• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:22
CEST 00:22
KST 07:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion [TOOL] Starcraft Chat Translator Data needed Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1596 users

What do you think about suggested changes to macro mechani…

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 Next All
Creager
Profile Joined February 2011
Germany1923 Posts
August 03 2015 03:59 GMT
#21
On August 03 2015 12:24 BisuDagger wrote:
Remove these and what macro is left? MBS eliminates any remaining macro skill beyond these abilities. SC2 would have no macro game at all.


Pretty much this. Although I'm keeping in mind these are just ideas for now, I think the direction to weaken the importance of macro while promoting micro is just plain wrong, as this shifts a classic RTS game like StarCraft more into the MOBA-corner instead of promoting it's core differences to potentially attract more players.
... einmal mit Profis spielen!
tokinho
Profile Blog Joined December 2010
United States792 Posts
August 03 2015 09:10 GMT
#22
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.
Smile
BisuDagger
Profile Blog Joined October 2009
Bisutopia19343 Posts
August 03 2015 10:43 GMT
#23
On August 03 2015 18:10 tokinho wrote:
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.

The arcade has plenty of casual versions of SC2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Deleted User 352407
Profile Joined February 2015
12 Posts
August 03 2015 11:13 GMT
#24
How about something like this: give the option to use the macro mechanics automatically but leave the option to do it manually which always gives you a better economy compared to someone who leaves it on autocast. Maybe something like autocast only when a queen has built up 75 or 100 energy. Dunno how this would be implemented in the case of Protoss, but I think the correct direction in patching would be to make the game easier for noobs but leave the difficult parts for proplayers, who want to be better in the game in every aspect. Since there has also been talk about how macro mechanics are mostly invisible to viewer, would it be so hard to add a small counter to the stream screen which tells how many hatcheries are spawning injected larva, how many mules are on the field etc.?
Rustug
Profile Joined October 2010
1488 Posts
August 03 2015 12:35 GMT
#25
Never though I would make this comparison, but take driving games. Most of these games give you the option to either automate or manually shift through gears. Auto-Shifting-Gears is great, as it allows you to get into the game and race, but when you go online you will always lose to the people using Manual Gears. Why, Manual Gears provide you with better options to be more optimal when shifting gears.

For most starting players the "Fun" part of an RTS game is moving your army around and attacking stuff, not spending several hours/days to master basic macro.
Give players the options to pick whether they want Manual or a more Automated Macro. Optimize automated Macro, but do make it perfect. Leave room for Manual players to Out-Macro their automated opponents and this could also be the incentive for players who want to develop their skill to kick of the training wheel and go full manual.

I think having automated macro could entice more people to play ladder. But I would turn-off the option for automated macro at Masters and GM. Also, tournaments should never have automated Macro.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
RoomOfMush
Profile Joined March 2015
1296 Posts
August 03 2015 18:43 GMT
#26
I dont see why we have the macro mechanics in the game. Aside from Chronoboost none of them actually add any strategic depth to the game.
Imagine there was a button appearing in the top left corner of the screen every minuten and when you click it fast enough you get 250 minerals instantly. Thats the same idea as mules. Substitute minerals with larvae and you got inject.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
August 03 2015 18:59 GMT
#27
I've always hated injects. a pavlovian mechanic that can be trained with a bell ringing every 32 seconds.
Dominions 4: "Thrones of Ascension".
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 04 2015 04:57 GMT
#28
I say remove them. I'm glad more people are discussing this now because I've had this opinion for quite some time. They are just artificial ways to make the game more complicated. You could also make it so you have to click a button on the UI every 30 seconds to get some free minerals so that players who remember to press the button with perfect timing are rewarded vs players that forget. The only reason they were introduced is because SC2 is much easier to control than in BW so they added artificial tasks to keep players more busy. I think the game would be completely fine without these artificial macro mechanics.
Kill the Deathball
NyxNax
Profile Joined March 2014
United States227 Posts
August 04 2015 06:13 GMT
#29
I can get on the 2 tier bandwagon - 1 mode that automates it and the pro tier that is manual. I mean... Why not?? like for real I cant think of 1 thing bad about that. Or how about just make it so Casual has the option of auto/manual and then ladder is just manual. I dont get exactly how auto works for Terran and Protoss though. will it just randomly chrono a building? What about mules? "oh no it auto dumped all my energy on mules and now I have no scans"... So I suppose before I hop on that bandwagon I need to understand how these Auto mechanics will work.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
August 04 2015 08:21 GMT
#30
On August 02 2015 22:24 swag_bro wrote:
Remove them totally. Brood War didn't have them and it was a successful game with tons of views

Let's make the pathing shit. BW had shit pathing and it was a successful game with tons of views.

Your logic is ridiculous. A lack of macro mechanics was why BW succeeded? BW had a bunch of other repetitive mechanical tasks that were replaced with MBS and auto-mine. Lowering the skill ceiling/mechanical demands of SC2 even further would make it even less like BW (though there is no guarantee of success either way).
Yhamm is the god of predictions
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
August 04 2015 14:27 GMT
#31
Well, given that I'm really new to the game (started playing it only a couple of weeks ago) I feel I can stand in for the "casual" gamers. I'm also low-level, bronze, and have an average APM of 27. Time to (badly) review macro mechanics.

