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[SC2B] Infest Me
March 8th, 2010 03:11 GMT
Starcraft 2 seems a lot like Starcraft 1, but there are some really cool new units in SC2. The Infestor is really not the Defiler. Sure, they are ugly (but which Zerg units aren't?) units which annoy you, but the Infestor gives the Zerg a whole bunch of interesting tools to play around with.
This unit hasn't had a lot written about it; things like the Banshee, Colossus, Marauder, and Mutalisk seem a lot more fun to write posts about, probably because they seem very strong at first (and maybe longer term--we'll see!). When I was kicking around for ideas of what to write about, I decided to ping a few different good players to see which of them had some good replays to use, both to show off the game to those who may be less familiar with it, and also to showcase some of the lesser used units in SC2. Blizzard has done a pretty good job of making the new-to-SC2 units still useful without simply copying the SC1 units!
The GameToday's game features none other than the legendary SC2 and Warcraft 2 player, KingHillBilly, playing against TeamEG, a team that is doubtless familiar top anyone who has been following Starcraft in the past years.
Steppes of War, a 2 player slug-fest of a map
Today they met on the Steppes of War. This map is a 2 player map, and the rush distances between bases are quite close. Frequently this leads to early-game clashes, as we shall see. The two Xel'Naga Watch Towers are not nearly as conveniently placed as on other maps, and holding the middle is super important, as all expansions are easily reachable from there; with the high ground advantage missing, the enemy natural is highly vulnerable to forces striking from below it on the middle of the map..
The game started off with KingHillBilly fast expanding to his Natural, while TeamEG initially opted for a wallin. However, all was not to be quiet, as he realized that the close rush distances gave him an excellent opportunity to punish his Zerg opponent for greed.
A Spine Crawler falls to SCVs
KingHillBilly is immediately taken aback as he is forced to pull Drones in order to stop the Terran. He manages to do so, but his situation is dire, as no sooner has he stopped the rush and begun to rebuild his economy, that toy bikes Hellions arive!
Nephews are certain to love the units of this game
Although Spine Crawlers are quite effective at surviving Hellions, Hellions are quite quick, and they immediately zoom up the ramp to puncture the soft Zerg main. Terrans love a good barbequue, and these Hellions proved no differently!
Yes, that's a dead queen... along with most of the Drones in the main.
KingHillBilly eventually kills off the Hellions in his main with Mutalisks, after losing his Baneling Nest and Spawning Pool. This brings us to the menugly beasts of the hour.
Infestors look like Zerg Reavers
As he's been amassing Infestors though, he sent some Mutalisks to harass, but ran into a robotic wall as large as a building.
Mutalisks don't last long against a couple Thors shooting them...
After that setback, KingHillBilly is certainly looking for revenge, in the form of his mastery of Zerg magics.
This image has a lot going on here... there are Brood Lords on the top left, throwing Broodlings onto Marines. All the Marines have been Fungal Growthed by the Infestors, which immobilizes them (they can still shoot though) and does damage over time. The Medivacs are healing Marines, and the Ravens at the top have center have tossed down some Autoturrets to try to help deal extra damage and tank a bit of damage. The Thors in the back are blasting away (90 damage per volley to ground..........) and doing tons of damage to the Broodlings, but unfortunately can't get to the Infestors to kill them.
Infestors take advantage of the Thors
The Terran army falls to the spells of the Infestor and ridiculous might of the Brood Lord
This fight really showed off the power of the Infestor--against small masses of units, it can immobilize them, and the damage from Fungal Growth really really adds up (think of it as a lower damage psi storm that, instead of being dodgable, immobilizes you and will always do 100% damage). Neural Parasite really messes with Thors and other big units (Colossus, for example). For a bit of mana, your Infestor can make the Thor turn around and start laying waste to the enemies, which is exactly what happened here. Four Thors (that's 1200/800) all started turning against each other, leading to an easy victory in this fight.
