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How do you feel about the proposed Hellbat nerf/Banshee bu…

Forum Index > Polls & Liquibet
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ejozl
Profile Joined October 2010
Denmark3382 Posts
July 10 2013 15:16 GMT
#21
I wonder if we'll see a resurgence of the 111 build, Tank not requiring Siege Mode, Banshee with cheap Cloak.
Either way, I think balance will be better with this patch and so it was a succesful patch, even though there are better ways of doing it.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 10 2013 17:21 GMT
#22
in my opinion 150/150 for the cloak wouldve been better.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 10 2013 17:46 GMT
#23
I strongly approve!
I always bust out banshees.
They cannot ban cheese.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
yocheco619
Profile Joined February 2011
United States28 Posts
July 10 2013 18:27 GMT
#24
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.-

That said, I still voted somewhat approve



I agree with the above mentioned points, the removal of healing feels so much better.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
July 10 2013 19:53 GMT
#25
Well, Hellbat was just asking to get nerfed. The way blizzard handled this was just not that great.
That being said, a re-work of a unit in the middle of a season is not exactly the right way to do it, either.

Buffs to Banshees are great, but that's not the most creative buff we've seen from Blizzard over these years.
DeathProfessor
Profile Joined March 2012
United States1052 Posts
July 10 2013 20:14 GMT
#26
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2013-07-10 21:23:56
July 10 2013 21:23 GMT
#27
I wish more people who didn't approve would post their opinions, 27% not approving this patch seems quite high.

On July 11 2013 05:14 DeathProfessor wrote:
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.


I don't know how you come to that conclusion. but roach hydra is so bad versus Terran.
Daeden.620
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 10 2013 21:35 GMT
#28
Should fix TvT which is great, but I'm very concerned as a Zerg player when cloak is only 100/100 -_-;

we'll see.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 10 2013 23:23 GMT
#29
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.
Billinator
Profile Joined July 2012
United States86 Posts
July 11 2013 02:59 GMT
#30
Buffing banshees is a bad idea. people did hellbats because they were cheap good harrassment. you just made banshees into the same thing. Not to mention that going banshees is already very good and it is very hard to cost efficiently deal with banshees when you are defending against them. (from a TvT perspective) . I'm alright with a hellbat nerf though.
MKP, Select, DeMusliM
Billinator
Profile Joined July 2012
United States86 Posts
July 11 2013 03:00 GMT
#31
On July 11 2013 05:14 DeathProfessor wrote:
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.

hellbats will still act in all of their former glory when they get blue flame. just makes early hellbat drops harder to do.
MKP, Select, DeMusliM
mothergoose729
Profile Joined December 2010
United States666 Posts
July 11 2013 05:45 GMT
#32
I think the hellbat nerf is necessary and a long time coming. I feel like the banshee buff will only have an impact in tvt because of the buffs protoss and zerg got for early detection in HOTS.
Tabashi
Profile Joined June 2011
Belgium129 Posts
July 11 2013 07:52 GMT
#33
On July 09 2013 18:28 BlackPanther wrote:
Show nested quote +
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x.


Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again.



The fact that hellbats can be healed or not doesn't change the current problem. They 2-shot workers in an AoE and they are so expendable; they're worth it as long as you can kill a couple of workers with them, and the medivac can just boost away and be saved most of the time.

The hellbat is just a way too good unit altogether: way too beefy + has high damage AoE for the ridiculous price of... 100/0 . I don't know what Blizzard was thinking when adding this unit in the game. Terran was already the only race with AoE units that cost no gas (hellions), now they have an even better version of it :/
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
Tabashi
Profile Joined June 2011
Belgium129 Posts
July 11 2013 07:56 GMT
#34
On July 11 2013 08:23 jkim91 wrote:
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.


Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good?
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 11 2013 13:58 GMT
#35
On July 11 2013 16:56 Tabashi wrote:
Show nested quote +
On July 11 2013 08:23 jkim91 wrote:
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.


Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good?


lol ok. Early detection and photon overcharge pretty much shuts down cloak banshees in other matchups. In TvT, I feel like it's going to turn into rock-paper-scissors bullcrap back in WoL.

Apart from defending from all-ins earlier, tanks are useless in later parts of the game. Viper/Swarm Host shuts down mech completely and Immortal just counters all Terran mech. TvT remains relatively unchanged. Although the buff is small, it is not very meaningful.
Lorch
Profile Joined June 2011
Germany3683 Posts
July 11 2013 14:02 GMT
#36
I think hellbat is super fine, wouldn't have done it in any different way myself.
The banshee change however seems super random and totally uncalled for, I thought we were done with those...
Lets just hope somebody figures out something super abusive so they have to change it back, I'm really sick of upgrades being removed/things being over buffed/nerfed just because they don't wait.
MHT
Profile Joined August 2010
Sweden1026 Posts
July 11 2013 19:25 GMT
#37
Fucking hate banshees
syroz
Profile Joined September 2012
France249 Posts
July 11 2013 22:03 GMT
#38
Hellbat will vanish from the game (early at least). Mark my word.
SAFenix
Profile Joined July 2011
Canada439 Posts
July 12 2013 03:53 GMT
#39
I wouldn't mind if the banshee was taken out completely Of course with other suitable harassment replacements. I just feel it's a very boring unit whether it is used for harassment or even in late game TvT armies.
mYi.Rain | SKT1.soO
Vidar
Profile Joined August 2010
United States35 Posts
July 12 2013 05:19 GMT
#40
This is when everyone jumps on the ladder and blind prepares for banshee, and then loses to hellbat drops.
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