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[SC2B] Infest Me

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[SC2B] Infest Me

Text byInsane
March 8th, 2010 03:11 GMT

Starcraft 2 seems a lot like Starcraft 1, but there are some really cool new units in SC2. The Infestor is really not the Defiler. Sure, they are ugly (but which Zerg units aren't?) units which annoy you, but the Infestor gives the Zerg a whole bunch of interesting tools to play around with.

This unit hasn't had a lot written about it; things like the Banshee, Colossus, Marauder, and Mutalisk seem a lot more fun to write posts about, probably because they seem very strong at first (and maybe longer term--we'll see!). When I was kicking around for ideas of what to write about, I decided to ping a few different good players to see which of them had some good replays to use, both to show off the game to those who may be less familiar with it, and also to showcase some of the lesser used units in SC2. Blizzard has done a pretty good job of making the new-to-SC2 units still useful without simply copying the SC1 units!

The Game

Today's game features none other than the legendary SC2 and Warcraft 2 player, KingHillBilly, playing against TeamEG, a team that is doubtless familiar top anyone who has been following Starcraft in the past years.

[image loading]

Steppes of War, a 2 player slug-fest of a map


Today they met on the Steppes of War. This map is a 2 player map, and the rush distances between bases are quite close. Frequently this leads to early-game clashes, as we shall see. The two Xel'Naga Watch Towers are not nearly as conveniently placed as on other maps, and holding the middle is super important, as all expansions are easily reachable from there; with the high ground advantage missing, the enemy natural is highly vulnerable to forces striking from below it on the middle of the map..

[image loading]

TeamEG


[image loading]

KingHillBilly


The game started off with KingHillBilly fast expanding to his Natural, while TeamEG initially opted for a wallin. However, all was not to be quiet, as he realized that the close rush distances gave him an excellent opportunity to punish his Zerg opponent for greed.

[image loading]

A Spine Crawler falls to SCVs


KingHillBilly is immediately taken aback as he is forced to pull Drones in order to stop the Terran. He manages to do so, but his situation is dire, as no sooner has he stopped the rush and begun to rebuild his economy, that toy bikes Hellions arive!

[image loading]

Nephews are certain to love the units of this game


[image loading]

Uh-oh....


Although Spine Crawlers are quite effective at surviving Hellions, Hellions are quite quick, and they immediately zoom up the ramp to puncture the soft Zerg main. Terrans love a good barbequue, and these Hellions proved no differently!


[image loading]

Yes, that's a dead queen... along with most of the Drones in the main.


KingHillBilly eventually kills off the Hellions in his main with Mutalisks, after losing his Baneling Nest and Spawning Pool. This brings us to the menugly beasts of the hour.

[image loading]

Infestors look like Zerg Reavers


As he's been amassing Infestors though, he sent some Mutalisks to harass, but ran into a robotic wall as large as a building.

[image loading]

Boom boom, THOR IS HERE


[image loading]

Mutalisks don't last long against a couple Thors shooting them...


After that setback, KingHillBilly is certainly looking for revenge, in the form of his mastery of Zerg magics.

[image loading]

This image has a lot going on here... there are Brood Lords on the top left, throwing Broodlings onto Marines. All the Marines have been Fungal Growthed by the Infestors, which immobilizes them (they can still shoot though) and does damage over time. The Medivacs are healing Marines, and the Ravens at the top have center have tossed down some Autoturrets to try to help deal extra damage and tank a bit of damage. The Thors in the back are blasting away (90 damage per volley to ground..........) and doing tons of damage to the Broodlings, but unfortunately can't get to the Infestors to kill them.

[image loading]

Infestors take advantage of the Thors


[image loading]

The Terran army falls to the spells of the Infestor and ridiculous might of the Brood Lord


This fight really showed off the power of the Infestor--against small masses of units, it can immobilize them, and the damage from Fungal Growth really really adds up (think of it as a lower damage psi storm that, instead of being dodgable, immobilizes you and will always do 100% damage). Neural Parasite really messes with Thors and other big units (Colossus, for example). For a bit of mana, your Infestor can make the Thor turn around and start laying waste to the enemies, which is exactly what happened here. Four Thors (that's 1200/800) all started turning against each other, leading to an easy victory in this fight.

But the Terran is not through, and puts up a valiant defense at his ramp

[image loading]

Infestors without energy and Overlords really are not very scary


After being temporarily forced back, KingHillBilly comes back and uses the third and final ability of the Infestor which we haven't seen yet this game--the Infested Terran. Now, this Infested Terran is really nothing like the SC1 Infested Terran. He's a weaker-than-average Marine, who only costs 25 energy to spawn. Thus, a group of Infestors can produce a whole ton of the little guys as damage sponges or ways of harassing, but they're not really a viable army to take on the Protoss straight up.

[image loading]

Infested Terrans help raze the enemy Barracks


[image loading]

Perhaps seeing the savagery of infestation inspired the rest of the Terran army, but they managed to fight off the Zerg and gather their forces. In the air we can see some Vikings--these guys do a whopping 28 damage per volley to armored air units--like those Brood Lords that were causing so much havoc earlier!

Well, it was a nice idea, until KingHillBilly decided to demonstrate another Zerg unit in action: the Corruptor.

[image loading]


These ugly purple things pretty easily tore up the couple Vikings, and a combination of them, Broord Lords, and Infestors yet again drove back the Terran.

[image loading]

Meanwhile, Zerg attempts to break the expansion of the Terran which is guarded by a mighty Planetary Fortress


Well, I have to say, the attempt to break the Planetary Fortress did not really go very well. These things are ridiculously strong, as evidenced by the following:

[image loading]

Kill counts like these are not at all uncommon...


