• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1908 users

Mafia VII - GG - Page 6

Forum Index > TL Mafia
Post a Reply
Prev 1 4 5 6 All
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 09 2009 20:20 GMT
#1432
On May 10 2009 05:03 Malongo wrote:
Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play.

Ok, so with 2 vigi hits, 5 lynches, and you probably should have been using 2 double lynches by day 5 (9 kills) you can't kill 2 mafia?

I'm not saying anything about how I played. That is irrelevant right now. I'm just trying to ask you what you think would be balanced? How many mafia do you think the town should have to figure out by day 4? day 5? Personally, I think it should be at LEAST 3-4 by day 5.

I just went back and checked BC's first game (which was pretty close). 4 mafia dead day 4, 5 on day 5. Do you think the town needs to work faster than that? Slower than that?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 09 2009 20:43 GMT
#1436
On May 10 2009 05:27 Malongo wrote:
Show nested quote +
On May 10 2009 05:20 Qatol wrote:
On May 10 2009 05:03 Malongo wrote:
Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play.

Ok, so with 2 vigi hits, 5 lynches, and you probably should have been using 2 double lynches by day 5 (9 kills) you can't kill 2 mafia?

I'm not saying anything about how I played. That is irrelevant right now. I'm just trying to ask you what you think would be balanced? How many mafia do you think the town should have to figure out by day 4? day 5? Personally, I think it should be at LEAST 3-4 by day 5.

I just went back and checked BC's first game (which was pretty close). 4 mafia dead day 4, 5 on day 5. Do you think the town needs to work faster than that? Slower than that?

You sure checked about checklists didnt you? AH and no millers and rolechecks first day. Honestly im replying to a wall. LETS WORK THIS WAY QATOL:
1 First day lynch is random based. The town has almost 0 chance to get a mafia even with a townie in the office. TRUE OR FALSE you reply please.
2 Days 2, 3, 4 and five the town got a mafia lynch TRUE OR FALSE
3 EVEN supposing that town got 2 mafia lynchs day 2 3 4 DID THE TOWN STAND A CHANCE DAY 5? TRUE or FALSE.

I agree day 1 lynch is totally random. Town has approximately a 1 in 5 chance of getting a mafia. However I think it isn't unreasonable for the town to have killed at least 1 mafia with the day 2 lynch and/or the night 2 vigi hits. KP formula this game was funky, but the town HAS to decrease it decently early or they stand no chance. And that is how I think it should be.

I argue that you are forgetting about vigi hits. Also you don't think it would have mattered if you had taken away a KP from us earlier? If you had killed say Ver day 2 and me day 3 (or vice versa)? Do you even know what that would have done to our bluesniping? Not to mention my family had about even odds of just putting in a hitlist on the other family.

I realize that game had votechecks. Vigilantes also had 2 hits instead of 1. Notice I decreased the number of mafia I expected to catch by day 5 (the town had 5 and could have barely won if they had stayed active; I said I expect town to have caught 3-4 on our their meaning 4-5 dead mafia thanks to 2 families). Again, how many dead mafia do you think is reasonable by day 4 or day 5?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2009-05-09 21:28:57
May 09 2009 21:13 GMT
#1443
On May 10 2009 05:59 Malongo wrote:
Show nested quote +
On May 10 2009 05:43 Qatol wrote:
On May 10 2009 05:27 Malongo wrote:
On May 10 2009 05:20 Qatol wrote:
On May 10 2009 05:03 Malongo wrote:
Ok im out of the this discussion. Really nobody really addresed the main point in my post, L and 0czec feel that im attacking mafia. Read the post. EVEN IF THE TOWN LYNCHED ANOTHER MAFIA THE RESULT WOULD HAVE BEEN THE SAME. Please learn to read thi is disgusting. Im not evaluating who played better or what the town made wrong. The fact is what i posted in caps. If you cant discuss that ima stop now. So for town to get a chance has to kill AT LEAST 2 mafia by day 5. Stop acting like a inmature im discussing the balance not how did you play.

Ok, so with 2 vigi hits, 5 lynches, and you probably should have been using 2 double lynches by day 5 (9 kills) you can't kill 2 mafia?

I'm not saying anything about how I played. That is irrelevant right now. I'm just trying to ask you what you think would be balanced? How many mafia do you think the town should have to figure out by day 4? day 5? Personally, I think it should be at LEAST 3-4 by day 5.

I just went back and checked BC's first game (which was pretty close). 4 mafia dead day 4, 5 on day 5. Do you think the town needs to work faster than that? Slower than that?

