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[B][M]_WTH Slam? Mafia - Page 29

Forum Index > TL Mafia
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Prev 1 27 28 29 All
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
November 20 2020 07:57 GMT
#561
Good work Cop. When I died I figured it might be you, but you deserve this.

I am quite happy with my play after having come back, thanks for hosting slam, you strange man.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
November 20 2020 08:37 GMT
#562
Fffff I thought about shooting cop first night lmao...
Life?
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
November 20 2020 08:37 GMT
#563
Well played Cop!
Life?
CopCake
Profile Joined August 2015
4378 Posts
November 20 2020 08:44 GMT
#564
On November 20 2020 16:57 GreYMisT wrote:
Good work Cop. When I died I figured it might be you, but you deserve this.

I am quite happy with my play after having come back, thanks for hosting slam, you strange man.



:D

Also I am sorry and Ever <~<
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
November 20 2020 08:47 GMT
#565
Well I'm glad my instincts on ever were right even if I ended up lynching her twice >>. I'll be honest, I considered unvoting this day based on how hard copcake went in against my simple question. I just didnt want to throw away the gsme on a mild suspicion when I reslly didnt hard suspect her and it felt everyone and their mom thought it was ever.

Well played cop, and gg!
Vivax
Profile Blog Joined April 2011
22193 Posts
November 20 2020 11:27 GMT
#566
Well played.

When you don't call me mafia you're scum. Noted!
CopCake
Profile Joined August 2015
4378 Posts
November 20 2020 11:39 GMT
#567
On November 20 2020 20:27 Vivax wrote:
Well played.

When you don't call me mafia you're scum. Noted!


I called you scum for being nice!!! Btw I enjoyed to “ hunt “ with you, someday you might see I am good as town too.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
November 20 2020 21:22 GMT
#568
So just to me sure I understand your setup slam:

Town

5x Vigilante with Infinite shots

Mafia

1x Meager Veteran + Show Spoiler +
[image loading]


In addition the Day2 lynch is a lie and in fact never happens.
I can take that responsibility.
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 20 2020 21:29 GMT
#569
The setup was:

5x Town Vigi
- Vigi's can shoot 1KP every night. Vigi's cannot "save" KP.
- Vigi shots are subject to the "hidden rules" outlined in Slam's previous post.

1x Mafia Super-Veteran
- Has 7 bulletproof vests.
- Slam and I had discussed giving a one-time use 1KP to mafia, although, I don't know if it was ever given or used.

Additionally, Mafia had a hidden passive mechanic that would have invalidated every single lynch except for LYLO.

It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic).
a talking rock that sprouts among the waves woosh
Tictock
Profile Blog Joined September 2010
United States6052 Posts
November 20 2020 21:48 GMT
#570
On November 21 2020 06:29 Hapahauli wrote:
It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic).


A solution here might be to have made 24 hour days, and preferably do something with the lynch mechanic. Some ideas: Mayor vote (with some powers), Town votes to give out an item (vest, bullets, etc), Jail (town roleblock).

I also am not a fan of setups with only one mafia. Or... well, I feel like this setup has Mafia and Town on very even grounds. Both parties are basically devoid of information and have similar objectives.

I could maybe see this evolving into something like the Assassin vs King (I forget the actual name) where Scum has a target they want to find and Town has vague knowledge about who they need to protect.
I can take that responsibility.
Eversince
Profile Joined October 2015
Philippines2301 Posts
November 20 2020 21:51 GMT
#571
On November 21 2020 06:29 Hapahauli wrote:
The setup was:

5x Town Vigi
- Vigi's can shoot 1KP every night. Vigi's cannot "save" KP.
- Vigi shots are subject to the "hidden rules" outlined in Slam's previous post.

1x Mafia Super-Veteran
- Has 7 bulletproof vests.
- Slam and I had discussed giving a one-time use 1KP to mafia, although, I don't know if it was ever given or used.

Additionally, Mafia had a hidden passive mechanic that would have invalidated every single lynch except for LYLO.

It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic).


Reason I eventually gave up r.r..
Life's too short to be black and white. Make the world tie-dye!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
November 21 2020 05:36 GMT
#572
On November 21 2020 06:48 Tictock wrote:
Show nested quote +
On November 21 2020 06:29 Hapahauli wrote:
It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic).


A solution here might be to have made 24 hour days, and preferably do something with the lynch mechanic. Some ideas: Mayor vote (with some powers), Town votes to give out an item (vest, bullets, etc), Jail (town roleblock).

I also am not a fan of setups with only one mafia. Or... well, I feel like this setup has Mafia and Town on very even grounds. Both parties are basically devoid of information and have similar objectives.

I could maybe see this evolving into something like the Assassin vs King (I forget the actual name) where Scum has a target they want to find and Town has vague knowledge about who they need to protect.

These all sound like excellent ideas, and good hotfixes if I ever run something like this again.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
CopCake
Profile Joined August 2015
4378 Posts
November 21 2020 06:50 GMT
#573
On November 21 2020 06:51 Eversince wrote:
Show nested quote +
On November 21 2020 06:29 Hapahauli wrote:
The setup was:

5x Town Vigi
- Vigi's can shoot 1KP every night. Vigi's cannot "save" KP.
- Vigi shots are subject to the "hidden rules" outlined in Slam's previous post.

1x Mafia Super-Veteran
- Has 7 bulletproof vests.
- Slam and I had discussed giving a one-time use 1KP to mafia, although, I don't know if it was ever given or used.

Additionally, Mafia had a hidden passive mechanic that would have invalidated every single lynch except for LYLO.

It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic).


Reason I eventually gave up r.r..


You could play as vanilla, dont rely 100% on mechanics.
Prev 1 27 28 29 All
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