![[image loading]](http://www.teamliquid.net/staff/keit/WL2.png)
Tonight I'm gonna have myself a real good time
I feel alive
And the world is turning inside out, yeah
And floating around in ecstasy
This is not an arena for second chances, or what ifs. This isn't the time to make mistakes or plan for next year. This is a moment to look at the present, and embrace the impossible. Victory is one match away. So is defeat. Starcraft's finest are here, and they're ready to rumble.
Some will falter, some will fall, and some will not be stopped.
The Shinhan Winners League 2009-10 playoffs are upon us, and it is time that we gathered around the streams, brought out the trash talk and rooted for our teams. These playoffs are about progaming, its teams and players, its fans and followers. The games to come are about Broodwar, its ins and outs, its moments great and small that we will always carry with us. The matches we look forward to this week are all about the all kill, the possibility of a single player stepping up to play the series of a lifetime, and deliver a team to victory, a shot at glory that only Winners League can offer.
These playoffs are about preparation, and hours upon hours spent in the practice room.
These playoffs are about nerves of steel and unwavering hands.
These playoffs are about hopes, dreams and careers coming down to a single moment of greatness.
These playoffs are about the unstoppable.
Last year, it was CJ Entus, Skyhigh their Mister Farenheit. This year, who will defy the laws of gravity? As always, only time will tell.
The round robin phase of WL recently concluded on a high note, and despite a fair amount of controversy fans have a lot to look forward to as the knock-out phase gets under way this week. Following a thrilling run through regular WL, 4 teams have been picked to duke it out for the grand prize - the title of Winner's League champion, bragging rights, and a hefty sum of money.
![[image loading]](http://www.teamliquid.net/staff/heyoka/0910/WLFinal.png)
Before we go into any detail though, here's a look at how the teams did, as well as a short rundown of how the playoffs work. Essentially, the top 4 teams are determined by their score in the round robin. In the event of a tie (like in the case of Woongjin and STX), the difference between wins and losses is looked at to determine the victor. In the playoffs, #4 plays #3, and the winner of this will play #2 (MBCGame), and then the winner of that plays #1 (KT Rolster). As you can see, coming in #1 in the ladder is extremely coveted because it basically gets you an autoseed into the finals. Still confused? Well, Harem brings us a short column on last year's playoffs, and that might sort things out for you.
A History LessonBy Harem
Last year's WL playoffs showed who the true champions were, as the enormous pressure the players were under seperated the men from the boys. After all, WL's format allows for progamers to transcend the mold that has been set for them and allows them to receive the glory that they so desire. Underdogs became heroes and those favored became forgotten when all was said and done. Even David had no fear of Goliath as avoiding being sniped was nearly impossible. One man was not going to win it all by himself. However, one man came that close to doing just that.
The playoffs began with KTF vs T1 in a match that was very hyped due to the possibilities present. I mean, who wouldn't want to see matches like Flash vs Best, Flash vs Bisu or Flash vs Fantasy? T1 led off with their ace, Bisu while KTF sent 815. T1 was clearly hoping to get at least 2-3 kills with this ballsy opening gambit but it was not to be after Bisu got sniped by Hoejja's burrow build on Destination. In another strange turn of events, Flash himself was shut down without any kills, but even then KTF still came out with victory in hand, thanks in part to Best's poor scouting.
Next, KTF had to play Oz, who much like T1 decided to lead off with their ace. However, this time, things did not go as well for them as last time as they were allkilled by Jaedong. This series culminated in a game on Rush Hour that no SC fan will ever forget.
