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What do you think of 1.3.3 PTR Patch Notes? - Page 10

Forum Index > Polls & Liquibet
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CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
May 10 2011 12:17 GMT
#181
How are you guys happy with this? How did they fix PvP? They did not. All 4-gate, all the time.

I'm terran but come on, aren't you sick of watching 4gates? Or do you actually think that smaller pylon range will fix that? No way.
Im not a n00b, I just play like one.
EnderSword
Profile Joined September 2010
Canada669 Posts
May 10 2011 12:37 GMT
#182
I really don't understand the principles behind the changes.

I think it will barely touch PvP play, but hits Protoss pretty badly in the other matches.

I think the pylon radius could be quite detrimental when it comes to trying to wall off, arrange cannons and efficiently power buildings.

Less radius is good for the offensive capability of it, but on the defensive and Simcity planning side of it, pretty annoying.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2011-05-10 13:41:26
May 10 2011 13:40 GMT
#183
"they suck" did protoss really need to be any easier to play? -.-

also: wasnt the whole idea of this to fix the 4gate in PvP? sure doesnt seem like they did
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
May 10 2011 15:02 GMT
#184
@ TossNub

Countering thors effectively is.... i almost feel impossible?

Granted i don't play toss but.... Immortals? Chargelots? HT (feed back, strike cannon now costs energy again, not cooldown)
+ Show Spoiler +
Thor
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).


Nerf colossi, but make HT more viable than they are now... Archon change does not coung -_-;;
With the nerf of colossi they'll need to nerf roaches for PvZ, since storm barely tickles a roach... apparently roaches can survive a lightening as well as a nuclear winter. With the nerf of roaches buff hydras.
Nerf marauders, since colossi and roaches are weaker marauders can be weaker to balance it out... But make mech more viable. Such as increase health for hellions (though their dmg against workers are a bit high)


I don't see why you would want colossi nerfed, they are a good unit when controlled well but if you miss micro then they're easily taken out but almost anything. The HT got nefted because they could storm straigh away making PvT and PvZ "imbalanced" so i don't see a buff coming along anytime soon.

Nerfing roaches would make early game zerg even weaker then it already is, and you only want to do it because HT can't kill them as quickly as you want? You have to think about the other units in the game and other MUs. So a roach nerf wouldn't help there, and a buff for hydras would be nice, most noticibly their health, but it's not critically nessesary because they do have their place where they are good in the game. As for the hellion health buff...... are you trolling? 150 minerals NO gas for a fast unit that can one shot workers and zerglings.

Anyway, concerning the actual patch notes, i think they're all ok. The bunker change has been a long time coming, the zealot change is stupid (flip flop), other then that it looks like blizzard are going in the right direction.

Some thoughts for the next patch:
1. Something should be done about early game zerg to make surviving early pressure a little easier
2. Price change for the warp prism, it's hardly ever used!

Final note: I know this what im about to say is from an earlier patch but doesn't the battlecruser just look retarded now, it's soo small!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 10 2011 17:04 GMT
#185
Pretty sure it will be some time before people really have solid anti-4gates in PVP, but with the pre-warpgate sentry buff and slower warpgate research, I think it will be that much easier for things like 3 stalker rushes to more effectively stop 4gate builds. Also, with pylons being built closer for highground warpin potential, sentries and stalkers will be able to shoot them down more easily while they build, which once over means that sentries can more effectively defend you from a 4gate.

But what do i know, i don't play PVP, I just watch more of it than i'd like, and listen to people like artosis and tyler's analysis of it.

0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-05-10 19:26:58
May 10 2011 19:25 GMT
#186
On May 11 2011 00:02 FlaminGinjaNinja wrote:
I don't see why you would want colossi nerfed, they are a good unit when controlled well but if you miss micro then they're easily taken out but almost anything. The HT got nefted because they could storm straigh away making PvT and PvZ "imbalanced" so i don't see a buff coming along

His point was that colossi are a boring unit, but HTs are more interesting. I love the archon buff. I hope they'll re-buff the HT and then nerf the colossus a bit so it's more rare (maybe slow it's movement speed but up it's damage).\

All in all, pretty happy with this patch. It would be nice to see zerglings do more attack damage, or maybe hydras weakened and cheapened in cost and supply so zerg has a greater quantity of units compared to other races.
BazookaBenji
Profile Joined April 2011
United States19 Posts
May 10 2011 20:07 GMT
#187
On April 28 2011 03:45 pred470r wrote:
I don't play sc2 so I voted meh....



...seriously?...are you lost?
"terra Firma"
ampson
Profile Blog Joined January 2011
United States2355 Posts
May 10 2011 22:52 GMT
#188
Good job. Blizzard did a good job here.
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