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[Code A] Ro24 D3 Preview/D2 Recap (S4)

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[Code A] Ro24 D3 Preview/D2 Recap (S4)

Text byTL.net ESPORTS
Graphics byMeko
October 17th, 2012 23:10 GMT
  • GSL on Liquipedia
  • Code A Ro24: Day Two Recap
  • Code A Ro24: Day Three Preview
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Code A Ro24: Day Two Recap


By: Porcelina


Match results from Live Report Thread by Shellshock1122.
+ Show Spoiler [Results] +
Maru vs. JYP
(T)Maru <Cloud Kingdom> (P)JYP
(T)Maru <Entombed Valley> (P)JYP
(T)Maru <Whirlwind> (P)JYP

Maru wins 2-0!

mini vs. Curious
(P)mini <Abyssal City> (Z)Curious
(P)mini <Cloud Kingdom> (Z)Curious
(P)mini <Ohana> (Z)Curious

Curious wins 2-0!

Terminator vs. Polt
(P)Terminator <Cloud Kingdom> (T)Polt
(P)Terminator <Entombed Valley> (T)Polt
(P)Terminator <Antiga Shipyard> (T)Polt

Polt wins 2-0!

RorO vs. DongRaeGu
(Z)RorO <Abyssal City> (Z)DongRaeGu
(Z)RorO <Ohana> (Z)DongRaeGu
(Z)RorO <Cloud Kingdom> (Z)DongRaeGu

RorO wins 2-0!


Season 5 Code S players

Season 4 Top Eight
(T)Mvp, (Z)Life, (P)By.Rain
(T)TaeJa, (P)HerO, (Z)Symbol
(Z)Leenock, (T)MarineKing

Qualified through Code A
(P)Creator, (P)Squirtle, (T)Bbyong, (P)Vampire, (Z)Curious, (T)Maru
(T)Polt, (Z)RorO

16 Spots Remaining
Code S Seeds (2), Code A winners (4), Up/Down winners (10)


(T)MaruPrime defeats (P)EG.JYP.RC 2 - 0 to earn another chance at Code S glory

In what has been a strange departure from the usual pairings in the ultimate round of Code A, this match was only the second where both players had Code S experience. Of course, neither Maru nor JYP could be called members of the Code S elite. Maru was the kid who cheesed; JYP was the quasi veteran that lost to Terran.

This particular match made a good case for a return to the JYPvT standard. On a fundamental level, his play is not objectionable in the same way one might categorize Oz’ PvP. It is more a question of shakiness, of nerves getting to him and of lacking conviction in his play. While he was able to overcome these issues against SuperNoVa in Code S, where he relied on a healthy mix of cheese and passive macro play into harass tactics to advance from the round of 32, Maru taught us a lesson about how it's hard for anyone to change their true colors.

In both games, Maru played a heavy macro game combined with early pressure, the kind of situation JYP has struggled to deal with historically. Going up to three bases early in the first game, Maru was able to get a sizable economy advantage as his marine harass inflicted damage on JYP’s worker line. He then defended the two base all-in admirably, retreating his third the moment he knew the attack was coming and secured the victory. The second game was an illustration of how to beat Protoss late game. Freely amassing bases, Maru was able to collect a huge ghost and viking based army. Harassing with nukes and maintaining solid map control, he simply outlasted the Protoss and never allowed him any chance of a favorable engagement.

Maru is facing another opportunity to impress in Code S. While his trajectory has not been one of a rocket launch, he has shown an ability to improve after he gets knocked down. With further improvements, he could be a challenge for any opponent. On the other hand, JYP is back to his usual spot in GSL purgatory, a welcome sight to those wanting a more stable, consistent world.

The Federation Strikes back: (Z)ST_Curious and (T)TSL_Polt dismantle KeSPA's (P)STX_Mini and (P)8th_Terminator

Curious and Polt are both players one expects to see in Code S. Apart from Polt’s win in the Super Tournament, the two usually brings rock solid performances that don’t quite make it to the round of eight, but are staples of the GSL. Of course, this has been a season where staples have been removed mercilessly by KeSPA players (and Sparta).

