Geometry: Nice micro map, with all gas geyers for sneak expos. Monty hall: Interesting map, 14 gas total looks for a macro game, but the 3 entrance and the island expos allow for July style too, and 1 base muta or fast tank drop or something looks nice. Nemesis: Drop heaven! Slow dropping seems easy if T goes to contain your ramp, no fear of bunker rushes either.
Regarding the players: Aside from Yarnc v Jaedong (which is okay with me) it was all the players I voted for.
Maps:
Monty Hall is for sure my favorite of the three and really the only one I like (which may or may not have anything to do with its resemblance to a vagina). It seems the most difficult to fully analyze by first glance and I am interested to see what strategies top pros come up with on it.
Geometry looks like it might be a good map, but reporting on it looks to be potentially difficult and I just don't think I'll enjoy watching games on it as much. I also disliked taking geometry in school.
Nemesis just get bad looks from me all around. I kind of like the concealed nat, but dislike the low overall number of expos and especially that there are so many island expos. Space is even my least favorite tileset. In my not so expertise opinion, I think the games would be more ineteresting on it if the ramps leading into the mains were long ramps.
I am looking forward to reading the mapmaker's thoughts and history on the map. Rinizim only mentions one such map creator, do we know which map it will be for?
I like all of the maps... I'm so excited for this superfight. :D
Personally, I think most of the maps are pretty original without being outrageous. Although Nemesis reminds me of Bladestorm (as I think is the consensus), it seems original enough to be interesting, and Bladestorm is an old map anyway.
And I don't like geometry just because it looks fugly and I hate having to put obs over the ramps to get vision because I'm lazy. Having that said, I'm much more glad the professionals will be the ones playing it - not me.
I think some people are over reacting...i mean when have maps come out PERFECT on the first try...I mean I appreciate everyone's input but i mean...I can't help but think monty hall looks like a vagina simply because 3 ppl had to say it...and I mean it's a great switch from the usual swastica design...
with that said, I agree with a lot of people...Monty Hall is a great idea, but I'm sure they'll probably switch to neutral buildings sooner or later...Geometry is idea map i still think...Nemesis bad idea map =(
But I think a month or so from now we will see better maps after these maps are tested =)
I think these maps are DIFFERENT. Also, since we aren't progamer, we can't instantly shout imba. I mean, the general consensus on RT was that it would be terrible for PvT, yet, it turned out to be the exact opposite.
Give the maps a chance.
Anyways, Geometry DOES look like a bastardized Peaks, even down to the small ramp with mineral block leading to gas multi. However, there are differences in expo placement - mains/nats to expand to instead of actual multis, so the timing/feel may be different. Also, there's less variation in terrain - there are the hills, yes, but not the small water-choke paths.
Feel should be similar, I think.
Monty Hall
Watch sAviOr trip multi on this map or some stupid crap like that. This map looks nasty and zerg-ish. soooo much gas. The rush distance looks pretty long, too. Oh, and there's the part where you can't really rush since you only have a 1/3 chance of picking the right multi to attack.
I suppose you could do something like double-gate in the center and send a load of scout probes to help you mine out the mineral blocks... but I don't know how many minerals each block is, so I don't know if that's viable or not.
Nemesis is much different from Bladestorm. The multi behind base has a gas, and there is no frontyard multi. Also, the small ramps of Nemesis make for a very anti-rush map whereas Bladestorm is alright for early game aggression. The side expos are similar I guess - can tanks hit across the chasm on nemesis?
Looks to be more or less balanced. Maybe Zerg will have a hard time of it because of the ease of other races FE.
QUOTE]On March 12 2007 22:27 skindzer wrote: Z:Savior,Jae.dong,July P:Bisu,Anytime,Ra. T:Nada,Iris,Casy. PS: .... i can bet theyll end up with an imba map.[/QUOTE]