StarCraft II: Liquid Insight [Part 3] - Page 2
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infinity21
Canada6683 Posts
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Senx
Sweden5901 Posts
Giving bad and noobish players these kind of tools like MBS etc is not going to help the game as a competitive e-sport at all, it will only make the game random where less skill is involved. Starcraft 1 is a game that takes year to be become good at, and the same case should be with Starcraft 2. Making it so, may not attract more people to the game, but it will however help the longetivity of the game, aswell as the pro-scene and community. You want to be able to look at a game between two pros in SC2 and say "wow, wtf how did he do that?", "I have no idea how to do that" "Thats looks hard to do" etc. This is THE most important issue of Starcraft 2 - making it challenging and difficult to be good at, but still have an aspect of it that attracts more and new people. I just hope Blizzard can pull it off. | ||
Last Romantic
United States20661 Posts
On March 26 2008 05:34 Ancestral wrote: I'm probably retarded, but why is it "2tj. I just made 6 more tanks and 18 more jackals." Wouldn't it be the same number of tanks and jackals if '2' was 6 factories? Or is it 18 factories but only 6 have the add-on that allow tanks? 6 facs w/ tech, 9 facs w/ reactor; 15 facs wasn't too uncommon. as for the macro/micro balance, Blizzard says that their goal in SC2 is to make them roughly equal; they realize that the game is more micro-tilted now but they want to rebalance it. | ||
Spaceball
United States213 Posts
I really dislike the idea of queued units and buildings not costing resources until its their turn to be built. That just dumbs down the game further than it needs to be.... learning not to tie up resources like that is something that has a big impact on games, leave it in. | ||
Chill
Calgary25954 Posts
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Famehunter
Canada586 Posts
I dont mind limiting MBS and unit selections but plz dont touch queuing!!! | ||
Centric
United States1989 Posts
Liar. | ||
Last Romantic
United States20661 Posts
On March 26 2008 06:03 Famehunter wrote: As long as they dont mess too much with queuing build orders because its a feature I really really enjoyed in war3. I dont mind limiting MBS and unit selections but plz dont touch queuing!!! I think a good fix for queuing would just be to charge you when you make the order; that way you can 'queue' but it also means you sacrifice some efficiency in money use [since it's 'wasted money' for a little while] edit: and yes I did tell Dustin this. | ||
Response
United States1936 Posts
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Last Romantic
United States20661 Posts
On March 26 2008 06:08 GoSuPlAyEr wrote: wowow you just made sc2 sound even worse than i imagined Yeah it's really not my intention - it was really fun, and it's a good game. I don't think SC2 should be an SC1 clone with 3D graphics; I do want it to be a different game so units handling different isn't bad per se. What I don't want is units to handle differently and be boring; like how muta micro isn't even possible. [They're fixing that] | ||
o3.power91
Bahrain5288 Posts
IMO building queuing is not really a good idea. It heavily reduces the need for multitasking like LR said in the OP. The fact that there is no building queue in SC is one of the many reasons i like SC over WC3. Im no good at multitasking though but i find that it makes SC a lot more fun The next thing we need is the ability to multiselect buildings and mass produce units that way... -_- | ||
Malcolm
Spain61 Posts
I think that this is one of the biggest analisys and most starcraftish one than i've even read. Im glad to see someone who understand starcraft mechanichs and he has played SCII. I mean, thank you to export all starcraft mechanichs to SCII mechanichs and show'em up. When i've read the macro part, i was so sad... | ||
LonelyMargarita
1845 Posts
I find it amusing that everyone with under 10 posts in the thread disagrees with your points. | ||
Proposal
United States1310 Posts
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Gokey
United States2722 Posts
seriously, i think blizzard need about 5-10 testers like you, last romantic, to give them expert feedback even this early in the development... this shit is very very subtle, and takes someone who plays competitive starcraft to understand | ||
Elric
United Kingdom1327 Posts
And what's with the random posters coming out of nowhere talking crap. The fool talking about how it is great that the game is shifting more to micro has obviously forgotten that this SC2 and not WC4. If he knew as much as his bloated post tried to make out, he would know the simplest fundamental underlying SC1, i.e. macro and micro were as important as the other. | ||
NotSupporting
Sweden1998 Posts
What I am scared of is not the fact that SC2 will be good or not as a e-sport, but more how it will change SC1. In my eyes it's going good for SC1 right now and we foreigners are getting more in to the korean progaming, I don't want this to be destroyed. | ||
nofAcedAgent
United States951 Posts
On March 26 2008 06:51 Gokey wrote: hmm... i am somewhat worried about the state of the game after reading your article... i understand that the game is still FUN to play, but it doesn't seem like it has the trimmings that made it such a great spectator game to watch... seriously, i think blizzard need about 5-10 testers like you, last romantic, to give them expert feedback even this early in the development... this shit is very very subtle, and takes someone who plays competitive starcraft to understand Exactly. Q.F.T. | ||
Liquid`Jinro
Sweden33719 Posts
On March 26 2008 05:24 Jubblies wrote: Have to disagree here, they did the right thing allowing building commands to be qued, since it reduce's so much micro tedium, which im sure will help more n00bs get into the game which means more popularity, more events, more tournies, and more $$$$$$ for blizzard. (and hopefully more fun) How the hell did my name get into the quote? Last Romantic was the guy who wrote it ! Awesome reports btw, thanks for writing them =] | ||
Krohm
Canada1857 Posts
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