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TL Mafia 5 [Game Over] - Page 35

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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:49 GMT
#681
On March 20 2009 10:13 JL13 wrote:
2) Do vigi's stay silent and pray medics don't protect the target?

No, that's not all we potentially lose by Vigis staying silent.
Moderator
rredtooth
Profile Blog Joined December 2008
5459 Posts
March 20 2009 01:49 GMT
#682
Anybody know when Day is? I'm itching for more information.
[formerly sponsored by the artist formerly known as Gene]
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 20 2009 01:49 GMT
#683
Let me be clear on this, since everyone seems more confused about medics protecting the target. That is not the reasoning here. The reason I want hits called out is to avoid DTs rolechecking the targets and to avoid vigis stacking hits. The second being by far the more pressing issue.
Uff Da
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
March 20 2009 01:51 GMT
#684
One big problem though is vigis are going to wait for the rare opportunity when the daily lynch plus possible double lynch aren't enough to get the really highly suspicious guys - if there is no coordination between vigis, the risk is high that two or more will jump on the same opportunity and overlap. Wait disregard that, the vigi that sent in the PM second will just get their kill back right?
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:52 GMT
#685
On March 20 2009 10:48 redtooth wrote:
Show nested quote +
On March 20 2009 10:13 JL13 wrote:
2) Do vigi's stay silent and pray medics don't protect the target?

Am I the only one questioning why a medic would protect a suspected mafia or a potential vigilante target? Pyrr's plan right now makes no sense. It would make some sense if the vigilante role claimed to SoG in private. That would actually produce the same results without the vigilante risking death. If the hit doesn't go through then SoG can publicly call the fake vigi out and it's probably gg for that dude.

Anyways, what's so important about getting the vigi exposed. I thought it'd be fine with him just keeping to the shadows and coming out in obvious situations. As long as medic doesn't act a fool and protect someone who is generally suspected of being mafia (even someone like Pikachu) then I'm sure vigis and medics won't collide.

(1) You shouldn't assume that I can be trusted... in fact, I am currently one of the least trustworthy along with BC. Don't trust either of us with anyting at this point.

(2) Vigis and Medics likely won't collide, but there are other things to gain (or not to lose) by Vigis calling their targets beforehand.
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 20 2009 01:53 GMT
#686
Pyrr, while it is true they get their hit back, they can still die. In BC's game I think we managed to triple stack a hit one night. We then lost 2 of the people doing the hits and their kills were wasted.
Uff Da
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 01:54 GMT
#687
Also when we lose a Vigi to Mafia killings... we will know if we lost the ability to make a kill or not IF all the Vigis name their targets beforehand.
Moderator
JL13
Profile Blog Joined December 2008
United States1384 Posts
March 20 2009 01:58 GMT
#688
Blah, apparently I need to expand more on my statement. This is what I meant:

2) Vigi's just stay silent about who they are hitting. They hit whoever they want. Highly suspected people will get lynched/rolechecked. I'd prefer a vigi killing a silent mafia based off good clue analysis behind-the-scenes (See mafia #2? I forgot what happened, but Plexa was mafia in that game). Medics protect whoever they want.
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2009-03-20 01:59:58
March 20 2009 01:59 GMT
#689
On March 20 2009 10:52 semioldguy wrote:
(2) Vigis and Medics likely won't collide, but there are other things to gain (or not to lose) by Vigis calling their targets beforehand.
Like what. We prove that one guy is innocent. However, that man isn't even blue anymore because he used his power and now has all the use of a green towny. He's not useful to start a town circle around because he only has 1 life. I haven't thought too deep about it and may be missing a fragment of a grand plan but seriously doesn't look like there's much to gain with all this trouble.

