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Active: 991 users

What do you think of 1.3.3 PTR Patch Notes?

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 4 5 8 9 10 Next All
FreezerJumps
Profile Joined May 2010
Canada653 Posts
April 27 2011 17:36 GMT
#1
Pylon change is something I never would have thought of, but lol zealot build time flip-flop.

I think the bunker change will fix everything though.
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 27 2011 17:40 GMT
#2
fewer worries about 4gates and less gas intensive ghosts, im pleased :D
too bad i suck against proxy gateways though =/
dr Helvetica <3
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
April 27 2011 17:43 GMT
#3
The timings for protoss really need some more time on the PTR for testing before deciding much.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 27 2011 17:45 GMT
#4
Good job! I like it.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
April 27 2011 17:46 GMT
#5
Everything seems good. The spore change, bunker changen archon change all make perfect sense and are hardly worth even arguing about. Changing the cost of ghosts is interesting and the pylon nerf is really nice actually, so well done on that. The gateway/warpgate changes bothers me a little bit. Seems like protoss gets access to much stronger super early rushes, at the cost of having 4 gate rushes hit a little later. Protoss has had zealot build time nerfed before, so we know that 2 gate zealot pressure has been a problem in the past, especially if they're proxy gates. Overall it's probably fine. While protoss can now do some hard-core early rushes they don't ignore the defender's advantage unless they proxy the gates, which is a big risk. So time will tell whether the gate/warp gate changes are good or not
Nobody beats the Beater
TheRhox
Profile Joined March 2011
Canada868 Posts
April 27 2011 17:48 GMT
#6
The balance changes are getting better and better
Rinrun
Profile Joined April 2010
Canada3509 Posts
April 27 2011 17:54 GMT
#7
No-cost bunkers. Now Boxer can't show them to yellow anymore.

Okay, Not a bad patch.
MBC/Liquid/TSM always.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 27 2011 18:05 GMT
#8
Fixed a bug where players were still able to stack flying units on top of each other.


Thanks god they never did that in BW. Stacked corsairs vs scourges, stacked muta sniping HTs, etc. <3<3

Bunker that are not free anymore is a really good change though.
ॐ
terrOne
Profile Joined September 2009
Italy172 Posts
April 27 2011 18:16 GMT
#9
Some changes are good others are bad


Yeah it's kinda..... meh....
HeLL yeah!
Th0R
Profile Blog Joined October 2010
Canada359 Posts
April 27 2011 18:19 GMT
#10
No more warping units onto their ramp in PvP. I love this patch already. No more 4 gates FTW
Protoss Player | @ScThoR_ | www.Twitch.tv/ScThoR | Business Student and Entrepreneur
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
April 27 2011 18:22 GMT
#11
I think it's a step. A couple good changes but I really dont like the protoss changes. Not because I play protoss, but because I dont think it'll fix anything. They need to tweek something else. So i just think it's....meh
If you can chill. chill. - Liquid'Tyler
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
Last Edited: 2011-04-27 19:56:39
April 27 2011 18:37 GMT
#12
I think they are very clever. Like they implemented multiple things to nerf WG rush, but i think that is what a PTR is for. They may keep the research time increase or the pylon range decrease or both, depending on the results imho. I myself think the pylon change could really help PvP (and I think its a very clever change!!), cause obviously you will now be able to snipe pylons from the high ground more easily with stalkers. so yeah, i think they did a good job.
"No, whine not! Play, or play not! There is no whine."
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
April 27 2011 18:45 GMT
#13
I don't play sc2 so I voted meh....
FliCe
Profile Joined February 2008
Netherlands13 Posts
April 27 2011 19:00 GMT
#14
On April 28 2011 03:05 endy wrote:
Show nested quote +
Fixed a bug where players were still able to stack flying units on top of each other.


Thanks god they never did that in BW. Stacked corsairs vs scourges, stacked muta sniping HTs, etc. <3<3

Bunker that are not free anymore is a really good change though.


haha yeah i loved it when a zerg did that, 1 mealstrom + a storm = gg :D
god i miss dark archons

anyways the PTR isnt bad i guess
It only takes one Probe to build an empire.
Cyanocyst
Profile Joined October 2010
2222 Posts
April 27 2011 19:03 GMT
#15
The Zerg change was pretty underwhelming for a PTR patch so i voted meh.

Though i think all changes are good, just nothing that gets me "excited" as a Zerg.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Char711
Profile Blog Joined October 2010
United States862 Posts
April 27 2011 19:23 GMT
#16
Not bad but I'm irked by some stuff. Did pylon radius really have to be changed? It's not like anyone was saying, "Man, that power radius on pylons is hella imba!"

I'm interested to see how the gateway/warpgate turns out: I'm just as big a PvP hater as anyone else, but I'm also not sure if this will fully solve the problem. We're really just going to see more colossus wars now (or maybe phoenix play).

I lol'd when I saw the bunker change. It wouldn't be a patch without a bunker change.

A little wary of the ghost change, too. I don't think they're underpowered or too expensive, just underused. I don't expect/want that one to get through.

Spore crawler buff makes total sense since Zerg had way too hard of a time against especially Protoss early air (honestly, Cruncher? Quit it. Mega exploitative.).
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Cpadolf
Profile Joined August 2009
Sweden1199 Posts
April 27 2011 19:27 GMT
#17
Was looking for "interesting" in the poll. Because that's definitely what they are. Some changes that could possibly have huge consequences, but it's hard to know whether they will actually be good or bad.
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
April 27 2011 19:30 GMT
#18
Other - I don't know or care for it until I can play and watch pros play it.
Lint42
Profile Joined March 2011
United States17 Posts
April 27 2011 19:41 GMT
#19
On April 28 2011 04:03 Cyanocyst wrote:
The Zerg change was pretty underwhelming for a PTR patch so i voted meh.

Though i think all changes are good, just nothing that gets me "excited" as a Zerg.


agree with this 100%
Nasradime
Profile Joined January 2011
France83 Posts
April 27 2011 19:44 GMT
#20
"Good job".
Because they obviously watch the problems and listen to solutions proposed, while trying to mix their own ideas (eg pylon decrease) to balance the whole stuff
Go go Bliz' !
Comsat me bro
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