"jockmcplop", "eywa-", "holyflare", "conversion", "pandain", "trfel", "eversince", "raynpelikoneet", "grackaroni"
Use the format ##vote playername
The bolded and spelling is very important for now.
Forum Index > TL Mafia |
this is a test please ignore + Show Spoiler [last votecount] + On August 15 2019 05:31 Holyflare wrote: Day 1 Vote Count Conversion (1): Holyflare Grackaroni (1): Grackaroni Holyflare (1): Conversion Pandain (1): Jockmcplop Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet Currently Conversion is set to be lynched. | ||
Holyflare
United Kingdom30774 Posts
"jockmcplop", "eywa-", "holyflare", "conversion", "pandain", "trfel", "eversince", "raynpelikoneet", "grackaroni" Use the format ##vote playername The bolded and spelling is very important for now. | ||
Holyflare
United Kingdom30774 Posts
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Holyflare
United Kingdom30774 Posts
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Grackaroni
United States9846 Posts
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Grackaroni
United States9846 Posts
##vote grackaroni | ||
Conversion
United States3308 Posts
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Holyflare
United Kingdom30774 Posts
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Holyflare
United Kingdom30774 Posts
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Holyflare
United Kingdom30774 Posts
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Grackaroni
United States9846 Posts
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raynpelikoneet
Finland43268 Posts
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Jockmcplop
United Kingdom9607 Posts
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Fecalfeast
Canada11355 Posts
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Holyflare
United Kingdom30774 Posts
Grackaroni(1): grackaroni Holyflare(1): conversion Trfel(1): raynpelikoneet Pandain(1): jockmcplop Not Voting(4): Eywa-, Pandain, Trfel, Eversince Currently Conversion is set to be lynched. That better be fucking right. | ||
Conversion
United States3308 Posts
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Holyflare
United Kingdom30774 Posts
Grackaroni(1): grackaroni Holyflare(1): conversion Trfel(1): raynpelikoneet Pandain(1): jockmcplop Not Voting(4): Eywa-, Pandain, Trfel, Eversince Currently Conversion is set to be lynched. Yes, it ignores your bad votes now :D | ||
Conversion
United States3308 Posts
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Holyflare
United Kingdom30774 Posts
Conversion (1): Holyflare Grackaroni (1): Grackaroni Holyflare (1): Conversion Trfel (1): Raynpelikoneet Pandain (1): Jockmcplop Not Voting (4): Eywa-, Pandain, Trfel, Eversince Currently Conversion is set to be lynched. | ||
Holyflare
United Kingdom30774 Posts
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raynpelikoneet
Finland43268 Posts
##vote hf | ||
Holyflare
United Kingdom30774 Posts
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Holyflare
United Kingdom30774 Posts
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raynpelikoneet
Finland43268 Posts
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Holyflare
United Kingdom30774 Posts
On August 14 2019 21:01 raynpelikoneet wrote: Do you have a "database" or something for "nicknames" like "rayn", "hf", "eywa" (without the - ) etc? No, that's why I said spelling is important :D Some day I'll add some kind of database. | ||
raynpelikoneet
Finland43268 Posts
On August 14 2019 22:02 Holyflare wrote: Show nested quote + On August 14 2019 21:01 raynpelikoneet wrote: Do you have a "database" or something for "nicknames" like "rayn", "hf", "eywa" (without the - ) etc? No, that's why I said spelling is important :D Some day I'll add some kind of database. How does your bot work? Like do you have some kind of UI (like in Xatalos' thingy)? | ||
Holyflare
United Kingdom30774 Posts
On August 14 2019 22:03 raynpelikoneet wrote: Show nested quote + On August 14 2019 22:02 Holyflare wrote: On August 14 2019 21:01 raynpelikoneet wrote: Do you have a "database" or something for "nicknames" like "rayn", "hf", "eywa" (without the - ) etc? No, that's why I said spelling is important :D Some day I'll add some kind of database. How does your bot work? Like do you have some kind of UI (like in Xatalos' thingy)? It scrapes the vote thread, makes a vote count, logs you into a browser and automatically posts the vote count nicely formatted into the vote thread. I'm currently working on: Making it follow a deadline. Scheduling it to post every x minutes/hours. Somehow working out a way for people to request a !votecount and the bot posting it <--- probably most important currently Eventually it will be a bot that hosts its own game. Eventually. I'm learning about classes and pickling so that will be the next project. I could probably make it into a UI at some point when I learn that too! At the moment it's just a bunch of python scripts. | ||
raynpelikoneet
Finland43268 Posts
On August 14 2019 22:09 Holyflare wrote: [...]automatically posts the vote count nicely formatted into the vote thread. Why does everyone want to use a vote thread? Originally voting thread is because host = lazy And now you wanna make your bot lazy? lol ![]() | ||
Holyflare
United Kingdom30774 Posts