Let's go over MULEs first. To me, MULEs are perfectly fine. MULEs give you an income boost, and they provide a strategic choice in correlation with scan. You risk losing income by scaning, but you can be rewarded if you see what your opponent is doing. With MULE-ing, you risk not seeing what your opponent is doing, or risk DTs, but you are rewarded with a better economy. You can even save MULEs and then dump them on a fresh base. Risk/reward, that's good.

Next, Chronoboost. This one is also okay. But I feel it doesn't involve a very particular risk in it's use, while the reward is pretty high in the early to mid game, because you can "quickly" catch-up in upgrades, tech, or boost your production early on (workers or units) using it. And you can save it to use it on multiple buldings at once. I think this one could be toned down a bit. Maybe making it more expensive in terms of energy. But it doesn't have to be. It's fine as it is.

And now.larva-inject. From my low-APM perspective, this one just sucks. It's literally like a chore. You must do it. If you don't - you lose. There is no strategic choice in the matter here. If you want to spread creep - better get another queen then to not inject. Want to save for transfuse - again, better get another queen. There is no reason not to inject. You must always use it, otherwise, you won't win a game. You can't even save injects and dump them on a single hatchery.

What I would like is for Blizzard to implement the option to have automated injects in unranked play, and maybe in the ladder, but only up to gold league. From then on, put it back to manual. MULEs. and Chronoboost to be left as they are.
My boy Ptak defeated two GSL champions!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 04 2015 15:22 GMT
#32
Either keep the mechanics as they are, or remove them and do a HUUGE redesign of macro in sc2 that would slow down the game, along with a better economy model.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 04 2015 16:18 GMT
#33
Lowering the mechanical skill ceiling seems like a bad idea to me personally,
but it is all about intent here. If they want to take the game and make it more accessible for the consumer, it is probably a good step to take. If they want to make the game a skillful 1v1 game, this might not be the correct course of action.
Changing the game to still be mechanically demanding but more accessible to the average consumer seems like a hard thing to pull off!
Caster man does casting on yt/RiquizCasts
Sade
Profile Joined March 2012
Germany10 Posts
August 04 2015 17:00 GMT
#34
You could always make the autocast less optimal. Have it cost 35 energy for a queen to autocast larva-inject and 25 if you do it manually. That way it's new user friendly (they can first focus on other stuff) while keeping the skill ceiling high for the advanced players.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 05 2015 11:22 GMT
#35
Don't touch their mechanical difficulty, unless you plan to make them harder, in which case go ahead.

I'm all for nerfing macro mechanics though. Larva inject should yield a maximum of 2 larva. And a hatchery should be limited to a maximum of 5 larva.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 05 2015 17:46 GMT
#36
On August 03 2015 18:10 tokinho wrote:
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.


Better yet. Leagues up to platinum have the 'easy mechanics' such as chronoboost, mule, etc, while platinum and higher don't. There is a possible balance problem but one may hope chronoboost, mule and queens negate each other.
ProBell
Profile Joined May 2012
Thailand145 Posts
August 06 2015 03:15 GMT
#37
lol there are 1000 things to better the game. Macroing isn't one of them...

did they hire world of warcraft dev or somethin?
GunLove
Profile Joined June 2011
Netherlands105 Posts
August 06 2015 23:11 GMT
#38
The poll needs a fourth option: retouch the current mechanics, namely Zergs larva inject.

Macro mechanics are good, why? Because they only take 1 click, and they are a meaningful decisionmaking moment (and not solely a mechanical obligation!). Do you mule or save a scan? Chrono on the warpgates or the upgrades? But for Zerg there is no choice in the matter, injects are a necessity.

It's fine to automate the injects, but the Queen needs a compelling alternative energy dump next to creep. Also it needs to be spammable, so it's not too punishing if you let your Queens get high on energy.
i)awn
Profile Joined October 2011
United States189 Posts
August 08 2015 03:20 GMT
#39
I'm not really sure how "easier" the game will be. These mechanics are only challenging when it comes to the zerg larva inject but this is why zerg is zerg.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
August 08 2015 09:25 GMT
#40
Make them less efficient when automated, but if players take the time to control them manually, give them additional rewards. Seeing that there won't be any other changes to the economy (automining will always be there), there needs to be a way to push macro differences beyond the failed community efforts to change how mining works.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 232
StarCraft: Brood War
yabsab 27
Dota 2
monkeys_forever583
canceldota35
League of Legends
Doublelift2755
Counter-Strike
fl0m7025
Super Smash Bros
C9.Mang0202
Other Games
gofns16463
tarik_tv8616
summit1g6764
Grubby2584
shahzam440
Liquid`Hasu157
ZombieGrub123
PPMD19
Organizations
Other Games
BasetradeTV251
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 23
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 53
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1467
• Shiphtur355
Upcoming Events
Replay Cast
1h 38m
Replay Cast
10h 38m
RSL Revival
11h 38m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
12h 38m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
17h 38m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
20h 38m
Replay Cast
1d 1h
RSL Revival
1d 11h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 15h
BSL
1d 20h
[ Show More ]
IPSL
1d 20h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-04-30
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
SCTL 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.