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StarCraft II: Liquid Insight [Part 3] - Page 2

Forum Index > News
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infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 25 2008 20:52 GMT
#21
Thanks for the write-up Lou. I'm jealous :D
Official Entusman #21
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2008-03-25 21:02:24
March 25 2008 20:53 GMT
#22
Good writeup, i am really concerned about the macro-situation.. i hope they will make some way of making the gap between the bad and good players WIDER or equally to SC1 and not SMALLER.

Giving bad and noobish players these kind of tools like MBS etc is not going to help the game as a competitive e-sport at all, it will only make the game random where less skill is involved.

Starcraft 1 is a game that takes year to be become good at, and the same case should be with Starcraft 2. Making it so, may not attract more people to the game, but it will however help the longetivity of the game, aswell as the pro-scene and community.

You want to be able to look at a game between two pros in SC2 and say "wow, wtf how did he do that?", "I have no idea how to do that" "Thats looks hard to do" etc.

This is THE most important issue of Starcraft 2 - making it challenging and difficult to be good at, but still have an aspect of it that attracts more and new people.

I just hope Blizzard can pull it off.
"trash micro but win - its marine" MC commentary during HSC 4
Last Romantic
Profile Blog Joined June 2006
United States20663 Posts
Last Edited: 2008-03-25 20:56:00
March 25 2008 20:55 GMT
#23
On March 26 2008 05:34 Ancestral wrote:
I'm probably retarded, but why is it "2tj. I just made 6 more tanks and 18 more jackals." Wouldn't it be the same number of tanks and jackals if '2' was 6 factories? Or is it 18 factories but only 6 have the add-on that allow tanks?


6 facs w/ tech, 9 facs w/ reactor; 15 facs wasn't too uncommon.

as for the macro/micro balance, Blizzard says that their goal in SC2 is to make them roughly equal; they realize that the game is more micro-tilted now but they want to rebalance it.
ㅋㄲㅈㅁ
Spaceball
Profile Joined November 2007
United States213 Posts
March 25 2008 21:02 GMT
#24
Nice writeup!

I really dislike the idea of queued units and buildings not costing resources until its their turn to be built. That just dumbs down the game further than it needs to be.... learning not to tie up resources like that is something that has a big impact on games, leave it in.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
March 25 2008 21:02 GMT
#25
Interesting read. I'm sure all of us who haven't gotten to play it yet appreciate it. I know I do!
Moderator
Famehunter
Profile Joined August 2007
Canada586 Posts
March 25 2008 21:03 GMT
#26
As long as they dont mess too much with queuing build orders because its a feature I really really enjoyed in war3.
I dont mind limiting MBS and unit selections but plz dont touch queuing!!!
Velox Versutus vigilans
Centric
Profile Blog Joined March 2008
United States1989 Posts
March 25 2008 21:04 GMT
#27
On March 26 2008 05:39 Jubblies wrote:
Show nested quote +
On March 26 2008 05:31 nofAcedAgent wrote:
Have to disagree here, they did the right thing allowing building commands to be qued, since it reduce's so much micro tedium, which im sure will help more n00bs get into the game which means more popularity, more events, more tournies, and more $$$$$$ for blizzard. (and hopefully more fun)


Do you play starcraft?



ya >


Liar.
Super serious.
Last Romantic
Profile Blog Joined June 2006
United States20663 Posts
Last Edited: 2008-03-25 21:05:43
March 25 2008 21:05 GMT
#28
On March 26 2008 06:03 Famehunter wrote:
As long as they dont mess too much with queuing build orders because its a feature I really really enjoyed in war3.
I dont mind limiting MBS and unit selections but plz dont touch queuing!!!


I think a good fix for queuing would just be to charge you when you make the order; that way you can 'queue' but it also means you sacrifice some efficiency in money use [since it's 'wasted money' for a little while]

edit: and yes I did tell Dustin this.
ㅋㄲㅈㅁ
Response
Profile Blog Joined April 2004
United States1937 Posts
March 25 2008 21:08 GMT
#29
wowow you just made sc2 sound even worse than i imagined
the REAL ReSpOnSe
Last Romantic
Profile Blog Joined June 2006
United States20663 Posts
Last Edited: 2008-03-25 21:10:53
March 25 2008 21:10 GMT
#30
On March 26 2008 06:08 GoSuPlAyEr wrote:
wowow you just made sc2 sound even worse than i imagined


Yeah it's really not my intention - it was really fun, and it's a good game.

I don't think SC2 should be an SC1 clone with 3D graphics; I do want it to be a different game so units handling different isn't bad per se. What I don't want is units to handle differently and be boring; like how muta micro isn't even possible. [They're fixing that]
ㅋㄲㅈㅁ
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 25 2008 21:15 GMT
#31
Thx for the write up LR

IMO building queuing is not really a good idea. It heavily reduces the need for multitasking like LR said in the OP. The fact that there is no building queue in SC is one of the many reasons i like SC over WC3. Im no good at multitasking though but i find that it makes SC a lot more fun

The next thing we need is the ability to multiselect buildings and mass produce units that way... -_-
Malcolm
Profile Joined April 2006
Spain61 Posts
March 25 2008 21:21 GMT
#32
Nice read. Thank you for this text walls, but easy to read.

