• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:39
CET 12:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1693 users

What do you think about suggested changes to macro mechani…

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 All
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
August 08 2015 20:30 GMT
#41
I am against automating, but I would be for making them weaker.
Dies Irae venit. youtube.com/SnobbinsFilms
lurchpanda
Profile Joined May 2011
United States51 Posts
August 09 2015 00:43 GMT
#42
I think we should give no macro spells a fair trial on the beta and see how it goes, I've seen good arguments for both sides, and think the only way to see how it works is in practice.
Either way I'm glad they are asking these kinda of questions about the game, I havr never even thought about removing those mechanics. It seems like they are actually trying to see what aspects of the game they need to focus on, and I'm fine with any testing phase to see if an aspect/mechanic of the staecraft is really necessary or not.
You always hear "The glass is half empty" or "The glass is half full". I say we stop choosing what the glass is, and let the glass decide what it wants to be
MidnightZL
Profile Joined August 2012
Sweden203 Posts
August 09 2015 00:45 GMT
#43
I just say it like this, i better play the game now when its still fun, this changes + lotv gonna kill the game totally for me, ive already decided to quit sc2 and start focusing on hots instead, if sc2 could stay like it is now with heart of the swarm forver then i would have stayed. Sad they're turning sc2 into some casual game of shit...
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
August 09 2015 09:03 GMT
#44
I wouldn't mind tougher macro changes just to make the early game more interesting. It's so boring.
The best Flash meme ever: http://imgur.com/zquoK
Havik_
Profile Joined November 2011
United States5585 Posts
August 09 2015 16:20 GMT
#45
Gosh, I really don't know. I can see how things may improve if macro mechanics are removed and don't matter, but at the same time it would technically lessen the skill needed to play the game. They balance the game for the top players, but 99% of the people who play this game aren't top players, so taking these macro mechanics for granted isn't wise I think.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
iloveav
Profile Joined November 2008
Poland1479 Posts
Last Edited: 2015-08-09 18:20:04
August 09 2015 18:16 GMT
#46
Hi guys,
Ill try to add my own opinion:
First, we should not compare bw to sc2.
While both are RTS games,their fundamentals are different.

If we were to compare bw and sc2 to military conflicts, i would say that BW is a game where a general would have to issuie orders to each soldier individually, while sc2 would be a general issuing orders to officers.

Bw is harder in term of mechanics, sc2 is harder in terms of game understanding (thats not to say sc2 mechanics are easy, just not as hard as in bw).

This is something rather comprehensive and if BW had better AI, it would also evolve more into how sc2 nowdays is played.

Lets put a clear example: If we play a game like say DOTA or LOL, by controlling only one unit, its efficiency is extreamy high.
However, each time more units are added into the mix, the less value an individual unit has, and also the less control we give it (due to being more efficient to just produce and control bigger size armies).

If we would watch a movie like rambo 1, the guy is alone fighting against just a few humans, but if we had rambo in an army of say, 400 men going against 100000, we would probably not consider rambo himself as the key element to focus on.

We would not be seeing the 400 men fall fast and still think "its ok, they have rambo".

So, what should we "do" with sc2?
Hard to say.
We cant change things to broodwar style mechanics due to inheent differences in AI and unit types.
We also cant make everything easier and easier, as the games willbe more and more based on clever moves, and less on skill (kinda like watching chess but with some explosions).

Broodwar still has a lot of fans (me one of them), and the main reason for me is the challenge of hard mechanics.
People who dont enjoy mechanics based games might enjoy sc2 more, but it will alwas be an opinion based on subjective enjoyment, not objective facts on whats better.

As a personal example I will say taht I always hated in sc2 how units tend to group when I send them to the same location. It would not be better to change that, but it would be better for me.

I think what im trying to say is that there is no way to please everyone.




On August 04 2015 17:21 Scarecrow wrote:
Show nested quote +
On August 02 2015 22:24 swag_bro wrote:
Remove them totally. Brood War didn't have them and it was a successful game with tons of views

Let's make the pathing shit. BW had shit pathing and it was a successful game with tons of views.

Your logic is ridiculous. A lack of macro mechanics was why BW succeeded? BW had a bunch of other repetitive mechanical tasks that were replaced with MBS and auto-mine. Lowuarantee of success either way).



I dont think he meant it that way.
lowering the skill ceiling/mechanical demands of SC2 even further would make it even less like BW (though there is no g
One of the reasons why BWs hard mecahnics eventually lead to a lot of views was something a bit more complex:

Most players who started playing broodwat and continue to play today improved vastly in their skill over the time.
The most commited players were highly regarded due to being able to do things otehrs did not even thin were possible (I remmber the first time I heard about what APM was).

You start to play, win a game here or there, lose probably more, eventually you get better, and soon you get beated by someone far better than you again.
Constant strugle and competition, not to beat a certain player but to improve yourself.
This meant, that even without money on the line, players kept playing the game. I did not become something boring not repetitive, even if the game does have a lot of repetitive items.

