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Active: 4717 users

How do you feel about the proposed Hellbat nerf/Banshee bu…

Forum Index > Polls & Liquibet
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HououinKyouma
Profile Joined November 2011
Australia152 Posts
Last Edited: 2013-07-09 03:29:22
July 09 2013 02:44 GMT
#1
i like both, but i sorta wish the banshees were buffed in another way, so that they could actually be a part of a terran army instead of just being a harassing unit.
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2013-07-09 03:11:57
July 09 2013 03:11 GMT
#2
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.-

That said, I still voted somewhat approve
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Sherklok
Profile Joined June 2011
United States34 Posts
July 09 2013 03:14 GMT
#3
As much as a slight hellbat nerf was needed for tvt the banshee buff won't fix the matchup.
NA protoss.
ladysman09
Profile Joined June 2013
237 Posts
July 09 2013 03:51 GMT
#4
Now terran has no good or reliable harass units against Zerg.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 09 2013 04:11 GMT
#5
I think the hellbat change doesn't really solve the core problem of hellbats, and the banshee change is -_-

Really not a fan of this patch, but something really had to be done about TvT.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Advantageous
Profile Blog Joined May 2012
China1350 Posts
July 09 2013 04:12 GMT
#6
banshee needs a research timer inc imo
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
July 09 2013 04:29 GMT
#7
The Banshee change is gonna make me have to relearn a bunch of timings for my TvZ, but it's worth it to have something other than hellbat drops in TvT
"KDA is actually the most useless stat in the game" Aui_2000
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
July 09 2013 06:47 GMT
#8
The hellbat change is good, although i would have preferred removing the biotag aswell. The banshee change though just takes decision making out of the game, since you won't ever not research cloak anymore if you build a banshee. Maybe they could give banshees another upgrade or utility spell that makes them more useful lategame/in your army.
asdfOu
Profile Joined August 2011
United States2089 Posts
July 09 2013 09:14 GMT
#9
i think that banshee buff is a bit too extreme
rip prime
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
July 09 2013 09:28 GMT
#10
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x.


Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again.
Fus
Profile Joined August 2010
Sweden1112 Posts
July 09 2013 09:34 GMT
#11
On July 09 2013 12:51 ladysman09 wrote:
Now terran has no good or reliable harass units against Zerg.


Marine drops are pretty reliable imo
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
July 09 2013 12:48 GMT
#12
I somewhat approve, but this takes us back to WoL TvP
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
guN-viCe
Profile Joined March 2010
United States687 Posts
July 09 2013 15:37 GMT
#13
Banshee are a great harass unit, and a very good fighting unit.

Stacked banshee are very dangerous.

I'm excited..
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2013-07-09 16:27:50
July 09 2013 16:26 GMT
#14
I really like it. Hellbat drops were boring to watch and a simple unit for only 100 minerals shouldn´t be able to kill all my scvs if I react one second too late

Also banshees will become popular again in TvT. It´s a good space control unit and easily pays for itself. Imagine you build 2 banshees with cloak (400 minerals, 300 gas), you only need to kill 8 marines/scvs to get the minerals back + your opponent needs to build turrets and use scans. The banshee vs marine micro was always more fun to watch than watching scvs running away from hellbats.

I hope they also implement a space control unit for TvP, because I really like those early exchanges for map control :D The reaper changes were a good start but I feel it´s more like a scouting unit than a space control unit since a stalker can chase a reaper away. I would like some sort of change to make concussive marrauder openings viable for tvp. The only thing that comes into my mind would be to remove the requirement of an ebay for turrets combined with a slight buff for oracles, so that marrauders and oracles could also be used as space control units.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
July 09 2013 21:47 GMT
#15
I suddenly remebered that I hate cloacked banshees even more then hellbats. But for the sake of TvT this is still good.
We know nothing.
renlynn
Profile Joined May 2011
United States276 Posts
July 10 2013 01:45 GMT
#16
I was hoping they'd nerf medivac speed boost, like giving it an actual cost or something, but will see how this turns out I guess
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
July 10 2013 03:18 GMT
#17
the hellbat nerf is strange to be honest... the early game harass really wasn't the problem because people were able to fend it off. Now hellbat drops are basically completely useless because getting 3 shots off drones when the hellbats are that slow is improbable against any decent player. And hellbat drops were the main way to tech to hellbat because it keeps you safe (they can't attack because you have the threat always lingering) so it'll be a lot harder to tech to hellbats now and thus use them with their option of drops becoming obsolete. and the banshee... I really don't know the rationale behind that. It seems blizzard were kinda like 'oh we nerfed hellbats, let's just give them some random buff. Oh, banshee's aren't being used that often! Let's buff them somehow... hmmm... why not just lower cloak cost! Brilliant!!" not really sure what it's going to do. It'll make teching to cloak on 1 base a lot easier but really, who does that anymore. On two base it helps a little bit of course but it's nothing game changing, ESPECIALLY since siege tech doesn't need 100/100 after hots. Overall I think the changes are weird. Usually I say "oh but let's just see how it plays out since that will be the ultimate test" but for these changes I'm not sure if i can really say that. i just don't see the rationale.
hmm... let's think about it
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
July 10 2013 09:14 GMT
#18
The banshee buff wasn't neceressary at all.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
July 10 2013 10:15 GMT
#19
blizz wanted to decrease the amount of hellbat drops as 99% of TvT use hellbat drops and in over half of them the succes of the drops gives a lead resulting in the win. As banshee and drops are both made from the starport the idea of blizz was to make hellbats less strong, while at the same time making the alternative (banshee) better. Theoretically people will now also choose for banshee's at early game, making them unable to do hellbat drops too. dunno for sure if it will work yet, and alot of other changes would have been better than this one imo, but a nerf to hellbatdrops were needed and a buff to and alternative to make sure terran wouldn't get too weak, so something had to be done, therefore I think the change was better than leaving it the way it was, but i would like to see them working on a better solution before the next major patch.
Aulisemia
Profile Joined August 2011
United States123 Posts
July 10 2013 11:25 GMT
#20
I think the Hellbat changes are completely fine and should have their intended effect. I don't think that the Banshee buff is required at all and you'll see the majority of Terrans opening with it for harass, not any different than having every Terran open Hellbats.

