On March 26 2008 22:22 Jayson X wrote:
Just because the attacker has more options, doesn't mean the defender has less. Harassment might be easier now, but so is defending, because both players never have to take their eyes away from attacking or defending and are even able to scout more.
But that's the game we want. We want to harass more, we want the defender to defend more (instead of sitting idle with their defense and losing valuable units while they were busy clicking on buildings like we often see on 400+ apm korean games). And consequently we want to win because we were better at attacking than they were at defending, we scouted better than them, we were better at strategy than them. As opposed to "we won because we can click on buildings better than them!".
And what happens when harassment fails? What happens when you can't divide up your units anymore?
Big army vs big army style.
Disagree. When a harassment fails and I can't divide my troops. I will contend you, mass expand, harass your expos if you try to. Your only couner will be to play offensive on me, harass my expos, expand yourself. If you don't, you lose. If you do, you'll be playing the fun, active, multiple harassing game that MBS favors.
Also, another thing that people often miss. Is that MBS is not the only thing changing. They are also doing many other changes that values flexible harassing games to keep you busy from the actions you saved for not clicking buildings so much. In SC2 we already have more flexible offensive units like the Colossus, medics that can carry and drop marines, faster zerg units. They're even making tower defenses more offensive, moving cannons, queen/overlord combo. Offensive and flexible mechanics like warp in, cloaked zerg transport, terran AA that can flexibly harass ground. These are all new stuff that adds flexibility to SC2 as opposed to SC1. So these are all things that will help make the game more oriented to multiple armies, harassing and offensive strats.
They could go even further if they find MBS got players with too much free time after trying it on beta. They could change the mineral value/cost of units to force you to expand more, make base defenses weaker, make key tech buildings more important but vulnerable. The community could also help by using the extensively flexible map making tools to draw maps that favors expanding, harassing and exciting games.
They're already making SC2 mechanics that keeps you busy with other things to make up for MBS. And they could be doing much more if they feel like they need it. So don't call it broken before we try it ourselves. Beta might clear up lots of things