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TL Mafia 4

Forum Index > TL Mafia
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d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2009-02-22 23:05:40
February 22 2009 23:00 GMT
#76
sign me up plz thank you

o also you might want to edit the description for private eye. "which" --> "want"
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
February 27 2009 19:17 GMT
#128
i hope i'm a TOWNIE
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
February 28 2009 17:08 GMT
#277
question (just started reading the thread, etc)

why inertinept? is it because of the word benign? and because his name is made of inert + inept, and these words are kind of similar to benign?

if that's so i guess it makes sense. but when i first looked through the name list, i thought benign --> humbug.

so i dono
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
February 28 2009 17:12 GMT
#281
hm ok i guess i misunderstood the word humbug
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
February 28 2009 18:51 GMT
#346
inertinept confirmed he's mafia? what a wuss
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
February 28 2009 18:59 GMT
#350
to above: first of all, don't be claiming inactivity when the game has literally been up like what. 6 hours?

and that's too bad for inertinept or whatever but decafchicken suffered a similar demise. it happens yo.

# i vote for inertinept and sanctuary veteran
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:11 GMT
#453
dang so from chuiu's list... does that mean we have 8 veterans?
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:29 GMT
#457
On March 01 2009 14:21 Monoxide wrote:
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves


right, that means we have 8 vets.

i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with.

also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet.

imo we should save sanctuary.
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:36 GMT
#460
On March 01 2009 14:32 LTT wrote:
Show nested quote +
On March 01 2009 14:29 d_so wrote:
On March 01 2009 14:21 Monoxide wrote:
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves


right, that means we have 8 vets.

i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with.

also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet.

imo we should save sanctuary.


It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x


this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are.

i ono man seems wasteful to me
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:46 GMT
#466
On March 01 2009 14:39 Monoxide wrote:
Show nested quote +
On March 01 2009 14:36 d_so wrote:
On March 01 2009 14:32 LTT wrote:
On March 01 2009 14:29 d_so wrote:
On March 01 2009 14:21 Monoxide wrote:
each veteran has 2 votes given 1 in the form of "veteran" and 1 in the form of themselves


right, that means we have 8 vets.

i really wish the vets hadn't used up all their extra votes today. i mean, yeah, it's nice you have that extra vote, but now mafia knows there are at least 8 vets they have to contend with.

also, we are using our town skill, sanctuary, an ability we can only use ONCE per game... on the very first turn? Why? If anything, use a paramedic to watch over dyno tonight, and since he should already know who the other vets are, if he were to die the next next turn, just transfer the list over to the next vet.

imo we should save sanctuary.


It also protects all of the vets who don't have the extra night life tonight. This is the perfect time to confirm them. That is why they are all voting. This was all part of the plan outlined like 10 pages ago. :x


this is what doesnt make sense to me though: these extra votes are being put to no good use. we have an overwhelming majority for one lynch and all these votes are doing is showing how many vets we have. plus, we're wasting sanctuary because at this stage of the game it's impossible for mafia to know who the vets are.

i ono man seems wasteful to me


You're right, all the votes did were confirm who the vets are, which was the whole point. Yes the mafia don't know who the vets are, but up until that point, we didn't either. It is more important to get the town organized than to have a random town. Now there is a conglomerate of individuals whom the town knows they can trust.


well, i guess it's good because dyno can check the number of people who claim are vets on his list vs the number of actual vets who voted.

at the same time, we lose sanctuary.

i havent sent my role to dyno yet... partly because I don't understand/trust the plan. so say everyone sends their role. the only thing we can confirm is the number of vets we have is greater than or equal to 8. we have no idea how many people are lying, and also... it almost feels like we're cheating, in a way, to openly discuss our roles like this
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2009-03-01 05:51:10
March 01 2009 05:46 GMT
#467
edit: double posted.

oh and one more thing: read backlash again. whoever is their don now knows all 8 vets have voted. if he activates backlash, that means EIGHT random mafia get an extra life roflmao
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:55 GMT
#471
adding to my previous post:

Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.

manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 05:56 GMT
#472
On March 01 2009 14:52 LTT wrote:
Show nested quote +
On March 01 2009 14:46 d_so wrote:
edit: double posted.

oh and one more thing: read backlash again. whoever is their don now knows all 8 vets have voted. if he activates backlash, that means EIGHT random mafia get an extra life roflmao


That means very very little. We have no vigilantes so it only protects them from bombs for that night. Our main killing weapon is lynches.

