the good work guys!


David, what is going to be in the next patch?
jpg06051992
Profile Joined July 2015
United States580 Posts
October 05 2015 04:31 GMT
#43
Despite my pessimism about multiple things right now, I know they will get better with time and patches, an established metagame cannot even reliably form without the top tier Koreans actively playing LOTV so I know balance won't be an issue.

The problem with that is design is my biggest worry, there are still things and units that flat out suck, the Oracle still annihilating worker lines, Infestors still unviable, Adepts being oddly balanced (too strong early too shitty late) and Disruptors seem unwieldy, these things need to change but I feel they can be fixed or at least tuned down.

Nerfing macro mechanics by far the best solution. The game is definitely slowed down army production wise but the economy is much more demanding in and of itself, very aggressive and proper worker maynaring is going to be critical.

Oh and.....Cyclones being probably the worst unit ever made by the balance team, it's seriously retarded to play against/watch whatever, remove that unit and buff Terran where needed from there for Godssake, zero interesting counter play and the unit pretty much micros itself.

All in all, yes, LOTV is going in a good direction, but if we are done doing large scale tests and are officially in the "fine tuning" phase as David likes to call it, then lets focus on multiple units at a time here, lets upset the tables, make unviable or boring units viable and not boring through better design, numbers can and will always be adjusted.
"SO MANY BANELINGS!"
trada
Profile Joined August 2012
Germany347 Posts
October 05 2015 10:33 GMT
#44
I think blizz is trying to make SC2 as e-sporty as possible because its the last addon and there wont be any do-overs after that.
The decline in viewership in SC2 needs to be taken into account in order to do anything that is possible to keep SC2 alive as an esports title for many years. Single player, mods and leagues can only get you so far.
You dont spend money on building an e-sports infrastructure just to fill it with a game that has too little appeal to a large crowd.
Now, if they succeed is another story and its too early to tell. Even when the game comes out it'll be too early to tell. We have to wait and see how it develops compared to other e-sports titles.
~
Boneyard0216
Profile Joined July 2015
Canada32 Posts
October 06 2015 21:23 GMT
#45
It's fun :-)
Respect is earned, not given
Yiome
Profile Joined February 2014
China1687 Posts
October 07 2015 18:31 GMT
#46
I wish there is a way to change vote...
This vote is quite old and some people, like me, may have change their opinion with each new patch released
ToqZICTTD
Profile Joined September 2015
3 Posts
October 08 2015 19:05 GMT
#47
Voted yes because of the new user interface. Looks more like oldschool starcraft [success]
RaiZ
Profile Blog Joined April 2003
2813 Posts
October 09 2015 13:21 GMT
#48
So glad to see a pool with no distinct winner. It just shows how fucked up this game is still. Either way it's too late to change now. But don't get me wrong, It's far better than buying an incomplete game with never-ending DLCs.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
WhaleOFaTale
Profile Joined June 2014
46 Posts
October 12 2015 19:33 GMT
#49
On October 09 2015 22:21 RaiZ wrote:
So glad to see a pool with no distinct winner. It just shows how fucked up this game is still. Either way it's too late to change now. But don't get me wrong, It's far better than buying an incomplete game with never-ending DLCs.


This game will have to go through many changes before a lot of people like it. Idc if that comes in a form of a DLC or not because I am waiting a little to buy anyway. HOTS ladder will last much longer than the WOL ladder did. Just wait to buy if you are worried they ill charge you for a major update later on.
NyxNax
Profile Joined March 2014
United States227 Posts
Last Edited: 2015-10-16 05:01:40
October 15 2015 05:22 GMT
#50
Im a bit a depressed over the game being pushed out before its ready when theyve never done that before and have stated quite profoundly in the past they wont release something until its ready. Is it the timing? the end of WCS and pro leagues + blizzcon publicity? or does it have to do with money/player numbers? or both? At this point and at the rate its going I dont see how on release there will be a game thats near ready. I just really hope it all works out.