For Curious, the games against mini were another confirmation of his solidity in every round before the Code S Ro16. In game one he faced little to no resistance from the STX Protoss, pouncing on gateway units with his lings early on and never looking back from his advantageos position. The second game was decidedly scarier however. mini opened with Stargate for the second time, but on Cloud Kingdom he decided a two base attack would be the best way to get back into the match. Following the book on how these things should unfold, it came down to a prolonged attack on the Zerg’s third base. It looked like mini would be able to crack the defenses. However, he seemed unable to both micro the void ray/gateway attack against the queen, ling and roach composition of Curious, while still keeping up with warp-ins and chrono boosts. While he was able to kill off the third, Curious retained a game winning army size and mini’s attempts to transition into the late game were crushed.

Polt meanwhile had the easiest route to another season in Code S. He never once looked threatened by Terminator, getting clearly ahead in the early game twice in a row, and the solidifying and extending that lead in the midgame. In short, he was a clear level above his opponent, and showed a return to form in his TvP, making the Protoss look silly for thinking he ever stood a chance.

For both Polt and Curious, it has to feel good to show that they still are a step above the average GSL competition. Polt’s TvP has not looked at its finest as of late, but here he took out his opponent with ease. Curious had a slightly tougher day on the job, but he once again proved himself an excellent gatekeeper between Code A and S, even with KeSPA players being added to the mix.

Terminator and mini were the clear disappointments of the day. While for Terminator it seemed a confirmation that he might not be ready for Code S, mini was shockingly poor considering his rather impressive play in previous rounds. Time will tell whether this was merely a hiccup or whether there are more systemic issues for the Protoss to figure out.

(Z)Samsung_RorO's superior engagements earn him a 2 – 0 victory over (Z)MVP.DongRaeGu

The final matchup of the day was likely the most anticipated. DRG came to Mokdong having just secured his OSL final ticket in its inaugural SC2 season while RorO booked his ticket to Battle.net 2012 World Championship Finals through a fifth place finish in WCS Asia.

One of the definitive lessons of seeing KeSPA players coming into the player pool is that their Zergs know a thing or two about ZvZ. DongRaeGu was the unlucky recipient of the most clinical lessons in WCS Korea, where Effort defeated him in one of the most technical ZvZs we have seen so far. Back then, it came in the form of a seemingly endless low economy ling/bling war where Effort’s micro and army control simply took him from a disadvantageous position to victory.

While the lesson was different this time around, the series still had an eerie sense of déjà vu. DongRaeGu was able to gain advantages early on in both games. While Effort’s micro was what was impressive in WCS Korea, in Code A RorO displayed engagements that were far superior to DRG's.

The first game was a rather messy affair, both players holding clear advantages at different times in the midgame but failing to capitalize and making incorrect decisions. In the end, as it looked like DRG was staging a real comeback, RorO simply decided to trade as efficiently as possible over and over and over. In a series of four battles it looked like they were DRG's to take, RorO went from behind to even, even to ahead, and ahead to taking a 1 – 0 series lead.

Game two was more of the same, albeit with a more dominating opening for DongRaeGu. RorO decided to attack with lings early on, but through mis-micro and DRG’s stellar baneling defense, he was trading himself into poverty. The MVP ace expanded upon his lead through making RorO repeatedly cancel his third while getting mutalisks while the Samsung Khan Zerg still was teching up to infestors. Consistently a base or two down, RorO faced nigh impossible odds. However, he kept his upgrades going as his only edge, and once again he had a long series of trades that went in his favor through good positioning and some terrible wastes of infestor energy from DRG.

RorO has looked like the real deal for some time. DRG must have felt like he would have easily beaten just about any other Zerg given the same circumstances. Given the relative staleness of the Korean Zerg scene, RorO should be an exciting addition to Code S.

DRG meanwhile must have suffered from having to focus on his OSL match against MC the day before. Lacking dedicated preparation time and the mental fatigue from having faced his Protoss nemesis, he likely came into this match in a worse condition than what one would expect for a general GSL match. In the end, it is hard to criticize DRG harshly for the play he showed; against a lesser opponent he would probably have won 2-0. Up and Downs are never fun, but there is nothing to suggest that DRG isn't perfectly capable of making his Code S return.


