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[SC2B] Infest Me

Forum Index > News
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[SC2B] Infest Me

Text byInsane
March 8th, 2010 03:11 GMT

Starcraft 2 seems a lot like Starcraft 1, but there are some really cool new units in SC2. The Infestor is really not the Defiler. Sure, they are ugly (but which Zerg units aren't?) units which annoy you, but the Infestor gives the Zerg a whole bunch of interesting tools to play around with.

This unit hasn't had a lot written about it; things like the Banshee, Colossus, Marauder, and Mutalisk seem a lot more fun to write posts about, probably because they seem very strong at first (and maybe longer term--we'll see!). When I was kicking around for ideas of what to write about, I decided to ping a few different good players to see which of them had some good replays to use, both to show off the game to those who may be less familiar with it, and also to showcase some of the lesser used units in SC2. Blizzard has done a pretty good job of making the new-to-SC2 units still useful without simply copying the SC1 units!

The Game

Today's game features none other than the legendary SC2 and Warcraft 2 player, KingHillBilly, playing against TeamEG, a team that is doubtless familiar top anyone who has been following Starcraft in the past years.

[image loading]

Steppes of War, a 2 player slug-fest of a map


Today they met on the Steppes of War. This map is a 2 player map, and the rush distances between bases are quite close. Frequently this leads to early-game clashes, as we shall see. The two Xel'Naga Watch Towers are not nearly as conveniently placed as on other maps, and holding the middle is super important, as all expansions are easily reachable from there; with the high ground advantage missing, the enemy natural is highly vulnerable to forces striking from below it on the middle of the map..

[image loading]

TeamEG


[image loading]

KingHillBilly


The game started off with KingHillBilly fast expanding to his Natural, while TeamEG initially opted for a wallin. However, all was not to be quiet, as he realized that the close rush distances gave him an excellent opportunity to punish his Zerg opponent for greed.

[image loading]

A Spine Crawler falls to SCVs


KingHillBilly is immediately taken aback as he is forced to pull Drones in order to stop the Terran. He manages to do so, but his situation is dire, as no sooner has he stopped the rush and begun to rebuild his economy, that toy bikes Hellions arive!

[image loading]

Nephews are certain to love the units of this game


[image loading]

Uh-oh....


Although Spine Crawlers are quite effective at surviving Hellions, Hellions are quite quick, and they immediately zoom up the ramp to puncture the soft Zerg main. Terrans love a good barbequue, and these Hellions proved no differently!


[image loading]

Yes, that's a dead queen... along with most of the Drones in the main.


KingHillBilly eventually kills off the Hellions in his main with Mutalisks, after losing his Baneling Nest and Spawning Pool. This brings us to the menugly beasts of the hour.

[image loading]

Infestors look like Zerg Reavers


As he's been amassing Infestors though, he sent some Mutalisks to harass, but ran into a robotic wall as large as a building.

[image loading]

Boom boom, THOR IS HERE


[image loading]

Mutalisks don't last long against a couple Thors shooting them...


After that setback, KingHillBilly is certainly looking for revenge, in the form of his mastery of Zerg magics.

[image loading]

This image has a lot going on here... there are Brood Lords on the top left, throwing Broodlings onto Marines. All the Marines have been Fungal Growthed by the Infestors, which immobilizes them (they can still shoot though) and does damage over time. The Medivacs are healing Marines, and the Ravens at the top have center have tossed down some Autoturrets to try to help deal extra damage and tank a bit of damage. The Thors in the back are blasting away (90 damage per volley to ground..........) and doing tons of damage to the Broodlings, but unfortunately can't get to the Infestors to kill them.

[image loading]

Infestors take advantage of the Thors


[image loading]

The Terran army falls to the spells of the Infestor and ridiculous might of the Brood Lord


This fight really showed off the power of the Infestor--against small masses of units, it can immobilize them, and the damage from Fungal Growth really really adds up (think of it as a lower damage psi storm that, instead of being dodgable, immobilizes you and will always do 100% damage). Neural Parasite really messes with Thors and other big units (Colossus, for example). For a bit of mana, your Infestor can make the Thor turn around and start laying waste to the enemies, which is exactly what happened here. Four Thors (that's 1200/800) all started turning against each other, leading to an easy victory in this fight.

