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[SC2B] Infest Me - Page 2

Forum Index > News
82 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
hoppipolla
Profile Joined January 2010
Australia782 Posts
March 08 2010 05:32 GMT
#21
That game was just insane.
"It's not acceptable"
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
March 08 2010 05:38 GMT
#22
Always knew the infestors will be hella imba. When engaging a zerg army, it'll have to be easily massable yet high hp army. Anything big like colossus and thor will be completely useless.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 08 2010 05:53 GMT
#23
ok how much energy infestor had? it seems like thay have infinite energy.
u dont talk about infested terrans. They are notso usefull? 8i like the egg animation however)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
POWEROUTAGE
Profile Joined February 2010
Singapore884 Posts
March 08 2010 05:54 GMT
#24
Wow, thanks for the great write-up of a superb game.

From what I've seen of streams, Infestors are really interesting units that will see a lot of play in the future, though it isn't quite a natural replacement of the defiler. I feel as though the planetary fortress is still quite an overlooked aspect of the Terran arsenal though; mostly I've seen it used in planetary fort rushes ala those in Diggity's 1000th commentaries and rarely is it used otherwise in spite of its astounding power (67 kills, wow), especially with the upgrades to armor and range that it has access to.
Stats. The new standard bearer of the protoss.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 08 2010 05:57 GMT
#25
I'm glad to see that infestors are finding a place int he game.
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
March 08 2010 06:18 GMT
#26
is there a vod up anywhere?
Every sunday a nun lays from my gunplay
Chen
Profile Joined June 2009
United States6344 Posts
March 08 2010 06:22 GMT
#27
On March 08 2010 13:36 Fanatic-Templar wrote:
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.

problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.
lostshard
Profile Joined July 2009
United States95 Posts
Last Edited: 2010-03-08 06:27:07
March 08 2010 06:26 GMT
#28
On March 08 2010 15:18 Tha_Docta wrote:
is there a vod up anywhere?


On a quick search on youtube this is what I found

3 part commentary

Part 1
+ Show Spoiler +

Part 2
+ Show Spoiler +

Part 3
+ Show Spoiler +
The Insane
Ecrilon
Profile Blog Joined October 2009
501 Posts
March 08 2010 06:53 GMT
#29
Wait. Neural Parasite is automatically researched. Infestors cost 100/150. For 100/150, you can remove any single unit from your opponent's army and place it into your own for the duration of a battle, like a slightly less effective mind control that 1) Costs 200/50 less than a mind control per unit and is faster to spawn. 2) Is decreased by 200/200 in research cost and 100% in research speed. 3) Costs 100 less energy and so can be continuously casted (Needs good micro and focus, but can be made to last effectively 30 seconds for the same energy as MC). 4) Does not leave the unit that casted it with 25 hp remaining.

I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course.
There is but one truth.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 08 2010 06:54 GMT
#30
really really excellent battle report!

honestly, this brought me back to the days before replays and VODs, when everything was typed up and paired with screenshots. and it was thoughtful to have the visual settings set to low and a resolution similar to sc1, makes everything so much easier to see

KOFgokuon
Profile Blog Joined August 2004
United States14900 Posts
March 08 2010 07:22 GMT
#31
haha looks like a great game
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
March 08 2010 07:31 GMT
#32
On March 08 2010 15:22 Chen wrote:
Show nested quote +
On March 08 2010 13:36 Fanatic-Templar wrote:
Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another.

EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth.

Incidentally, that's a real question, I don't have the Beta, so I was wondering.

problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack.


Ah, I see. If you don't mind me asking another question, I think Collosi can move over other ground units, right? If so, what happens if you move one of your own units directly underneath? Does the Collosus have a 'blind spot' there, so to speak?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
CoolEtCetera
Profile Joined March 2010
Canada1 Post
March 08 2010 07:45 GMT
#33
A few EMP rounds would probably render an Infestor army useless.
Karmosin
Profile Joined June 2009
Sweden31 Posts
March 08 2010 07:49 GMT
#34
On March 08 2010 16:45 CoolEtCetera wrote:
A few EMP rounds would probably render an Infestor army useless.


I've seen hellions drive under the colossus.
The Great Deceiver
cerebralz
Profile Joined August 2009
United States443 Posts
March 08 2010 08:27 GMT
#35
Infestors are a great unit for sc2 i think. Terran and protoss have way better scouting than zerg, so you know it's coming and therefore will be able to get the appropriate way to defend yourself. I can see a sick metagame of caster vs. caster like in BW where it was science vessel vs. arbiters, except now its infestor vs. ghost, infestor vs. templar, ghost vs. templar. All these casters are relatively easily researched and massable making for great additions to any army.

Ghosts can either spam snipe or EMP infestors, which the zerg will have to get detection to see.

I can definitely see making neural parasite a research ability though. Automatic is a little overpowered unless ghosts and templar come with all their spells auto also.

The tongue animation does bother me a bit. I would prefer to see something like a tentacle whip- action. that would be cool.
NET
Profile Blog Joined February 2009
United States703 Posts
March 08 2010 08:47 GMT
#36
sickk game!
"Dark Templar are the saviors of the Protoss Race." -Artosis
O_OBlue
Profile Joined March 2010
United States7 Posts
March 08 2010 09:02 GMT
#37
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.
Go Anteaters :)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 08 2010 09:26 GMT
#38
On March 08 2010 18:02 O_OBlue wrote:
It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go.

Neural parasite? You're basically taking control of it for a short duration infesting it with the will of the overmind?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
March 08 2010 09:55 GMT
#39
Zerg definantly feels like strongest race right now.. Brood Lords needs a slight nerf, aswell as the dmg of fungal growth
"trash micro but win - its marine" MC commentary during HSC 4
Shadeye
Profile Joined March 2009
Australia75 Posts
March 08 2010 10:34 GMT
#40
lol that was awsome
Go Hyuk, Luxury and F91
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