LOLLLL
stay tuned for our wrap up, but mafia side this game is hilarious
Forum Index > TL Mafia |
Eti307
Canada3442 Posts
March 12 2008 05:35 GMT
#3141
LOLLLL stay tuned for our wrap up, but mafia side this game is hilarious | ||
~OpZ~
United States3652 Posts
March 12 2008 06:56 GMT
#3142
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evanthebouncy!
United States12796 Posts
March 12 2008 08:13 GMT
#3143
Let me in the nxt game. | ||
Romance_us
Seychelles1806 Posts
March 12 2008 09:18 GMT
#3144
On March 12 2008 14:35 Eti307 wrote: I'm in for next game! LOLLLL stay tuned for our wrap up, but mafia side this game is hilarious You did well, but also, it isn't hard to lurk and mafia when there is also a 50% inactive townie rate. Regardless though, the mafia did well, and the town just did ATROCIOUS. The next game will be far more entertaining and I can't wait. Obviously, the main issue that needs to be dealt with is inactivity. When the mafia can hit 6 people a night and 50% of the townies are inactive, you pretty much lose already. | ||
Scorch
Austria3371 Posts
March 12 2008 10:13 GMT
#3145
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Ninja4ever.
France231 Posts
March 12 2008 10:39 GMT
#3146
edit : Oh, you already put me in the list, thx. | ||
Empyrean
16936 Posts
March 12 2008 10:47 GMT
#3147
Each mafia member may only submit one name to Chuiu. That way, inactive mafia members (of which there were) would also be punished. | ||
Dapperdan
United States38 Posts
March 12 2008 11:23 GMT
#3148
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Tracil
Australia505 Posts
March 12 2008 11:51 GMT
#3149
I will (and have) conceded that power roles were not utilized effectively and town was not directing it's investigations terribly well, self included (except vigilantes, who were heroes). A game of this size, however, is almost certain to create problems based on inactivity one way or the other. And, frankly, if the game is balanced with that in mind, then it turns the other way, which is that town is the imbalanced side if everyone plays. Neither of these are good options. <-> I agree with the time things. Three days seems quite reasonable to me, and regular updates are awesomeness. <-> I did actually like some things about this game, at least in retrospect. The election at the start of the game is an interesting and novel mechanic to me, which I may steal for other games. I feel it will become doubly interesting once a 'metagame' has been established (that is, people have a feel for how other people play the game, as well as previous games to base the election on). The mods are to be praised for introducing this game, because mafia is quite frankly awesomesauce. | ||
Fen
Australia1848 Posts
March 12 2008 12:24 GMT
#3150
35 of 54 people voted on Day 3 26 of 46 people voted on Day 4 18 of 39 people voted on Day 5 42 of 71 people voted in the Election As you can see, almost half of the townies were AFK throughout this game. They served only as cannon fodder. As for the mafia, only about 10 were active. However this didnt effect us at all. It would be better if AFKs didnt screw up the game. For example Yogurt, a player with a HUGE role, never posted once. I think the mafia should individually PM their targets to chuiu, if there are inactive mafia, then a townie should be recruited (with a notice in the day post noting that the mafia recruited fresh blood) and the inactive mafia kicked from the game. If a Blue goes inactive, his role should be passed on (once again, a note in the day post) to another townie. The inactive blue can then be switched back into a townie to server as cannon fodder and suspicion sponge. | ||
HeRoS)Pink
Canada336 Posts
March 12 2008 13:11 GMT
#3151
On March 12 2008 21:24 Fen wrote: I think the mafia should individually PM their targets to chuiu. Mafia have 1 kill per 2 mafia , if ( for exemple) 15 mafia telll him who they kill, how will he decided the 7 that dies from the 15 player? | ||
Fen
Australia1848 Posts
March 12 2008 13:42 GMT
#3152
On March 12 2008 22:11 HeRoS)Pink wrote: Show nested quote + On March 12 2008 21:24 Fen wrote: I think the mafia should individually PM their targets to chuiu. Mafia have 1 kill per 2 mafia , if ( for exemple) 15 mafia telll him who they kill, how will he decided the 7 that dies from the 15 player? If 15 mafia go for different people, the mafia get 0 kills. If 2 or more mafia go for a person, they get the kill (unless protected) Mafia have the ability to communicate very easily so coordinating your efforts really isnt hard. | ||
Jimtudor
Canada259 Posts
March 12 2008 13:55 GMT
#3153
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Fishball
Canada4788 Posts
March 12 2008 14:10 GMT
#3154
The solution that Fen offered on the Mafia side sounds fair enough and should be considered. | ||
ZaplinG
United States3818 Posts
March 12 2008 14:51 GMT
#3155
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Chuiu
3470 Posts
March 12 2008 15:12 GMT
#3156
On March 12 2008 21:24 Fen wrote:Yogurt, a player with a HUGE role, never posted once. I can't remember if Yogurt really did post or not but he was using his role till the day he died. | ||
MasterOfChaos
Germany2896 Posts
March 12 2008 15:39 GMT
#3157
pardoners role should only be used if significant changes to the situation happened since the majority of people's votes happend. @Chuiu you should add a sign-in(and kick not responding players) or demand that players respond to their role PM(and replace non responding players) | ||
Alventenie
United States2147 Posts
March 12 2008 19:29 GMT
#3158
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Chuiu
3470 Posts
March 12 2008 20:24 GMT
#3159
Actions for Night 3: Medic dinmsab -> Live2Win Live2Win -> Alventenie Murderer EmeraldSparks -> JeeJee (null) randombum -> chicken` (elder) 1.- Mini Moose 2707 (vet - dead) 2.- Amber[LighT] 3.- aepplet 4.- wurm 5.- JeeJee 6.- Falcynn (vet) | ||
nemY
United States3119 Posts
March 12 2008 20:25 GMT
#3160
On March 13 2008 04:29 Alventenie wrote: I just reread the clue paragraph, and one of our vigilantes (EmeraldSparks) i believe didn't kill anyone? or if he did he didn't have any clues pointed to him =(. He might have tried to kill somebody while the mafia put a hit on the victim first thus nullifying his hit, is this possible? Would be best if he spoke up himself lol beat to the punch | ||
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