But the Terran is not through, and puts up a valiant defense at his ramp

[image loading]

Infestors without energy and Overlords really are not very scary


After being temporarily forced back, KingHillBilly comes back and uses the third and final ability of the Infestor which we haven't seen yet this game--the Infested Terran. Now, this Infested Terran is really nothing like the SC1 Infested Terran. He's a weaker-than-average Marine, who only costs 25 energy to spawn. Thus, a group of Infestors can produce a whole ton of the little guys as damage sponges or ways of harassing, but they're not really a viable army to take on the Protoss straight up.

[image loading]

Infested Terrans help raze the enemy Barracks


[image loading]

Perhaps seeing the savagery of infestation inspired the rest of the Terran army, but they managed to fight off the Zerg and gather their forces. In the air we can see some Vikings--these guys do a whopping 28 damage per volley to armored air units--like those Brood Lords that were causing so much havoc earlier!

Well, it was a nice idea, until KingHillBilly decided to demonstrate another Zerg unit in action: the Corruptor.

[image loading]


These ugly purple things pretty easily tore up the couple Vikings, and a combination of them, Broord Lords, and Infestors yet again drove back the Terran.

[image loading]

Meanwhile, Zerg attempts to break the expansion of the Terran which is guarded by a mighty Planetary Fortress


Well, I have to say, the attempt to break the Planetary Fortress did not really go very well. These things are ridiculously strong, as evidenced by the following:

[image loading]

Kill counts like these are not at all uncommon...


KingHillBilly never did break the Planetary Fortress; realizing its strength and the vulnerability of the main, he instead dove into TeamEG's main, forcing a GG

[image loading]

A crazy game indeed.


The Aftermath

This game really provides a lot of unique opportunities to experiment and use new strategies. I've seen a lot of Zergs, Terrans, and Protosses, and a good portion of them all play the same, as if this is SC1. They make lots of units, maybe they harass a bit with Shuttles, but ultimately they are making large armies of 'standard' units and then attacking with them. Mass Hydra/Roach; Mass Marine/Marauder/Medivac; Mass Stalker/Colossus.

Blizzard has created a lot of really cool units to go with these. High Templars (now combined with Dark Archon feedback!); Ghosts; Ravens; Infestors. A lot of these units are going to provide amazing opportunities for spectators, as shown by KingHillBilly's amazing Neural Parasite/Fungal Growth casts.

Yes, it's easier now to cast lots of spells in quick succession. But it's still not easy to do so while constantly macroing, harassing, and managing a large army of various types of units and making sure they are attacking the right kind of unit to maximize their damage. People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

I'm really optimistic about how great this game will be for the spectator. There are some issues like latency, but this is early in the beta, and Blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.


This post was made by the Team Liquid Starcraft 2 Coverage Team. For more of TL's coverage, please visit the Team Liquid Starcraft 2 Beta Page.
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synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:17 GMT
#2
Interesting... so Infestors imba now?
:)
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
March 08 2010 03:23 GMT
#3
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Un Gato
Profile Joined July 2009
United States123 Posts
March 08 2010 03:36 GMT
#4
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Only hard countered if there's also enough of an army to protect it from being sniped.

I hope they change how the mind control looks, that tongue is just silly.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:43 GMT
#5
On March 08 2010 12:36 Un Gato wrote:
Show nested quote +
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Only hard countered if there's also enough of an army to protect it from being sniped.

I hope they change how the mind control looks, that tongue is just silly.


I think it looks okay... its like tentacle rape.
Maybe shooting a broodling-like thing then making the unit become all zerg-like would be better...
:)
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-08 03:54:57
March 08 2010 03:48 GMT
#6
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-03-08 03:51:55
March 08 2010 03:51 GMT
#7
Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.

EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able.
REEBUH!!!
Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 08 2010 03:56 GMT
#8
That was a sick sick game...
synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:58 GMT
#9
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
:)
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
March 08 2010 04:04 GMT
#10
Sick game, sick game. Thanks for the write-up!
Writerdamn, i was two days from retirement
m3rciless
Profile Joined August 2009
United States1476 Posts
March 08 2010 04:05 GMT
#11
I think in the future, these sorts of battle reports should be done on max graphics settings. Visual clarity isn't really an issue when its still pictures, and the visuals are really nice.

Anyway, a nice writeup overall, very entertaining.
White-Ra fighting!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
March 08 2010 04:08 GMT
#12
I object to calling Zerg units ugly >:[
TranslatorBaa!
KwarK
Profile Blog Joined July 2006
United States42682 Posts
March 08 2010 04:11 GMT
#13
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.
ModeratorThe angels have the phone box
0neder
Profile Joined July 2009
United States3733 Posts
March 08 2010 04:14 GMT
#14
Let's highlight the Raven with the point defense drone and HSM next!
KingHillBilly
Profile Joined November 2007
United States105 Posts
March 08 2010 04:20 GMT
#15
Nice write up! Was a fun game =]

Here's the link to the replay, this is in patch 3.

http://www.mediafire.com/?ltiamwz2kf1

Simply the Best
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 08 2010 04:23 GMT
#16
My problem with the infestor's spells is that blizzard seems to have run out of idea for zerg. Instead of a new zerg unit, let's make them summon marines. And hey, instead of a zergy ability, let's allow them to steal other race's units. That way zerg can use dropships to heal itself instead of some zerg unit that might do that in a very zergy way. If it were just biological I wouldn't mind so much, but it isn't.

Also, the way it is now where it works on every unit, you could imagine that one day when the pros have gotten good at it, the infestor will just negate entire classes of units, anything that normally appears in small numbers in an army, like collosus, immortals, dropships, thors, etc. That's not good at all.
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 08 2010 04:26 GMT
#17
On March 08 2010 12:51 LunarC wrote:
Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.

EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able.

don't think you can nuke since zergs typically don't have a Ghost Academy to arm a nuke. But you can definitely EMP or Snipe anything you like. I've been incorporating infestors into my play a lot. Neural Parasite has pretty long range and taking control of 3 or 4 colossus can turn the battle into your favor
blabberrrrr
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2010-03-08 04:37:44
March 08 2010 04:36 GMT
#18
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
RPGabe
Profile Joined January 2010
United States192 Posts
March 08 2010 04:49 GMT
#19
I really want to see a combination of Fungal Growth and Banelings now. Lordy.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2010 05:21 GMT
#20
nice game!
hoppipolla
Profile Joined January 2010
Australia782 Posts
March 08 2010 05:32 GMT
#21
That game was just insane.
"It's not acceptable"
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
March 08 2010 05:38 GMT
#22
Always knew the infestors will be hella imba. When engaging a zerg army, it'll have to be easily massable yet high hp army. Anything big like colossus and thor will be completely useless.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 08 2010 05:53 GMT
#23
ok how much energy infestor had? it seems like thay have infinite energy.
u dont talk about infested terrans. They are notso usefull? 8i like the egg animation however)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
POWEROUTAGE
Profile Joined February 2010
Singapore884 Posts
March 08 2010 05:54 GMT
#24
Wow, thanks for the great write-up of a superb game.