The finals started off with Neo Savior vs the Dong. One mutalisk carapace upgrade later and the game ended like that. CJ responded by sending Iris, a person who is no stranger to facing JD in a high pressure match. That game left fans in disbelief at the sheer awe and power of Dongalisks. The next game was particularly painful as the CJ coach sent out Savior. After Savior was crushed, many CJ fans became depressed and left to go to sleep rather than watch their beloved CJ be allkilled. However, the CJ coach had one final card up his sleeve as he fielded Skyhigh. Everyone was expecting some kind of snipe build like a proxy rax or a sunk bust. What they didn't expect was that Jaedong would 5pool. Jaedong even managed to snipe the first few marines. Luckily for CJ however, JD decided to stop making lings and instead drone up and take his natural expansion. Skyhigh pushed out with Marines, Medics, and Firebats and forced JD to GG. The next few games then showed how much Oz hurt after losing Backho. In fact, after Skyhigh reverse allkilled Oz, Oz went out and signed three new players. Their names? Piratezerg, MoustacheZerg and OzsucksBallsWithoutMe. This was a true David vs Goliath story for CJ though as they showed that you don't need one player to win these playoffs as the power of the team can overcome the power a mere individual.
![[image loading]](/staff/pangshai/wlwk7skyhigh.jpg)
Unfortunately for the Oz fans, they did not make the playoffs this year, and will have to watch from the sidelines as the other teams battle to claim the title. So, on to the teams that did make it. Actually, instead of teams, we shall focus on the players that define each team.
So don't stop me now. Don't stop me
'Cause I'm having a good time, having a good time
'Cause I'm having a good time, having a good time
![[image loading]](http://www.teamliquid.net/tlpd/images/players/544.jpg)
I'm a shooting star leaping through the skies
Like a tiger defying the laws of gravity
Indeed, Guemchi is the tiger which has defied everyone's expectations. Often obscured by his stronger Protoss teammate, Free, he has really come to shine in this season's Winner's League, and thanks to his excellent performance, his team has clawed their way out of mediocrity to manage a playoff spot. If things go as expected, there is no doubt you'll be seeing more of him and the regular outfit of Woongjin players in action during the playoffs. While last time when they met STX, they managed a narrow 4:3 victory, this time, STX will definitely bring their A lineup to the table, and Woongjin is going to have a tough fight.
![[image loading]](http://www.teamliquid.net/tlpd/images/players/611.jpg)
A racing car passing by like Lady Godiva
I'm gonna go, go, go
There's no stopping me
Another unfamiliar Protoss face, Stats has been the KT mainstay Protoss over Violet for the period of Winner's League. His results so far have been really impressive, 7-3 with losses to Sea and Leta. Initially, everytime he was sent out, we thought the KT coach was just letting the team's amateurs gain some experience, but now it seems he might actually show up in a serious lineup. However, almost all the regular proleague players were left out in this Winner's League, so we feel that the KT coach might be planning something for the playoffs.
![[image loading]](http://www.teamliquid.net/tlpd/images/players/424.jpg)
I'm burnin' through the skies yeah
Two hundred degrees
That's why they call me Mister Fahrenheit
I'm trav'ling at the speed of light
I wanna make a supersonic man out of you
Flash. Need we saw more about him? He's on fire, and is KT's trump card. He first provided them a direct ticket to the finals, and will most likely engineer their victory there too. He started the season not seeing much play, in most part due to Stats' rampaging of the opposition, but he later climbed the ranks rapidly. People who bought him in fantasy saw him skyrocket late in the season to tie Light at first place with 61 points. His record of 19-3 is one that sends shivers down any opponent's spine, and with 5 ace match victories under his belt, we're betting KT'll be pretty confident should it come down to that. Unfortunately, not everyone is without their flaws. This week, Flash took a beating at the hands of Leta, who took down the entire KT lineup, performing an all kill on the team that people had once thought was undefeatable. We bring the game to you in this week's Game of the Week.
