Are hydra/lurker midgames, or muta + upgrade aggression (without going all-in), no longer viable? They'd obviously be better suited to a hydra/muta-vs-mech transition.
[SWL] A Different Chemistry - Page 7
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Severedevil
United States4820 Posts
Are hydra/lurker midgames, or muta + upgrade aggression (without going all-in), no longer viable? They'd obviously be better suited to a hydra/muta-vs-mech transition. | ||
Lightwip
United States5497 Posts
On March 26 2011 16:32 Iplaythings wrote: But when you're supposed to put away the surface bias and be actually somewhat objective instead of subjective you disappoint the hell out of me. Even though other noticeable skt1 fans isn't active, so i cant blame them for picking you after all. And for me, hating on Stats = me hating on you. (wont disucss that here though :D) The only real bias is the bit about KT. I honestly think everything else I said is what I think is true. Maybe as a KT fan you'd be pretty inclined to disagree with me, and that's fair. But everything I said is what I really think. Is what I mentioned about Stats the part that really irked you the most? | ||
Skytalker
Sweden671 Posts
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xlat
176 Posts
tl delivers as usual, only even better and i didnt think that was possible so hyped about this! april 2! gogo oz! | ||
Apoo
413 Posts
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Qaatar
1409 Posts
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swanized
Canada2480 Posts
On March 26 2011 17:22 Severedevil wrote: Certainly if Zerg goes 3 base lurker/ling --> defiler (as is the most standard ZvT, with or without the initial mutas) there's not much space for a muta/hydra switch. Are hydra/lurker midgames, or muta + upgrade aggression (without going all-in), no longer viable? They'd obviously be better suited to a hydra/muta-vs-mech transition. I'd like progamers to experiment with stronger midgame composition as zerg against a terran but I think getting defilers that much later is considered too dangerous by progamers nowadays. On certain map hydra/lurker in the midgame is still feasible though but most progamers won't risk trying it out. I remember Jaedong did that against Light on bloody ridge with some success (he still lost because Light is so amazing at TvZ though). The biggest problem with your idea though is that hydralurker works best on maps with an open center to flank whilst Mech prefers some cramped space to avoid flanks so on mosts maps where hydralurker is feasible the terran is not even going to mech switch and keep going bio anyways. | ||
neobowman
Canada3324 Posts
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Weaponx3
Canada232 Posts
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swanized
Canada2480 Posts
On March 27 2011 00:49 Weaponx3 wrote: Awesome write up can't believe the queen usage really has evolved going to have to catch some bw games and cut back on the sc2. they're only used against mech in ZvT and hive tech ZvZ at the moment though. I think they,re perfectly viable against bio TvZ but progamers are not using them sadly | ||
soujiro_
Uruguay5195 Posts
looking forward to the next one | ||
hacklebeast
United States5090 Posts
On March 27 2011 00:53 swanized wrote: they're only used against mech in ZvT and hive tech ZvZ at the moment though. I think they,re perfectly viable against bio TvZ but progamers are not using them sadly Don't forget about sniping the HTs. I doubt zero has stopped using them in ZvP for good. | ||
Grettin
42381 Posts
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~ava
Canada378 Posts
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virpi
Germany3598 Posts
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Mystlord
United States10264 Posts
On March 27 2011 01:07 hacklebeast wrote: Don't forget about sniping the HTs. I doubt zero has stopped using them in ZvP for good. Queens will be an unlikely sight in ZvP for a while to come. Protoss has begun favoring some more Corsair-based play lately, so Queens have become a far more dangerous gamble than they were in the past. | ||
judochopaction
United States533 Posts
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Vazze
Sweden279 Posts
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longdivision
United States170 Posts
Question though: Will there be another playoff at the end of round 6, and how does the winner's league final count towards that? | ||
pten4ikl
Argentina3 Posts
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