From what I've seen of streams, Infestors are really interesting units that will see a lot of play in the future, though it isn't quite a natural replacement of the defiler. I feel as though the planetary fortress is still quite an overlooked aspect of the Terran arsenal though; mostly I've seen it used in planetary fort rushes ala those in Diggity's 1000th commentaries and rarely is it used otherwise in spite of its astounding power (67 kills, wow), especially with the upgrades to armor and range that it has access to.
Stats. The new standard bearer of the protoss.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 08 2010 05:57 GMT
#25
I'm glad to see that infestors are finding a place int he game.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
March 08 2010 06:18 GMT
#26
is there a vod up anywhere?
Every sunday a nun lays from my gunplay
Chen
Profile Joined June 2009
United States6344 Posts
March 08 2010 06:22 GMT
#27
On March 08 2010 13:36 Fanatic-Templar wrote:
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.

problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.
lostshard
Profile Joined July 2009
United States95 Posts
Last Edited: 2010-03-08 06:27:07
March 08 2010 06:26 GMT
#28
On March 08 2010 15:18 Tha_Docta wrote:
is there a vod up anywhere?


On a quick search on youtube this is what I found

3 part commentary

Part 1
+ Show Spoiler +

Part 2
+ Show Spoiler +

Part 3
+ Show Spoiler +
The Insane
Ecrilon
Profile Blog Joined October 2009
501 Posts
March 08 2010 06:53 GMT
#29
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.
There is but one truth.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 06:54 GMT
#30
really really excellent battle report!

honestly, this brought me back to the days before replays and VODs, when everything was typed up and paired with screenshots. and it was thoughtful to have the visual settings set to low and a resolution similar to sc1, makes everything so much easier to see

KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
March 08 2010 07:22 GMT
#31
haha looks like a great game
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 08 2010 07:31 GMT
#32
On March 08 2010 15:22 Chen wrote:
Show nested quote +
On March 08 2010 13:36 Fanatic-Templar wrote:
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.

problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.


Ah, I see. If you don't mind me asking another question, I think Collosi can move over other ground units, right? If so, what happens if you move one of your own units directly underneath? Does the Collosus have a 'blind spot' there, so to speak?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
CoolEtCetera
Profile Joined March 2010
Canada1 Post
March 08 2010 07:45 GMT
#33
A few EMP rounds would probably render an Infestor army useless.
Karmosin
Profile Joined June 2009
Sweden31 Posts
March 08 2010 07:49 GMT
#34
On March 08 2010 16:45 CoolEtCetera wrote:
A few EMP rounds would probably render an Infestor army useless.


I've seen hellions drive under the colossus.
The Great Deceiver
cerebralz
Profile Joined August 2009
United States443 Posts
March 08 2010 08:27 GMT
#35
Infestors are a great unit for sc2 i think. Terran and protoss have way better scouting than zerg, so you know it's coming and therefore will be able to get the appropriate way to defend yourself. I can see a sick metagame of caster vs. caster like in BW where it was science vessel vs. arbiters, except now its infestor vs. ghost, infestor vs. templar, ghost vs. templar. All these casters are relatively easily researched and massable making for great additions to any army.

Ghosts can either spam snipe or EMP infestors, which the zerg will have to get detection to see.

I can definitely see making neural parasite a research ability though. Automatic is a little overpowered unless ghosts and templar come with all their spells auto also.

The tongue animation does bother me a bit. I would prefer to see something like a tentacle whip- action. that would be cool.
NET
Profile Blog Joined February 2009
United States703 Posts
March 08 2010 08:47 GMT
#36
sickk game!
"Dark Templar are the saviors of the Protoss Race." -Artosis
O_OBlue
Profile Joined March 2010
United States7 Posts
March 08 2010 09:02 GMT
#37
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.
Go Anteaters :)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 08 2010 09:26 GMT
#38
On March 08 2010 18:02 O_OBlue wrote:
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.