Code A Ro24: Day Three Preview


By: stuchiu


Four more Code S spots are on the line in tonight's games. While there's a second chance left for the losers in the Up/Downs, that place is a volatile nightmare where a player often needs to rely on others to advance.

(Z)FXOSirius vs. (Z)MVP.Sniper

The night starts off with ZvZ between Sirius and Sniper. Sirius is FXO's up and coming Zerg player, though he's been on the team for quite a while. In the first round of Code A he showed us solid ZvZ against Salmosa where he played solidly, and Salmosa made a few mistakes. This time it won't be so easy as he faces Sniper, a player with Code S experience who is looking to make himself a regular in the world's premier competition. While Sniper has had a very hard time cracking the ro32, he has never had a problem in his Code A or Up/Down appearances. In a battle between a relative newcomer against a relatively more established player, we'll go with the latter player.

PredictionL Sniper 2 - 0 Sirius


(P)Woongjin_sOs vs (P)LG-IM_Seed

sOs is a bit of an unknown quality in GSL. Yes, he's made it to the third round of Code A, but his opponents didn't test him very well. Jjakji played poorly, and Sparta was underwhelming as well. If you look at sOs' record in MLG's MvP tournament, he's in the lower part of the KeSPA table with a 23 - 13 record, but it's hard to say how his record against mostly foreigners will factor into this match-up. You can say is that sOs has fairly good PvT, but not much more.

This is an entirely different world, a PvP against former Code S champion Seed. While PvP is a very volatile, Seed will be the favorite as he won his GSL with a PvP and played little else at WCS Asia. sOs better go find a weighted coin to flip if he wants to stand a chance against Seed.

Prediction: Seed 2 - 0 sOs


(T)STX_Bogus vs (T)LG-IM_Happy

KeSPA team STX Soul has been on a roll in the GSL, with all three of their players in Code A advancing to the third and final round of Code A. Tonight, their first runner will be up in the form of Bogus. Bogus has shown very strong performances so far by killing the King of Code A Yugioh, and the skilled-but-inconsistent Bomber. Happy, on the other hand, was the only other player besides Mvp to beat Rain in this GSL (a criminally overlooked accomplishment), before he went out to top Zergs Symbol and Life in the Ro16. So it's a little hard to see what kind of form Happy is in, and on top of that hasn't played any TvT at all this. What we know about Happy from past games is that he likes to use both mech and marine/tank compositions, and besides a tendency to use quirky 'bio-mech' TvT mid-game compositions, is generally a safe, standard player.

Bogus on the other hand is mystery, as is the case with many of the KeSPA players in this tournament. In his first game against Bomber, he held off a strong all-in with a combination of smart positioning and mistakes from Bomber. In his second game, it was more back and forth, but Bogus proved to be the much stronger positional player, with his units constantly choking off and stopping any advancements Bomber could make on the map. It's a small sample, but Bogus should be a small favorite here as he has already shown the skill to beat a Code S Terran.

Prediction: Bogus 2 - 1 Happy


(P)STX_Trap vs (T)FXOGuMiho

In the second Stx vs ESF match of the night, Trap takes on Gumiho for the eighth spot in Code S. This should probably be the most exciting match of the night as both players are very stylistic in their approach to TvP. In his Code A matches against Supernova, Trap showed very strong defense against SuperNoVa's aggressive style. He had well placed units and well placed pylons that held off early game harassment. He would constantly keep scouting with his probes through the early-mid parts of the game and put map information as his priority to deal with Supernova. This payed dividends for Trap as Supernova is the type of player who likes to set the tempo in TvP, trying to harass and multi-task the Protoss to death.

Gumiho will be completely different type of player, however. Gumiho much prefers wait a little, macroing up to 2-3 base before he starts using relentless multi-tasking to defeat his opponents. If Gumiho studied Traps' games he should notice that Trap likes to use storm drop harass like other KeSPA players, and shied away from the colossus heavy compositions of other players. Trap will have lot of VODs through which he can analyze Gumiho's style, but it is unique enough that it will be hard to practice against. Because of that, Gumiho should be the favorite here.

