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Bot Testing Vote Thread - Page 3

Forum Index > TL Mafia
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this is a test please ignore + Show Spoiler [last votecount] +
On August 15 2019 05:31 Holyflare wrote:
Day 1 Vote Count

Conversion (1): Holyflare
Grackaroni (1): Grackaroni
Holyflare (1): Conversion
Pandain (1): Jockmcplop

Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet

Currently Conversion is set to be lynched.
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
August 14 2019 20:31 GMT
#41
Day 1 Vote Count

Conversion (1): Holyflare
Grackaroni (1): Grackaroni
Holyflare (1): Conversion
Pandain (1): Jockmcplop

Not Voting (5): Eywa-, Pandain, Trfel, Eversince, Raynpelikoneet

Currently Conversion is set to be lynched.
Conversion
Profile Joined April 2010
United States3308 Posts
August 14 2019 21:25 GMT
#42
##vote: Conversion Pandain HolyFlare
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
August 14 2019 22:41 GMT
#43
I am such a fucking troll
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 15 2019 00:22 GMT
#44
"fecalfeast"
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 15 2019 00:22 GMT
#45
##vote holyflare
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Eversince
Profile Joined October 2015
Philippines2301 Posts
August 15 2019 03:07 GMT
#46
Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p!

I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T
Life's too short to be black and white. Make the world tie-dye!
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
August 18 2019 16:31 GMT
#47
On August 15 2019 12:07 Eversince wrote:
Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p!

I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T


There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
August 19 2019 01:36 GMT
#48
On August 19 2019 01:31 Holyflare wrote:
Show nested quote +
On August 15 2019 12:07 Eversince wrote:
Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p!

I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T


There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol.

Link? Where u at
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
August 19 2019 16:55 GMT
#49
On August 19 2019 10:36 Alakaslam wrote:
Show nested quote +
On August 19 2019 01:31 Holyflare wrote:
On August 15 2019 12:07 Eversince wrote:
Mm you might be able to set value to days (careful not do overlap ID used for players/ cycle time, I think there is work around for this now I saw but I don't remember well to tell you how) setup to run on return value to find where it is. I barely have experience programming at all, so grain of salt here. I use to use a similar method to check if a certain character had completed a certain quest/ open certain chest / return if else for progressing values so even if you log out and come back it just checked value to place where you were. This was a C++ source using mostly Lua/XML/SQL depending on the variant was running at the time. It was really bloated way of doing things but it worked for what I want to do :p!

I also thinking it's fine to use vote thread. I actually like that better! I have hard time keeping track of games sometime and being able to quickly see where/how vote progress makes it much easier for me. I misquoted vote in one of my recent games because vote thread was in-accurate T.T


There probably was an easy way to do it but I've decided to take it as an opportunity to learn web development and make a new mafia website lol.

Link? Where u at


I think it will take more than a few hours :D

Probably weeks.
Palmar
Profile Blog Joined July 2010
Iceland22632 Posts
August 20 2019 11:04 GMT
#50
On August 15 2019 03:56 Conversion wrote:
the limitation is more so teamliquid probably won't like you pinging its site with requests that are bot-like every second, although you could still scrape like every 30 minutes if you get your pick up where you left off functionality going, cause then you can just ignore everything that doesn't have a ##vote and store that in an object to parse through later

I can tell you from experience they don't like that

And yeah, any kind of parsing bot on TL needs to save progress as not to reparse the whole thing. Can either save the page or a post.

I solved the "reset day" thing by simply having an authorized mod type "##vote reset" in the thread, resetting the votecount to 0 for all players. Then you can pick up where you left off.

There's also a bunch of fun edge cases like getting your bot to realize all the weirdness in names (TL allows spaces in names)
Computer says mafia
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
August 22 2019 05:19 GMT
#51
neato i can put countdowns in the mod note
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
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