I am quite happy with my play after having come back, thanks for hosting slam, you strange man.
[B][M]_WTH Slam? Mafia - Page 29
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GreYMisT
United States6736 Posts
I am quite happy with my play after having come back, thanks for hosting slam, you strange man. | ||
ShoCkeyy
7814 Posts
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ShoCkeyy
7814 Posts
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CopCake
4372 Posts
On November 20 2020 16:57 GreYMisT wrote: Good work Cop. When I died I figured it might be you, but you deserve this. I am quite happy with my play after having come back, thanks for hosting slam, you strange man. :D Also I am sorry and Ever <~< | ||
Artanis[Xp]
Netherlands12911 Posts
Well played cop, and gg! | ||
Vivax
Austria20848 Posts
When you don't call me mafia you're scum. Noted! | ||
CopCake
4372 Posts
On November 20 2020 20:27 Vivax wrote: Well played. When you don't call me mafia you're scum. Noted! I called you scum for being nice!!! Btw I enjoyed to “ hunt “ with you, someday you might see I am good as town too. | ||
Tictock
United States6051 Posts
Town 5x Vigilante with Infinite shots Mafia 1x Meager Veteran + Show Spoiler + In addition the Day2 lynch is a lie and in fact never happens. | ||
Hapahauli
United States9305 Posts
5x Town Vigi - Vigi's can shoot 1KP every night. Vigi's cannot "save" KP. - Vigi shots are subject to the "hidden rules" outlined in Slam's previous post. 1x Mafia Super-Veteran - Has 7 bulletproof vests. - Slam and I had discussed giving a one-time use 1KP to mafia, although, I don't know if it was ever given or used. Additionally, Mafia had a hidden passive mechanic that would have invalidated every single lynch except for LYLO. It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic). | ||
Tictock
United States6051 Posts
On November 21 2020 06:29 Hapahauli wrote: It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic). A solution here might be to have made 24 hour days, and preferably do something with the lynch mechanic. Some ideas: Mayor vote (with some powers), Town votes to give out an item (vest, bullets, etc), Jail (town roleblock). I also am not a fan of setups with only one mafia. Or... well, I feel like this setup has Mafia and Town on very even grounds. Both parties are basically devoid of information and have similar objectives. I could maybe see this evolving into something like the Assassin vs King (I forget the actual name) where Scum has a target they want to find and Town has vague knowledge about who they need to protect. | ||
Eversince
Philippines2296 Posts
On November 21 2020 06:29 Hapahauli wrote: The setup was: 5x Town Vigi - Vigi's can shoot 1KP every night. Vigi's cannot "save" KP. - Vigi shots are subject to the "hidden rules" outlined in Slam's previous post. 1x Mafia Super-Veteran - Has 7 bulletproof vests. - Slam and I had discussed giving a one-time use 1KP to mafia, although, I don't know if it was ever given or used. Additionally, Mafia had a hidden passive mechanic that would have invalidated every single lynch except for LYLO. It was a fun setup to watch, but from a game design perspective, I dislike mechanics that make players feel like they are "wasting" effort or time. I think some of the hidden mechanics unintentionally had that effect (particularly the "fake" lynch mechanic). Reason I eventually gave up r.r.. | ||
Alakaslam
United States16918 Posts
On November 21 2020 06:48 Tictock wrote: A solution here might be to have made 24 hour days, and preferably do something with the lynch mechanic. Some ideas: Mayor vote (with some powers), Town votes to give out an item (vest, bullets, etc), Jail (town roleblock). I also am not a fan of setups with only one mafia. Or... well, I feel like this setup has Mafia and Town on very even grounds. Both parties are basically devoid of information and have similar objectives. I could maybe see this evolving into something like the Assassin vs King (I forget the actual name) where Scum has a target they want to find and Town has vague knowledge about who they need to protect. These all sound like excellent ideas, and good hotfixes if I ever run something like this again. | ||
CopCake
4372 Posts
You could play as vanilla, dont rely 100% on mechanics. | ||
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