• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:40
CEST 10:40
KST 17:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12384 users

What do you think about suggested changes to macro mechani…

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 Next All
Creager
Profile Joined February 2011
Germany1941 Posts
August 03 2015 03:59 GMT
#21
On August 03 2015 12:24 BisuDagger wrote:
Remove these and what macro is left? MBS eliminates any remaining macro skill beyond these abilities. SC2 would have no macro game at all.


Pretty much this. Although I'm keeping in mind these are just ideas for now, I think the direction to weaken the importance of macro while promoting micro is just plain wrong, as this shifts a classic RTS game like StarCraft more into the MOBA-corner instead of promoting it's core differences to potentially attract more players.
... einmal mit Profis spielen!
tokinho
Profile Blog Joined December 2010
United States792 Posts
August 03 2015 09:10 GMT
#22
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.
Smile
BisuDagger
Profile Blog Joined October 2009
Bisutopia19366 Posts
August 03 2015 10:43 GMT
#23
On August 03 2015 18:10 tokinho wrote:
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.

The arcade has plenty of casual versions of SC2.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Deleted User 352407
Profile Joined February 2015
12 Posts
August 03 2015 11:13 GMT
#24
How about something like this: give the option to use the macro mechanics automatically but leave the option to do it manually which always gives you a better economy compared to someone who leaves it on autocast. Maybe something like autocast only when a queen has built up 75 or 100 energy. Dunno how this would be implemented in the case of Protoss, but I think the correct direction in patching would be to make the game easier for noobs but leave the difficult parts for proplayers, who want to be better in the game in every aspect. Since there has also been talk about how macro mechanics are mostly invisible to viewer, would it be so hard to add a small counter to the stream screen which tells how many hatcheries are spawning injected larva, how many mules are on the field etc.?
Rustug
Profile Joined October 2010
1488 Posts
August 03 2015 12:35 GMT
#25
Never though I would make this comparison, but take driving games. Most of these games give you the option to either automate or manually shift through gears. Auto-Shifting-Gears is great, as it allows you to get into the game and race, but when you go online you will always lose to the people using Manual Gears. Why, Manual Gears provide you with better options to be more optimal when shifting gears.

For most starting players the "Fun" part of an RTS game is moving your army around and attacking stuff, not spending several hours/days to master basic macro.
Give players the options to pick whether they want Manual or a more Automated Macro. Optimize automated Macro, but do make it perfect. Leave room for Manual players to Out-Macro their automated opponents and this could also be the incentive for players who want to develop their skill to kick of the training wheel and go full manual.

I think having automated macro could entice more people to play ladder. But I would turn-off the option for automated macro at Masters and GM. Also, tournaments should never have automated Macro.
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
RoomOfMush
Profile Joined March 2015
1296 Posts
August 03 2015 18:43 GMT
#26
I dont see why we have the macro mechanics in the game. Aside from Chronoboost none of them actually add any strategic depth to the game.
Imagine there was a button appearing in the top left corner of the screen every minuten and when you click it fast enough you get 250 minerals instantly. Thats the same idea as mules. Substitute minerals with larvae and you got inject.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
August 03 2015 18:59 GMT
#27
I've always hated injects. a pavlovian mechanic that can be trained with a bell ringing every 32 seconds.
Dominions 4: "Thrones of Ascension".
pzea469
Profile Blog Joined September 2008
United States1520 Posts
August 04 2015 04:57 GMT
#28
I say remove them. I'm glad more people are discussing this now because I've had this opinion for quite some time. They are just artificial ways to make the game more complicated. You could also make it so you have to click a button on the UI every 30 seconds to get some free minerals so that players who remember to press the button with perfect timing are rewarded vs players that forget. The only reason they were introduced is because SC2 is much easier to control than in BW so they added artificial tasks to keep players more busy. I think the game would be completely fine without these artificial macro mechanics.
Kill the Deathball
NyxNax
Profile Joined March 2014
United States227 Posts
August 04 2015 06:13 GMT
#29
I can get on the 2 tier bandwagon - 1 mode that automates it and the pro tier that is manual. I mean... Why not?? like for real I cant think of 1 thing bad about that. Or how about just make it so Casual has the option of auto/manual and then ladder is just manual. I dont get exactly how auto works for Terran and Protoss though. will it just randomly chrono a building? What about mules? "oh no it auto dumped all my energy on mules and now I have no scans"... So I suppose before I hop on that bandwagon I need to understand how these Auto mechanics will work.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
August 04 2015 08:21 GMT
#30
On August 02 2015 22:24 swag_bro wrote:
Remove them totally. Brood War didn't have them and it was a successful game with tons of views

Let's make the pathing shit. BW had shit pathing and it was a successful game with tons of views.

Your logic is ridiculous. A lack of macro mechanics was why BW succeeded? BW had a bunch of other repetitive mechanical tasks that were replaced with MBS and auto-mine. Lowering the skill ceiling/mechanical demands of SC2 even further would make it even less like BW (though there is no guarantee of success either way).
Yhamm is the god of predictions
Sakat
Profile Blog Joined October 2014
Croatia1599 Posts
August 04 2015 14:27 GMT
#31
Well, given that I'm really new to the game (started playing it only a couple of weeks ago) I feel I can stand in for the "casual" gamers. I'm also low-level, bronze, and have an average APM of 27. Time to (badly) review macro mechanics.