GOTW - Flash vs Leta on Moon GlaiveBy l10f
Flash starts off at 12 o'clock as the orange Terran while Leta starts at 3 o'clock as the teal Terran. Both players open with standard openings, although Flash places his barracks slightly in front of his natural. Both players expand to their natural on one factory, getting the addon first, but neither player is able to scout the other player's base with their SCVs. Flash, however, is able to gain the early scouting advantage with his barracks due to the position he built it in. Using this to his advantage, Flash delays his armory, knowing he won't be needing goliaths anytime soon.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/flashproxyrax.jpg)
One of the little things Flash does to be slightly ahead of his opponent
Flash takes on an aggressive position first, since he has one more vulture than Leta. Leta pulls back and quickly sieges in a perfect line. Flash misses this, and carelessly loses a tank. Flash now pulls back a little and sets mines to prevent Leta from advancing, taking the 10 o'clock expansion while delaying Leta's expansion by killing the SCV.
Leta then moves down to clear the mines with his goliaths and vultures and gain map control, but Flash overwhelms Leta's units with about 3 control group of vultures. Flash, seeing he has both economic and unit advantage now, tries to kill off some tanks using his vultures. A quick reinforcement from Leta allows him to only lose 1 tank while killing a lot of vultures, and Flash pulls back while containing Leta with tanks and mines.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/vulture_fight.jpg)
10 vultures > 2 goliaths
Flash makes turrets to defend against any drops to his main while making his own dropships. Leta, knowing he has to break out soon, takes this chance to clear out the bottom contain. Flash is forced to abandon the contain, but drops vultures in several expansions at once, killing a large number of SCVs.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/vulture7kills.jpg)
That's 7 kills on one vulture!
Leta expands to the 1 o'clock expansion, while Flash, a few minutes later, expands to the 8 o'clock main expansion. Leta, misreading Flash's move, moves up to protect his expansion when Flash drops in his main. He loses four supply depots and few tanks to the drop, and this allows Flash to take another expansion at 9 o'clock.
Flash's vultures once again kill a lot of SCVs at Leta's expansion, and Leta desperately tries to break out near the bottom of the map. Due to Flash's mismicro, Leta is able to break Flash's line and cancel his 8'o clock command center. Flash, knowing that whoever takes the main expansion in a 3 player map has a huge advantage, drops a few tanks to prevent Leta from taking the expansion.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/8oclockflashunits.jpg)
Flash delays Leta from taking 8 o'clock for a long time using very few units.
Leta now has map control over Flash, and with the same amount of expansions, seems to be in the lead. Flash tries to attack Leta's tank line near his natural, but a quick response from Leta allows him to kill all of Flash's units, putting Leta even further in the lead. Flash tries to gain back the advantage by dropping Leta's main, but seeing that Leta is already prepared, pulls his dropships back. Luckily, he spots Leta's dropships passing by in the process, manages to kill two dropships with units in them, and a third later in the game.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/killsdship.jpg)
It's never a good idea to lose dropships, especially with units in them!
Flash has now separated Leta's main army and his 8 o'clock army, and decides to take 6 o'clock expansions seeing how Leta has a firm hold on the 8 o'clock expansion. Flash now has the economic advantage since he has prevented Leta from taking the 8 o'clock expansion with only a few units while holding 6 o'clock against Leta's attack. Leta puts a few tanks at the 5 o'clock expansion to at least stop Flash from mining gas at 6 o'clock.
Flash brings more units to clear out the tanks and mine the gas once again, while Leta breaks Flash's tank line at the center. Now Flash's units are the one split between his main army and the 6 o'clock expansion. Leta is still economically behind, so he tries to destroy Flash's 6 o'clock expansion using SCVs along with his army, but it is blocked by very well positioned tanks from Flash. Flash retakes the center using his dropships, and for a second time, Leta is behind Flash in resources, map control, and unit count.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/tankfight1.jpg)
Tanks vs Tanks = explosions everywhere!
Leta once again drops tanks to deny the 6 o'clock gas when Flash uses all of his units to attack. The attack was very poorly executed and Flash loses a large portion of his army and dropships before pulling back. However, he still has enough so that Leta can't advance. Flash also creates a line at 6 o'clock so Leta can't mine the gas from the 5 o'clock expansion. A click on the geyser shows that Flash mined about 700 gas from the geyser while Leta wasn't able to mine any from his.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/hiddenexpo.jpg)
Sometimes it's harder to notice things that are right in front of you.
