Table of Contents
Brought to you by:
Elly the ESPORTS Elephant
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Results and Standings on Liquipedia
Smaller is Better
Review Podcast with aTnClouD
Downstairs: HSC at Limmerick's Irish Pub
Memorable Moments
Winners and Losers of HomeStory Cup
Brought to you by:
Elly the ESPORTS Elephant
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Smaller is Better
Review Podcast with aTnClouD
Downstairs: HSC at Limmerick's Irish Pub
Memorable Moments
Winners and Losers of HomeStory Cup
If other tournaments provided half as much player focused content as HomeStory did, it would go a long way to filling fans' desires for more of anything pro-gamer related. Moments like Moman trolling through the window, MC's jaw-dropping dancing ability, and Destiny talking poker are things that we could never see at any other tournament. Content like that helps everyone. Us fans fill our stalker-like needs, players get more fans, and the tournaments get those extra fans as viewers.
From what I read in Pholon's blog, and the video I saw streamed from the bar downstairs, the 'live' experience seemed absolutely amazing. The fans got to watch from the comfort of a local bar, enjoying great food and great Starcraft. Better yet, the pro-gamers would come downstairs to mingle and party with the fans as well. For its small audience, it sounds like HomeStory has figured out how to give them the perfect experience by holding a kind of ultimate Barcraft. From the rave reviews Barcrafts around the world are getting, I'm sure other tournaments are aware of the great tournament viewing experience Barcraft provides. Maybe it's time for other tournaments to start trying to incorporate certain aspects seen at HSC. HSC has the advantage of having a truly tiny crowd compared to other major tournaments, but it doesn't mean there isn't room for some innovation. IPL3 already managed to serve beer inside the venue, and I assume that went over very well with the fans. What if we promise to stop harassing pro-gamers on the way to the bathroom, and you give us a more interesting way to interact with them than a 20 minute signing session?
On that note, HomeStory offered what looked like the best environment possible for the players. There seemed to be no logistical worries on the player's side, or swarming fans adding stress at undesired moments. The players got to relax or train as much as they wanted, and could head downstairs to get bombarded by a ton of eager fans if they felt the desire. MLG in particular, could learn a lesson about giving players their space. It ensures both that a fan's experiences with a player are always positive, and that players are always performing at their highest level. (Of course, all that could just be a carefully constructed illusion by the production crew. There might have been all sorts of illicit activities going on behind the scenes to keep everyone smiling. Seriously Moman, you looked really really happy.)
I think that if the almost unanimous love for HomeStory Cup says anything, it is that Starcraft 2 fans love the feel of a small tournament. While larger tournaments like MLG and Dreamhack shouldn't make their tournaments smaller, that doesn't mean that they can't feel smaller. E-sports fans want to feel like they're really a part of something, not just onlookers at a spectacle, separated by an invisible wall. When it comes to Starcraft 2 tournaments, smaller is better; learn from HomeStory Cup, it's the best bang-for-the-buck tournament out there.
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Though many players were stars at HomeStory Cup, but we decided to bring on Italy's champion and Goody's arch-nemesis in Carlo "ClouD" Giannacco of team Alternate Attax. As you should know from that time he called out organizers about late prize payouts to players, ClouD's not afraid to speak his mind.
We talked to ClouD about a variety of topics, including his experience as a player and caster at HomeStory Cup, the Korea-World divide, the fairness of caster/player pay, and the love/hate relationship with Starcraft II for ex-Brood War pros. Needless to say, it was quite interesting and entertaining.
Recorded on January 11th, 2012
Driving into the near-derelict streets of Krefeld town wasn't the most appealing of experiences; the buildings are looming and industrial, while the city's center was nearly deserted on the Saturday night we spent there. The "Limericks" pub makes up for it though. The hostess is warm, the waitresses friendly, and strings of holiday lights illuminate faded Irish newspapers & placards lining the walls, giving the place a cozy feeling long into the night. The food is excellent, shamrocks are drawn in the head of every pint of Guinness, and the Irish coffee is superb.