The goal should be a variety of different openings being completely viable, not shoehorning into one great harass strategy.
The ponciest ponce that ever ponced past a poncing palour.
ejozl
Profile Joined October 2010
Denmark3533 Posts
July 10 2013 15:16 GMT
#21
I wonder if we'll see a resurgence of the 111 build, Tank not requiring Siege Mode, Banshee with cheap Cloak.
Either way, I think balance will be better with this patch and so it was a succesful patch, even though there are better ways of doing it.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 10 2013 17:21 GMT
#22
in my opinion 150/150 for the cloak wouldve been better.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
July 10 2013 17:46 GMT
#23
I strongly approve!
I always bust out banshees.
They cannot ban cheese.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
yocheco619
Profile Joined February 2011
United States28 Posts
July 10 2013 18:27 GMT
#24
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.-

That said, I still voted somewhat approve



I agree with the above mentioned points, the removal of healing feels so much better.
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
July 10 2013 19:53 GMT
#25
Well, Hellbat was just asking to get nerfed. The way blizzard handled this was just not that great.
That being said, a re-work of a unit in the middle of a season is not exactly the right way to do it, either.

Buffs to Banshees are great, but that's not the most creative buff we've seen from Blizzard over these years.
DeathProfessor
Profile Joined March 2012
United States1052 Posts
July 10 2013 20:14 GMT
#26
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2013-07-10 21:23:56
July 10 2013 21:23 GMT
#27
I wish more people who didn't approve would post their opinions, 27% not approving this patch seems quite high.

On July 11 2013 05:14 DeathProfessor wrote:
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.


I don't know how you come to that conclusion. but roach hydra is so bad versus Terran.
Daeden.620
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 10 2013 21:35 GMT
#28
Should fix TvT which is great, but I'm very concerned as a Zerg player when cloak is only 100/100 -_-;

we'll see.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 10 2013 23:23 GMT
#29
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.
Billinator
Profile Joined July 2012
United States86 Posts
July 11 2013 02:59 GMT
#30
Buffing banshees is a bad idea. people did hellbats because they were cheap good harrassment. you just made banshees into the same thing. Not to mention that going banshees is already very good and it is very hard to cost efficiently deal with banshees when you are defending against them. (from a TvT perspective) . I'm alright with a hellbat nerf though.
MKP, Select, DeMusliM
Billinator
Profile Joined July 2012
United States86 Posts
July 11 2013 03:00 GMT
#31
On July 11 2013 05:14 DeathProfessor wrote:
The nerf should have been they aren't bio, period. Now we have return to Lings of Liberty, because Hellbats are now too weak vs. Zerg, enjoy watching more Innovation being beaten by Code B Zergs...sigh.

hellbats will still act in all of their former glory when they get blue flame. just makes early hellbat drops harder to do.
MKP, Select, DeMusliM
mothergoose729
Profile Joined December 2010
United States666 Posts
July 11 2013 05:45 GMT
#32
I think the hellbat nerf is necessary and a long time coming. I feel like the banshee buff will only have an impact in tvt because of the buffs protoss and zerg got for early detection in HOTS.
Tabashi
Profile Joined June 2011
Belgium129 Posts
July 11 2013 07:52 GMT
#33
On July 09 2013 18:28 BlackPanther wrote:
Show nested quote +
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x.


