How do you feel about the proposed Hellbat nerf/Banshee bu…
Forum Index > Polls & Liquibet |
HououinKyouma
Australia152 Posts
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imJealous
United States1382 Posts
That said, I still voted somewhat approve | ||
Sherklok
United States34 Posts
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ladysman09
237 Posts
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KrazyTrumpet
United States2520 Posts
Really not a fan of this patch, but something really had to be done about TvT. | ||
Advantageous
China1350 Posts
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DavoS
United States4605 Posts
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Sunshinewalker
Germany34 Posts
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asdfOu
United States2089 Posts
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BlackPanther
United States872 Posts
On July 09 2013 12:11 imJealous wrote: As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again. | ||
Fus
Sweden1112 Posts
On July 09 2013 12:51 ladysman09 wrote: Now terran has no good or reliable harass units against Zerg. Marine drops are pretty reliable imo | ||
Thor.Rush
Sweden702 Posts
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guN-viCe
United States687 Posts
Stacked banshee are very dangerous. I'm excited.. | ||
Sianos
580 Posts
Also banshees will become popular again in TvT. It´s a good space control unit and easily pays for itself. Imagine you build 2 banshees with cloak (400 minerals, 300 gas), you only need to kill 8 marines/scvs to get the minerals back + your opponent needs to build turrets and use scans. The banshee vs marine micro was always more fun to watch than watching scvs running away from hellbats. I hope they also implement a space control unit for TvP, because I really like those early exchanges for map control :D The reaper changes were a good start but I feel it´s more like a scouting unit than a space control unit since a stalker can chase a reaper away. I would like some sort of change to make concussive marrauder openings viable for tvp. The only thing that comes into my mind would be to remove the requirement of an ebay for turrets combined with a slight buff for oracles, so that marrauders and oracles could also be used as space control units. | ||
Amestir
Netherlands2126 Posts
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renlynn
United States276 Posts
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LowEloPlayer
United States205 Posts
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boxerfred
Germany8360 Posts
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Pandahunterz
Netherlands213 Posts
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Aulisemia
United States123 Posts
The goal should be a variety of different openings being completely viable, not shoehorning into one great harass strategy. | ||
ejozl
Denmark3145 Posts
Either way, I think balance will be better with this patch and so it was a succesful patch, even though there are better ways of doing it. | ||
graNite
Germany4434 Posts
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Trozz
Canada3439 Posts
I always bust out banshees. They cannot ban cheese. | ||
yocheco619
United States28 Posts
On July 09 2013 12:11 imJealous wrote: As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.- That said, I still voted somewhat approve I agree with the above mentioned points, the removal of healing feels so much better. | ||
DidYuhim
Ukraine1905 Posts
That being said, a re-work of a unit in the middle of a season is not exactly the right way to do it, either. Buffs to Banshees are great, but that's not the most creative buff we've seen from Blizzard over these years. | ||
DeathProfessor
United States1052 Posts
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monkh
United Kingdom568 Posts
On July 11 2013 05:14 DeathProfessor wrote: The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh. I don't know how you come to that conclusion. but roach hydra is so bad versus Terran. | ||
FrostedMiniWheats
United States30730 Posts
we'll see. | ||
midnight999
United States257 Posts
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Billinator
United States86 Posts
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Billinator
United States86 Posts
On July 11 2013 05:14 DeathProfessor wrote: The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh. hellbats will still act in all of their former glory when they get blue flame. just makes early hellbat drops harder to do. | ||
mothergoose729
United States666 Posts
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Tabashi
Belgium129 Posts
On July 09 2013 18:28 BlackPanther wrote: Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again. The fact that hellbats can be healed or not doesn't change the current problem. They 2-shot workers in an AoE and they are so expendable; they're worth it as long as you can kill a couple of workers with them, and the medivac can just boost away and be saved most of the time. The hellbat is just a way too good unit altogether: way too beefy + has high damage AoE for the ridiculous price of... 100/0 . I don't know what Blizzard was thinking when adding this unit in the game. Terran was already the only race with AoE units that cost no gas (hellions), now they have an even better version of it :/ | ||