When we arrived, it was clear that things were progressing so well that we might be physically unable to fit through the door. The place was packed to the rafters, with the atmosphere that only a crowded pub at the height of an event can bring. As we squeezed our way to the bar, it was clear that everyone was friendly and in a good mood, with talk of Starcraft on everyone's lips.
The gamers and casters started trickling down into the street just as the Goody vs Cloud series began (coincidence?) to hang out, sign some posters and take some pictures. As the tournament ran deeper into the night, the bar quieted down, downstairs excursions from the pros became more and more commonplace (as did their inebriation), and as the playday drew to a close TaKe took crew and the SC fans all to a club for some afterpartying.
Sunday morning we met the ever friendly, ever busy Take. He made it obvious that he was having a good time and appreciated the effort from the fans to make it out there. Sunday was remarkably quiet by comparison. The pub's attendance had dwindled down to perhaps two thirds of what it had been the previous day, but the new found room to move and breathe was a welcome change of pace. As is often noted during European tournaments, there was a distinct lack of cheerfuls (which we promptly remedied). I wonder when events are going to start handing out blanks and markers...
The highlight of the live experience was Dimaga's series against JYP. The Ukrainian Zerg entered the series as the last foreign hope who has spent a good part of the last three days with his fans. Rallied by his doppelganger Carmac’s zealous cheers, the crowd moved as one in support of their drinking buddy.
The series was nothing short of awesome. With everyone rooted to the floor and all eyes nailed to the screen, the tension in the room was even more suffocating than the throng of fans from the other night. The series held the crowd in awe for what felt like several hours but, after some nerve-wracking moments, Dimaga tapped out 1-3. Carmac loped upstairs to fetch Dima, who received a standing ovation for his efforts. He lost the game, but he won our hearts.
http://www.youtube.com/watch?v=0-0Kqtwfcjw
With the last foreigner out, people started to leave and things quieted down considerably. With a 3.5 hour drive ahead of us on a Sunday night, we left after the first semifinal. Damn you real life, why can't you accommodate yourself to ESPORTS?
The venue was nothing short of phenomenal, the crowd was amazing, and the games were spectacular. What can I say? I'm looking forward to HSC5 already.
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Pictures by the amazing Jeroen "Weiman" Weimar. Much love <3
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"Progamers <3 Liquipedia" thanks to Squavelon and BronzeBas
In the spirit of HomeStory Cup, this winner and loser ranking will take into account both in-game and out of game performances. Also in the spirit of HomeStory Cup, it will be unprofessionally irreverent in certain parts.
Big Time Winners:
Grubby: At HSC4, Grubby got to show over fifty thousand Starcraft II fans that he's a top tier commentator. Not only was the Warcraft III legend a natural on the mic, but he demonstrated a deep understanding of the game that we rarely ever get from the current bunch of 'top tier' casters. If he wanted to switch to being a caster (a career decision EG.HuK might endorse if he were Grubby's manager), I'm sure this kind of impressive performance would convert to a future value of more than the $7,500 first place prize at HSC4. I kind of wish he would, too, so the current batch of casters would be forced to up their performances.
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With HSC4, Grubby further increased his status with the hardcore fans familiar with him from the War3 scene, and won over a ton of new fans to whom Starcraft II is their first ESPORT. The winner among winners.
Cloud: Cloud also killed it on the mic, just not on Grubby's "I'm applying for your f***ing job, Artosis" level. With a perfect mixture of casual storytelling, in-game analysis, and friendly ribbing, Cloud was probably the caster most in tune with the overall atmosphere at HomeStory Cup. In a tournament where any foreigner was lucky to improve his reputation a pure Starcraft player, his RO16 finish and impressive showing against MC did him a lot of good as well.
MoMan: Europe's iNcontrol? I'll leave it to other people to fight over who that's more insulting to and move on.
Delphi: After MC, the only other champion at HSC IV with a first place finish at the $1,000 Poker tournament. Also, he beat MKP. Not bad, not bad.