Flash pushes his gas advantage by secretly taking the 8 o'clock natural gas. Leta has built up a large tank-vulture army and sieges on the cliff separating the center from Flash's main. This was a great move by Leta as Flash tries to kill this army twice and fails both times. Leta pulls back after killing the majority of Flash's army.
Flash is able to build up another large tank army thanks to the gas of the 8 o'clock natural that he has been secretly mining. Leta's FP view shows that he does not know about Flash mining the gas. Leta once again tries to break the center line using SCVs but is quickly driven back by Flash's tank reinforcements.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/flashfpvod.jpg)
You know an attack is coming if you see SCV's in the center.
Leta finally sees that Flash has been mining the gas, and uses a small portion of his army at 8 o'clock to destroy the expansion. Flash had mined 1500 gas before the expansion was destroyed. Both players are now even in expansion count, and they begin to move back and forth, watching each other's movements with scans.
However, the match quickly starts to shift to Leta's favor as he begins to use his units at the 8 o'clock expansion that he seemed to have forgotten about for the whole game. He reinforces the army and clears out the small amount of units that had been preventing him from taking the expansion. Flash now realizes that if he does not take back 8 o'clock soon, he will lose the game.
![[image loading]](http://www.teamliquid.net/staff/l10f/flashvsleta/lotsoftanks.jpg)
Leta now has more thanks than Flash has vultures.
The game comes down to whether or not Leta can hold the 8 o'clock expansion. Flash loses a few tanks trying to push up the ramp. Meanwhile, Leta has massed up a large army while Flash was busy trying to attack 8 o'clock. Flash is mined out everywhere, and still is unable to push up the ramp at 8 o'clock because there were too many tanks placed there. Leta macros up a large army with the additional resources, and simply overwhelms Flash, and Flash is forced to GG. The tanks that seemed useless and stranded at 8 o'clock allowed Leta to win in an exciting comeback from having less economy, mobile units, and map control.
Don't stop me now I'm having such a good time
I'm having a ball
Don't stop me now
If you wanna have a good time just give me a call
I'm having a ball
Don't stop me now
If you wanna have a good time just give me a call
![[image loading]](http://www.teamliquid.net/tlpd/images/players/76.jpg)
I'm a rocket ship on my way to Mars
On a collision course
Calm, STX's premiere Zerg. His 8-5 record is deceptive, as STX's wins are pretty evenly distributed amongst a number of their players. Often either taking on the responsibility of starting off the set or cleaning up the remnants, he is usually either played in STX's first or last positions. An interesting fact to note is that everytime Calm starts off at the head of the lineup, he loses. Just look at his losses vs Light, Kwanro, and even SoO, and SKT1 Zerg. Perhaps the STX coach should make a note of this - no point wasting a great Zerg player on a jinxed position.
![[image loading]](http://www.teamliquid.net/tlpd/images/players/84.jpg)
I am a satellite
I'm out of control
Kal is up here because he has the most wins on STX. However, both Shuttle and Modesty are also up there, 8-2 and 6-2 respectively. Like Woongjin, STX seems to suffer from the lack of Terran players - their star, Hwasin, having underperformed since 2008. The good thing is Winner's League doesn't require you to play all races, so STX is all set to rock the stage come playoffs, and with their team of veterans and upstarts, they might cause an upset yet.
![[image loading]](http://www.teamliquid.net/tlpd/images/players/109.jpg)
I am a sex machine ready to reload
Like an atom bomb about to oh oh oh oh oh explode
Ah, we've saved the best for last. Light, is indeed a sex machine, for his play has been hella sexy this round. A mediocre Terran overshadowed by Sea since forever, he has broken out of his shell, and assisted by the format of Winner's League, has gone all to show everyone what he's worth. In fact, in this week's set against KT, the duel between the two teams for the #1 spot, Light could've achieved victory for MBC had he taken the ace game from Flash. Let not the numbers deceive you, the two teams are actually closer in score, and in win-loss difference than it seems. Should they make it to the final to meet KT Rolster again, the showdown between the two stars will be a fight that you would not want to miss.