Hellbat usage will drop in TvP for sure but should remain the same in the other matchups in the mid / late game. Removing healing would have guaranteed no one using it ever again.



The fact that hellbats can be healed or not doesn't change the current problem. They 2-shot workers in an AoE and they are so expendable; they're worth it as long as you can kill a couple of workers with them, and the medivac can just boost away and be saved most of the time.

The hellbat is just a way too good unit altogether: way too beefy + has high damage AoE for the ridiculous price of... 100/0 . I don't know what Blizzard was thinking when adding this unit in the game. Terran was already the only race with AoE units that cost no gas (hellions), now they have an even better version of it :/
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
Tabashi
Profile Joined June 2011
Belgium129 Posts
July 11 2013 07:56 GMT
#34
On July 11 2013 08:23 jkim91 wrote:
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.


Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good?
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 11 2013 13:58 GMT
#35
On July 11 2013 16:56 Tabashi wrote:
Show nested quote +
On July 11 2013 08:23 jkim91 wrote:
I love the Hellbat nerf, but I don't understand the point behind the banshee buff. They should've buffed tanks tbh.


Not having to research siege mode isn't good enough? Could you argument a bit more on why they should buff tanks and why you think the banshee buff is not that good?


lol ok. Early detection and photon overcharge pretty much shuts down cloak banshees in other matchups. In TvT, I feel like it's going to turn into rock-paper-scissors bullcrap back in WoL.

Apart from defending from all-ins earlier, tanks are useless in later parts of the game. Viper/Swarm Host shuts down mech completely and Immortal just counters all Terran mech. TvT remains relatively unchanged. Although the buff is small, it is not very meaningful.
Lorch
Profile Joined June 2011
Germany3703 Posts
July 11 2013 14:02 GMT
#36
I think hellbat is super fine, wouldn't have done it in any different way myself.
The banshee change however seems super random and totally uncalled for, I thought we were done with those...
Lets just hope somebody figures out something super abusive so they have to change it back, I'm really sick of upgrades being removed/things being over buffed/nerfed just because they don't wait.
MHT
Profile Joined August 2010
Sweden1026 Posts
July 11 2013 19:25 GMT
#37
Fucking hate banshees
syroz
Profile Joined September 2012
France249 Posts
July 11 2013 22:03 GMT
#38
Hellbat will vanish from the game (early at least). Mark my word.
SAFenix
Profile Joined July 2011
Canada439 Posts
July 12 2013 03:53 GMT
#39
I wouldn't mind if the banshee was taken out completely Of course with other suitable harassment replacements. I just feel it's a very boring unit whether it is used for harassment or even in late game TvT armies.
mYi.Rain | SKT1.soO
Vidar
Profile Joined August 2010
United States35 Posts
July 12 2013 05:19 GMT
#40
This is when everyone jumps on the ladder and blind prepares for banshee, and then loses to hellbat drops.
Vocm
Profile Joined May 2012
Taiwan18 Posts
Last Edited: 2013-07-12 18:16:21
July 12 2013 18:03 GMT
#41
Hellbat changes are fine. You could still use them for aoe and how much health it haves it can be front lines tanking damage
Banshee is not
A little too good of a buff
Banshee opening was one of the strongest in WoL and now you can get it even faster and cheaper
It would require your enemy to build unnecessary defensive for it which cost(you may not even banshee)
Also you can't really scout a banshee opening until you actually have it out because if you wait, by the time tech starport is up you wont have enough time to build defensive

I also was listening to eg demuslim on this and I highly agree on it

The only reason why people used hellbat is because its the most cost efficient and strongest build
You could still do banshee opening b4 the buff but again it is not the strongest cost efficient
Now banshee is
I will kill you in one blow: Exxxxxxxx...... CALIBURRRRR!!!!!!!!!
Vocm
Profile Joined May 2012
Taiwan18 Posts
July 12 2013 18:06 GMT
#42
On July 12 2013 14:19 Vidar wrote:
This is when everyone jumps on the ladder and blind prepares for banshee, and then loses to hellbat drops.

1 viking and missle turret can prepare for both hellbat and banshee
I will kill you in one blow: Exxxxxxxx...... CALIBURRRRR!!!!!!!!!
Vocm
Profile Joined May 2012
Taiwan18 Posts
Last Edited: 2013-07-12 18:15:43
July 12 2013 18:14 GMT
#43
I will kill you in one blow: Exxxxxxxx...... CALIBURRRRR!!!!!!!!!
xxxKagexxx
Profile Joined August 2012
France43 Posts
July 12 2013 19:56 GMT
#44
i've change my mind on this patch seems it's decent an terran can always use hellbat to harass but with less room to manoeuvre, anyway a mirror match is always balance, i don't know why they focus on it.
Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool.
Kitai
Profile Joined June 2012
United States885 Posts
July 13 2013 05:16 GMT
#45
^ They focus on mirror matches because nobody wants to watch or play a game where there's a best build that the entire match-up revolves around. 4 gate PvP, mutalisk ZvZ, and hellbat TvT gets really old when everyone does it.