Prediction: Gumiho 2 - 1 Trap





Writers: Porcelina and stuchiu.
Graphics and Art: Meko.
Editors: Waxangel.
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TL+ Member
TommyP
Profile Joined December 2011
United States6231 Posts
October 17 2012 23:15 GMT
#2
go Sniper. Get back into Code S.
#TheOneTrueDong
AgentW
Profile Blog Joined July 2012
United States7725 Posts
October 17 2012 23:18 GMT
#3
Next season's up and downs are going to be disgusting.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 17 2012 23:19 GMT
#4
SICK! gogo GuMiho!
"The flame that burns twice as bright burns half as long." - Lao Tzu
SimoN999
Profile Joined May 2012
Poland21 Posts
October 17 2012 23:20 GMT
#5
Sniper
Seed
Bogus
and for me Trap unfortunatly
DJHelium
Profile Joined December 2010
Sweden13480 Posts
October 17 2012 23:28 GMT
#6
Happy will pull through!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Mackus
Profile Joined January 2011
England1681 Posts
Last Edited: 2012-10-17 23:30:28
October 17 2012 23:29 GMT
#7
The PvP and TvT will be very interesting to watch, don't think I can make predictions on them games

Happy is that sort of player like Sniper who always gets in Code S no matter what but doesn't really deserve to be there and gets humiliated while Seed recently lost to HerO which is HerO's worst matchup but the only notable GOM player sOs beaten was Ace (was supposedly him) in the Kespa vs GOM thing they did.
m0ck
Profile Blog Joined November 2010
4194 Posts
Last Edited: 2012-10-17 23:41:01
October 17 2012 23:34 GMT
#8
Great effort as always, here's hoping for happy. Heart shouldn't have lost, happy to carry the torch for the glass-half-full-school of aliases.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
October 17 2012 23:38 GMT
#9
Trap and bogus got this!
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
October 17 2012 23:54 GMT
#10
Let's see which Gumi we get...
I'm not an otaku, I'm a specialist.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
October 17 2012 23:55 GMT
#11
I tried betting against the predictor guy. It never works. I'll just wholeheartedly agree
"KDA is actually the most useless stat in the game" Aui_2000
Walitgon
Profile Joined May 2012
Australia550 Posts
October 17 2012 23:56 GMT
#12
Agree except I think Trap > Gumiho, unfortunately
BRB laddering ^_^ ¯\_(ツ)_/¯
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
October 18 2012 00:16 GMT
#13
Alright Curious! One more step closer to the Nestea award. Let's hope you get past the Round of 16 this time!!!
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 18 2012 00:35 GMT
#14
gogo gumiho!!
ModeratorRetired LR Bonjwa
TL+ Member
Doubting
Profile Joined August 2012
Canada981 Posts
October 18 2012 00:47 GMT
#15
Gumiho and Sniper!!!
Life: The New Champion!!
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
October 18 2012 00:53 GMT
#16
"KeSPA team STX Soul has been on a roll in the GSL, with all three of their players in Code A advancing to the third and final round of Code A"

someone forgot last
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Zenbrez
Profile Joined June 2012
Canada5973 Posts
October 18 2012 01:08 GMT
#17
Rise my elephants, RISE
Refer to my post.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
October 18 2012 01:22 GMT
#18
I love seeing parallels in players in the GSL. Examples:
MVP/DRG
Happy/Sniper

Parting/Squirtle
DRG/Symbol(they fit in my mind very well I promise).

Polt/MKP used to work but now it doesn't, and byun or maru just don't cut the bill either.

I am excited for the elephants, but at the same time it feels like in that star wars movie where the emperor orders all the clones to turn on the jedi and the jedi all die except for like yoda and chewbacca and obi wan.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 18 2012 01:22 GMT
#19
I love you porcelina!
<33333333
moo...for DRG
Jmanthedragonguy
Profile Joined August 2012
Canada1202 Posts
Last Edited: 2012-10-18 01:32:45
October 18 2012 01:32 GMT
#20
Trap is very Squirtley
althaz
Profile Joined May 2010
Australia1001 Posts
October 18 2012 02:02 GMT
#21
I was so confused, I thought, "wow seven Terrans qualified already". But no, Rain still plays Protoss .
The first rule we don't talk about race conditions. of race conditions is
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2012-10-18 03:58:59
October 18 2012 02:08 GMT
#22
That awkward moment when you put FnaticRain's TLPD instead of By.Rain

