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Superfight #5 Update 032307

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rinizim *
Profile Joined October 2004
Korea (South)187 Posts
Last Edited: 2007-03-22 22:35:36
March 22 2007 18:16 GMT
#1
Superfight #5 Update 032307

The Progamers participating in Superfight #5 have been finalized.

[image loading]


They are:
Lee Yoonyeol(nada), Choi Yunsung(oov), and Jun Sangwook(midas) from Terran,
Ma Jaeyoon(savior), Park Sungjoon(july), and Lee Jaedong from Zerg,
Kim Taekyong(bisu), Kang Min(nal_ra), and Oh Youngjong(anytime) from Protoss.

The coaches for each race were selected among the team coaches whose player is not participating in Superfight #5.
They are:
Lee Jaegyun of Hanbit for Terran,
Kim Gaeul of Samsung for Zerg,
and Lee Daniel of eSTRO for Protoss.
Since they carry out a vital role in strategically arranging the match roster accordingly, they also receive the same prize money as those progamers do.

Three maps were selected among seven candidate maps for the next Proleague undergoing a practice run within all teams for various testing. These three were recommended because they showed promising balancing. However, none of them are yet selected as the next Proleague map, although it is highly probable that, assuming they display exciting matches in this Superfight, they will be part of the next Proleague.

I will save my boring introductions and analogy to the maps, for it is much better for us to take a look for ourselves and evaluate and discuss about it.

[image loading]

Geometry


[image loading]

Monty Hall

[image loading]

Nemesis

As much as I am excited about this upcoming Superfight, I am just as well excited about one of the map creators in OMAT to come forward and offer us(just like last time with Hitchhiker and so on) the full-featured analyzation with history and background stories. I will be more than willing translate those articles for they are so intuitive and informational.

But anyways, for the time being, Superfight #5.
And,
/nick nada_rinizim
period.

ty for typo correction
concēdete mortum mihi
Asta
Profile Joined October 2002
Germany3491 Posts
March 22 2007 18:23 GMT
#2
this inflationary accumulation of new superfights sucks. they have already become rather boring.

but it's cool to see the next maps beforehand and hopefully this way there won't be any new biforsts and paradoxx'.
geometry and nemesis look cool. but monty hall can not stay like that. zerg won't win a game there. on the other hand this map might stop this fast-expo-all-the-time trend for t/p.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11593 Posts
March 22 2007 18:25 GMT
#3
looks great, but i have to say i have a lot of those ramps, like peaks and the new geometry. I think nada will win this superfight!
Calendar@ Fish Server: `iOps]..Stark
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 22 2007 18:26 GMT
#4
haha Nemesis is an awful map
Moderatormy tatsu loops r fuckin nice
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
March 22 2007 18:28 GMT
#5
Oh my god

I just got the worst migraine headache ever by glancing at Geometry
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11593 Posts
Last Edited: 2007-03-22 18:34:05
March 22 2007 18:33 GMT
#6
On March 23 2007 03:23 Asta wrote:
this inflationary accumulation of new superfights sucks. they have already become rather boring.

but it's cool to see the next maps beforehand and hopefully this way there won't be any new biforsts and paradoxx'.
geometry and nemesis look cool. but monty hall can not stay like that. zerg won't win a game there. on the other hand this map might stop this fast-expo-all-the-time trend for t/p.


Actually, using the 2 drone 1 drone hop mineral glitch thingy would work quite well here.
Calendar@ Fish Server: `iOps]..Stark
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
March 22 2007 18:34 GMT
#7
Geometry looks like they just incorporated the battlefields from Shin Peaks of Baekdu, which is not such a bad idea since that map was considered very balanced from the results. But its also a pain tin the you know what to write reports on maps like this because it involves mini skirmishes everywhere.

Monty Hall I think those three gas naturals would be a real pain to defend from muta harass.

Nemesis seriously brings me an odd nostalgic feeling. (Not the map, Nostalgia). It has a very Forte feel with a little Blade Storm added into it?
Do your best, God will do the rest.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
March 22 2007 18:44 GMT
#8
i've been spoiled, i think these maps all mediocre
at first glance the maps are all aesthetically boner-killing. nemesis looks terrible and cheap, while geometry is a hideous peaks of baekdu four player adaptation crossed with a little intothedarkness. the actual games on this map could be very, very interesting and promising but by itself geometry seems remarkably uninspired. i am curious as to how the balance of monty hall plays out because it looks pretty bad too.

i'd really like to read the mapmakers' comments on these maps
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2007-03-22 19:08:24
March 22 2007 19:05 GMT
#9
oh my god.

