• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8831 users

What do you think about suggested changes to macro mechani…

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 Next All
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 01 2015 17:48 GMT
#1
Relevant thread and stuff
@RealHeyoka | ESL / DreamHack StarCraft Lead
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 01 2015 18:10 GMT
#2
I agree with the idea that it makes the game easier, but still we have to abuse our wrist to win the engagement. Still it needs more change
"Morality is simply the attitude we adopt towards people we personally dislike"
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 01 2015 18:29 GMT
#3
i would tentatively say just remove them completely, just for the sake of slowing down the economic build-up a little bit - even though i don't like the reduction in macro skill that would cause.
vibeo gane,
Yiome
Profile Joined February 2014
China1687 Posts
August 01 2015 19:15 GMT
#4
Nerf or twerk macro mechanics. Because I like:
Slower economy, lower difficulties and give a more enjoyable experience to new/causal/low level players, (combined with other changes, for example increase both effect and cost of chrono/ larva injects) make macro more strategy and less mechanics requiring
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
August 01 2015 19:15 GMT
#5
Automating something like larval inject could be a good thing. Why? Because pros do it perfectly already, so it's not an issue for them (I don't think I've seen a game where it mattered since 2013 or something). Making larval inject automatic would only help noobs have more time for fun stuff, like strategy.

The implementation would be: the queen has a button you can right-click to turn on autocast of larval inject. This is similar to how SCVs have auto-repair right now.
To ease another's heartache is to forget one's own - Lincoln
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 01 2015 19:27 GMT
#6
Im gonna stay neutral as to what is best as long as they dont go for some inbetween shit. Automated injects? no. reworked larvae system? yeah could work. Manual larvae injection is also just fine by me, never found it to be a problem. kinda like doing it, feels zergy
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 01 2015 19:28 GMT
#7
On August 02 2015 04:15 phantomfive wrote:
Automating something like larval inject could be a good thing. Why? Because pros do it perfectly already, so it's not an issue for them (I don't think I've seen a game where it mattered since 2013 or something). Making larval inject automatic would only help noobs have more time for fun stuff, like strategy.

The implementation would be: the queen has a button you can right-click to turn on autocast of larval inject. This is similar to how SCVs have auto-repair right now.

pros absolutely do not do it perfectly, like at all. It is, and pretty much always has been, one of the specific strenghts of players like Soo no matter if you feel like you've seen it or not, as far as i know
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
VGhost
Profile Blog Joined March 2011
United States3620 Posts
August 01 2015 22:37 GMT
#8
On the one hand, the "old is better" grouch in me wants them gone completely because "BW never did it that way".

On the other hand, a macro mechanic really would be useful if it were rarer and had a real strategic value instead of there being a clear "right" way and it being just something fiddly to take care of. E.g. if a Mule were 200 energy there's more of a choice "minerals now and do without scan, or have scan available for the next 5 minutes" or whatever.

Automation is clearly the worst option.
#4427 || I am not going to scan a ferret.
shin ken
Profile Blog Joined October 2009
Germany614 Posts
Last Edited: 2015-08-02 09:58:51
August 02 2015 02:09 GMT
#9
For me as a zerg player, always going back to your base every few moments in form of macro mechanics in SC2 or a assigning workers and morphing larva in SCBW have always been a big draw of the game, because you can be directly rewarded not only for your micro but also for your macro abilities and win off that, at least in the more casual ranks of play.

If I want more action and micro I would be playing warcraft 3 which is a much better game for that style of rts and awesome in its own right.

Maybe toning it down a bit is ok if it's a better experience for the majority of people, but at least keep it as a viable option for players who actually like to do that and don't punish players who like to look to their base and optimise their macro even in the middle of great pressure.

Also auto-inject sounds lame. That's just like regular larva spawning but accelerated. If you really had to simplifie the mechanic, I would rather suggest being able to inject bases multiple times, and tweak queen mana and queen starting mana accordingly.
TheDougler
Profile Joined April 2010
Canada8310 Posts
August 02 2015 06:49 GMT
#10
I know I'm a scrub for thinking this way, but yeah I feel larva inject needs to be reworked. Here's the thing, creep spread is awesome. You can see when you, your opponent, or whoever you are watching is doing it right. It gives a benefit that will help you out a lot, but doesn't make or break you (at lower leagues obviously. But there's significant difference even amongst pros). In late game it still won't make or break you. If your queens have started to bank a bit of energy, no problem, you can fire off a few creep tumors and get back into shape.

Larva inject is almost none of those things. You know when you fuck up, but it's not as obvious to spectators. If you miss injects you lose, at any point in the game. If you accidentally bank energy, hopefully you spent money on macro hatches. Or else you can't inject again, might as well spend that energy on creep. Macro hatch is fine for one base, but newer players won't see pros building macro hatches for every expansion so they might not realize why they're losing.

Chrono and Mules share more with creep spread (in my opinion) than they do with larva inject. I know that sounds crazy, but hear me out.

1. If they're banked, it's not the end of the world, you can fire off a few of them (moreso for mules, but there's always things to Chrono).
2. If you miss them, it's not the end of the world. You can still make guys and get them where they need to go, it just takes a bit longer.