But the Terran is not through, and puts up a valiant defense at his ramp
Infestors without energy and Overlords really are not very scary
After being temporarily forced back, KingHillBilly comes back and uses the third and final ability of the Infestor which we haven't seen yet this game--the Infested Terran. Now, this Infested Terran is really nothing like the SC1 Infested Terran. He's a weaker-than-average Marine, who only costs 25 energy to spawn. Thus, a group of Infestors can produce a whole ton of the little guys as damage sponges or ways of harassing, but they're not really a viable army to take on the Protoss straight up.
Infested Terrans help raze the enemy Barracks
Perhaps seeing the savagery of infestation inspired the rest of the Terran army, but they managed to fight off the Zerg and gather their forces. In the air we can see some Vikings--these guys do a whopping 28 damage per volley to armored air units--like those Brood Lords that were causing so much havoc earlier!
Well, it was a nice idea, until KingHillBilly decided to demonstrate another Zerg unit in action: the Corruptor.
These ugly purple things pretty easily tore up the couple Vikings, and a combination of them, Broord Lords, and Infestors yet again drove back the Terran.
Meanwhile, Zerg attempts to break the expansion of the Terran which is guarded by a mighty Planetary Fortress
Well, I have to say, the attempt to break the Planetary Fortress did not really go very well. These things are ridiculously strong, as evidenced by the following:
Kill counts like these are not at all uncommon...
KingHillBilly never did break the Planetary Fortress; realizing its strength and the vulnerability of the main, he instead dove into TeamEG's main, forcing a GG
The AftermathThis game really provides a lot of unique opportunities to experiment and use new strategies. I've seen a lot of Zergs, Terrans, and Protosses, and a good portion of them all play the same, as if this is SC1. They make lots of units, maybe they harass a bit with Shuttles, but ultimately they are making large armies of 'standard' units and then attacking with them. Mass Hydra/Roach; Mass Marine/Marauder/Medivac; Mass Stalker/Colossus.
Blizzard has created a lot of really cool units to go with these. High Templars (now combined with Dark Archon feedback!); Ghosts; Ravens; Infestors. A lot of these units are going to provide amazing opportunities for spectators, as shown by KingHillBilly's amazing Neural Parasite/Fungal Growth casts.
Yes, it's easier now to cast lots of spells in quick succession. But it's still not easy to do so while constantly macroing, harassing, and managing a large army of various types of units and making sure they are attacking the right kind of unit to maximize their damage. People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.
I'm really optimistic about how great this game will be for the spectator. There are some issues like latency, but this is early in the beta, and Blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.
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Interesting... so Infestors imba now?
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intrigue
Washington, D.C9933 Posts
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?
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On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Only hard countered if there's also enough of an army to protect it from being sniped.
I hope they change how the mind control looks, that tongue is just silly.
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On March 08 2010 12:36 Un Gato wrote:Show nested quote +On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Only hard countered if there's also enough of an army to protect it from being sniped. I hope they change how the mind control looks, that tongue is just silly.
I think it looks okay... its like tentacle rape. Maybe shooting a broodling-like thing then making the unit become all zerg-like would be better...
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Replay please?
Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...
WAIT....can't the corruptor corrupt the planetary fortress?
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Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.
EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able.
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That was a sick sick game...
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On March 08 2010 12:48 zomgzergrush wrote: Replay please?
Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...
WAIT....can't the corruptor corrupt the planetary fortress?
WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
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FREEAGLELAND26781 Posts
Sick game, sick game. Thanks for the write-up!
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I think in the future, these sorts of battle reports should be done on max graphics settings. Visual clarity isn't really an issue when its still pictures, and the visuals are really nice.
Anyway, a nice writeup overall, very entertaining.
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Baa?21243 Posts
I object to calling Zerg units ugly >:[
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United States42682 Posts
On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.
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Let's highlight the Raven with the point defense drone and HSM next!
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My problem with the infestor's spells is that blizzard seems to have run out of idea for zerg. Instead of a new zerg unit, let's make them summon marines. And hey, instead of a zergy ability, let's allow them to steal other race's units. That way zerg can use dropships to heal itself instead of some zerg unit that might do that in a very zergy way. If it were just biological I wouldn't mind so much, but it isn't.
