Both ace and caller have run their own games, and although they had their issues, they were still fun.
With the creation of this forum, hopefully the player base and want of games will increase, as such we will need more than the host total we have now.
Current Host List
3. Caller (if he wishes to do another game)
4. Ace (if he wishes to do another game)
We desperately need more hosts, here are the basics behind creating a game.
1. Deciding on game size.
This is a relatively easy choice to make. The smaller the player count, the faster your game will go, The less roles you have overall, and hopefully, a more active game. The larger the game, the longer it will run, more roles overall, but, with increased numbers increases the amount of inactive players (typicaly). As a host it is up to you to weigh what choices you view are optimal.
2. Decide on game style/theme.
This is the general type of game you want to run. When I say style or theme, I refer to how you want to run your game. Do you want two mafia families? Do you want hidden role counts, etc... This is a key point of consideration when your making a game, as you have to balance as best as possible around this style, as each requires different balancing techniques.
3. Role counts
Once you have your theme down, and your total game size, you have to figure out how many roles your giving out.
General rule is normally 1 mafia for every 5 players, and roughly 1.25 blue roles per 5 players. specific blue roles are usually on a 1 dt/1vig/2 medic ratio.
4. Roles and rules
Each game has its own set of rules, and roles that make it unique. The general rule set used can be found in any of chuiu's games (they have stayed very similar from games 1 - 5 of his)
Roles however change from game to game. Generic role names kept in most games are
Detective, Vigilante, and Paramedic for blues and
Mafia and godfather for reds
Townies for the rest.
Some games add other new roles, but for each new one added to the game, each other role must be tweaked to make sure neither side is stronger than the other.
5. Pace of game
Each game lives and dies based on how quickly it runs. Day's can't be too long, or too short, same with nights. Based on your player count, set a general time for transitions, and try to only deviate from this set time due to player request, player activity or the like.
6. Night Posts
Night posts can be one of the hardest thing for a new host to do, if they have no experience in any form of writing. It is not as hard if you don't include clues into your writing and do a no clue game, however, clue games require making them difficult enough that the town is required to think, but not too hard that no one can solve them. Try to use clear language, and don't let your sentences drag out unless you have to.
If anyone thinks of anything else, wants a new confirmed host added, or wants any hosting advice, let me know.