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[SC2B] Infest Me - Page 3

Forum Index > News
82 CommentsPost a Reply
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Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 10:46 GMT
#41
On March 08 2010 18:02 O_OBlue wrote:
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.

didnt at some point early on the infestor had the ability to infest buildings? though i noticed that has been moved to the corruptors now
Latham
Profile Blog Joined May 2007
9560 Posts
March 08 2010 11:36 GMT
#42
Beautiful write up! God I love battle reports T.T. Mani and his battlereports were the thing that got me into this site ^^.
and KHB for president =D!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 08 2010 11:59 GMT
#43
Steppes of War is truly an excellent map.. it's a shame its the only one besides Lost temple that doesn't annoy the shit out of me beacuse of poor design.
"trash micro but win - its marine" MC commentary during HSC 4
suxN
Profile Blog Joined March 2004
Finland1167 Posts
March 08 2010 12:32 GMT
#44
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.
I dont want to be totally out :3
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 08 2010 13:27 GMT
#45
On March 08 2010 21:32 suxN wrote:
Show nested quote +
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.

what's interesting is that with BW's inferior AI, you could probably get marines/marauders to run in a line and maybe only get hit 2-3 at a time rather than 4-5.
posting on liquid sites in current year
NiGoL
Profile Joined September 2008
1868 Posts
March 08 2010 13:51 GMT
#46
Really nice and interesting!
nice game btw! seemed very fun at least, Thor vs Mutalisk gogo
imo pvz z's mutalisk is too imba atm, nerf z
http://www.twitter.com/NiGoLBW playing league on a competitive level
Eskiya23
Profile Joined March 2010
Netherlands105 Posts
March 08 2010 13:55 GMT
#47
The Zerg have a distinct advantage over the other two races in terms of Neural Parasite/Corruptors.
Any capital unit can be mindcontrolled for 10 seconds, enough to turn the tide and use the skills.
-Thor (and use the 500 damage dealing skill)
-Battlecruiser (use Yamato)
-Mothership (Cloak + disable)
-Immortals (soaking up damage)
-Basicly any unit that is expencive and less in numbers

Corruptors can disable mechanical units
-Tanks get disabled, you lose ground
-Paired with Mutalisks, turrets get disabled in a Corsair Disruption Web manner

as Terran, you cant really go bio or mech since Fungal Growth counters bio, whereas Neural Parasite/Corruptor disables mech.
Wisdom. Judgement. Execution. Stream: twitch.tv/eskiyasc2 Twitter: @EskiyaSC
tre2ettsexsju
Profile Joined May 2008
Sweden248 Posts
March 08 2010 13:58 GMT
#48
Haha sweet, always nice to see games like these ;D
Kage
Profile Blog Joined May 2007
India788 Posts
March 08 2010 14:36 GMT
#49
I loved this game. The other must watch game is Tradewind vs Dimaga where he lifts his CC up and then pushes it to the rich mineral mine with mass marine pumping. Dimaga's cluelessness there was funny (not making fun of him considering he's currently one of the best zergs around).
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
March 08 2010 14:41 GMT
#50
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.


Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.
"I love noobies, they're so happy." -Chill
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 08 2010 15:25 GMT
#51
On March 08 2010 23:41 LaughingTulkas wrote:
Show nested quote +
On March 08 2010 15:53 Ecrilon wrote:
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.


Your infester has to stay alive for it to work. Maybe try using siege tanks and targeting the infesters? I don't think they have high hp.


Yes, the mind control stops working if you can manage to target the infestor. Z has lots of high dps units though (zerglings, as usual, along with roaches and banelings) so you need to choose if you want to target the infestors or the higher dps units. Pretty cool choice really.

The unit might be really good(too good?) at certain points in the game becuase of the really hard counter nature of each unit in sc2. But time will tell...
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 08 2010 16:33 GMT
#52
this is a great game, saw the replay on the main thread and checked it out. Actually I sent this one to Day9 to discuss and he briefly did last night on the daily

Great game! Hope to see more action like this!
sLiniss
Profile Blog Joined May 2009
United States849 Posts
March 08 2010 16:50 GMT
#53
I thought the growth + mind control was sick. Just shows how a creative strategy can dominate. Reminded me of something Boxer would have done

On March 08 2010 13:49 RPGabe wrote:
I really want to see a combination of Fungal Growth and Banelings now. Lordy.

Or maybe mind control banelings. Have banelings kill the mind controlled united right before it wears off. Fungal Growth'd units might still be able to snipe banelings.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
March 08 2010 17:03 GMT
#54
On March 08 2010 12:58 synapse wrote:
Show nested quote +
On March 08 2010 12:48 zomgzergrush wrote:
Replay please?

Yeah, maybe something like those brain slugs from Futurama would be more appropriate than the tongue...

WAIT....can't the corruptor corrupt the planetary fortress?


WAIT.... can't you have like 4 corrupters constantly corrupting a Terran's CC = no minerals?


nope sadly the scv's can still give minerals to the cc but it cant lift off or build anything
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
phexac
Profile Joined March 2004
United States186 Posts
March 08 2010 17:16 GMT
#55
Imo terran should be getting ghosts vs this. EMP and Infestors are useless for this fight.
KungKras
Profile Joined August 2008
Sweden484 Posts
March 08 2010 17:31 GMT
#56
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?
"When life gives me lemons, I go look for oranges"
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-03-08 18:02:52
March 08 2010 18:01 GMT
#57
On March 09 2010 02:31 KungKras wrote:
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?

you can but for the CC you have to keep mind controlling it while its working.

I love the Infestor and I think it will make great possibilities for future pro matches.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Eskiya23
Profile Joined March 2010
Netherlands105 Posts
March 08 2010 18:34 GMT
#58
On March 09 2010 02:31 KungKras wrote:
Has anyone tested if you can neural paracite a worker, and then quickly make it build a Nexus or a CC?


The Neural Parasite lasts for 10 seconds. Do the math.

On March 08 2010 21:32 suxN wrote:
Show nested quote +
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.


Because units take just as much, if not even more damage, when they are splitting up against vertical splash. I hope they will change the aoe pattern of colossi, this one makes no sense, all positioning in the world just makes it worse for opponent.


As in Brood War with the Lurkers, the attack of the Collossus is single unit targeted.
Feeding single Marines/SCV's and spliting Marines back will greatly reduce unit losses.
I think it has been demonstrated in one of the Battle Reports.
Wisdom. Judgement. Execution. Stream: twitch.tv/eskiyasc2 Twitter: @EskiyaSC
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
March 08 2010 20:16 GMT
#59
lol 67 + kills on that planetary fortress
epic
cw)minsean(ru
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
March 08 2010 21:14 GMT
#60
On March 08 2010 13:08 Carnivorous Sheep wrote:
I object to calling Zerg units ugly >:[

I object as well. They're cuddly too.
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