Also, the way it is now where it works on every unit, you could imagine that one day when the pros have gotten good at it, the infestor will just negate entire classes of units, anything that normally appears in small numbers in an army, like collosus, immortals, dropships, thors, etc. That's not good at all.
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On March 08 2010 12:51 LunarC wrote: Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.
EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able. don't think you can nuke since zergs typically don't have a Ghost Academy to arm a nuke. But you can definitely EMP or Snipe anything you like. I've been incorporating infestors into my play a lot. Neural Parasite has pretty long range and taking control of 3 or 4 colossus can turn the battle into your favor
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Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.
EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.
Incidentally, that's a real question, I don't have the Beta, so I was wondering.
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I really want to see a combination of Fungal Growth and Banelings now. Lordy.
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iNcontroL
USA29055 Posts
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That game was just insane.
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Always knew the infestors will be hella imba. When engaging a zerg army, it'll have to be easily massable yet high hp army. Anything big like colossus and thor will be completely useless.
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ok how much energy infestor had? it seems like thay have infinite energy. u dont talk about infested terrans. They are notso usefull? 8i like the egg animation however)
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Wow, thanks for the great write-up of a superb game.
From what I've seen of streams, Infestors are really interesting units that will see a lot of play in the future, though it isn't quite a natural replacement of the defiler. I feel as though the planetary fortress is still quite an overlooked aspect of the Terran arsenal though; mostly I've seen it used in planetary fort rushes ala those in Diggity's 1000th commentaries and rarely is it used otherwise in spite of its astounding power (67 kills, wow), especially with the upgrades to armor and range that it has access to.
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I'm glad to see that infestors are finding a place int he game.
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is there a vod up anywhere?
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On March 08 2010 13:36 Fanatic-Templar wrote: Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.
EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.
Incidentally, that's a real question, I don't have the Beta, so I was wondering. problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.
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Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.
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really really excellent battle report!
honestly, this brought me back to the days before replays and VODs, when everything was typed up and paired with screenshots. and it was thoughtful to have the visual settings set to low and a resolution similar to sc1, makes everything so much easier to see
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haha looks like a great game
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On March 08 2010 15:22 Chen wrote:Show nested quote +On March 08 2010 13:36 Fanatic-Templar wrote: Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.
EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.
Incidentally, that's a real question, I don't have the Beta, so I was wondering. problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.
Ah, I see. If you don't mind me asking another question, I think Collosi can move over other ground units, right? If so, what happens if you move one of your own units directly underneath? Does the Collosus have a 'blind spot' there, so to speak?
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A few EMP rounds would probably render an Infestor army useless.
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On March 08 2010 16:45 CoolEtCetera wrote: A few EMP rounds would probably render an Infestor army useless.
I've seen hellions drive under the colossus.
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Infestors are a great unit for sc2 i think. Terran and protoss have way better scouting than zerg, so you know it's coming and therefore will be able to get the appropriate way to defend yourself. I can see a sick metagame of caster vs. caster like in BW where it was science vessel vs. arbiters, except now its infestor vs. ghost, infestor vs. templar, ghost vs. templar. All these casters are relatively easily researched and massable making for great additions to any army.
Ghosts can either spam snipe or EMP infestors, which the zerg will have to get detection to see.
I can definitely see making neural parasite a research ability though. Automatic is a little overpowered unless ghosts and templar come with all their spells auto also.
The tongue animation does bother me a bit. I would prefer to see something like a tentacle whip- action. that would be cool.
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It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.
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On March 08 2010 18:02 O_OBlue wrote: It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go. Neural parasite? You're basically taking control of it for a short duration infesting it with the will of the overmind?
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Zerg definantly feels like strongest race right now.. Brood Lords needs a slight nerf, aswell as the dmg of fungal growth
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On March 08 2010 18:02 O_OBlue wrote: It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go. didnt at some point early on the infestor had the ability to infest buildings? though i noticed that has been moved to the corruptors now
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Beautiful write up! God I love battle reports T.T. Mani and his battlereports were the thing that got me into this site ^^. and KHB for president =D!
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Steppes of War is truly an excellent map.. it's a shame its the only one besides Lost temple that doesn't annoy the shit out of me beacuse of poor design.