On August 15 2019 03:16 raynpelikoneet wrote: Show nested quote + On August 14 2019 22:09 Holyflare wrote: [...]automatically posts the vote count nicely formatted into the vote thread. Why does everyone want to use a vote thread? Originally voting thread is because host = lazy And now you wanna make your bot lazy? lol ![]() Well the vote count hourly will be in the vote thread. If someone requests a votecount (in the vote thread still most likely) it can post it in the actual thread. It's no big deal to change where it posts the vote count, it just would take a lot more time to get a response from the bot if it has to parse through all the pages (because currently it redoes the whole scrape of the vote thread each time). The reason the vote thread is a lot quicker for a bot is that it will take about 3 seconds to parse through the 5 or so pages in a vote thread looking for commands rather than the 200+ pages on the main thread. I could and probably will figure out a way to get this scraping thing to remember where it left off to minimise the time it takes and that would enable it to be much quicker in the main thread though. | ||
Holyflare
United Kingdom30774 Posts
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raynpelikoneet
Finland43268 Posts
On August 15 2019 03:27 Holyflare wrote: I prefer vote threads as a player anyway because it lets you see who voted people and when in a really plainly laid out thread location. Ok. I don't feel the same way so i quit this thread. Nice work anyways. | ||
raynpelikoneet
Finland43268 Posts
On August 15 2019 03:26 Holyflare wrote: The reason the vote thread is a lot quicker for a bot is that it will take about 3 seconds to parse through the 5 or so pages in a vote thread looking for commands rather than the 200+ pages on the main thread. I dont understand this though, are you using some 1980 computer? | ||
Holyflare
United Kingdom30774 Posts
On August 15 2019 03:42 raynpelikoneet wrote: Show nested quote + On August 15 2019 03:26 Holyflare wrote: The reason the vote thread is a lot quicker for a bot is that it will take about 3 seconds to parse through the 5 or so pages in a vote thread looking for commands rather than the 200+ pages on the main thread. I dont understand this though, are you using some 1980 computer? No, if you request a web page too quickly then it blocks you from scraping it. | ||
Conversion
United States3308 Posts
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Holyflare
United Kingdom30774 Posts
On August 15 2019 03:56 Conversion wrote: the limitation is more so teamliquid probably won't like you pinging its site with requests that are bot-like every second, although you could still scrape like every 30 minutes if you get your pick up where you left off functionality going, cause then you can just ignore everything that doesn't have a ##vote and store that in an object to parse through later That's the plan. Then rayn can have his precious thread votes :D | ||
Conversion
United States3308 Posts
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Holyflare
United Kingdom30774 Posts
On August 15 2019 03:59 Conversion wrote: it'd be trivial to do it in both the thread and the vote count thread with a bot though, player will just choose their preference at that point With persistent stored data everything can be in the thread yeah or a vote thread or both yeah. | ||
Holyflare
United Kingdom30774 Posts
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Holyflare
United Kingdom30774 Posts
This is not final, it's not ready for release. It's open to any kind of features people want for now and I can make a list and see what I can do. This is a test thread. | ||
Alakaslam
United States17336 Posts
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Alakaslam
United States17336 Posts
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Holyflare
United Kingdom30774 Posts
Conversion (1): Holyflare Grackaroni (1): Grackaroni Holyflare (1): Conversion Pandain (1): Jockmcplop Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet Currently Conversion is set to be lynched. | ||
Conversion
United States3308 Posts
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Alakaslam
United States17336 Posts
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Fecalfeast
Canada11355 Posts
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Fecalfeast
Canada11355 Posts
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Eversince
Philippines2301 Posts
I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T | ||
Holyflare
United Kingdom30774 Posts
On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. | ||
Alakaslam
United States17336 Posts
On August 19 2019 01:31 Holyflare wrote: Show nested quote + On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. Link? Where u at | ||
Holyflare
United Kingdom30774 Posts
On August 19 2019 10:36 Alakaslam wrote: Show nested quote + On August 19 2019 01:31 Holyflare wrote: On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. Link? Where u at I think it will take more than a few hours :D Probably weeks. | ||
Palmar
Iceland22632 Posts
On August 15 2019 03:56 Conversion wrote: the limitation is more so teamliquid probably won't like you pinging its site with requests that are bot-like every second, although you could still scrape like every 30 minutes if you get your pick up where you left off functionality going, cause then you can just ignore everything that doesn't have a ##vote and store that in an object to parse through later I can tell you from experience they don't like that ![]() And yeah, any kind of parsing bot on TL needs to save progress as not to reparse the whole thing. Can either save the page or a post. I solved the "reset day" thing by simply having an authorized mod type "##vote reset" in the thread, resetting the votecount to 0 for all players. Then you can pick up where you left off. There's also a bunch of fun edge cases like getting your bot to realize all the weirdness in names (TL allows spaces in names) | ||
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Fecalfeast
Canada11355 Posts
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