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Team Liquid Mafia [gg] - Page 2

Forum Index > TL Mafia
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Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 08 2008 16:35 GMT
#2856
Jesus, thats a solid kick in the balls isnt it.

I think we just have to admit we've lost this game. That being said, I will be very impressed if Live2Win does turn out mafia. He might have just masterminded the defeat of an entire town.

I vote Live2Win
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 09 2008 01:31 GMT
#2910
Can all those people who think they KNOW the mafia please write it down and take a screenshot with the date showing or something.

This is obviously harder than you guys think and Id love to see if you guys actually get it right.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 02:30 GMT
#3094
Wow, I read those clues every time scouring them for anything that I thought could relate back to me. I was never aware of what a Fen was until it was pointed out to me near the end of the game. I thought chuiu just didnt have any clues that he could relate to me.

Good game guys, townies missed some pretty damn important things however, and made some god awful decisions which made it slightly easy for the Mafia. Thanks for setting this all up Chuiu and Dapperdan, I look forward to the next one.

If anyone has any mafia questions, i'll happily answer them for you.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2008-03-12 02:41:53
March 12 2008 02:38 GMT
#3100
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 02:41 GMT
#3101
On March 12 2008 11:33 Chuiu wrote:
Show nested quote +
On March 12 2008 11:30 Fen wrote:
Wow, I read those clues every time scouring them for anything that I thought could relate back to me. I was never aware of what a Fen was until it was pointed out to me near the end of the game. I thought chuiu just didnt have any clues that he could relate to me.

I had a few ideas on what to point to you, I kinda liked the whole idea of you living in a fen though. DapperDan had a 9/11 clue point to you one night, I think...


Haha that was the ony clue I was SURE was going to show up. I thought I was going to kill people as they were dialling emergency services and stuff.

Actually I like the whole swamp thing. It was really quite a common theme. And something that people would have suspected if they had of wiki'ed Fen. Im lucky everyone is too lazy
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 02:55 GMT
#3109
On March 12 2008 11:46 fusionsdf wrote:
I dont get:
One stayed out, cutting the phone lines, preparing for the case that the residents may make an emergency phone call. [fen]
This paragraph was DapperDan's, ask him for clarification if you need it.



If you have a look at my birthday, it might make a bit more sense.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 04:39 GMT
#3140
A large game is fun. However it leads to a disadvantage towards the townies.

The mafias voting patterns for the last couple of votes and the ones that were going to come were to wipe out voters. A huge number of non-voters does nothing for the town because mafia will target voters to gain control.

To counteract this, I would like mafia to have the same disadvantage. Every mafia choses a person they wish to go after. It still takes 2 mafia to make a kill, but if you dont give in your attack for the night, then you dont get to kill anyone. Still requires coordination from Maifa.

Also, could the cycles please be done at spefic times. I checked every now and then, but was never sure of when it was going to be night and day. It would be better if we had an exact time that the game would update (I know thats a crap deadline for you chuiu, but its much easier for the players)
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 12:24 GMT
#3150
37 of 64 people voted on Day 2

35 of 54 people voted on Day 3

26 of 46 people voted on Day 4

18 of 39 people voted on Day 5

42 of 71 people voted in the Election

As you can see, almost half of the townies were AFK throughout this game. They served only as cannon fodder. As for the mafia, only about 10 were active. However this didnt effect us at all.

It would be better if AFKs didnt screw up the game. For example Yogurt, a player with a HUGE role, never posted once. I think the mafia should individually PM their targets to chuiu, if there are inactive mafia, then a townie should be recruited (with a notice in the day post noting that the mafia recruited fresh blood) and the inactive mafia kicked from the game. If a Blue goes inactive, his role should be passed on (once again, a note in the day post) to another townie. The inactive blue can then be switched back into a townie to server as cannon fodder and suspicion sponge.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
March 12 2008 13:42 GMT
#3152
On March 12 2008 22:11 HeRoS)Pink wrote:
Show nested quote +
On March 12 2008 21:24 Fen wrote:
I think the mafia should individually PM their targets to chuiu.


Mafia have 1 kill per 2 mafia , if ( for exemple) 15 mafia telll him who they kill, how will he decided the 7 that dies from the 15 player?


If 15 mafia go for different people, the mafia get 0 kills.
If 2 or more mafia go for a person, they get the kill (unless protected)

Mafia have the ability to communicate very easily so coordinating your efforts really isnt hard.
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