You sure checked about checklists didnt you? AH and no millers and rolechecks first day. Honestly im replying to a wall. LETS WORK THIS WAY QATOL:
1 First day lynch is random based. The town has almost 0 chance to get a mafia even with a townie in the office. TRUE OR FALSE you reply please.
2 Days 2, 3, 4 and five the town got a mafia lynch TRUE OR FALSE
3 EVEN supposing that town got 2 mafia lynchs day 2 3 4 DID THE TOWN STAND A CHANCE DAY 5? TRUE or FALSE.

I agree day 1 lynch is totally random. Town has approximately a 1 in 5 chance of getting a mafia. However I think it isn't unreasonable for the town to have killed at least 1 mafia with the day 2 lynch and/or the night 2 vigi hits. KP formula this game was funky, but the town HAS to decrease it decently early or they stand no chance. And that is how I think it should be.

I argue that you are forgetting about vigi hits. Also you don't think it would have mattered if you had taken away a KP from us earlier? If you had killed say Ver day 2 and me day 3 (or vice versa)? Do you even know what that would have done to our bluesniping? Not to mention my family had about even odds of just putting in a hitlist on the other family.

I realize that game had votechecks. Vigilantes also had 2 hits instead of 1. Notice I decreased the number of mafia I expected to catch by day 5 (the town had 5 and could have barely won if they had stayed active; I said I expect town to have caught 3-4 on our their meaning 4-5 dead mafia thanks to 2 families). Again, how many dead mafia do you think is reasonable by day 4 or day 5?

Honestly you didnt answer all my questions. Calling that the vigi hits balance the game is nonsense, one vigi failed other was killed before hit, thats part of the game not completly related to balance. If something vigis DONT want to send theyr hits early so calling balance there is not really fair for the disscusion. Please lets AGAIN think suppose ver was killed day 3 for a vigi well played, DID THE TOWN STAND A CHANCE DAY 5? And most importantly Day 5 we HAD 2 mafia but we didnt stand a chance to get the votes even with full activity. This is my last post. I dont want to keep this going just look and read oczec, L and ver responses, the only thing you are arguing is how well mafia sniped blues or how bad the town played, i really dont care.

Without ver after day 3? Let's see.... iLoveKTF would have probably died a cycle or 2 later. Fishball was a 50/50 of dying at all. Scamp would not have died. The mafia would have also not killed 3 more players, almost all of whom were voting. I'm unsure which question I didn't answer. I guess did the town stand a chance if they had gotten another mafia sooner? Absolutely.

As far as vigis go, I see the role this way: A missed vigi hit is the same as a missed lynch. A vigi who dies without using his hit is the same as the town failing to use a double lynch. In my view you didn't miss 2 lynches (I won't even count my auto-lynch), you missed 3 because of Caller's failed hit. You didn't fail to double lynch once (day 3), you failed to double lynch twice because you lost Rage (who should have realized he was in trouble when Bockit flipped red and sog said he was suspicious).

You realize that if you had full activity that last day, the town would have won. I did the math. With the failed double lynch, mafia win 3-2. Without it, the town win like 10-0 (don't remember exactly the numbers, but the town win). That last lynch was actually a decently large risk because most of the mafia outed themselves.

Anyways, this debate is really getting nowhere. If anyone wants to continue it, PM me.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 09 2009 21:39 GMT
#1448
On May 10 2009 06:35 Incognito wrote:
Regardless of whether or not it would have changed the outcome of the game, we need to know the rules. But seriously Qatol might have been lynched day 3 if we'd have known. He barely survived by 2-3 votes. Which isn't too hard to get once you point out the rules.

Agreed. I think one lesson we can take away from this is everyone should know the rules from the start.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 09 2009 21:40 GMT
#1450
On May 10 2009 06:37 Ace wrote:
I don't know, I think some Townies generally still didn't realize Qatol was mafia ^_^. Even knowing there were 2 Mafia families what's the point of keeping him alive - he isn't gonna do what the town says anyway lol.

Sure I will. As long as the town wants to lynch a townie!
Uff Da
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 11426
actioN 219
ToSsGirL 96
Icarus 7
Dota 2
XaKoH 618
Counter-Strike
fl0m1772
Coldzera 116
Heroes of the Storm
JimRising 575
Other Games
summit1g16243
WinterStarcraft347
C9.Mang0284
NeuroSwarm47
Organizations
Other Games
gamesdonequick866
Counter-Strike
PGL105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1133
• Stunt615
• HappyZerGling110
Upcoming Events
Sparkling Tuna Cup
3h 18m
WardiTV Korean Royale
5h 18m
LAN Event
8h 18m
LAN Event
11h 18m
Replay Cast
1d 2h
WardiTV Korean Royale
1d 5h
LAN Event
1d 8h
OSC
1d 16h
The PondCast
2 days
LAN Event
2 days
[ Show More ]
Replay Cast
2 days
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.