On March 20 2009 10:52 semioldguy wrote:
(1) You shouldn't assume that I can be trusted... in fact, I am currently one of the least trustworthy along with BC. Don't trust either of us with anyting at this point.
Don't worry, I don't trust you. However, if vigi calls his target to you and somehow magically gets screwed (that or you don't act based on his call), you would be under suspicion as well. You wouldn't be that stupid now, would you?

edit: Just wanted to point out that vigi's can only kill once.
[formerly sponsored by the artist formerly known as Gene]
JL13
Profile Blog Joined December 2008
United States1384 Posts
March 20 2009 02:00 GMT
#690
Now that I've read everything, and posted slow >.> I will start typing up my opinions.
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
Ver
Profile Joined October 2008
United States2186 Posts
March 20 2009 02:04 GMT
#691
On March 20 2009 10:49 Qatol wrote:
Let me be clear on this, since everyone seems more confused about medics protecting the target. That is not the reasoning here. The reason I want hits called out is to avoid DTs rolechecking the targets and to avoid vigis stacking hits. The second being by far the more pressing issue.



Qatol is right. Town is just sidetracking itself in a silly debate again.

Concentrate on the suspects. Mandalor was brought up to the plate earlier and in a few hours I'll reveal some even stronger findings.

The key thing is that medics need to put themselves in the mafia's shoes and think how they would act, then protect based on that. You guys can literally win the game if you make a few key saves on important people who may or may not be in the spotlight.

Pyrr, that is not going to be a rare opportunity. There are already 2 (at least) suspects who have so much evidence stacked against them and for some bizarre reason we can't use our double lynch this time.
Liquipedia
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:05 GMT
#692
On March 20 2009 10:59 redtooth wrote:
Show nested quote +
On March 20 2009 10:52 semioldguy wrote:
(2) Vigis and Medics likely won't collide, but there are other things to gain (or not to lose) by Vigis calling their targets beforehand.
Like what. We prove that one guy is innocent. However, that man isn't even blue anymore because he used his power and now has all the use of a green towny. He's not useful to start a town circle around because he only has 1 life. I haven't thought too deep about it and may be missing a fragment of a grand plan but seriously doesn't look like there's much to gain with all this trouble.

Like several things I and Qatol have mentioned already. (aka this has all been stated so if you've actually been reading the thread you can skip this post)

We don't want Vigi kills (1) Overlapping with each other or (2) Overlapping with DT role-checks. Sure Vigis will get their hit back, but if they die that night then their hit was wasted when they might have used it somewhere else.

If we assume all Vigis call their targets, then any time one calls a target and more innocents die than mafia have kill power we know he is innocent. If it was a Mafia trying to roleclaim the only way he could appear as a Vigilante was if another vigilante was stupid and decided to kill someone without saying anything. If the Vigi calls out and there wasnt and extra dead body, we lose nothing, but have effectively lessened the mafia killpower by one for the night. How is that bad?
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 20 2009 02:08 GMT
#693
I am not saying a Vigi should ever come out and make a hit for the sake of making himself known. That would be bad.

However, when the Vigi does decide to make his hit, there is nothing to lose by him calling it out.
Moderator
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
March 20 2009 02:13 GMT
#694
I'm really sorry I can't take part in any of this conversation. I'm reading everything as it goes, but I simply don't have time to write up a post.
I'll say though that I'm inclined to agree with Ver, for the most part.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 20 2009 02:16 GMT
#695
On March 20 2009 10:42 semioldguy wrote:
Show nested quote +
On March 20 2009 09:33 Ace wrote:
@Semi: and....why would the other vigi call his hit out too? That would be insane. Now you have TWO vigi kills that can be messed with. You guys keep forgetting this plan at best works if the target is MAFIA. Otherwise it's always a loss.

No... now we have two vigi kills that aren't going to be messed with. How can the Mafia mess with a Vigi hit? Do they have secret Medics or something?



No what I was saying was in reference to the Vigi calling his hit out but not PMing Chuiu beforehand. You cleared that up. That still leaves the possiblity of hitting an innocent. Basically what I really want to know is - what is the point of a vigi calling out his hit? It sounds like this is all for the "what if the medic" prots him case - which I've already illustrated is a rare occurrence. The town does NOT need to know what the Vigis are doing yet. Leave them be.


Also I am not speaking of this in terms of the plan that someone else came up with earlier. Drop the plan.... none of us are talking about that as a plan anymore.

How is the Vigilante claiming a target that flips innocent any more of a loss that a Vigilante that doesn't claim and hits the same innocent target? If anything it helps that they called out beforehand because now we can have a little more direction in clue searching whereas before we are just blind and may misinterpret a clue.