KingHillBilly never did break the Planetary Fortress; realizing its strength and the vulnerability of the main, he instead dove into TeamEG's main, forcing a GG

[image loading]

A crazy game indeed.


The Aftermath

This game really provides a lot of unique opportunities to experiment and use new strategies. I've seen a lot of Zergs, Terrans, and Protosses, and a good portion of them all play the same, as if this is SC1. They make lots of units, maybe they harass a bit with Shuttles, but ultimately they are making large armies of 'standard' units and then attacking with them. Mass Hydra/Roach; Mass Marine/Marauder/Medivac; Mass Stalker/Colossus.

Blizzard has created a lot of really cool units to go with these. High Templars (now combined with Dark Archon feedback!); Ghosts; Ravens; Infestors. A lot of these units are going to provide amazing opportunities for spectators, as shown by KingHillBilly's amazing Neural Parasite/Fungal Growth casts.

Yes, it's easier now to cast lots of spells in quick succession. But it's still not easy to do so while constantly macroing, harassing, and managing a large army of various types of units and making sure they are attacking the right kind of unit to maximize their damage. People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

I'm really optimistic about how great this game will be for the spectator. There are some issues like latency, but this is early in the beta, and Blizzard has already shown us a game that has as much potential as SC2 for broadcasting, in my opinion.


This post was made by the Team Liquid Starcraft 2 Coverage Team. For more of TL's coverage, please visit the Team Liquid Starcraft 2 Beta Page.
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synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:17 GMT
#2
Interesting... so Infestors imba now?
:)
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
March 08 2010 03:23 GMT
#3
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?
Moderatorsloppy little slug
Un Gato
Profile Joined July 2009
United States123 Posts
March 08 2010 03:36 GMT
#4
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Only hard countered if there's also enough of an army to protect it from being sniped.

I hope they change how the mind control looks, that tongue is just silly.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:43 GMT
#5
On March 08 2010 12:36 Un Gato wrote:
Show nested quote +
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Only hard countered if there's also enough of an army to protect it from being sniped.

I hope they change how the mind control looks, that tongue is just silly.


I think it looks okay... its like tentacle rape.
Maybe shooting a broodling-like thing then making the unit become all zerg-like would be better...
:)
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-08 03:54:57
March 08 2010 03:48 GMT
#6
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-03-08 03:51:55
March 08 2010 03:51 GMT
#7
Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.

EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able.
REEBUH!!!
Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 08 2010 03:56 GMT
#8
That was a sick sick game...
synapse
Profile Blog Joined January 2009
China13814 Posts
March 08 2010 03:58 GMT
#9
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
:)
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 08 2010 04:04 GMT
#10
Sick game, sick game. Thanks for the write-up!
Writerdamn, i was two days from retirement
m3rciless
Profile Joined August 2009
United States1476 Posts
March 08 2010 04:05 GMT
#11
I think in the future, these sorts of battle reports should be done on max graphics settings. Visual clarity isn't really an issue when its still pictures, and the visuals are really nice.

Anyway, a nice writeup overall, very entertaining.
White-Ra fighting!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
March 08 2010 04:08 GMT
#12
I object to calling Zerg units ugly >:[
TranslatorBaa!
KwarK
Profile Blog Joined July 2006
United States44405 Posts
March 08 2010 04:11 GMT
#13
On March 08 2010 12:23 intrigue wrote:
infestors are so scary... are lategame colossus in your army going to end up hurting your own army more? is a mothership hard countered by one ugly wrinkly reaver? nice post - link to replay please?

Colossus are mechanical, like reavers in sc1. That kind of spell shouldn't work on them, like spawn broodling on reavers.
ModeratorThe angels have the phone box
0neder
Profile Joined July 2009
United States3733 Posts
March 08 2010 04:14 GMT
#14
Let's highlight the Raven with the point defense drone and HSM next!
KingHillBilly
Profile Joined November 2007
United States105 Posts
March 08 2010 04:20 GMT
#15
Nice write up! Was a fun game =]

Here's the link to the replay, this is in patch 3.

http://www.mediafire.com/?ltiamwz2kf1

Simply the Best
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 08 2010 04:23 GMT
#16
My problem with the infestor's spells is that blizzard seems to have run out of idea for zerg. Instead of a new zerg unit, let's make them summon marines. And hey, instead of a zergy ability, let's allow them to steal other race's units. That way zerg can use dropships to heal itself instead of some zerg unit that might do that in a very zergy way. If it were just biological I wouldn't mind so much, but it isn't.

Also, the way it is now where it works on every unit, you could imagine that one day when the pros have gotten good at it, the infestor will just negate entire classes of units, anything that normally appears in small numbers in an army, like collosus, immortals, dropships, thors, etc. That's not good at all.
blabber
Profile Blog Joined June 2007
United States4449 Posts
March 08 2010 04:26 GMT
#17
On March 08 2010 12:51 LunarC wrote:
Can infested units use their special abilities? I'd kill to see a reverse Mass Recall... or a reverse Nuke.

EDIT: I think they use the tongue so that it's easier to see where the Infestors are located. Makes them more snipe-able.

don't think you can nuke since zergs typically don't have a Ghost Academy to arm a nuke. But you can definitely EMP or Snipe anything you like. I've been incorporating infestors into my play a lot. Neural Parasite has pretty long range and taking control of 3 or 4 colossus can turn the battle into your favor
blabberrrrr
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2010-03-08 04:37:44
March 08 2010 04:36 GMT
#18
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
RPGabe
Profile Joined January 2010
United States192 Posts
March 08 2010 04:49 GMT
#19
I really want to see a combination of Fungal Growth and Banelings now. Lordy.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 08 2010 05:21 GMT
#20
nice game!
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