Only Archon mode and the new interface looks promising to me
Are Blizzard going in the right direction with recent LotV…
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Topdoller
United Kingdom3860 Posts
Only Archon mode and the new interface looks promising to me | ||
BronzeKnee
United States5214 Posts
On September 21 2015 09:05 dswarm wrote: WOL was the best game ever made. When HOTS came out it was the best game ever made. Starcraft 2 is probably the greatest thing ever. I have complete confidence in blizzard. All this hate towards my favorite company really bums me out! I am waiting for LOTV with excitement. Keep up the good work guys! David, what is going to be in the next patch? | ||
jpg06051992
United States580 Posts
The problem with that is design is my biggest worry, there are still things and units that flat out suck, the Oracle still annihilating worker lines, Infestors still unviable, Adepts being oddly balanced (too strong early too shitty late) and Disruptors seem unwieldy, these things need to change but I feel they can be fixed or at least tuned down. Nerfing macro mechanics by far the best solution. The game is definitely slowed down army production wise but the economy is much more demanding in and of itself, very aggressive and proper worker maynaring is going to be critical. Oh and.....Cyclones being probably the worst unit ever made by the balance team, it's seriously retarded to play against/watch whatever, remove that unit and buff Terran where needed from there for Godssake, zero interesting counter play and the unit pretty much micros itself. All in all, yes, LOTV is going in a good direction, but if we are done doing large scale tests and are officially in the "fine tuning" phase as David likes to call it, then lets focus on multiple units at a time here, lets upset the tables, make unviable or boring units viable and not boring through better design, numbers can and will always be adjusted. | ||
trada
Germany347 Posts
The decline in viewership in SC2 needs to be taken into account in order to do anything that is possible to keep SC2 alive as an esports title for many years. Single player, mods and leagues can only get you so far. You dont spend money on building an e-sports infrastructure just to fill it with a game that has too little appeal to a large crowd. Now, if they succeed is another story and its too early to tell. Even when the game comes out it'll be too early to tell. We have to wait and see how it develops compared to other e-sports titles. | ||
Boneyard0216
Canada32 Posts
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Yiome
China1687 Posts
This vote is quite old and some people, like me, may have change their opinion with each new patch released | ||
ToqZICTTD
3 Posts
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RaiZ
2813 Posts
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WhaleOFaTale
46 Posts
On October 09 2015 22:21 RaiZ wrote: So glad to see a pool with no distinct winner. It just shows how fucked up this game is still. Either way it's too late to change now. But don't get me wrong, It's far better than buying an incomplete game with never-ending DLCs. This game will have to go through many changes before a lot of people like it. Idc if that comes in a form of a DLC or not because I am waiting a little to buy anyway. HOTS ladder will last much longer than the WOL ladder did. Just wait to buy if you are worried they ill charge you for a major update later on. | ||
NyxNax
United States227 Posts
+1 for the new user interface tho, finally! +1 for the cinematic as well, absolutely loved it Reading DK's comments in this latest community update is quite concerning to me as well. DK says - "Our internal data is looking to be nearing 50% in all matchups of all skill level"... That doesnt mean balanced, that doesnt explain how those games were won/lost or how diverse/engaging the games were. Protoss could've won 100% of adept all-ins and lost all their macro games, thats 50/50 but does that mean its balanced?? | ||
BigRedDog
461 Posts
Right now, it is mostly theory-craft. Sucks if you are a pro-gamer though. | ||
RaiZ
2813 Posts
On October 15 2015 14:22 NyxNax wrote: Im a bit a depressed over the game being pushed out before its ready when theyve never done that before and have stated quite profoundly in the past they wont release something until its ready. Is it the timing? the end of WCS and pro leagues + blizzcon publicity? or does it have to do with money/player numbers? or both? At this point and at the rate its going I dont see how on release there will be a game thats near ready. I just really hope it all works out. Why not for reasons you stated on the 2nd paragraph ? That's most likely it. This game is imbalanced as fuck and it makes the games frustrating to say the least. That why I completely stopped playing it. | ||
TronJovolta
United States323 Posts
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cari-kira
Germany655 Posts
Furthermore i'd like changes to macro mechanics. I play random for years now, and i can say, that chronoboost was really boring and useless in the endgame, but terran mules was ok and zerg injections was even fullfilling. I'd like bliz to balance that instead of removing it, because you really can get your kicks when mastering it. Chronoboost to regen unit shields or smth like that, a mule for 25 energy and mining half mins, etc. And i dont like many of the new units. The Adept's ability is a mess, zerg needs much more army than protoss to split it up in main/exp/3rd if confronted with an adept rush. But IF zerg has double army, it can just push and kill the protoss. The disruptor is completely overpowered. It looks balanced in the midgame, since it defends against a bigger army, but once protoss has maxed, its just too much damage. The Ravager's ability "corrosive bile" is boring to play. its like playing lotto, you play 100x and hit nothing. A very frustrating game mechanic, instead of a rewarding one. The lurker is ok, its a strategical unit. Thats what SC2 is, a Real-Time-Strategy game. Not a "have 400 apm until you can really play the game, anything less makes the outcome just random, sorry." Cyclone: Boooring. And ugly. Liberator: Overpowered on most maps. Also its frustrating to play, because on lower skill levels you decide the game with it and on higher you lose the game with it. This unit alone will decide, how balanced maps need to get designed. It takes so much from the game, that it should be sacked and redesigned. Other changes like archon mode are only good for progamer show matches, the common gamer does not need that at all. I'd rather loved to see some changes for 4vs4 games, because many ppl i know love team playing, and i have some friends i play 4vs4 with for years now. Sorry, but in this state its just not my game anymore. | ||
StarStruck
25339 Posts
On September 20 2015 00:51 Master of DalK wrote: Little hard to tell quite yet, since they keep tipping the scale to either end so rapidly with each patch. Because they honestly don't know what they're doing anymore. | ||
[F_]aths
Germany3947 Posts
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Pandahunterz
Netherlands213 Posts
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