For example... the Vigi calls out his hit beforehand. If the number of innocents dead is Mafia killpower plus one, we will know he is a vigilante if we know that all Vigilantes are calling their targets. If it is still equal to Mafia kill power and that target died, then we haven't lost any knowledge, but we have made the mafia kill one less person to put suspicion on a now green player. How is either of these situations always a loss?


Because it's revealing information that the mafia do NOT need to have so early. Yes let's ignore the fact that 1 shot Vigi that kills an innocent can't be confirmed because he has no other shot to confirm his innocence. Let's also forget that once he gets mixed up in the clues and has no codename attached he can be easily pinned as Mafia because ding - he can't be confirmed innocent! So back to the original point, why are we doing this? There are few blue roles this game and the mafia doesn't need to know many of them to win this game. Look at the entire game as a whole and I think you'd see why revealing Vigis is so blatantly a death trap:

There are only 4 medics.
Sheriff can't lock anyone up on Night 1.
Vigis can't act until Night 2 and get 1 shot (this is according to what Qatol told me in PM even though it doesn't say so in Chuiu's OP.

What does this all mean? All veteran players are sitting ducks. It's impossible to protect everyone night 1 and there's a very high chance a blue or two is going to die on the first night. Sheriff can't do anything about it and the Mafia don't have to worry about Vigis yet. Now do you see the problem? If we reveal Vigilantes the Mafia get the added bonus of not only sniping vets but cherry picking how to counteract the Vigilante. The second set of clues yet isn't up and if you throw Vigis in there it's just going to be a mess. There isn't going to be any direction in searching for clues because you don't even have enough clues yet to compare what you might get yet. It's pointless. They do NOT need to be known. Period.

Secondly let's assume your second situation happened. If the KP is 6 and there are 7 deaths how does that prove the Vigi that claimed hit the target? It doesnt because you don't know if any other vigis acted either. Or what happens in the case where there are only 6 death and innocent dies that the Vigi called out but you didn't know that a medic stopped a mafia hit? You don't. You just said it yourself - you stopped 1 Mafia KP to put suspicion on a potential green, except you didn't stop the Mafia KP. If an innocent dies during the night the Mafia would gladly have it come from the Vigi because really, who cares how it happened? An innocent died. You've just given the Mafia the advantage of added confusion in the town now having to figure out if this guy is legit.


Show nested quote +
Also remember the chances of a vigi hitting a medic target, especially if we assume everyone is paying attention is 0. The target would have to be someone highly suspected as you guys put it right? The only other way is if the Vigi did a random kill and the medic did a random protection and both were the same people - something you can't solve easily in this game. Medics are going to use Night 1 to figure things out, and from then IF their protted target is hit on any other night they can just retrace steps to figure if it was a random vigi hit or a Mafia hit.

Yes, the target would have to be highly suspected, which means that Medics likely won't be on those players anyway... however there is another role that may target those players with their abilities and then we would be wasting time and that player's ability.


Which goes all the way back to what I said very early about anything involving confirming a Vigilante this way - you'd be involving too much time for too little gain. Why bother?




What you're suggesting puts too much out there for little gain. Really, no one needs to know publicly who's going to be hit by a Vigilante before it happens. sure he can send his PM in before the Mafia, but it doesn't mean shit unless the guy flips MAFIA. If it's innocent - we go right back to square one.

Putting too much out there? What are we putting out there exactly? Information for the town that the Mafia can't really do anything about unless it also helps us? How is the target claim any more of a loss than a Vigilante who doesn;t and teh target still flips over innocent?
[/QUOTE]


Read what I said above about looking at the game as a whole. the Mafia can do something about it. It's more than this order of operations thing - if the guy doesn't flip red it is OVER. The Mafia can play the card any number of ways and really just ask yourself if you like giving the Mafia options. I don't.
Math me up, scumboi. - Acrofales
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 20 2009 02:21 GMT
#696
Ace, it DOES say that in the OP. Read the bold part right above the word ROLES. ONLY DT cluecheck and medic protection can be used night 1. Therefore, no vigi hit and no rolecheck. The vigi description tells you that they have 1 shot.
Uff Da
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 20 2009 02:22 GMT
#697
ah yea I forgot I did see that earlier. Can't edit my post though but it doesn't change anything.
Math me up, scumboi. - Acrofales
JL13
Profile Blog Joined December 2008
United States1384 Posts
March 20 2009 02:28 GMT
#698
The sample situations have been brought up so yeah here I go.