Neural parasite? You're basically taking control of it for a short duration infesting it with the will of the overmind?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 08 2010 09:55 GMT
#39
Zerg definantly feels like strongest race right now.. Brood Lords needs a slight nerf, aswell as the dmg of fungal growth
"trash micro but win - its marine" MC commentary during HSC 4
Shadeye
Profile Joined March 2009
Australia75 Posts
March 08 2010 10:34 GMT
#40
lol that was awsome
Go Hyuk, Luxury and F91
Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 10:46 GMT
#41
On March 08 2010 18:02 O_OBlue wrote:
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.

didnt at some point early on the infestor had the ability to infest buildings? though i noticed that has been moved to the corruptors now
Latham
Profile Blog Joined May 2007
9560 Posts
March 08 2010 11:36 GMT
#42
Beautiful write up! God I love battle reports T.T. Mani and his battlereports were the thing that got me into this site ^^.
and KHB for president =D!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 08 2010 11:59 GMT
#43
Steppes of War is truly an excellent map.. it's a shame its the only one besides Lost temple that doesn't annoy the shit out of me beacuse of poor design.
"trash micro but win - its marine" MC commentary during HSC 4
suxN
Profile Blog Joined March 2004
Finland1167 Posts
March 08 2010 12:32 GMT
#44
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
I dont want to be totally out :3
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 08 2010 13:27 GMT
#45
On March 08 2010 21:32 suxN wrote:
Show nested quote +
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.

what's interesting is that with BW's inferior AI, you could probably get marines/marauders to run in a line and maybe only get hit 2-3 at a time rather than 4-5.
posting on liquid sites in current year
NiGoL
Profile Joined September 2008
1868 Posts
March 08 2010 13:51 GMT
#46
Really nice and interesting!
nice game btw! seemed very fun at least, Thor vs Mutalisk gogo
imo pvz z's mutalisk is too imba atm, nerf z
http://www.twitter.com/NiGoLBW playing league on a competitive level
Eskiya23
Profile Joined March 2010
Netherlands105 Posts
March 08 2010 13:55 GMT
#47
The Zerg have a distinct advantage over the other two races in terms of Neural Parasite/Corruptors.
Any capital unit can be mindcontrolled for 10 seconds, enough to turn the tide and use the skills.
-Thor (and use the 500 damage dealing skill)
-Battlecruiser (use Yamato)
-Mothership (Cloak + disable)
-Immortals (soaking up damage)
-Basicly any unit that is expencive and less in numbers

Corruptors can disable mechanical units
-Tanks get disabled, you lose ground
-Paired with Mutalisks, turrets get disabled in a Corsair Disruption Web manner

as Terran, you cant really go bio or mech since Fungal Growth counters bio, whereas Neural Parasite/Corruptor disables mech.
Wisdom. Judgement. Execution. Stream: twitch.tv/eskiyasc2 Twitter: @EskiyaSC
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
March 08 2010 13:58 GMT
#48
Haha sweet, always nice to see games like these ;D
Kage
Profile Blog Joined May 2007
India788 Posts
March 08 2010 14:36 GMT
#49
I loved this game. The other must watch game is Tradewind vs Dimaga where he lifts his CC up and then pushes it to the rich mineral mine with mass marine pumping. Dimaga's cluelessness there was funny (not making fun of him considering he's currently one of the best zergs around).
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 08 2010 14:41 GMT
#50
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.


Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
"I love noobies, they're so happy." -Chill
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 08 2010 15:25 GMT
#51
On March 08 2010 23:41 LaughingTulkas wrote:
Show nested quote +
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.


Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.


Yes, the mind control stops working if you can manage to target the infestor. Z has lots of high dps units though (zerglings, as usual, along with roaches and banelings) so you need to choose if you want to target the infestors or the higher dps units. Pretty cool choice really.

The unit might be really good(too good?) at certain points in the game becuase of the really hard counter nature of each unit in sc2. But time will tell...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 08 2010 16:33 GMT
#52
this is a great game, saw the replay on the main thread and checked it out. Actually I sent this one to Day9 to discuss and he briefly did last night on the daily

Great game! Hope to see more action like this!
sLiniss
Profile Blog Joined May 2009
United States849 Posts
March 08 2010 16:50 GMT
#53
I thought the growth + mind control was sick. Just shows how a creative strategy can dominate. Reminded me of something Boxer would have done

On March 08 2010 13:49 RPGabe wrote:
I really want to see a combination of Fungal Growth and Banelings now. Lordy.