On October 18 2012 11:24 Waxangel wrote:
oddly enough FnaticLightMist has been playing a lot better lately

He must be inspired to defend the right to his namesake
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33397 Posts
October 18 2012 02:24 GMT
#23
oddly enough FnaticLightMist has been playing a lot better lately
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
October 18 2012 02:29 GMT
#24
On October 18 2012 11:24 Waxangel wrote:
oddly enough FnaticLightMist has been playing a lot better lately

wouldn't FnaticDrizzle be better?
R.I.P. 우정호 || Do probes dream of psionic sheep?
ELlminator1
Profile Joined June 2011
Australia344 Posts
October 18 2012 03:09 GMT
#25
Gumiho is going to smash trap, no question.
¯\_(ツ)_/¯
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2012-10-18 05:32:32
October 18 2012 03:58 GMT
#26
nvm i got it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
October 18 2012 04:11 GMT
#27
stx soul 조성호 이신형 화이팅!! 고고고
hmm... let's think about it
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 18 2012 04:31 GMT
#28
Good recap & preview!
Moderatorlickypiddy
QRhere
Profile Joined October 2012
France23 Posts
October 18 2012 05:18 GMT
#29
Trap gonna win, Bogus too (handily, Bogus is good, very good). I hardly care about the rest.

Whatever happened to Reality? I like Reality.
laerteis
Profile Joined August 2012
United States78 Posts
October 18 2012 06:56 GMT
#30
Sniper 2-1
Seed 2-1
Happy 2-1
Trap 2-1
support Axiom eSports http://www.axiomesports.com/
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
October 18 2012 07:00 GMT
#31
Is it just me, or do Wolf, Khaldor and DRG not know how to throw out infested terrans properly? Wolf and Khaldor both commented on Roro being able to throw out his infested terrans really quickly, and DRG always just seemed to be having way less out there despite having the lead in infestors. It was kinda weird.
http://na.op.gg/summoner/userName=FLABREZU
Chr15t
Profile Joined March 2011
Denmark1103 Posts
October 18 2012 07:17 GMT
#32
On October 18 2012 10:08 Zenbrez wrote:
Rise my elephants, RISE


You merely adopted starcraft 2 , these players were born in it !
Insanity: doing the same thing over and over again and expecting different results.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
October 18 2012 07:30 GMT
#33
Mmm Bomber is only at moments a code S terran, when he played Bogus he was not.
I think Bogus played great but i'd favor Happy 2-1.

Agree with the rest/
usethis2
Profile Joined December 2010
2164 Posts
October 18 2012 08:10 GMT
#34
On October 18 2012 16:00 GolemMadness wrote:
Is it just me, or do Wolf, Khaldor and DRG not know how to throw out infested terrans properly? Wolf and Khaldor both commented on Roro being able to throw out his infested terrans really quickly, and DRG always just seemed to be having way less out there despite having the lead in infestors. It was kinda weird.

That's exactly what I was thinking while watching the VODs. DRG was almost at an unlose-able position early in game 2, and I still have no idea how he managed to lose. (will have to re-watch the game) But I definitely thought DRG's infestors did not do their job as well as Roro's. That and slight upgrade disadvantage, but I think it's more of his Infestor usage. I don't play zerg so I don't know when to throw infested terrans or when to throw fungals, but DRG lost almost every engagement even with superior infestor counts.

Having said that, DRG did look good. I haven't seen his games for quite a while, but his APM was high, macro was spot-on, and his micro and map awareness was excellent as well. It's very strange though such a top Z player doesn't know how to use infestors correctly.

I'd like to hear some explanation from Z players why the battles went the way they did. What's the trick in using infestors?
Dectilon
Profile Joined April 2010
Sweden50 Posts
October 18 2012 08:16 GMT
#35
Heaven or hell, let's rock!

sorry
sebvolc
Profile Joined March 2011
Denmark20 Posts
Last Edited: 2012-10-18 12:14:00
October 18 2012 11:54 GMT
#36
On October 18 2012 17:10 usethis2 wrote:
Show nested quote +
On October 18 2012 16:00 GolemMadness wrote:
Is it just me, or do Wolf, Khaldor and DRG not know how to throw out infested terrans properly? Wolf and Khaldor both commented on Roro being able to throw out his infested terrans really quickly, and DRG always just seemed to be having way less out there despite having the lead in infestors. It was kinda weird.