Shit ass maps, first one looks like a modification of NFZ only ground, the 2nd looks like a stretched out blue vagina(and probably the only interesting one, zerg is gonna have a bitch, and 3rd looks like a neo forte on crack, without all the expoes and cliffs.

All these maps seem to favor protoss, but that's just my take.

on a second thought, 2nd one is so ROFL. some guy could get 4 gas well into the late phases ._.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
March 22 2007 19:08 GMT
#10
Ok. JD is a big surprise. From the votes I thought YarnC was in for sure. He and GoRush were battling for 3rd, but then comes JD. Maybe YarnC's weakness in ZvP is what slowed him down, while JD generally showed no weakness.

Mida/Oov doesn't surprise me, and neither does Ra/AnyTime, though it surprised me that Much got 0 votes from the officials.

As for the maps..... what the hell? Geometry looks like some noobie-made money map or something. The multiple gas ramps are somewhat interesting, but a very boring look to it.

MontyHall seems like death once you get contained. Put a camp force on any of the three entrances and you automatically have the middle nat sieged on (as terran), dismantling 2 expansions.

The fact that there's not route that connects the 3 roads in the middle really kills the idea. If you attack one way, see them coming out the other and decide you need to fight head on, you have to come all the way home and change routes.... then realize they did the same?

Nemesis also looks boring. Might as well call it Macro-Whore.

Perhaps we should wait and see the results on these maps... maybe they will be great. But from first look, highly disappointing.
SAY YES TO STIM KIDS!!! XD
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
March 22 2007 19:12 GMT
#11
Jaedong - very nice!
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 22 2007 19:36 GMT
#12
I think you guys dismiss the maps too easily.
I actually like Geometry a lot. I liked Peaks and the plateau battles, made for some fun PvZ.

It's nice to have a throw back style map with easy double natural.
They aren't as typical as most maps and the ability to hide expos is nice. At least there will be different variety, also the lack of expos besides the main bases will make it fun.

And what can I say about Monty Hall? It's a new concept and it looks cool.

"die to a contain" my ass lol. The side paths have twice as many as the center path and the pathways are HUGE. I know it will be a crazy macro map but there wll be interesting enough late game choices with 3 paths, 3 sets of expos, and all the room to move around on.

And good player choices. Terran team is gonna have a field day.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
March 22 2007 19:42 GMT
#13
Geometry looks like Peaks adapted for 4 players, with an uglier tileset. Nemesis seems like it has insanely close rush-distances at the top and bottom. Monty Hall (great name) looks cool.
I agree though that they're over-doing it with these superfights, but at least they changed the maps, even though 2 of them look pretty awful.
By the way, my name is Funk. I am not of your world
Mynock
Profile Joined September 2002
4492 Posts
March 22 2007 19:51 GMT
#14
Oh,oooh, oohoho! Geometry, Vulture heaven! Love!

-Mynock
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 22 2007 19:56 GMT
#15
Isn't Nemesis basically semi-island? Could be a toss' seat of power.
You want 20 good men, but you need a bad pussy.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2007-03-22 20:18:01
March 22 2007 19:57 GMT
#16
Lee jaedong? i heard gorush was the final one..

Maps:
TvP on geometry will be lol
Nemesis , flanking map and no more bases to take except mains will be hard for... terran?

lets wait and see.. i hope pro-gamers can make them interesting.

There will be no muta harassment on Nemesis =(
And the rushing pos on nemesis up vs down is close but wont matter so much since you cant rush the exp:D
And yeah i think it'll turn out to be some kind of island oriented map with def@the choke and then drops:D
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
MaxdigsSoda
Profile Joined March 2007
Sweden304 Posts
March 22 2007 20:00 GMT
#17
I hate those tilesets, but geometry looks like a fun map to cruise around with my vultures on.

And i guess they added nemesis for iloveoov
what u wearing babe
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 22 2007 20:14 GMT
#18
first impression;
wow what noob made these maps?
...

Geometry looks like peaks of baekdu vs neo forbidden zone;;
Monty Hall looks like a generic mineral block island map from bwmaps.. looks the best of the 3 maps though!
Nemesis looks like neo forte vs blade storm
Administrator~ Spirit will set you free ~
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 22 2007 20:21 GMT
#19
Well, here are my first impressions of the maps:
Geometry - Checkers turned BW
Monty Hall - It might be a sweet map, but it's ugly
Nemesis - This looks like Blade Storm to me too. The distances look pretty short so I'm hoping for some nice action despite the super easy to take gas expo.
Trucy Wright is hot
.kaz
Profile Blog Joined January 2007
1963 Posts
Last Edited: 2007-03-22 20:39:38
March 22 2007 20:35 GMT
#20
Lol, Nemesis = horrible..
I love the player selection though, i think T's gonna destroy the competition.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
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