[SC2B] Infest Me - Page 2
Forum Index > News |
hoppipolla
Australia782 Posts
| ||
MuffinDude
United States3837 Posts
| ||
LuDwig-
Italy1143 Posts
u dont talk about infested terrans. They are notso usefull? 8i like the egg animation however) | ||
POWEROUTAGE
Singapore884 Posts
From what I've seen of streams, Infestors are really interesting units that will see a lot of play in the future, though it isn't quite a natural replacement of the defiler. I feel as though the planetary fortress is still quite an overlooked aspect of the Terran arsenal though; mostly I've seen it used in planetary fort rushes ala those in Diggity's 1000th commentaries and rarely is it used otherwise in spite of its astounding power (67 kills, wow), especially with the upgrades to armor and range that it has access to. | ||
Mastermind
Canada7096 Posts
| ||
Quasimoto3000
United States471 Posts
| ||
Chen
United States6344 Posts
On March 08 2010 13:36 Fanatic-Templar wrote: Hmm. If splitting Marines against Lurkers is so desired, why don't people split them against Collosi? They both do line splash damage, don't they? Just perpendicular to one another. EDIT: Kinda really off topic, sorry. Just a thought that occured to me after reading this part of the conclusion: People have said that this game will lack the crazy micro abilities of SC1, where you see things like Marines being split against Lurkers, Vultures mining Dragoons, Storms blanketing the Terran army. SC2 will have these too, it will just be using Infestors, using Banelings, using Ravens, and so forth. Incidentally, that's a real question, I don't have the Beta, so I was wondering. problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack. | ||
lostshard
United States95 Posts
On March 08 2010 15:18 Tha_Docta wrote: is there a vod up anywhere? On a quick search on youtube this is what I found 3 part commentary Part 1 + Show Spoiler + Part 2 + Show Spoiler + Part 3 + Show Spoiler + | ||
Ecrilon
501 Posts
I mean sure I don't have beta, which is like the typical disclaimer here, and also I am comparing the stats to that of an SC1 unit that no longer exists but isn't this a problem regardless? Feel free to tell me lol there is a counter, of course. | ||
Simple
United States801 Posts
honestly, this brought me back to the days before replays and VODs, when everything was typed up and paired with screenshots. and it was thoughtful to have the visual settings set to low and a resolution similar to sc1, makes everything so much easier to see | ||
KOFgokuon
United States14892 Posts
| ||
Fanatic-Templar
Canada5819 Posts
On March 08 2010 15:22 Chen wrote: problem is, the way that the Colossus attacks in order to split you have to run units either directly toward or away from the Colossus. if you run away, you cant attack it cause you are out of range, and if you run towards it you're running into his entire army, which means you'll probably die before getting to attack. Ah, I see. If you don't mind me asking another question, I think Collosi can move over other ground units, right? If so, what happens if you move one of your own units directly underneath? Does the Collosus have a 'blind spot' there, so to speak? | ||
CoolEtCetera
Canada1 Post
| ||
Karmosin
Sweden31 Posts
On March 08 2010 16:45 CoolEtCetera wrote: A few EMP rounds would probably render an Infestor army useless. I've seen hellions drive under the colossus. | ||
cerebralz
United States443 Posts
Ghosts can either spam snipe or EMP infestors, which the zerg will have to get detection to see. I can definitely see making neural parasite a research ability though. Automatic is a little overpowered unless ghosts and templar come with all their spells auto also. The tongue animation does bother me a bit. I would prefer to see something like a tentacle whip- action. that would be cool. | ||
NET
United States703 Posts
| ||
O_OBlue
United States7 Posts
| ||
Raelcun
United States3747 Posts
On March 08 2010 18:02 O_OBlue wrote: It's called the infestor, but it doesn't really have a signature "infesting" ability. O well, lets just see how things go. Neural parasite? You're basically taking control of it for a short duration infesting it with the will of the overmind? | ||
Senx
Sweden5901 Posts
| ||
Shadeye
Australia75 Posts
| ||
| ||