That's exactly what I was thinking while watching the VODs. DRG was almost at an unlose-able position early in game 2, and I still have no idea how he managed to lose. (will have to re-watch the game) But I definitely thought DRG's infestors did not do their job as well as Roro's. That and slight upgrade disadvantage, but I think it's more of his Infestor usage. I don't play zerg so I don't know when to throw infested terrans or when to throw fungals, but DRG lost almost every engagement even with superior infestor counts.

Having said that, DRG did look good. I haven't seen his games for quite a while, but his APM was high, macro was spot-on, and his micro and map awareness was excellent as well. It's very strange though such a top Z player doesn't know how to use infestors correctly.

I'd like to hear some explanation from Z players why the battles went the way they did. What's the trick in using infestors?


I don't play Z either, but I am quite sure that the way you do it is by using shift+click queing up "spawn infested Terran". So that is why it is hard to do reactively, the attacker can decide in advance and do the que up.
In this way you get the same speed as the scroll click trick (or faster). The defender has to do it manually (which is alot slower). So i guess attackers advantage.
That is enough. You have to click an insane amount of times though just for 6 infestors with full engergy. 8 clicks per full energy infestor. So 20 full energy infestors = 160 clicks 8)

Edit: not need to use normal cast first, it will issue commands to different units automatically. Dont spawn them all at samme place though, then there is no space.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
October 18 2012 17:16 GMT
#37
You say Bogus will beat Happy? I'm not gonna doubt Mini-vp.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
TheEmulator
Profile Blog Joined July 2010
28090 Posts
October 18 2012 20:21 GMT
#38
Code A is great this year
Administrator
Desiire
Profile Joined September 2012
Australia191 Posts
October 18 2012 21:23 GMT
#39
Come on Seed and Happy!
#AllKingsMustDieButHeIsAGod
usethis2
Profile Joined December 2010
2164 Posts
October 19 2012 01:54 GMT
#40
@sebvolc: Interesting but I am still not fully understanding. Are you saying that the game engine works in such a way that a player throwing infested terrans affects the other's insfestors?
usethis2
Profile Joined December 2010
2164 Posts
October 19 2012 01:55 GMT
#41
Oh and I did not know you could use scroll wheel to click faster. Wow that's pretty neat. But still, shouldn't DRG know about it as well? (and being able to use it)
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
October 19 2012 02:10 GMT
#42
On October 19 2012 10:55 usethis2 wrote:
Oh and I did not know you could use scroll wheel to click faster. Wow that's pretty neat. But still, shouldn't DRG know about it as well? (and being able to use it)


That functionality is illegal in GSL. No mousewheel scrolling allowed.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 19 2012 08:19 GMT
#43
On October 19 2012 11:10 Porcelina wrote:
Show nested quote +
On October 19 2012 10:55 usethis2 wrote:
Oh and I did not know you could use scroll wheel to click faster. Wow that's pretty neat. But still, shouldn't DRG know about it as well? (and being able to use it)


That functionality is illegal in GSL. No mousewheel scrolling allowed.


You mean you can't rebind actions like left or right mouseclick to the scroll wheel. Scrolling itself is not illegal lol..that'd be pretty silly.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
October 19 2012 08:51 GMT
#44
On October 19 2012 17:19 Fragile51 wrote:
Show nested quote +
On October 19 2012 11:10 Porcelina wrote:
On October 19 2012 10:55 usethis2 wrote:
Oh and I did not know you could use scroll wheel to click faster. Wow that's pretty neat. But still, shouldn't DRG know about it as well? (and being able to use it)


That functionality is illegal in GSL. No mousewheel scrolling allowed.


You mean you can't rebind actions like left or right mouseclick to the scroll wheel. Scrolling itself is not illegal lol..that'd be pretty silly.

you must scroll with the scrollbar or with multitouch on a touchpad, didn't you know?
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