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Superfight #5 Update 032307 - Page 3

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Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 22 2007 23:38 GMT
#41
Like the maps, from a z perspective:

Geometry: Nice micro map, with all gas geyers for sneak expos.
Monty hall: Interesting map, 14 gas total looks for a macro game, but the 3 entrance and the island expos allow for July style too, and 1 base muta or fast tank drop or something looks nice.
Nemesis: Drop heaven! Slow dropping seems easy if T goes to contain your ramp, no fear of bunker rushes either.
.kaz
Profile Blog Joined January 2007
1963 Posts
March 22 2007 23:41 GMT
#42
Where can i download these maps? Have they been released to the public yet?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 23 2007 00:09 GMT
#43
Regarding the players:
Aside from Yarnc v Jaedong (which is okay with me) it was all the players I voted for.

Maps:

Monty Hall is for sure my favorite of the three and really the only one I like (which may or may not have anything to do with its resemblance to a vagina). It seems the most difficult to fully analyze by first glance and I am interested to see what strategies top pros come up with on it.

Geometry looks like it might be a good map, but reporting on it looks to be potentially difficult and I just don't think I'll enjoy watching games on it as much. I also disliked taking geometry in school.

Nemesis just get bad looks from me all around. I kind of like the concealed nat, but dislike the low overall number of expos and especially that there are so many island expos. Space is even my least favorite tileset. In my not so expertise opinion, I think the games would be more ineteresting on it if the ramps leading into the mains were long ramps.

I am looking forward to reading the mapmaker's thoughts and history on the map. Rinizim only mentions one such map creator, do we know which map it will be for?
Moderator
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
March 23 2007 00:11 GMT
#44
the maps are all pro-macro style. we will see many more turtle + mass games than ever
Memory lane in nice
Hot_Bid
Profile Blog Joined October 2003
Braavos36383 Posts
Last Edited: 2007-03-23 00:22:18
March 23 2007 00:22 GMT
#45
monty hall looks like longinus

a long vaginus
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Locke.
Profile Blog Joined November 2006
Israel562 Posts
Last Edited: 2007-03-23 00:38:08
March 23 2007 00:37 GMT
#46
hehe,
You can play simultanous chess on Geometry
neSix
Profile Blog Joined November 2004
United States1772 Posts
March 23 2007 00:39 GMT
#47
I like all of the maps... I'm so excited for this superfight. :D

Personally, I think most of the maps are pretty original without being outrageous. Although Nemesis reminds me of Bladestorm (as I think is the consensus), it seems original enough to be interesting, and Bladestorm is an old map anyway.

And I don't like geometry just because it looks fugly and I hate having to put obs over the ramps to get vision because I'm lazy. Having that said, I'm much more glad the professionals will be the ones playing it - not me.
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
March 23 2007 01:12 GMT
#48
newer maps are getting shitter and shitter, these look like they'd make for very boring games.
It's better to burn out than to fade away
Daveed
Profile Blog Joined December 2006
United States236 Posts
March 23 2007 01:18 GMT
#49
Jaedong looks a lot like Savior in that picture...
Locked
Profile Joined September 2004
United States4182 Posts
March 23 2007 01:24 GMT
#50
On March 23 2007 10:18 Daveed wrote:
Jaedong looks a lot like Savior in that picture...


ahahahaha i was thinking this exact same thing

looking at the pic and thinking "so... savior... july.... and savior again?? wtf they get to use him twice?! hax"
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
March 23 2007 01:31 GMT
#51
These maps are certainly a change from the current map style. Seems like they've stressed crazy simplicity when making them.

I don't know about balance, but they might create some fun games. We'll see.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 23 2007 01:39 GMT
#52
Midas looks so cheesy in that photo..

Nice to see Jaedong getting a go, he's an exciting player. In the end though, its going to be most fun seeing Savior make Midas cry again.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
March 23 2007 02:20 GMT
#53
Bah ppl have never been happy once about the maps since the birth of the pro scene :/

Let's just see what the players can come up with
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Phantom
Profile Joined September 2004
Canada2151 Posts
March 23 2007 02:32 GMT
#54
I think some people are over reacting...i mean when have maps come out PERFECT on the first try...I mean I appreciate everyone's input but i mean...I can't help but think monty hall looks like a vagina simply because 3 ppl had to say it...and I mean it's a great switch from the usual swastica design...

with that said, I agree with a lot of people...Monty Hall is a great idea, but I'm sure they'll probably switch to neutral buildings sooner or later...Geometry is idea map i still think...Nemesis bad idea map =(

But I think a month or so from now we will see better maps after these maps are tested =)
http://www.gosugamers.net/starcraft2/members/Phantom
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 23 2007 02:47 GMT
#55
I think these maps are DIFFERENT. Also, since we aren't progamer, we can't instantly shout imba. I mean, the general consensus on RT was that it would be terrible for PvT, yet, it turned out to be the exact opposite.

Give the maps a chance.

Anyways, Geometry DOES look like a bastardized Peaks, even down to the small ramp with mineral block leading to gas multi. However, there are differences in expo placement - mains/nats to expand to instead of actual multis, so the timing/feel may be different. Also, there's less variation in terrain - there are the hills, yes, but not the small water-choke paths.

Feel should be similar, I think.

Monty Hall

Watch sAviOr trip multi on this map or some stupid crap like that. This map looks nasty and zerg-ish. soooo much gas. The rush distance looks pretty long, too. Oh, and there's the part where you can't really rush since you only have a 1/3 chance of picking the right multi to attack.

I suppose you could do something like double-gate in the center and send a load of scout probes to help you mine out the mineral blocks... but I don't know how many minerals each block is, so I don't know if that's viable or not.

Nemesis is much different from Bladestorm. The multi behind base has a gas, and there is no frontyard multi. Also, the small ramps of Nemesis make for a very anti-rush map whereas Bladestorm is alright for early game aggression. The side expos are similar I guess - can tanks hit across the chasm on nemesis?

Looks to be more or less balanced. Maybe Zerg will have a hard time of it because of the ease of other races FE.

WHO made these maps though?
ㅋㄲㅈㅁ
rS.NonY
Profile Joined February 2007
United States286 Posts
March 23 2007 02:49 GMT
#56
Nemesis looks bad, but I'm sure it can make for some great games. The other two maps look cool
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
March 23 2007 02:59 GMT
#57
QUOTE]On March 12 2007 22:27 skindzer wrote:
Z:Savior,Jae.dong,July
P:Bisu,Anytime,Ra.
T:Nada,Iris,Casy.
PS: .... i can bet theyll end up with an imba map.[/QUOTE]

Well i got 76% right :p... such ugly maps D:
Its not only the rain that brings the thunder
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
March 23 2007 03:12 GMT
#58
Out of all maps I like Monty Hall. Savior would own the world on that map, sooo much gas. :p
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
ItchReliever
Profile Joined April 2004
2489 Posts
March 23 2007 03:25 GMT
#59
this looks pretty fucking awesome. the line up and the maps both looks tizzight
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
March 23 2007 03:38 GMT
#60
Nice player selection!!!!!!!!
THIS IS GONNA BE AMAZING!!
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