Or maybe mind control banelings. Have banelings kill the mind controlled united right before it wears off. Fungal Growth'd units might still be able to snipe banelings.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
March 08 2010 17:03 GMT
#54
On March 08 2010 12:58 synapse wrote:
Show nested quote +
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?


nope sadly the scv's can still give minerals to the cc but it cant lift off or build anything
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
phexac
Profile Joined March 2004
United States186 Posts
March 08 2010 17:16 GMT
#55
Imo terran should be getting ghosts vs this. EMP and Infestors are useless for this fight.
KungKras
Profile Joined August 2008
Sweden484 Posts
March 08 2010 17:31 GMT
#56
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
"When life gives me lemons, I go look for oranges"
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-03-08 18:02:52
March 08 2010 18:01 GMT
#57
On March 09 2010 02:31 KungKras wrote:
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?

you can but for the CC you have to keep mind controlling it while its working.

I love the Infestor and I think it will make great possibilities for future pro matches.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Eskiya23
Profile Joined March 2010
Netherlands105 Posts
March 08 2010 18:34 GMT
#58
On March 09 2010 02:31 KungKras wrote:
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?


The Neural Parasite lasts for 10 seconds. Do the math.

On March 08 2010 21:32 suxN wrote:
Show nested quote +
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.


As in Brood War with the Lurkers, the attack of the Collossus is single unit targeted.
Feeding single Marines/SCV's and spliting Marines back will greatly reduce unit losses.
I think it has been demonstrated in one of the Battle Reports.
Wisdom. Judgement. Execution. Stream: twitch.tv/eskiyasc2 Twitter: @EskiyaSC
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
March 08 2010 20:16 GMT
#59
lol 67 + kills on that planetary fortress
epic
cw)minsean(ru
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 08 2010 21:14 GMT
#60
On March 08 2010 13:08 Carnivorous Sheep wrote:
I object to calling Zerg units ugly >:[

I object as well. They're cuddly too.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 21:16 GMT
#61
most of those kills were against the weak little broodlings
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
March 08 2010 21:21 GMT
#62
wow amazing game
ㅈㅈ
The.Crow
Profile Blog Joined November 2006
619 Posts
March 08 2010 22:29 GMT
#63
uh entertaining stuff right here
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 08 2010 23:00 GMT
#64
--- Nuked ---
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 08 2010 23:48 GMT
#65
On March 09 2010 08:00 dronebabo wrote:
Show nested quote +
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC[/spoiler] I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^

beep boop
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 09 2010 02:44 GMT
#66
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.
Wintermute
Profile Joined March 2010
United States427 Posts
March 09 2010 02:49 GMT
#67
On March 09 2010 11:44 Ballistixz wrote:
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.


Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.

It almost seems like KHB was just toying with him at the end, because he's positioned to hit any base, and instead he just hangs out in the middle killing units.
Don't let me say this, but you're no worse than me; it's crazy.
Sosha
Profile Joined August 2004
United States749 Posts
March 09 2010 03:14 GMT
#68
On March 08 2010 12:58 synapse wrote:
Show nested quote +
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?


I think only units can be corrupted or MC'd for the zerg.. not buildings..
I also thought that corruption was permenant.. but i guess only temporary? I mean, its almost just as bad, if they fall victim to enemy control for a few moments, long enough to kill the units themselves, or most of ur own forces..
Tranquility through fluid Motion. GlowBabyGlow.
dronebabo
Profile Blog Joined December 2003
10866 Posts
March 09 2010 04:12 GMT
#69
--- Nuked ---
PiePie
Profile Joined February 2010
United States248 Posts
Last Edited: 2010-03-09 14:06:53
March 09 2010 14:06 GMT
#70
On March 09 2010 13:12 dronebabo wrote:
Show nested quote +
On March 09 2010 08:48 7mk wrote:
On March 09 2010 08:00 dronebabo wrote:
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^


rofl

he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise
[/spoiler]

I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen
RFG- Raging Flash Fangirl
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
March 09 2010 15:50 GMT
#71
Incredible game thank you!
Maceifer
Profile Joined February 2010
Germany11 Posts
March 09 2010 16:52 GMT
#72
On March 09 2010 11:49 Wintermute wrote:
Show nested quote +
On March 09 2010 11:44 Ballistixz wrote:
he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.


Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.


He just corrupted the barracks and left the fortress and missile turret uncorrupted
If brute force does not solve your problem, you are not using enough...
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 09 2010 20:39 GMT
#73
I've been using infestors for weeks, anyone who said they sucked obviously sucked.
..and then I would, ya know, check em'. (Aka SpoR)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 09 2010 20:40 GMT
#74
and blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.

error! Its not SC2, is it? I thought that this should say SC1 NOT 2!

Other than that, great game! Now I can't wait for people to start realizing that zerg players just love toying with everything they can get their hands on! lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SwiftSpear
Profile Joined February 2010
Canada355 Posts
March 10 2010 02:14 GMT
#75
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.

Snipe the infestor and the effect goes away. Infestors are going to end up alot like defilers I think, they can wreak your army if your composition is wrong, and the only thing you can do about it is snipe them first.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 10 2010 02:27 GMT
#76
On March 09 2010 23:06 PiePie wrote:
Show nested quote +
On March 09 2010 13:12 dronebabo wrote:
On March 09 2010 08:48 7mk wrote:
On March 09 2010 08:00 dronebabo wrote:
On March 08 2010 13:11 KwarK wrote:
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.

lol did you even read the article


I dont know what makes you think that he didn't
Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons

anyways, I just watched the vod, really entertaining, when I + Show Spoiler +
played agains the PC
I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^


rofl

he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise


I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen


yup exactly, he said they "shouldn't" be able to , he knows they do, he just thinks that should be changed.
beep boop
Apexplayer
Profile Joined September 2009
United States406 Posts
March 10 2010 19:50 GMT
#77
Screen shots are nice... but if it were casted

7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 10 2010 23:22 GMT
#78
On March 11 2010 04:50 Apexplayer wrote:
Screen shots are nice... but if it were casted



theres already a commentated vid linked in this thread

although the commentator was pretty annoying
(like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)
beep boop
MagicARide
Profile Joined January 2010
Canada83 Posts
March 11 2010 02:26 GMT
#79
lol i want 2 c a pro go mass infesters and own some noob who went mass carriers
mmm... muta micro
OverShield
Profile Joined February 2010
Canada41 Posts
March 11 2010 10:57 GMT
#80
On March 11 2010 08:22 7mk wrote:
Show nested quote +
On March 11 2010 04:50 Apexplayer wrote:
Screen shots are nice... but if it were casted



theres already a commentated vid linked in this thread

although the commentator was pretty annoying
(like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)


I actually found it hilarious.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
March 12 2010 07:09 GMT
#81
On March 08 2010 13:11 KwarK wrote:
Show nested quote +
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.


Infestors can infest robotic or organic units, ground or air.

So just wait for that collosus, immortal, carrier, and mother ship to turn against you!
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
redneck
Profile Joined March 2010
United States1 Post
March 29 2010 15:30 GMT
#82
I don't know how many people know this but if you use the infester's parasite on a worker you can build that races buildings and units.
Example: Use the parasite on an scv and build a command center then a barracks, build marines use marines to attack the Terran that you got the original scv from!!!
chax
Profile Joined July 2010
United States18 Posts
July 13 2010 16:53 GMT
#83
On March 08 2010 12:17 synapse wrote:
Interesting... so Infestors imba now?


Because it is good doesn't mean imba!
more like...Ba...in the right hands.

User was warned for this post
E-earth Directorate? You mean to tell me you've come all the way out here from Earth?
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