Let's go over MULEs first. To me, MULEs are perfectly fine. MULEs give you an income boost, and they provide a strategic choice in correlation with scan. You risk losing income by scaning, but you can be rewarded if you see what your opponent is doing. With MULE-ing, you risk not seeing what your opponent is doing, or risk DTs, but you are rewarded with a better economy. You can even save MULEs and then dump them on a fresh base. Risk/reward, that's good.

Next, Chronoboost. This one is also okay. But I feel it doesn't involve a very particular risk in it's use, while the reward is pretty high in the early to mid game, because you can "quickly" catch-up in upgrades, tech, or boost your production early on (workers or units) using it. And you can save it to use it on multiple buldings at once. I think this one could be toned down a bit. Maybe making it more expensive in terms of energy. But it doesn't have to be. It's fine as it is.

And now.larva-inject. From my low-APM perspective, this one just sucks. It's literally like a chore. You must do it. If you don't - you lose. There is no strategic choice in the matter here. If you want to spread creep - better get another queen then to not inject. Want to save for transfuse - again, better get another queen. There is no reason not to inject. You must always use it, otherwise, you won't win a game. You can't even save injects and dump them on a single hatchery.

What I would like is for Blizzard to implement the option to have automated injects in unranked play, and maybe in the ladder, but only up to gold league. From then on, put it back to manual. MULEs. and Chronoboost to be left as they are.
My boy Ptak defeated two GSL champions!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 04 2015 15:22 GMT
#32
Either keep the mechanics as they are, or remove them and do a HUUGE redesign of macro in sc2 that would slow down the game, along with a better economy model.
Riquiz
Profile Joined June 2011
Netherlands402 Posts
August 04 2015 16:18 GMT
#33
Lowering the mechanical skill ceiling seems like a bad idea to me personally,
but it is all about intent here. If they want to take the game and make it more accessible for the consumer, it is probably a good step to take. If they want to make the game a skillful 1v1 game, this might not be the correct course of action.
Changing the game to still be mechanically demanding but more accessible to the average consumer seems like a hard thing to pull off!
Caster man does casting on yt/RiquizCasts
Sade
Profile Joined March 2012
Germany10 Posts
August 04 2015 17:00 GMT
#34
You could always make the autocast less optimal. Have it cost 35 energy for a queen to autocast larva-inject and 25 if you do it manually. That way it's new user friendly (they can first focus on other stuff) while keeping the skill ceiling high for the advanced players.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 05 2015 11:22 GMT
#35
Don't touch their mechanical difficulty, unless you plan to make them harder, in which case go ahead.

I'm all for nerfing macro mechanics though. Larva inject should yield a maximum of 2 larva. And a hatchery should be limited to a maximum of 5 larva.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 05 2015 17:46 GMT
#36
On August 03 2015 18:10 tokinho wrote:
I have the opposite opinion as everyone else. I think there needs to be a casual ladder with options like this, but i also think the real ladder should not touch it at all. Really the game needs a casual ladder with things like this, but the game needs to have these items since they allow more flexibility for high level players.


Better yet. Leagues up to platinum have the 'easy mechanics' such as chronoboost, mule, etc, while platinum and higher don't. There is a possible balance problem but one may hope chronoboost, mule and queens negate each other.
ProBell
Profile Joined May 2012
Thailand145 Posts
August 06 2015 03:15 GMT
#37
lol there are 1000 things to better the game. Macroing isn't one of them...

did they hire world of warcraft dev or somethin?
GunLove
Profile Joined June 2011
Netherlands105 Posts
August 06 2015 23:11 GMT
#38
The poll needs a fourth option: retouch the current mechanics, namely Zergs larva inject.

Macro mechanics are good, why? Because they only take 1 click, and they are a meaningful decisionmaking moment (and not solely a mechanical obligation!). Do you mule or save a scan? Chrono on the warpgates or the upgrades? But for Zerg there is no choice in the matter, injects are a necessity.

It's fine to automate the injects, but the Queen needs a compelling alternative energy dump next to creep. Also it needs to be spammable, so it's not too punishing if you let your Queens get high on energy.
i)awn
Profile Joined October 2011
United States189 Posts
August 08 2015 03:20 GMT
#39
I'm not really sure how "easier" the game will be. These mechanics are only challenging when it comes to the zerg larva inject but this is why zerg is zerg.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
August 08 2015 09:25 GMT
#40
Make them less efficient when automated, but if players take the time to control them manually, give them additional rewards. Seeing that there won't be any other changes to the economy (automining will always be there), there needs to be a way to push macro differences beyond the failed community efforts to change how mining works.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 126
StarCraft: Brood War
Sea 2454
Leta 64
Sharp 44
Backho 42
soO 32
Bale 19
NotJumperer 18
Aegong 10
Purpose 6
Mong 1
League of Legends
JimRising 516
Other Games
ceh9655
WinterStarcraft614
Liquid`RaSZi503
Trikslyr36
RuFF_SC223
trigger7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2608
Other Games
gamesdonequick473
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH258
• StrangeGG 46
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
1h 21m
WardiTV Spring Champion…
2h 21m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
4h 21m
OSC
15h 21m
CranKy Ducklings
1d 1h
WardiTV Spring Champion…
1d 2h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.