I'd rather go back to the rock-paper-scissors TvT of WoL than stick with the rock-rock-rock TvT that emerged in HotS.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
saltis
Profile Joined September 2012
159 Posts
July 14 2013 00:01 GMT
#46
On July 09 2013 12:11 imJealous wrote:
As much as I hate hellbats, they are something new that shook up the game and I feel like this change will just straight up end their use all together. Would have preferred removal of their healing 100x. On top of that I'm really not looking forward to a resurgence of incredibly lame cloak banshee rush strategies in ZvT because they are never a good game... either I scout and counter it and the game is over or they catch me by surprise and the game is over... was fun the first five times back in 2010 but now I'd like to actually play games out -.-

That said, I still voted somewhat approve



Wow , does that really makes so hard for you to get spine crawler each base ? You have to get spine crawlers anyway coz terran win TvZ only by split drops.
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2013-07-14 00:10:34
July 14 2013 00:07 GMT
#47
On July 13 2013 04:56 xxxKagexxx wrote:
i've change my mind on this patch seems it's decent an terran can always use hellbat to harass but with less room to manoeuvre, anyway a mirror match is always balance, i don't know why they focus on it.
Anyway i really think toss have to omuch kind of all in, an u can't always know what will come to your face that's why i think terran will need unit detection earlier, i know everyone will say u have scan and turret ... but in fact it's really the terran weackness in fact we are the only race with no fast unit detection, zerg just need t2 not big deal i think... ok i know i'm maybe not good enough to talk about balance or anything so pls keep cool.


If you early scan and find nothing = 250 lost mule + 150 orbital + 2 not built scv = 500 minerals out of action for gambling if you will see something or not. There is the reason why terrans do not scan before 3rd cc.
mhael
Profile Joined January 2012
United States102 Posts
July 14 2013 17:30 GMT
#48
You would think that hellbats would be better if they were mechanical and thus couldn't be healed by the medivacs.

That way the drops are easier to fend off.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2013-07-14 20:09:21
July 14 2013 20:08 GMT
#49
They are mechanical. They're just also biological; you can heal them with both scvs and medivacs :p
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 15 2013 02:23 GMT
#50
I am a strong opponent of nerfing. An important part of StarCraft is having the option to have a strong harass. I watched a bit of SC2, saw TvT, saw hellbat usage, but wasn't robbed of any viewing experience, and the hellbats didn't end up deciding the game.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2013-07-15 10:49:25
July 15 2013 10:48 GMT
#51
hmm we'll have to see. I didnt mind the hellbat nerf, since they were a unit that was just too good to pass on.
The banshee buff I dont like as much - do we really need to see another cloaking unit? I wouldve rather seen some change that allowed it to do strong harass, but at the cost of multitasking or skilled play.
The ability cloak isnt that interesting in my eyes : you show up at their base and they either have detection or they dont.
It doesnt feel like you are doing something that takes skill - you are just hoping to catch your opponent off-guard.
Atleast that's how it feels from my point of view. I am zerg btw.
skulloo
Profile Joined September 2011
United Kingdom10 Posts
July 16 2013 14:18 GMT
#52
So now the blizzard manage to give another unit to Terran that is completely useless in battles! If they want to nerf them against light units to save workers they could have made them more viable against armoured units or make the change to helions free so they could have at least run away easily instead of hundred minerals going to drain. Now they just are tanking units with no fire output.

I have another brilliant idea give them a boost like medivacs and they might do some good

lol
Terran for Life :)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19382 Posts
July 16 2013 17:18 GMT
#53
Banshee buff doesn't excite me. I feel they needed something else.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
IcED Bk
Profile Joined December 2012
Canada245 Posts
July 16 2013 21:20 GMT
#54
Bashee isn't that great of a buff since 1 air unit would kill it. But maybe on the right track just dont feel this is that important or significant. Now protoss on the other hand :D...
Advanced Dota 2 player and HoTs Diamond player and HS Player (almost legend ;P)
olof
Profile Joined July 2009
Sweden254 Posts
Last Edited: 2013-07-18 23:21:33
July 18 2013 23:21 GMT
#55
On July 09 2013 12:51 ladysman09 wrote:
Now terran has no good or reliable harass units against Zerg.

Except for reapers, hellions, marinedrops, banshees, vikings killing overlords or ravens dropping turrents?

Now if Zerg could finally get at least one viable harass unit that's not lategame...

(also... replying to a troll to make my point)
hi man O_O
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