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Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.
Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
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On March 08 2010 21:32 suxN wrote:Show nested quote +Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another. Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent. what's interesting is that with BW's inferior AI, you could probably get marines/marauders to run in a line and maybe only get hit 2-3 at a time rather than 4-5.
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Really nice and interesting! nice game btw! seemed very fun at least, Thor vs Mutalisk gogo imo pvz z's mutalisk is too imba atm, nerf z
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The Zerg have a distinct advantage over the other two races in terms of Neural Parasite/Corruptors. Any capital unit can be mindcontrolled for 10 seconds, enough to turn the tide and use the skills. -Thor (and use the 500 damage dealing skill) -Battlecruiser (use Yamato) -Mothership (Cloak + disable) -Immortals (soaking up damage) -Basicly any unit that is expencive and less in numbers
Corruptors can disable mechanical units -Tanks get disabled, you lose ground -Paired with Mutalisks, turrets get disabled in a Corsair Disruption Web manner
as Terran, you cant really go bio or mech since Fungal Growth counters bio, whereas Neural Parasite/Corruptor disables mech.
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Haha sweet, always nice to see games like these ;D
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I loved this game. The other must watch game is Tradewind vs Dimaga where he lifts his CC up and then pushes it to the rich mineral mine with mass marine pumping. Dimaga's cluelessness there was funny (not making fun of him considering he's currently one of the best zergs around).
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On March 08 2010 15:53 Ecrilon wrote: Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.
Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
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United States17042 Posts
On March 08 2010 23:41 LaughingTulkas wrote:Show nested quote +On March 08 2010 15:53 Ecrilon wrote: Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course. Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
Yes, the mind control stops working if you can manage to target the infestor. Z has lots of high dps units though (zerglings, as usual, along with roaches and banelings) so you need to choose if you want to target the infestors or the higher dps units. Pretty cool choice really.
The unit might be really good(too good?) at certain points in the game becuase of the really hard counter nature of each unit in sc2. But time will tell...
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this is a great game, saw the replay on the main thread and checked it out. Actually I sent this one to Day9 to discuss and he briefly did last night on the daily 
Great game! Hope to see more action like this!
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I thought the growth + mind control was sick. Just shows how a creative strategy can dominate. Reminded me of something Boxer would have done 
On March 08 2010 13:49 RPGabe wrote: I really want to see a combination of Fungal Growth and Banelings now. Lordy. Or maybe mind control banelings. Have banelings kill the mind controlled united right before it wears off. Fungal Growth'd units might still be able to snipe banelings.
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On March 08 2010 12:58 synapse wrote:Show nested quote +On March 08 2010 12:48 zomgzergrush wrote: Replay please?
Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...
WAIT....can't the corruptor corrupt the planetary fortress? WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
nope sadly the scv's can still give minerals to the cc but it cant lift off or build anything
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Imo terran should be getting ghosts vs this. EMP and Infestors are useless for this fight.
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Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
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On March 09 2010 02:31 KungKras wrote: Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC? you can but for the CC you have to keep mind controlling it while its working.
I love the Infestor and I think it will make great possibilities for future pro matches.
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On March 09 2010 02:31 KungKras wrote: Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
The Neural Parasite lasts for 10 seconds. Do the math.
On March 08 2010 21:32 suxN wrote:Show nested quote +Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another. Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
As in Brood War with the Lurkers, the attack of the Collossus is single unit targeted. Feeding single Marines/SCV's and spliting Marines back will greatly reduce unit losses. I think it has been demonstrated in one of the Battle Reports.
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lol 67 + kills on that planetary fortress
epic
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On March 08 2010 13:08 Carnivorous Sheep wrote: I object to calling Zerg units ugly >:[ I object as well. They're cuddly too.
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most of those kills were against the weak little broodlings
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uh entertaining stuff right here
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On March 09 2010 08:00 dronebabo wrote:Show nested quote +On March 08 2010 13:11 KwarK wrote:On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers. lol did you even read the article
I dont know what makes you think that he didn't Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons
anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC[/spoiler] I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^
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he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.
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On March 09 2010 11:44 Ballistixz wrote: he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking.
Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.
It almost seems like KHB was just toying with him at the end, because he's positioned to hit any base, and instead he just hangs out in the middle killing units.
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On March 08 2010 12:58 synapse wrote:Show nested quote +On March 08 2010 12:48 zomgzergrush wrote: Replay please?
Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...
WAIT....can't the corruptor corrupt the planetary fortress? WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
I think only units can be corrupted or MC'd for the zerg.. not buildings.. I also thought that corruption was permenant.. but i guess only temporary? I mean, its almost just as bad, if they fall victim to enemy control for a few moments, long enough to kill the units themselves, or most of ur own forces..
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On March 09 2010 13:12 dronebabo wrote:Show nested quote +On March 09 2010 08:48 7mk wrote:On March 09 2010 08:00 dronebabo wrote:On March 08 2010 13:11 KwarK wrote:On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers. lol did you even read the article I dont know what makes you think that he didn't Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons anyways, I just watched the vod, really entertaining, when I [spoilered]played agains the PC I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^ rofl he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise [/spoiler]
I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen
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Incredible game thank you!
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On March 09 2010 11:49 Wintermute wrote:Show nested quote +On March 09 2010 11:44 Ballistixz wrote: he could have used the corruptors corruption ability on the planatary fortress to have it stop producing svs AND disable it from atking. Well he actually did that at the very end of the game but for some reason didn't follow up with his broodlords on the mineral line.
He just corrupted the barracks and left the fortress and missile turret uncorrupted
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I've been using infestors for weeks, anyone who said they sucked obviously sucked.
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and blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.
error! Its not SC2, is it? I thought that this should say SC1 NOT 2!
Other than that, great game! Now I can't wait for people to start realizing that zerg players just love toying with everything they can get their hands on! lol.
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On March 08 2010 15:53 Ecrilon wrote: Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course. Snipe the infestor and the effect goes away. Infestors are going to end up alot like defilers I think, they can wreak your army if your composition is wrong, and the only thing you can do about it is snipe them first.
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On March 09 2010 23:06 PiePie wrote:Show nested quote +On March 09 2010 13:12 dronebabo wrote:On March 09 2010 08:48 7mk wrote:On March 09 2010 08:00 dronebabo wrote:On March 08 2010 13:11 KwarK wrote:On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers. lol did you even read the article I dont know what makes you think that he didn't Tbh though it doesnt really make sense that spawn broodling doesnt work on reavers but does work on tanks. Though its obviously good for balance reasons anyways, I just watched the vod, really entertaining, when I + Show Spoiler + I also liked going for lots of infestors, spamming infested terrans, even though it has such a silly feel to it is so much fun ^^ rofl he says you can't use the infestor's ability on mechanical units when the article clearly shows otherwise I think he means they shouldn't as in it just shouldn't be that way because it doesnt make sense(he wants blizzard to fix it)not it DIDN'T happen
yup exactly, he said they "shouldn't" be able to , he knows they do, he just thinks that should be changed.
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Screen shots are nice... but if it were casted 
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theres already a commentated vid linked in this thread
although the commentator was pretty annoying (like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)
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lol i want 2 c a pro go mass infesters and own some noob who went mass carriers
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On March 11 2010 08:22 7mk wrote:theres already a commentated vid linked in this thread although the commentator was pretty annoying (like why on fucking earth does he think its funny to call brood lords moustache lords every freakin time)
I actually found it hilarious.
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On March 08 2010 13:11 KwarK wrote:Show nested quote +On March 08 2010 12:23 intrigue wrote: infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please? Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.
Infestors can infest robotic or organic units, ground or air.
So just wait for that collosus, immortal, carrier, and mother ship to turn against you!
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I don't know how many people know this but if you use the infester's parasite on a worker you can build that races buildings and units. Example: Use the parasite on an scv and build a command center then a barracks, build marines use marines to attack the Terran that you got the original scv from!!!
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On March 08 2010 12:17 synapse wrote: Interesting... so Infestors imba now?
Because it is good doesn't mean imba! more like...Ba...in the right hands.
User was warned for this post
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