Don't stop me don't stop me
Don't stop me hey hey hey
Don't stop me don't stop me
Ooh ooh ooh
Don't stop me hey hey hey
Don't stop me don't stop me
Ooh ooh ooh
Lest we forget about it, we have a FPL update this time! We may have neglected to bring you updates for most of the round, and for that we apologise, but here's Waxangel with a wrap up of FPL in Fantasy Finale.
Fantasy FinaleBy Waxangel
![[image loading]](/staff/pangshai/wlwk7banner.jpg)
Fantasy Winners League 2010 Conclusion and Awards
As the Winner’s League regular season ends, so does TeamLiquid's fantasy proleague. While the top four pro-game teams will now begin fierce competition of the playoffs to determine the final victor, TeamLiquid yet lacks the means to pit its users against each other in mortal combat (though we would greatly enjoy it if we could, alas). And so, here is your 2010 Fantasy Winners League Champion!
TeamLiquid user awards
The "Nada award" for actually destroying everyone without making empty boasts
![[image loading]](/staff/Waxangel/nadawin.jpg)
If we had to give out "Savior awards," too many people would win
![[image loading]](/staff/Waxangel/nadawin.jpg)
If we had to give out "Savior awards," too many people would win
With a total of 186 points, Radfield has dominated the field and taken the coveted FPL crown. Radfield had the second most effective regular team at 236 points, and had acceptable anti team losses at negative 45 points. As with many of the top finishers, Light spearheaded Radfield’s fantasy league campaign. Stats also proved to be a valuable member of the team, providing 26 fantasy points for the cost of only $1 at the beginning of the round. Alongside his awesome crown icon, we also award Radfield the right to post whatever the hell he wants.... for a while.
The "Air Force Ace Captain award" for most dubious honor
Deserving a mention at the opposite end of the spectrum is potato.prophet, who was the victor in the perverse competition to have the worst fantasy team. Potato.prophet finished with -113 points, handily beating the second last place finisher by a seven point margin. His strategy was impressive, finishing with a final main team of TossGirl, Casy, Xellos, ForU, Orion and Cloud, while his Anti-Team included Jaedong, Stork and Flash. His only misstep was to take Tossgirl, who earned a respectable seven points by virtue of STX Soul’s fine Winner’s League performance.
The "Kwanro to Woongjin award" for best trader
Pripple (57th overall) wins this award with a record breaking trade gain total of +89. As the former champion of FPL season 4, Pripple took nary a false step, slowly accumulating a mountain of positive points through a laundry list of shrewd trades. With his ability to predict how the stock of progamers will change, he will surely soon be hired by CJ Entus to manage their player transactions (“We have excess Zerg resources, and will be giving Kwanro to Woongjin for a sack of rice”).
The "Grrr… award" for being great without trying
Blapsd finished tied for 8th place with 171 points… Having made absolutely no trades. Not surprisingly, his initial and final team included WL powerhouses Flash and Light, and the amazingly efficient Stats and Action.
The "Gorush award" for “holy s***, selling out is awesome!”
Worldwide #1 MBCGame Hero fan FakeSteve[TPR] betrayed his team this season and fielded a fantasy team that wasn’t composed completely of MBCGame players. In an unspeakably shameful move, the dirty turncoat had Flash as the primary breadwinner of his team, the very player who would defeat Sea amongst others to deny MBCGame a direct trip to the Winners League Final. The scalawag FakeSteve, who still had the audacity to place Sea as his captain, was rewarded for his traitorous behavior with a point total of 159 and a 24th place finish.
Interlude
List of players TossGirl was better than
At an initial cost of 1 point, TossGirl ended up earning 7 points from her team's splendid performance. Notable amongst those she performed better than: Boxer (6), Nada (6), most of Air Force ACE, Perfect “I’m better than Bisu” Man (5), Type-B (5), TheZerg (6), Idra (3).