I think that this is one of the biggest analisys and most starcraftish one than i've even read. Im glad to see someone who understand starcraft mechanichs and he has played SCII. I mean, thank you to export all starcraft mechanichs to SCII mechanichs and show'em up. When i've read the macro part, i was so sad...
Now make me feel it! make me feel alive again!! Good, now we can fight as warriors. hand to hand. It is the basis of all combat. Only a fool trusts his life to a weapon.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
March 25 2008 21:41 GMT
#33
Nice write-up. Removing or nerfing all the units and spells the Korean casters would shout so emphatically without decent replacements is another unsuspected blow. While I don't think it's as bad as the macro situation, there seems to be no even semi-rational reason for it (unlike the "easier to master" reason for easier macro).

I find it amusing that everyone with under 10 posts in the thread disagrees with your points.
I <3 서지훈
Proposal
Profile Joined December 2007
United States1310 Posts
March 25 2008 21:45 GMT
#34
Thanks for write-up. Seems to me, at least from your view, MBS is killing macro as we know it
Gokey
Profile Joined November 2006
United States2722 Posts
March 25 2008 21:51 GMT
#35
hmm... i am somewhat worried about the state of the game after reading your article... i understand that the game is still FUN to play, but it doesn't seem like it has the trimmings that made it such a great spectator game to watch...

seriously, i think blizzard need about 5-10 testers like you, last romantic, to give them expert feedback even this early in the development... this shit is very very subtle, and takes someone who plays competitive starcraft to understand
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
March 25 2008 21:55 GMT
#36
Thanks for the write-up LR and in particular for its honesty. I really hope Blizzard take heed of everything that you mentioned. Overall, I feel extremely apprehensive that SC2 will have anything like the same esport potential as SC1 now. However, as people have mentioned lots of times, Blizzard are very flexible with their game builds so they may yet restore my faith.

And what's with the random posters coming out of nowhere talking crap. The fool talking about how it is great that the game is shifting more to micro has obviously forgotten that this SC2 and not WC4. If he knew as much as his bloated post tried to make out, he would know the simplest fundamental underlying SC1, i.e. macro and micro were as important as the other.
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
March 25 2008 21:58 GMT
#37
My dream right now is that SC2 will just fail and die out. Seriously, I don't think Blizz will change much when it comes to the macro part.

What I am scared of is not the fact that SC2 will be good or not as a e-sport, but more how it will change SC1. In my eyes it's going good for SC1 right now and we foreigners are getting more in to the korean progaming, I don't want this to be destroyed.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
March 25 2008 22:12 GMT
#38
On March 26 2008 06:51 Gokey wrote:
hmm... i am somewhat worried about the state of the game after reading your article... i understand that the game is still FUN to play, but it doesn't seem like it has the trimmings that made it such a great spectator game to watch...

seriously, i think blizzard need about 5-10 testers like you, last romantic, to give them expert feedback even this early in the development... this shit is very very subtle, and takes someone who plays competitive starcraft to understand


Exactly. Q.F.T.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-25 22:30:43
March 25 2008 22:18 GMT
#39
On March 26 2008 05:24 Jubblies wrote:
Show nested quote +

FrozenArbiter wrote:

. 1a. OK, my army moved. 2tj. I just made 6 more tanks and 18 more jackals. 0s. Four more scvs. 3bs+shift+bs+shift+bs+shift+bs+shift+bs. Good to go for another six depots. A comparable SC1 version:
1a2a3aF2ttvvvvvv00s99s88s77sF3bsbs1a2a3aF2ttvvvvvv00s99s88s77sF3bsbs1a2a3aF2ttvvvvvv00s99s88s77sF3bsbs; there are clicks after virtually each command too. It’s a gigantic difference, and not only in MBS. Queuing buildings is huge. I can queue an infinite amount of buildings, since I only have to pay for them once I start construction. So come midgame, I can just queue-queue-queue-queue and then forget entirely about depots.

-

So I do think macro is in serious need of some serious fixing.


Have to disagree here, they did the right thing allowing building commands to be qued, since it reduce's so much micro tedium, which im sure will help more n00bs get into the game which means more popularity, more events, more tournies, and more $$$$$$ for blizzard. (and hopefully more fun)

How the hell did my name get into the quote? Last Romantic was the guy who wrote it !

Awesome reports btw, thanks for writing them =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 25 2008 22:21 GMT
#40
Very good write up. I'm really worried about the outcome of Macro once Sc2 is released. I mean, I don't want MBS removed. Due to the fact that I really do enjoy Micro over Macro. But at the same time, wanting that, completely destroys Macro. Ugh I don't know what to think about Sc2 anymore.
Not bad for a cat toy.
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