The problem that blizzard has not noticed is that trying to make the game better for viewers and having more tournaments does not make it more interesting for the gamers or the viewers.

First of all, the people who are making the decisions are not gamers and are not viewers. They do not know from their own expirience what makes a game interesting.
This is like taking medical advice from your uncle who studied mathematics...bad bussiness.

The reason most viewers watch pros play is because they played the game themselves. They know what was hard for them and they want to see something the can relate to.

Its like talking with a friend about a movie: Only makes sense if you saw the movie as well.

If the game is too easy, and basically everyone can do the same things.... it looses interest. For both players and viewers.

Is it really that interesting to watch a doble proxy rax vs a zerg, even it its flash vs life? Maybe some, but id argue its less interesting than a 30 minute game.

Thats moreless how I see it.


aka LRM)Cats_Paw.
iloveav
Profile Joined November 2008
Poland1479 Posts
Last Edited: 2015-08-09 18:19:44
August 09 2015 18:19 GMT
#47
double post
aka LRM)Cats_Paw.
dyDrawer
Profile Joined September 2012
Canada438 Posts
August 10 2015 18:29 GMT
#48
I'm somewhat supportive of automated macro mechanics that is significantly less optimal than if you were doing it by hand.

For example: Spawn Larva has a duration of 40 seconds. How about we develop an auto-inject, but make the period of auto-inject longer (maybe 50 or 60 seconds, you can override the auto-inject and reset the timer by injecting manually yourself). You can choose to turn it on or off. This won't affect pro matches at all (I don't think any pro player would want to use the auto inject), but for entry level players, this can relieve their APM a lot. They don't have to worry about periodically injecting Larva. If they want to get good, they'll have to practice manual larva injection, but if they just want to play casual then auto inject is fine.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2015-08-10 20:31:57
August 10 2015 20:29 GMT
#49
I agree for the most part with removing them or changing them. Macro mechanics in BW are exciting, because:
- they contain a lot of choices: you can't do everything perfectly, so you prioritize
- they are very visible, especially when in first-person view - you will see the player frantically clicking on factories/gates etc, and you must click in BW, it's not just a button

In SC2 they are more of an invisible chore, just be diligent and precise, not that much choice involved, and your perfection of that diligence remains quite invisible to the viewer even in first person view for a bigger extend than in BW.

So yeah, I can't foresee how the game would be affected by full removal of them, but I welcome a change in this area. I want choice and visibility; instead of routine and invisibility. I want Starcraft to still require insane APM, but I want all these actions to contain important decisions and to be as much visible as possible. Even to completely new viewers. Otherwise, a new viewer to the game really can't appreciate the effort that these players put into their macro, it's not easy to see or understand the way it is now.
If you stand next to my head, you can hear the ocean. - Day[9]
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
Last Edited: 2015-08-13 10:55:16
August 13 2015 10:55 GMT
#50
On August 09 2015 09:45 MidnightZL wrote:
I just say it like this, i better play the game now when its still fun, this changes + lotv gonna kill the game totally for me, ive already decided to quit sc2 and start focusing on hots instead, if sc2 could stay like it is now with heart of the swarm forver then i would have stayed. Sad they're turning sc2 into some casual game of shit...


Casual game of shit? And you're switching to Heroes instead?

Have you even played LotV? Game is so fast and the whole reason macro mechanics are even being considered to be removed is because koreans found the game TOO HARD.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Cam Connor
Profile Blog Joined September 2011
Canada786 Posts
August 14 2015 07:04 GMT
#51
- Remove macro mechanics
- remove mbs
- Max unit selection at 12
post to be
TL+ Member
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Spirit vs CureLIVE!
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV741
ComeBackTV 625
TaKeTV 263
IndyStarCraft 135
Rex82
CosmosSc2 29
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 135
Rex 82
BRAT_OK 43
CosmosSc2 29
MindelVK 14
DivinesiaTV 8
StarCraft: Brood War
Calm 7726
Horang2 806
firebathero 688
Larva 480
Leta 396
Stork 335
EffOrt 216
Last 176
Pusan 131
Zeus 108
[ Show more ]
Mong 93
ggaemo 74
ZerO 65
yabsab 42
Shinee 29
zelot 18
Movie 17
NotJumperer 16
SilentControl 10
Noble 7
Dota 2
singsing2440
Gorgc2396
XcaliburYe336
League of Legends
JimRising 357
Counter-Strike
zeus1013
edward200
oskar149
Heroes of the Storm
Khaldor211
Other Games
summit1g5595
B2W.Neo977
Pyrionflax232
crisheroes202
Livibee157
XaKoH 113
Trikslyr23
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick960
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota283
League of Legends
• Jankos1790
• HappyZerGling157
Upcoming Events
SC Evo League
51m
Ladder Legends
7h 21m
BSL 21
8h 21m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
22h 21m
Ladder Legends
1d 5h
BSL 21
1d 8h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.