Edit: It doesn't even protect them from bombs as the bombs aren't targetting them anymore, although I don't know if it moves existing bombs or just reroutes placed bombs...


wait so does that mean that backlash will only give these random mafia an extra life for one night? or do they get to keep it for the rest of the game?
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 06:02 GMT
#475
can anyone confirm/explain wtf this backlash thing does for vets who use their votes. does mafia get extra lives for one day or permanently? also, these mafia who do have extra lives... if they are lynched, will they show up as red but they won't die??
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 06:05 GMT
#476
On March 01 2009 15:01 malongo wrote:
Show nested quote +
On March 01 2009 14:56 LTT wrote:
On March 01 2009 14:55 d_so wrote:
adding to my previous post:

Backlash: On the following day whenever a player uses a special ability it works as if the mafia used the ability on the player instead. Quick summary: clue checks do nothing, medic covers random mafia players, veterans vote for their targets but random mafia will gain extra lives, private eyes are revealed to mafia or their vote check goes to show how many private eyes voted for the player, and mad hatters place a bomb on themselves. These happen if and only if the players in question use their abilities and no player will be notified of the change until the day after.



Night lives... We aren't killing at night. An extra life doesn't prevent Veterans from being lynched once...

this is nonsense how can backslash affect the ability that is not triggered? i mean the vets choose all to extra-vote not to gain the extra life. Ergo no mafia wins an extra life even this night.


naw dude... the ability that gets "backlashed" is the actual extra VOTE of the veteran. in other words, vets vote --> backlash --> mafia gets lives. because the active ability of a vetis this vote; the extra life is passive.

the question is how long they get this extra life for
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 06:43 GMT
#479
i would like to change my vote

## I will keep my vote Inertinept and rescind my vote for town power sanctuary veteran

manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 18:47 GMT
#521
i still don't get why backlash can't be used tonight.

the way it is worded in the OP:
vets vote (cause). random mafia get lives (effect).

the practical application
8 vets voted (cause). Backlash is activated (night). Random mafia get lives (effect).

This takes place the next day. night is irrelevant because there are no night kills in the game anyway.

and stop threatening me with death rebirth lol
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 18:52 GMT
#522
-_- lots of ambiguously worded rules in this game.

1.) Mafia killing power, or even number of mafia. since neither the formula for this or the number is given to us, we just have to guess. this kind of throws a monkeywrench in our centralized list plan because we don't have a firm grasp of how many people are lying.

this is why i don't get our plan: this game is different from others because we don't have a firm number of roles, even for mafia. so yeah, in a sense our plan is kinda good because we have eight confirmed people. but that still leaves 52 people that can be lying-- this is in contrast to other games, where we can confirm claimed roles vs # of roles available, or even # of blues+greens vs # of reds

2.) backlash: Chuiu can you please explain wtf this does for vet votes. does mafia get to keep their extra lives forever?
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 01 2009 19:40 GMT
#526
well, i guess it's better than nothing. i mean i understand what you're saying qatol, and really, what you're saying is obvious. what i was questioning is the effectiveness of process of elimination in a situation where you don't know the exact count of the roles, or even how many mafia there are. veterans, because of the vet vote, you can confirm. others will be far more difficult.

but even though i dont like this plan, it's better than no plan i guess. i really think this game is going to come down to clue/behavioral analysis though, not heuristic list checking/etc.
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 03 2009 19:02 GMT
#769
On March 03 2009 13:30 Chuiu wrote:
Now lets all play nice and pretend like this thread never happened.


ROFLMAO
manner
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 03 2009 19:07 GMT
#770
lets go old school: only townies and mafia =)
manner
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