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[SC2B] Infest Me - Page 4

Forum Index > News
82 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 21:16 GMT
#61
most of those kills were against the weak little broodlings
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
March 08 2010 21:21 GMT
#62
wow amazing game
ㅈㅈ
The.Crow
Profile Blog Joined November 2006
619 Posts
March 08 2010 22:29 GMT
#63
uh entertaining stuff right here
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 08 2010 23:00 GMT
#64
--- Nuked ---
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 08 2010 23:48 GMT
#65
On March 09 2010 08:00 dronebabo wrote:
Show nested quote +
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC[/spoiler] I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^

beep boop
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 09 2010 02:44 GMT
#66
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.
Wintermute
Profile Joined March 2010
United States427 Posts
March 09 2010 02:49 GMT
#67
On March 09 2010 11:44 Ballistixz wrote:
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.


Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.

It almost seems like KHB was just toying with him at the end, because he's positioned to hit any base, and instead he just hangs out in the middle killing units.
Don't let me say this, but you're no worse than me; it's crazy.
Sosha
Profile Joined August 2004
United States749 Posts
March 09 2010 03:14 GMT
#68
On March 08 2010 12:58 synapse wrote:
Show nested quote +
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?


I think only units can be corrupted or MC'd for the zerg.. not buildings..
I also thought that corruption was permenant.. but i guess only temporary? I mean, its almost just as bad, if they fall victim to enemy control for a few moments, long enough to kill the units themselves, or most of ur own forces..
Tranquility through fluid Motion. GlowBabyGlow.
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 09 2010 04:12 GMT
#69
--- Nuked ---
PiePie
Profile Joined February 2010
United States248 Posts
Last Edited: 2010-03-09 14:06:53
March 09 2010 14:06 GMT
#70
On March 09 2010 13:12 dronebabo wrote:
Show nested quote +
On March 09 2010 08:48 7mk wrote:
On March 09 2010 08:00 dronebabo wrote:
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^


rofl

he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise
[/spoiler]

I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen
RFG- Raging Flash Fangirl
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
March 09 2010 15:50 GMT
#71
Incredible game thank you!
Maceifer
Profile Joined February 2010
Germany11 Posts
March 09 2010 16:52 GMT
#72
On March 09 2010 11:49 Wintermute wrote:
Show nested quote +
On March 09 2010 11:44 Ballistixz wrote:
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.


Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.


He just corrupted the barracks and left the fortress and missile turret uncorrupted
If brute force does not solve your problem, you are not using enough...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 09 2010 20:39 GMT
#73
I've been using infestors for weeks, anyone who said they sucked obviously sucked.
..and then I would, ya know, check em'. (Aka SpoR)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 09 2010 20:40 GMT
#74
and blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.

error! Its not SC2, is it? I thought that this should say SC1 NOT 2!

Other than that, great game! Now I can't wait for people to start realizing that zerg players just love toying with everything they can get their hands on! lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SwiftSpear
Profile Joined February 2010
Canada355 Posts
March 10 2010 02:14 GMT
#75
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.

Snipe the infestor and the effect goes away. Infestors are going to end up alot like defilers I think, they can wreak your army if your composition is wrong, and the only thing you can do about it is snipe them first.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 10 2010 02:27 GMT
#76
On March 09 2010 23:06 PiePie wrote:
Show nested quote +
On March 09 2010 13:12 dronebabo wrote:
On March 09 2010 08:48 7mk wrote:
On March 09 2010 08:00 dronebabo wrote:
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I + Show Spoiler +
played agains the PC
I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^


rofl

he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise


I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen


yup exactly, he said they "shouldn't" be able to , he knows they do, he just thinks that should be changed.
beep boop
Apexplayer
Profile Joined September 2009
United States406 Posts
March 10 2010 19:50 GMT
#77
Screen shots are nice... but if it were casted

7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 10 2010 23:22 GMT
#78
On March 11 2010 04:50 Apexplayer wrote:
Screen shots are nice... but if it were casted



theres already a commentated vid linked in this thread

although the commentator was pretty annoying
(like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)
beep boop
MagicARide
Profile Joined January 2010
Canada83 Posts
March 11 2010 02:26 GMT
#79
lol i want 2 c a pro go mass infesters and own some noob who went mass carriers
mmm... muta micro
OverShield
Profile Joined February 2010
Canada41 Posts
March 11 2010 10:57 GMT
#80
On March 11 2010 08:22 7mk wrote:
Show nested quote +
On March 11 2010 04:50 Apexplayer wrote:
Screen shots are nice... but if it were casted



theres already a commentated vid linked in this thread

although the commentator was pretty annoying
(like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)


I actually found it hilarious.
Prev 1 2 3 4 5 Next All
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