Tabashi
Belgium129 Posts
On July 11 2013 08:23 jkim91 wrote: I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh. Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good? | ||
midnight999
United States257 Posts
On July 11 2013 16:56 Tabashi wrote: Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good? lol ok. Early detection and photon overcharge pretty much shuts down cloak banshees in other matchups. In TvT, I feel like it's going to turn into rock-paper-scissors bullcrap back in WoL. Apart from defending from all-ins earlier, tanks are useless in later parts of the game. Viper/Swarm Host shuts down mech completely and Immortal just counters all Terran mech. TvT remains relatively unchanged. Although the buff is small, it is not very meaningful. | ||
Lorch
Germany3657 Posts
The banshee change however seems super random and totally uncalled for, I thought we were done with those... Lets just hope somebody figures out something super abusive so they have to change it back, I'm really sick of upgrades being removed/things being over buffed/nerfed just because they don't wait. | ||
MHT
Sweden1026 Posts
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syroz
France249 Posts
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SAFenix
Canada439 Posts
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Vidar
United States35 Posts
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Vocm
Taiwan18 Posts
Banshee is not A little too good of a buff Banshee opening was one of the strongest in WoL and now you can get it even faster and cheaper It would require your enemy to build unnecessary defensive for it which cost(you may not even banshee) Also you can't really scout a banshee opening until you actually have it out because if you wait, by the time tech starport is up you wont have enough time to build defensive I also was listening to eg demuslim on this and I highly agree on it The only reason why people used hellbat is because its the most cost efficient and strongest build You could still do banshee opening b4 the buff but again it is not the strongest cost efficient Now banshee is | ||
Vocm
Taiwan18 Posts
On July 12 2013 14:19 Vidar wrote: This is when everyone jumps on the ladder and blind prepares for banshee, and then loses to hellbat drops. 1 viking and missle turret can prepare for both hellbat and banshee | ||
Vocm
Taiwan18 Posts
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xxxKagexxx
France43 Posts
Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool. | ||
Kitai
United States833 Posts
I'd rather go back to the rock-paper-scissors TvT of WoL than stick with the rock-rock-rock TvT that emerged in HotS. | ||
saltis
159 Posts
On July 09 2013 12:11 imJealous wrote: As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.- That said, I still voted somewhat approve Wow , does that really makes so hard for you to get spine crawler each base ? You have to get spine crawlers anyway coz terran win TvZ only by split drops. | ||
saltis
159 Posts
On July 13 2013 04:56 xxxKagexxx wrote: i've change my mind on this patch seems it's decent an terran can always use hellbat to harass but with less room to manoeuvre, anyway a mirror match is always balance, i don't know why they focus on it. Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool. If you early scan and find nothing = 250 lost mule + 150 orbital + 2 not built scv = 500 minerals out of action for gambling if you will see something or not. There is the reason why terrans do not scan before 3rd cc. | ||
mhael
United States102 Posts
That way the drops are easier to fend off. | ||
Aerisky
United States12128 Posts
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ninazerg
United States7290 Posts
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[]Phase[]
Belgium927 Posts
The banshee buff I dont like as much - do we really need to see another cloaking unit? I wouldve rather seen some change that allowed it to do strong harass, but at the cost of multitasking or skilled play. The ability cloak isnt that interesting in my eyes : you show up at their base and they either have detection or they dont. It doesnt feel like you are doing something that takes skill - you are just hoping to catch your opponent off-guard. Atleast that's how it feels from my point of view. I am zerg btw. | ||
skulloo
United Kingdom10 Posts
I have another brilliant idea give them a boost like medivacs and they might do some good lol | ||
BisuDagger
Bisutopia18993 Posts
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IcED Bk
Canada245 Posts
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olof
Sweden254 Posts
On July 09 2013 12:51 ladysman09 wrote: Now terran has no good or reliable harass units against Zerg. Except for reapers, hellions, marinedrops, banshees, vikings killing overlords or ravens dropping turrents? Now if Zerg could finally get at least one viable harass unit that's not lategame... (also... replying to a troll to make my point) | ||
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