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On March 08 2010 18:02 O_OBlue wrote: It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go. didnt at some point early on the infestor had the ability to infest buildings? though i noticed that has been moved to the corruptors now
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Beautiful write up! God I love battle reports T.T. Mani and his battlereports were the thing that got me into this site ^^. and KHB for president =D!
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Steppes of War is truly an excellent map.. it's a shame its the only one besides Lost temple that doesn't annoy the shit out of me beacuse of poor design.
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Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.
Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
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On March 08 2010 21:32 suxN wrote:Show nested quote +Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another. Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent. what's interesting is that with BW's inferior AI, you could probably get marines/marauders to run in a line and maybe only get hit 2-3 at a time rather than 4-5.
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Really nice and interesting! nice game btw! seemed very fun at least, Thor vs Mutalisk gogo imo pvz z's mutalisk is too imba atm, nerf z
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The Zerg have a distinct advantage over the other two races in terms of Neural Parasite/Corruptors. Any capital unit can be mindcontrolled for 10 seconds, enough to turn the tide and use the skills. -Thor (and use the 500 damage dealing skill) -Battlecruiser (use Yamato) -Mothership (Cloak + disable) -Immortals (soaking up damage) -Basicly any unit that is expencive and less in numbers
Corruptors can disable mechanical units -Tanks get disabled, you lose ground -Paired with Mutalisks, turrets get disabled in a Corsair Disruption Web manner
as Terran, you cant really go bio or mech since Fungal Growth counters bio, whereas Neural Parasite/Corruptor disables mech.
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Haha sweet, always nice to see games like these ;D
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I loved this game. The other must watch game is Tradewind vs Dimaga where he lifts his CC up and then pushes it to the rich mineral mine with mass marine pumping. Dimaga's cluelessness there was funny (not making fun of him considering he's currently one of the best zergs around).
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On March 08 2010 15:53 Ecrilon wrote: Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.
Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
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United States17042 Posts
On March 08 2010 23:41 LaughingTulkas wrote:Show nested quote +On March 08 2010 15:53 Ecrilon wrote: Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course. Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
Yes, the mind control stops working if you can manage to target the infestor. Z has lots of high dps units though (zerglings, as usual, along with roaches and banelings) so you need to choose if you want to target the infestors or the higher dps units. Pretty cool choice really.
The unit might be really good(too good?) at certain points in the game becuase of the really hard counter nature of each unit in sc2. But time will tell...
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this is a great game, saw the replay on the main thread and checked it out. Actually I sent this one to Day9 to discuss and he briefly did last night on the daily 
Great game! Hope to see more action like this!
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I thought the growth + mind control was sick. Just shows how a creative strategy can dominate. Reminded me of something Boxer would have done 
On March 08 2010 13:49 RPGabe wrote: I really want to see a combination of Fungal Growth and Banelings now. Lordy. Or maybe mind control banelings. Have banelings kill the mind controlled united right before it wears off. Fungal Growth'd units might still be able to snipe banelings.
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On March 08 2010 12:58 synapse wrote:Show nested quote +On March 08 2010 12:48 zomgzergrush wrote: Replay please?
Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...
WAIT....can't the corruptor corrupt the planetary fortress? WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?
nope sadly the scv's can still give minerals to the cc but it cant lift off or build anything
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Imo terran should be getting ghosts vs this. EMP and Infestors are useless for this fight.
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Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
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On March 09 2010 02:31 KungKras wrote: Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC? you can but for the CC you have to keep mind controlling it while its working.
I love the Infestor and I think it will make great possibilities for future pro matches.
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On March 09 2010 02:31 KungKras wrote: Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
The Neural Parasite lasts for 10 seconds. Do the math.
On March 08 2010 21:32 suxN wrote:Show nested quote +Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another. Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
As in Brood War with the Lurkers, the attack of the Collossus is single unit targeted. Feeding single Marines/SCV's and spliting Marines back will greatly reduce unit losses. I think it has been demonstrated in one of the Battle Reports.
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lol 67 + kills on that planetary fortress
epic
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On March 08 2010 13:08 Carnivorous Sheep wrote: I object to calling Zerg units ugly >:[ I object as well. They're cuddly too.
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