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TL Arena III - Page 8

Forum Index > News
185 CommentsPost a Reply
Prev 1 6 7 8 9 10 Next All
qxc
Profile Blog Joined May 2009
United States550 Posts
December 01 2009 05:42 GMT
#141
tsl-qxc
http://www.iccup.com/gamingprofile/tsl-qxc.html
C+
terran

Siege what? -- no siege mode allowed
ProgamerDesigner of Aeon's End
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
December 01 2009 06:24 GMT
#142
handicap:

hero cannot go above 100 apm
Caller
Profile Blog Joined September 2007
Poland8075 Posts
December 01 2009 08:04 GMT
#143
starcraft 2

terran cannot lift or repair buildings
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
December 01 2009 10:09 GMT
#144
Can we make a wiki page for the handicaps? That way it's easy to keep track of and no double ups. Then it'd also be easier to pool for them.
Idk, split them up into sections as well like 'unit type restrictions', 'map restrictions' and 'gameplay restrictions' or something like that. Then we can at least have some order to the chaos of thousends upon thousends of suggestions, and doubleups/missing handicaps from past TL Arena games.
100% Pure.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
December 01 2009 10:32 GMT
#145
* fOscB.zizi
* http://www.iccup.com/starcraft/gamingprofile/foscb.zizi.html
* Zerg
* C-
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
NiGoL
Profile Joined September 2008
1868 Posts
Last Edited: 2009-12-01 10:58:44
December 01 2009 10:58 GMT
#146
NiGoL[TSL]
my TSL iccup id
protoss
http://www.twitter.com/NiGoLBW playing league on a competitive level
CoL_Drake
Profile Joined March 2005
Germany455 Posts
December 01 2009 12:16 GMT
#147
Kill ini worker - Hero has to kill one of his initial 4 workers at the start of the game

wtf ? would be instant lose
deL
Profile Blog Joined March 2009
Australia5540 Posts
December 01 2009 12:31 GMT
#148
If an Aussie is chosen I think playing in Aussie lag is handicap enough :3
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
December 01 2009 12:40 GMT
#149
I'm not sure if I agree with those APM handicaps, because it's the only way how better player can make up for those handicaps (ok, decision making as well, but you got my point)

Another handicap - hero must not use rally points
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
ICCup.Reyis
Profile Joined September 2009
Niger25 Posts
December 01 2009 14:07 GMT
#150
On December 01 2009 21:31 iCCup.deL wrote:
If an Aussie is chosen I think playing in Aussie lag is handicap enough :3


lol poor :p
asdfqq
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
December 01 2009 15:22 GMT
#151
On December 01 2009 08:25 Pokebunny wrote:
Show nested quote +
On December 01 2009 06:03 AeTheReal wrote:
Handicap
  • City in the Sky - For all buildings that can lift off, the hero must lift off the second building of that type that he makes and keep it that way for the remainder of the game.
  • Sudden death - Hero loses the game if any of his command centers are destroyed. (Maybe an exception should be made for infested command centers?)
  • Brood What? - Hero cannot make brood war units.


Brood What? is my favorite one so far, can't believe no one thought of that (that I've seen).

Terran only has medics and valkyries @_@ (won't really help against TvT, but definitely kills the Terran in TvZ ;o)
POGGERS
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 01 2009 17:30 GMT
#152
SentineL-EX or [UoN]SentineL
Protoss
D
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 01 2009 17:33 GMT
#153
Minesweeper: Hero cannot put spidermines in either of the Fodder's starting 2 expansions.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
December 01 2009 18:23 GMT
#154
Warcraft II Forever!: Hero can neither use rally points nor queue units.
¯\_(ツ)_/¯
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
December 01 2009 20:49 GMT
#155
Fuck yeah! Nyoken! Guy is a beast! ^^

Can't wait to watch this.
Chains none
Zozma
Profile Blog Joined November 2008
United States1626 Posts
December 01 2009 21:10 GMT
#156
On December 02 2009 00:22 konadora wrote:
Show nested quote +
On December 01 2009 08:25 Pokebunny wrote:
On December 01 2009 06:03 AeTheReal wrote:
Handicap
  • City in the Sky - For all buildings that can lift off, the hero must lift off the second building of that type that he makes and keep it that way for the remainder of the game.
  • Sudden death - Hero loses the game if any of his command centers are destroyed. (Maybe an exception should be made for infested command centers?)
  • Brood What? - Hero cannot make brood war units.


Brood What? is my favorite one so far, can't believe no one thought of that (that I've seen).

Terran only has medics and valkyries @_@ (won't really help against TvT, but definitely kills the Terran in TvZ ;o)
He can just go mech.
l10f *
Profile Blog Joined January 2009
United States3241 Posts
December 01 2009 21:17 GMT
#157
On December 02 2009 00:22 konadora wrote:
Show nested quote +
On December 01 2009 08:25 Pokebunny wrote:
On December 01 2009 06:03 AeTheReal wrote:
Handicap
  • City in the Sky - For all buildings that can lift off, the hero must lift off the second building of that type that he makes and keep it that way for the remainder of the game.
  • Sudden death - Hero loses the game if any of his command centers are destroyed. (Maybe an exception should be made for infested command centers?)
  • Brood What? - Hero cannot make brood war units.


Brood What? is my favorite one so far, can't believe no one thought of that (that I've seen).

Terran only has medics and valkyries @_@ (won't really help against TvT, but definitely kills the Terran in TvZ ;o)


You're forgetting Goliath Range Upgrade
Writer
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 01 2009 21:18 GMT
#158
On December 02 2009 00:22 konadora wrote:
Show nested quote +
On December 01 2009 08:25 Pokebunny wrote:
On December 01 2009 06:03 AeTheReal wrote:
Handicap
  • City in the Sky - For all buildings that can lift off, the hero must lift off the second building of that type that he makes and keep it that way for the remainder of the game.
  • Sudden death - Hero loses the game if any of his command centers are destroyed. (Maybe an exception should be made for infested command centers?)
  • Brood What? - Hero cannot make brood war units.


Brood What? is my favorite one so far, can't believe no one thought of that (that I've seen).

Terran only has medics and valkyries @_@ (won't really help against TvT, but definitely kills the Terran in TvZ ;o)


GL beating mass muta with no medics, no valks, and no gol range. If he gets the no marine range cap too...

None of these handicaps are deadly alone - almost all of them have a simple way around them or a strategy that goes around them, it's just interesting to see how he adapts to multiple at once.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
RiZn
Profile Joined March 2009
United States22 Posts
Last Edited: 2009-12-01 23:30:17
December 01 2009 23:29 GMT
#159
Iccup ID: Sookyung
*LINK*: Sookyung
Zerg
C-

pick me!
Cele
Profile Blog Joined December 2008
Germany4016 Posts
December 01 2009 23:40 GMT
#160
ICCUP ID: AoP)Cele(
http://www.iccup.com/gamingprofile/AoP)Cele(.html
Protoss
C-

Im your man :>

Broodwar for life!
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