+1 for the new user interface tho, finally!
+1 for the cinematic as well, absolutely loved it

Reading DK's comments in this latest community update is quite concerning to me as well. DK says - "Our internal data is looking to be nearing 50% in all matchups of all skill level"... That doesnt mean balanced, that doesnt explain how those games were won/lost or how diverse/engaging the games were. Protoss could've won 100% of adept all-ins and lost all their macro games, thats 50/50 but does that mean its balanced??
BigRedDog
Profile Joined May 2012
461 Posts
October 17 2015 03:59 GMT
#51
i think things will only get better after the game is out and going through one season of pro players where the highest level can be play and then analyze. Only then we see the full potential (or lack of potential) of units and race.

Right now, it is mostly theory-craft. Sucks if you are a pro-gamer though.

Big Red Dog!
RaiZ
Profile Blog Joined April 2003
2813 Posts
October 19 2015 17:59 GMT
#52
On October 15 2015 14:22 NyxNax wrote:
Im a bit a depressed over the game being pushed out before its ready when theyve never done that before and have stated quite profoundly in the past they wont release something until its ready. Is it the timing? the end of WCS and pro leagues + blizzcon publicity? or does it have to do with money/player numbers? or both? At this point and at the rate its going I dont see how on release there will be a game thats near ready. I just really hope it all works out.

Why not for reasons you stated on the 2nd paragraph ? That's most likely it. This game is imbalanced as fuck and it makes the games frustrating to say the least. That why I completely stopped playing it.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
TronJovolta
Profile Joined April 2013
United States323 Posts
October 23 2015 22:39 GMT
#53
Overall I like LoTV a lot more than HoTS. I like nearly all of the new units and I love the economy change.
cari-kira
Profile Joined March 2011
Germany655 Posts
Last Edited: 2015-10-25 11:39:50
October 25 2015 10:29 GMT
#54
I cant tell if the patch goes into the right direction, because LOTV is so unbalanced at the moment, that these changes go down into this white background noise: Many units and strats are completely overpowered and the outcome is just random.

Furthermore i'd like changes to macro mechanics. I play random for years now, and i can say, that chronoboost was really boring and useless in the endgame, but terran mules was ok and zerg injections was even fullfilling.
I'd like bliz to balance that instead of removing it, because you really can get your kicks when mastering it. Chronoboost to regen unit shields or smth like that, a mule for 25 energy and mining half mins, etc.

And i dont like many of the new units. The Adept's ability is a mess, zerg needs much more army than protoss to split it up in main/exp/3rd if confronted with an adept rush. But IF zerg has double army, it can just push and kill the protoss.

The disruptor is completely overpowered. It looks balanced in the midgame, since it defends against a bigger army, but once protoss has maxed, its just too much damage.

The Ravager's ability "corrosive bile" is boring to play. its like playing lotto, you play 100x and hit nothing. A very frustrating game mechanic, instead of a rewarding one.

The lurker is ok, its a strategical unit. Thats what SC2 is, a Real-Time-Strategy game. Not a "have 400 apm until you can really play the game, anything less makes the outcome just random, sorry."

Cyclone: Boooring. And ugly.

Liberator: Overpowered on most maps. Also its frustrating to play, because on lower skill levels you decide the game with it and on higher you lose the game with it. This unit alone will decide, how balanced maps need to get designed. It takes so much from the game, that it should be sacked and redesigned.

Other changes like archon mode are only good for progamer show matches, the common gamer does not need that at all.
I'd rather loved to see some changes for 4vs4 games, because many ppl i know love team playing, and i have some friends i play 4vs4 with for years now.

Sorry, but in this state its just not my game anymore.
Live and let live
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 27 2015 23:23 GMT
#55
On September 20 2015 00:51 Master of DalK wrote:
Little hard to tell quite yet, since they keep tipping the scale to either end so rapidly with each patch.


Because they honestly don't know what they're doing anymore.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 29 2015 10:06 GMT
#56
I would like to see the macro mechanics cut. Besides this, I agree with the direction of Lotv.
You don't choose to play zerg. The zerg choose you.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
November 01 2015 14:54 GMT
#57
At least the poll results are balanced!
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