Conversion (1): Holyflare
Grackaroni (1): Grackaroni
Holyflare (1): Conversion
Pandain (1): Jockmcplop
Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet
Currently Conversion is set to be lynched.
Forum Index > TL Mafia |
this is a test please ignore + Show Spoiler [last votecount] + On August 15 2019 05:31 Holyflare wrote: Day 1 Vote Count Conversion (1): Holyflare Grackaroni (1): Grackaroni Holyflare (1): Conversion Pandain (1): Jockmcplop Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet Currently Conversion is set to be lynched. | ||
Holyflare
United Kingdom30774 Posts
Conversion (1): Holyflare Grackaroni (1): Grackaroni Holyflare (1): Conversion Pandain (1): Jockmcplop Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet Currently Conversion is set to be lynched. | ||
Conversion
United States3308 Posts
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Alakaslam
United States16930 Posts
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Fecalfeast
Canada11355 Posts
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Fecalfeast
Canada11355 Posts
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Eversince
Philippines2296 Posts
I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T | ||
Holyflare
United Kingdom30774 Posts
On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. | ||
Alakaslam
United States16930 Posts
On August 19 2019 01:31 Holyflare wrote: Show nested quote + On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. Link? Where u at | ||
Holyflare
United Kingdom30774 Posts
On August 19 2019 10:36 Alakaslam wrote: Show nested quote + On August 19 2019 01:31 Holyflare wrote: On August 15 2019 12:07 Eversince wrote: Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p! I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol. Link? Where u at I think it will take more than a few hours :D Probably weeks. | ||
Palmar
Iceland22590 Posts
On August 15 2019 03:56 Conversion wrote: the limitation is more so teamliquid probably won't like you pinging its site with requests that are bot-like every second, although you could still scrape like every 30 minutes if you get your pick up where you left off functionality going, cause then you can just ignore everything that doesn't have a ##vote and store that in an object to parse through later I can tell you from experience they don't like that And yeah, any kind of parsing bot on TL needs to save progress as not to reparse the whole thing. Can either save the page or a post. I solved the "reset day" thing by simply having an authorized mod type "##vote reset" in the thread, resetting the votecount to 0 for all players. Then you can pick up where you left off. There's also a bunch of fun edge cases like getting your bot to realize all the weirdness in names (TL allows spaces in names) | ||
Fecalfeast
Canada11355 Posts
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