The Cabinet: MKP's tournament performance was disappointing, and MC's first place was essentially expected by a lot of viewers.
It didn't matter. Two of the most popular Korean players somehow gained even MORE popularity by virtue of their uproariously off the cuff casting performance. Alongside them, the behind the scenes man for SK gaming and Own3d, SK.Reis also got his chance to come out of the shadows as part of this hilarious casting trio (Bi-lingual listeners will have enjoyed his occasional interjections in Korean).
A litany of Terran imbalance complaints, mispronounced Starcraft II terminology, and some licentious dancing moves were some of the highlights of their performance. For sheer entertainment value, it would be worth going back and watching some of the games casted by this trio.
Twitch.TV: For a measly sum of $5,000, Twitch.TV bought yet more good-will from the community. On a less cynical note, they're also a gigantic winner for rescuing us from ESL.TV's terrible, terrible VOD page.
Take and the HSC crew: Like, duh.
Sort of Winners
Anyone who casted: As long as you get to cast a game, there's really no way to lose in HomeStoryCup. Winning tournaments is great, but just getting your personality out there is a good way to increase your marketability as a player. Though not everyone made the most of it, casting at HSC was still an awesome way for a lot of lesser known pros to get some kind of exposure.
When you think about how pros who decide to turn on their mics start to get stream viewers disproportionate to the number of trophies they've won, I wonder why the mic and webcam aren't default on pro-gamer streams. Progamers casting at HSC were all fairly good on the mic, and they were all capable of dropping some serious knowledge. Continuing with vanilla, featureless streams seems like a wasted opportunity for a lot of the guys. In Reddit speak:
CARMAGA: Stupid memes are a great way to increase your profile in the SC II community, but I'll be surprised if this one has the lasting popularity of timeless classics such as "Grack" and "Top 3 Control."
Germany: Socke and HasuObs were solid as casters. Goody defeated his arch-nemesis Cloud 2-0. Darkforce came in 2nd place at the poker table. HOWEVER, the nation had to suffer the shame of having a Barcraft broadcast from an Irish pub. Overall, the pros outweigh the cons, though, and we'll give Germany a minor win.
JYP, Real, Sound and Violet: Unless you win GSL championships, it's really hard to stand out as a Korean – whether you're training in Korea or have traveled abroad to pursue better opportunities. It doesn't matter if you fly to a foreign tournament, play really well, and beat a lot of good players, because that's what Koreans are supposed to do in the eyes of foreigners. Just look at SlayerS_Ganzi, FXOLucky, or oGsTheStC. For their good play and high finishes, I don't think Real, Sound, or Violet will have left long lasting impressions in the minds of fans (at least JYP can go play in Code S). Still, it's better than nothing. They will command our respect for at least the short term future, and it might be a base to build upon with future tournament success.
Treading Water
iNcontrol & Destiny: The Incontrol and Destiny experience went pretty much as expected. They told funny stories, half the viewers failed to understand their sarcastic humor, and they didn't get out of their groups. A solid performance from two of NA's biggest entertainers, but nothing ground-breaking.
North America: HSC4 affirmed the following SC Hierarchy: Koreans > Koreans living outside Korea > Everyone Else > … > … > … > North America. Nonetheless, NA is not a loser, because really, who didn't know that already?
Losers
HerO: I didn't expect the introverted HerO to find a seat on the casting couch, but I didn't expect him to put in such disappointing Starcraft II performances either. Impressing neither with his personality nor his in-game content, he was the only clear loser at HomeStoryCup. After his stock hit peak value after winning DHW 2011, he's landed back at being a very talented but very inconsistent player.
Blizzard: LAN MODE.
Writers: confusedcrib, Pholon, Waxangel and whatthefat.
Graphics: alteredclone and shiroiusagi.
Photos: Jeroen "Weiman" Weimar.
Editors: SirJolt and Waxangel.
Podcast audio technician: R1CH.
Special thanks: Hot_Bid and Smix.