Here are a few problems with Vigi publicly claiming:
First and foremost: Mafia kill the Vigi by potentially stacking hits. I think it'd be in the mafia's best interest to kill the Vigi. Sure, he's no longer a blue but that's 1 dead townie that could have been confirmed at some point. This turns into a mind game between mafia and medics: how many hits/saves should be spent to save a potential townie.

If the hit was green
a) mafia ignore the hit, GJ vigi, you helped kill stuff for us
b) Very unlikely. Mafia Kill-steal. GJ vigi, we were gonna kill that person eventually anyway

If the hit was red
a) dead mafia. GJ vigi. Town trades 1 vigi for 1 mafia

Here are some cool things to gain for Vigi publicly claiming:

1) DTs save rolechecks (which shouldn't be used on highly suspected people anyway since they are suspected already).
2) Medic's don't waste their protections.

Here are problems with Vigi not publicly claiming:
1) DTs can potentially waste rolechecks (which shouldn't happen if DTs are good)
2) Medic's can potentially waste protections, thus wasting the vigi's hit. Then if medic protects a mafia from a vigi hit, lots of bad stuff happens. The medic protecting will die at least.

Here are some cool things that happen:
1) Mafia is kept in the dark. Less info the better.
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
Qatol
Profile Blog Joined November 2006
United States3165 Posts
March 20 2009 02:30 GMT
#699
On March 20 2009 10:09 dreamflower wrote:
By the way, I feel I should point this out. It says in the roles post:

Show nested quote +
On March 11 2009 23:03 Chuiu wrote:
A special note on roles: All roles must be used at night and only the Detective clue check ability and Medic ability may be used on Day 1. Roles may be declared before night but they will not happen until night. Sheriff and Mayor will hide the roles of the elected players so that a Detective role check will show them as Sheriff/Mayor and nothing else.


I'm pretty sure all the medics know that they should be using their abilities tonight to protect valuable players. However, I'd like to remind detectives that they should use their clue-check ability. Specifically, they should be asking if specific sentences in the Day One posts are clues. At least this should help us figure out how clues are described in this game and give us a start for clue analysis.


Since everyone is just going in circles on a topic which DOES NOT MATTER right now, I'm going to point out just about the only recent post about something which DOES matter. Since we have established that day 1 clues are hard to find and interpret but DTs HAVE to use a cluecheck, I would like to point out that this is a very good idea.
Uff Da
Bockit
Profile Blog Joined November 2004
Sydney2287 Posts
March 20 2009 02:33 GMT
#700
On March 20 2009 10:49 Qatol wrote:
Let me be clear on this, since everyone seems more confused about medics protecting the target. That is not the reasoning here. The reason I want hits called out is to avoid DTs rolechecking the targets and to avoid vigis stacking hits. The second being by far the more pressing issue.


Addressing this, and everyone worried about mafia canceling out a vigi hit:


Vigilante - You may, only once during the game, kill a player of your choice during the night. A clue will be left behind just like a mafia killing pointing to you. If your hit overlaps with mafia or another vigilante then I will cancel it and they will kill the person instead. [b]In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game.[b]


It doesn't matter if you call your hit out, if your target is mafia, they can't kill their own guy, your hit will go through. If your target is innocent, then if mafia kill it first, your hit is refunded. If a vigi also targets the player, one of the two hits is refunded.

I think all this discussion on the topic is pointless, there is so little to be gained from claiming your hits before hitting them player as a vigi and about as little to be gained by not claiming. I say we leave it to the vigis and focus on something a little more relevant, like, I don't know, clue/behaviour analysis. We have nearly 30 pages of posts to work with already here.
Their are four errors in this sentance.
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