The "3 gate warp-in award" for most abusive strategy
Like the best cheese strategies, you could see this one coming a mile away and still be unable to do anything about it. Air Force ACE was absolutely terrible this round, going a pitiful 2-9 and getting all killed FOUR times. If you were unsure of what trade to make on a given week, you would be fairly safe trading for whoever was starting against ACE, or any of the teams playing them.
Progamer Awards
The "R1CH award" for most bad-ass motherf******
![[image loading]](/staff/Waxangel/predatorlight.jpg)
The Invisible Terran uncloaked this round and collected heads
![[image loading]](/staff/Waxangel/predatorlight.jpg)
The Invisible Terran uncloaked this round and collected heads
Light was the FPL's Most Valuable Player by far. He racked up the most wins at 24, tied for most points at 61, and recorded a whopping three all-kills. He put up a 12 point performance for the beginning cost of only 5 points. He truly is the MBCGame Ace now, and their playoff performance lies largely in his hands.
The "My_Digital_Protoss award" for best value
Stats takes this award home for taking in a whopping 26 points for an initial cost of only 1 point. Other efficient players of note were Light (61 for 5), Modesty (22 for 1), Puma (20 for 1), Guemchi (35 for 2), and ForGG (26 for 2).
The "Idra award" for most disappointing performance
Bisu earned a pitiful 13 points for a whopping initial cost of 9 points. His record was poor at 3 wins and 6 losses, and to top it off, he wasn’t even with the team for the final two weeks of proleague. Close contenders included Violet (12 for 7), Pure (4 for 4), and Hwasin (13 for 5).
The "Lyriene award" for breakout performance
Action came out of nowhere to become Estro’s most reliable Zerg card, going 8-8 and earning a valuable all-kill against the Woongjin Stars. Much like our newest translator, Action slaved away for his employers and provided them with countless quality performances. At least Lyriene got a star. We can do that much for Action, if he wishes to change his place of employment.
The "CharlieMurphy award" for someone we thought that sucked who ended up being sorta okay
Long thought to be one of the three worst Protoss players on an active roster, Guemchi acquitted himself this round with some scintillating performances. With a record of 12-5 including an all-kill and a three-kill, Guemchi proved that he is actually not terrible, and is maybe even “good.”
The "Manifesto7 award" for comeback player
We thought he was dead for sure, but the ever-dancing dark-skinned FireBatHero is back! While his performance trailed off later in the round, FireBatHero earned a very nice point total at 24. He even won a few TvPs along the way, which is an improvement from the past. It's easier to hate FBH when he's playing well, so welcome back FBH, and thanks for being part of what makes Starcraft great.
And with that, the 2010 Fantasy Winners League season is over. Thank you all for participating and making Fantasy Starcraft such an entertaining competition. Please join us next round for more exciting pro-gaming action. This is WaxAngel, signing off for Teamliquid Fantasy.
Teamliquid Fantasy Starcraft: Better than Starcraft II
Thanks to Pachi, who I stole all of this formatting from
Don't stop me now ('Cause I'm having a good time)
Don't stop me now (Yes I'm havin' a good time)
I don't want to stop at all
![[image loading]](/staff/pangshai/wlwk7dontstop.jpg)
Don't stop me now (Yes I'm havin' a good time)
I don't want to stop at all
![[image loading]](/staff/pangshai/wlwk7dontstop.jpg)
We've come to the end of the song (and newspost). Before we leave you though, be reminded that the playoffs ahead may very well be the last Winner's Leagues games, so if you've ever enjoyed Winner's League enough to stay up for it, if you've ever abandoned your real life friends to endulge in some starcraft, now is not the time to be paying that back. There will be time after Winner's League ends, but for now, you know what you must do. Watch those games, and follow the coverage team as we take you through the ins and outs of the games ahead.
This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka, pangshai and l10f. Many thanks to keit as usual for the stellar graphics, 7mk for letting us use his photo in the banner, and Harem and Waxangel for guest writing this week!