K, fine, maybe they do have more in common with larva inject now that I type it out. I still think overall they're far superior mechanics. Tho while we're talking about macro mechanics... It seems like supply drop could use a buff.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2015-08-02 08:31:19
August 02 2015 08:12 GMT
#11
Hmm puzzling. I was first writing about how i thought this was a bad idea an how we needed to keep these mechanics so we can see the play of pros shine.

But Then i thought ...i wonder how the pros would spend the extra apm they have to spare.

Could this lead to more tactical play of units, get rid of 1a syndrome? Make more small skirmishes all over the map more, where were just left in awe as each player keeps up and micros every fight?

Or would it lead to simply a lower skill cap?

Either way a decision on this shouldn't be made to appease casuals (myself included), it should be made because it makes for a better esport on the pro level.

In order to steer it towards the former, the economy might need to be looked at.

Edit: And Automation is the laziest option. Tweaking or getting rid of the mechanics will require some rebalancing. Automation seems like it just serves to make things easier for lesser players.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
imJealous
Profile Joined July 2010
United States1382 Posts
August 02 2015 10:47 GMT
#12
I still would like to see a slight softening of inject larva somehow but automation just seems like you might as well remove it out right. Which sucks.

The macro mechanics feel like something that increases skill and difficulty while also hitting the fantasy aspect just right. If you take a step back away from the esports side of things and remember your 12 year old self playing starcraft for the first time again, it makes sense to imagine yourself as the insidious insectoid horror planting eggs in your hive. It makes sense as the human colonists to be calling down mechanical labor machines to help you develop your settlement. And as the super advanced, psionic, teleporting aliens, it feels right to have the ability to manage the flow of quantum energies throughout your base to super charge your powerful alien technologies.

This was an aspect of the game that was right for the hardcore player because of what it meant for mechanics and skill differentiation, but was also right for the casual or first time player because it reinforced the fantasy of what this game is a simulation of: space exploration and conflict. It would suck to see it disappear or become marginalized.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
August 02 2015 11:21 GMT
#13
I'm fine if they are less effective because there are specific situations where they are game changing. Something like super late game with Terran where u can just spam 10 mules and have a super economy, u can use mule to steal opponent's minerals, or u can play with zero SCVs and use only mules.
Vasacast always in my <3
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
August 02 2015 13:24 GMT
#14
Remove them totally. Brood War didn't have them and it was a successful game with tons of views
They hate us 'cause they ain't us.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 02 2015 22:29 GMT
#15
On August 02 2015 22:24 swag_bro wrote:
Remove them totally. Brood War didn't have them and it was a successful game with tons of views


Exactly. They're not fun as well.
NyxNax
Profile Joined March 2014
United States227 Posts
August 02 2015 22:43 GMT
#16
Well this is going to be quite a debated topic. I like that Blizzard brought this up as no one was discussing this. This shows Blizzard is thinkin outside the box at least and trying to make it a better all around game. I do think it helps define the races in SC2 and should not be the same as broodwar, but making it more simplistic for new players is a plus and may benefit pros as well since they will have a bit more time to concentrate on strategic things. Maybe making the mechanics more of a strategic move would be nice. Something that doesnt need to be babied.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 02 2015 22:50 GMT
#17
lessen the effect
A marine walks into a bar and asks, "Wheres the counter?"
Bastinian
Profile Joined October 2014
Serbia177 Posts
August 02 2015 22:56 GMT
#18
Macro mechanics must be changed. Not removed but they must be changed!
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
CycoDude
Profile Joined November 2010
United States326 Posts
August 03 2015 00:15 GMT
#19
i think it would be a crime to dumb the game down to that level (of automating them). things like that are what separates the good players from the great players.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
August 03 2015 03:24 GMT
#20
Remove these and what macro is left? MBS eliminates any remaining macro skill beyond these abilities. SC2 would have no macro game at all.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 97
CranKy Ducklings5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 156
StarCraft: Brood War
Sea 2246
Horang2 473
Noble 394
Leta 243
Jaedong 223
Larva 186
Soulkey 173
Sharp 95
Pusan 91
Light 68
[ Show more ]
hero 50
EffOrt 49
ggaemo 43
actioN 41
ZerO 38
Backho 36
ToSsGirL 32
Aegong 29
Killer 25
Hm[arnc] 15
sorry 14
soO 14
Bale 13
sSak 13
Movie 10
JYJ 6
Terrorterran 1
Dota 2
XcaliburYe11
League of Legends
JimRising 430
Other Games
ceh9806
Liquid`RaSZi710
WinterStarcraft559
crisheroes152
Trikslyr31
RuFF_SC219
Organizations
Dota 2
PGL Dota 2 - Secondary Stream5007
Other Games
gamesdonequick490
StarCraft: Brood War
Kim Chul Min (afreeca) 132
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH248
• LUISG 27
• iHatsuTV 18
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Spring Champion…
56m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
2h 56m
OSC
13h 56m
CranKy Ducklings
23h 56m
WardiTV Spring Champion…
1d
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
WardiTV Spring Champion…
3 days
[ Show More ]
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.