Either way, I think balance will be better with this patch and so it was a succesful patch, even though there are better ways of doing it.
How do you feel about the proposed Hellbat nerf/Banshee bu…
Forum Index > Polls & Liquibet |
ejozl
Denmark3167 Posts
Either way, I think balance will be better with this patch and so it was a succesful patch, even though there are better ways of doing it. | ||
graNite
Germany4434 Posts
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Trozz
Canada3439 Posts
I always bust out banshees. They cannot ban cheese. | ||
yocheco619
United States28 Posts
On July 09 2013 12:11 imJealous wrote: As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.- That said, I still voted somewhat approve I agree with the above mentioned points, the removal of healing feels so much better. | ||
DidYuhim
Ukraine1905 Posts
That being said, a re-work of a unit in the middle of a season is not exactly the right way to do it, either. Buffs to Banshees are great, but that's not the most creative buff we've seen from Blizzard over these years. | ||
DeathProfessor
United States1052 Posts
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monkh
United Kingdom568 Posts
On July 11 2013 05:14 DeathProfessor wrote: The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh. I don't know how you come to that conclusion. but roach hydra is so bad versus Terran. | ||
FrostedMiniWheats
United States30730 Posts
we'll see. | ||
midnight999
United States257 Posts
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Billinator
United States86 Posts
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Billinator
United States86 Posts
On July 11 2013 05:14 DeathProfessor wrote: The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh. hellbats will still act in all of their former glory when they get blue flame. just makes early hellbat drops harder to do. | ||
mothergoose729
United States666 Posts
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Tabashi
Belgium129 Posts
On July 09 2013 18:28 BlackPanther wrote: Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again. The fact that hellbats can be healed or not doesn't change the current problem. They 2-shot workers in an AoE and they are so expendable; they're worth it as long as you can kill a couple of workers with them, and the medivac can just boost away and be saved most of the time. The hellbat is just a way too good unit altogether: way too beefy + has high damage AoE for the ridiculous price of... 100/0 . I don't know what Blizzard was thinking when adding this unit in the game. Terran was already the only race with AoE units that cost no gas (hellions), now they have an even better version of it :/ | ||
Tabashi
Belgium129 Posts
On July 11 2013 08:23 jkim91 wrote: I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh. Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good? | ||
midnight999
United States257 Posts
On July 11 2013 16:56 Tabashi wrote: Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good? lol ok. Early detection and photon overcharge pretty much shuts down cloak banshees in other matchups. In TvT, I feel like it's going to turn into rock-paper-scissors bullcrap back in WoL. Apart from defending from all-ins earlier, tanks are useless in later parts of the game. Viper/Swarm Host shuts down mech completely and Immortal just counters all Terran mech. TvT remains relatively unchanged. Although the buff is small, it is not very meaningful. | ||
Lorch
Germany3657 Posts
The banshee change however seems super random and totally uncalled for, I thought we were done with those... Lets just hope somebody figures out something super abusive so they have to change it back, I'm really sick of upgrades being removed/things being over buffed/nerfed just because they don't wait. | ||
MHT
Sweden1026 Posts
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syroz
France249 Posts
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SAFenix
Canada439 Posts
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Vidar
United States35 Posts
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